UUM-154721
Fixed in 7000.0.0a7Mentioned in 64 release notes.
First fixed in 7000.0.0a7 (Oct 6, 2026); relisted in 7 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 7000.0.0a16 | Improvements Physics 2D | Improvement | Improved the accuracy of bouncing, which is now resolved after the rest of the contact solving each simulation step. | |
| 7000.0.0a16 | API Changes Physics 2D | API change | Added: Added "currentSpringForce" to "PhysicsDistanceJoint", "PhysicsSliderJoint" and "PhysicsWheelJoint", and "currentSpringTorque" to "PhysicsHingeJoint". | |
| 7000.0.0a16 | API Changes Physics 2D | API change | Added: Added "PhysicsConstants.MaxBounceIterations" and "PhysicsConstants.MinMaximumLinearSpeed". | |
| 7000.0.0a16 | API Changes Physics 2D | API change | Added: Added "PhysicsWorld.bounceIterations", "PhysicsWorld.bouncePropagation" and the matching "PhysicsWorldDefinition" properties, to control how bounces are resolved. | |
| 7000.0.0a16 | API Changes Physics 2D | API change | Added: Added "WorldProfile.bounceImpulses", also shown in the 2D Physics Profiler module. | |
| 7000.0.0a16 | Changes Physics 2D | Change | "ManifoldPoint.normalVelocity" is now only guaranteed to be measured when the shape is bouncy or hit events are enabled, and can read zero otherwise. | |
| 7000.0.0a16 | Changes Physics 2D | Change | Setting "PhysicsWorld.maximumLinearSpeed" or "PhysicsWorldDefinition.maximumLinearSpeed" below "PhysicsConstants.MinMaximumLinearSpeed" now raises it to that minimum. | |
| 7000.0.0a16 | Fixes Physics 2D | Fix | Fixed a bouncing shape rebounding one simulation step after the impact instead of in the same step. | |
| 7000.0.0a12 | Improvements Physics 2D | Improvement | Improved the accuracy of bouncing, which is now resolved after the rest of the contact solving each simulation step. | |
| 7000.0.0a12 | API Changes Physics 2D | API change | Added: Added "currentSpringForce" to "PhysicsDistanceJoint", "PhysicsSliderJoint" and "PhysicsWheelJoint", and "currentSpringTorque" to "PhysicsHingeJoint". | |
| 7000.0.0a12 | API Changes Physics 2D | API change | Added: Added "PhysicsConstants.MaxBounceIterations" and "PhysicsConstants.MinMaximumLinearSpeed". | |
| 7000.0.0a12 | API Changes Physics 2D | API change | Added: Added "PhysicsWorld.bounceIterations", "PhysicsWorld.bouncePropagation" and the matching "PhysicsWorldDefinition" properties, to control how bounces are resolved. | |
| 7000.0.0a12 | API Changes Physics 2D | API change | Added: Added "WorldProfile.bounceImpulses", also shown in the 2D Physics Profiler module. | |
| 7000.0.0a12 | Changes Physics 2D | Change | "ManifoldPoint.normalVelocity" is now only guaranteed to be measured when the shape is bouncy or hit events are enabled, and can read zero otherwise. | |
| 7000.0.0a12 | Changes Physics 2D | Change | Setting "PhysicsWorld.maximumLinearSpeed" or "PhysicsWorldDefinition.maximumLinearSpeed" below "PhysicsConstants.MinMaximumLinearSpeed" now raises it to that minimum. | |
| 7000.0.0a12 | Fixes Physics 2D | Fix | Fixed a bouncing shape rebounding one simulation step after the impact instead of in the same step. | |
| 7000.0.0a11 | Improvements Physics 2D | Improvement | Improved the accuracy of bouncing, which is now resolved after the rest of the contact solving each simulation step. | |
| 7000.0.0a11 | API Changes Physics 2D | API change | Added: Added "currentSpringForce" to "PhysicsDistanceJoint", "PhysicsSliderJoint" and "PhysicsWheelJoint", and "currentSpringTorque" to "PhysicsHingeJoint". | |
| 7000.0.0a11 | API Changes Physics 2D | API change | Added: Added "PhysicsConstants.MaxBounceIterations" and "PhysicsConstants.MinMaximumLinearSpeed". | |
| 7000.0.0a11 | API Changes Physics 2D | API change | Added: Added "PhysicsWorld.bounceIterations", "PhysicsWorld.bouncePropagation" and the matching "PhysicsWorldDefinition" properties, to control how bounces are resolved. | |
| 7000.0.0a11 | API Changes Physics 2D | API change | Added: Added "WorldProfile.bounceImpulses", also shown in the 2D Physics Profiler module. | |
| 7000.0.0a11 | Changes Physics 2D | Change | "ManifoldPoint.normalVelocity" is now only guaranteed to be measured when the shape is bouncy or hit events are enabled, and can read zero otherwise. | |
| 7000.0.0a11 | Changes Physics 2D | Change | Setting "PhysicsWorld.maximumLinearSpeed" or "PhysicsWorldDefinition.maximumLinearSpeed" below "PhysicsConstants.MinMaximumLinearSpeed" now raises it to that minimum. | |
| 7000.0.0a11 | Fixes Physics 2D | Fix | Fixed a bouncing shape rebounding one simulation step after the impact instead of in the same step. | |
| 7000.0.0a10 | Improvements Physics 2D | Improvement | Improved the accuracy of bouncing, which is now resolved after the rest of the contact solving each simulation step. | |
| 7000.0.0a10 | API Changes Physics 2D | API change | Added: Added "currentSpringForce" to "PhysicsDistanceJoint", "PhysicsSliderJoint" and "PhysicsWheelJoint", and "currentSpringTorque" to "PhysicsHingeJoint". | |
| 7000.0.0a10 | API Changes Physics 2D | API change | Added: Added "PhysicsConstants.MaxBounceIterations" and "PhysicsConstants.MinMaximumLinearSpeed". | |
| 7000.0.0a10 | API Changes Physics 2D | API change | Added: Added "PhysicsWorld.bounceIterations", "PhysicsWorld.bouncePropagation" and the matching "PhysicsWorldDefinition" properties, to control how bounces are resolved. | |
| 7000.0.0a10 | API Changes Physics 2D | API change | Added: Added "WorldProfile.bounceImpulses", also shown in the 2D Physics Profiler module. | |
| 7000.0.0a10 | Changes Physics 2D | Change | "ManifoldPoint.normalVelocity" is now only guaranteed to be measured when the shape is bouncy or hit events are enabled, and can read zero otherwise. | |
| 7000.0.0a10 | Changes Physics 2D | Change | Setting "PhysicsWorld.maximumLinearSpeed" or "PhysicsWorldDefinition.maximumLinearSpeed" below "PhysicsConstants.MinMaximumLinearSpeed" now raises it to that minimum. | |
| 7000.0.0a10 | Fixes Physics 2D | Fix | Fixed a bouncing shape rebounding one simulation step after the impact instead of in the same step. | |
| 7000.0.0a9 | Improvements Physics 2D | Improvement | Improved the accuracy of bouncing, which is now resolved after the rest of the contact solving each simulation step. | |
| 7000.0.0a9 | API Changes Physics 2D | API change | Added: Added "currentSpringForce" to "PhysicsDistanceJoint", "PhysicsSliderJoint" and "PhysicsWheelJoint", and "currentSpringTorque" to "PhysicsHingeJoint". | |
| 7000.0.0a9 | API Changes Physics 2D | API change | Added: Added "PhysicsConstants.MaxBounceIterations" and "PhysicsConstants.MinMaximumLinearSpeed". | |
| 7000.0.0a9 | API Changes Physics 2D | API change | Added: Added "PhysicsWorld.bounceIterations", "PhysicsWorld.bouncePropagation" and the matching "PhysicsWorldDefinition" properties, to control how bounces are resolved. | |
| 7000.0.0a9 | API Changes Physics 2D | API change | Added: Added "WorldProfile.bounceImpulses", also shown in the 2D Physics Profiler module. | |
| 7000.0.0a9 | Changes Physics 2D | Change | "ManifoldPoint.normalVelocity" is now only guaranteed to be measured when the shape is bouncy or hit events are enabled, and can read zero otherwise. | |
| 7000.0.0a9 | Changes Physics 2D | Change | Setting "PhysicsWorld.maximumLinearSpeed" or "PhysicsWorldDefinition.maximumLinearSpeed" below "PhysicsConstants.MinMaximumLinearSpeed" now raises it to that minimum. | |
| 7000.0.0a9 | Fixes Physics 2D | Fix | Fixed a bouncing shape rebounding one simulation step after the impact instead of in the same step. | |
| 6000.7.0b4 | Improvements Physics 2D | Improvement | Improved the accuracy of bouncing, which is now resolved after the rest of the contact solving each simulation step. (UUM-154721) First seen in 6000.7.0b1. | |
| 6000.7.0b4 | API Changes Physics 2D | API change | Added: Added "currentSpringForce" to "PhysicsDistanceJoint", "PhysicsSliderJoint" and "PhysicsWheelJoint", and "currentSpringTorque" to "PhysicsHingeJoint". (UUM-154721) First seen in 6000.7.0b1. | |
| 6000.7.0b4 | API Changes Physics 2D | API change | Added: Added "PhysicsConstants.MaxBounceIterations" and "PhysicsConstants.MinMaximumLinearSpeed". (UUM-154721) First seen in 6000.7.0b1. | |
| 6000.7.0b4 | API Changes Physics 2D | API change | Added: Added "PhysicsWorld.bounceIterations", "PhysicsWorld.bouncePropagation" and the matching "PhysicsWorldDefinition" properties, to control how bounces are resolved. (UUM-154721) First seen in 6000.7.0b1. | |
| 6000.7.0b4 | API Changes Physics 2D | API change | Added: Added "WorldProfile.bounceImpulses", also shown in the 2D Physics Profiler module. (UUM-154721) First seen in 6000.7.0b1. | |
| 6000.7.0b4 | Changes Physics 2D | Change | "ManifoldPoint.normalVelocity" is now only guaranteed to be measured when the shape is bouncy or hit events are enabled, and can read zero otherwise. (UUM-154721) First seen in 6000.7.0b1. | |
| 6000.7.0b4 | Changes Physics 2D | Change | Setting "PhysicsWorld.maximumLinearSpeed" or "PhysicsWorldDefinition.maximumLinearSpeed" below "PhysicsConstants.MinMaximumLinearSpeed" now raises it to that minimum. (UUM-154721) First seen in 6000.7.0b1. | |
| 6000.7.0b4 | Fixes Physics 2D | Fix | Fixed a bouncing shape rebounding one simulation step after the impact instead of in the same step. (UUM-154721) First seen in 6000.7.0b1. | |
| 7000.0.0a8 | Improvements Physics 2D | Improvement | Improved the accuracy of bouncing, which is now resolved after the rest of the contact solving each simulation step. | |
| 7000.0.0a8 | API Changes Physics 2D | API change | Added: Added "currentSpringForce" to "PhysicsDistanceJoint", "PhysicsSliderJoint" and "PhysicsWheelJoint", and "currentSpringTorque" to "PhysicsHingeJoint". | |
| 7000.0.0a8 | API Changes Physics 2D | API change | Added: Added "PhysicsConstants.MaxBounceIterations" and "PhysicsConstants.MinMaximumLinearSpeed". | |
| 7000.0.0a8 | API Changes Physics 2D | API change | Added: Added "PhysicsWorld.bounceIterations", "PhysicsWorld.bouncePropagation" and the matching "PhysicsWorldDefinition" properties, to control how bounces are resolved. | |
| 7000.0.0a8 | API Changes Physics 2D | API change | Added: Added "WorldProfile.bounceImpulses", also shown in the 2D Physics Profiler module. | |
| 7000.0.0a8 | Changes Physics 2D | Change | "ManifoldPoint.normalVelocity" is now only guaranteed to be measured when the shape is bouncy or hit events are enabled, and can read zero otherwise. | |
| 7000.0.0a8 | Changes Physics 2D | Change | Setting "PhysicsWorld.maximumLinearSpeed" or "PhysicsWorldDefinition.maximumLinearSpeed" below "PhysicsConstants.MinMaximumLinearSpeed" now raises it to that minimum. | |
| 7000.0.0a8 | Fixes Physics 2D | Fix | Fixed a bouncing shape rebounding one simulation step after the impact instead of in the same step. | |
| 7000.0.0a7 | Improvements Physics 2D | Improvement | Improved the accuracy of bouncing, which is now resolved after the rest of the contact solving each simulation step. | |
| 7000.0.0a7 | API Changes Physics 2D | API change | Added: Added "currentSpringForce" to "PhysicsDistanceJoint", "PhysicsSliderJoint" and "PhysicsWheelJoint", and "currentSpringTorque" to "PhysicsHingeJoint". | |
| 7000.0.0a7 | API Changes Physics 2D | API change | Added: Added "PhysicsConstants.MaxBounceIterations" and "PhysicsConstants.MinMaximumLinearSpeed". | |
| 7000.0.0a7 | API Changes Physics 2D | API change | Added: Added "PhysicsWorld.bounceIterations", "PhysicsWorld.bouncePropagation" and the matching "PhysicsWorldDefinition" properties, to control how bounces are resolved. | |
| 7000.0.0a7 | API Changes Physics 2D | API change | Added: Added "WorldProfile.bounceImpulses", also shown in the 2D Physics Profiler module. | |
| 7000.0.0a7 | Changes Physics 2D | Change | "ManifoldPoint.normalVelocity" is now only guaranteed to be measured when the shape is bouncy or hit events are enabled, and can read zero otherwise. | |
| 7000.0.0a7 | Changes Physics 2D | Change | Setting "PhysicsWorld.maximumLinearSpeed" or "PhysicsWorldDefinition.maximumLinearSpeed" below "PhysicsConstants.MinMaximumLinearSpeed" now raises it to that minimum. | |
| 7000.0.0a7 | Fixes Physics 2D | Fix | Fixed a bouncing shape rebounding one simulation step after the impact instead of in the same step. |