VersionSectionRiskImpactNote
7000.0.0a16Improvements
Physics 2D
ImprovementImproved the accuracy of bouncing, which is now resolved after the rest of the contact solving each simulation step.
7000.0.0a16API Changes
Physics 2D
API changeAdded: Added "currentSpringForce" to "PhysicsDistanceJoint", "PhysicsSliderJoint" and "PhysicsWheelJoint", and "currentSpringTorque" to "PhysicsHingeJoint".
7000.0.0a16API Changes
Physics 2D
API changeAdded: Added "PhysicsConstants.MaxBounceIterations" and "PhysicsConstants.MinMaximumLinearSpeed".
7000.0.0a16API Changes
Physics 2D
API changeAdded: Added "PhysicsWorld.bounceIterations", "PhysicsWorld.bouncePropagation" and the matching "PhysicsWorldDefinition" properties, to control how bounces are resolved.
7000.0.0a16API Changes
Physics 2D
API changeAdded: Added "WorldProfile.bounceImpulses", also shown in the 2D Physics Profiler module.
7000.0.0a16Changes
Physics 2D
Change"ManifoldPoint.normalVelocity" is now only guaranteed to be measured when the shape is bouncy or hit events are enabled, and can read zero otherwise.
7000.0.0a16Changes
Physics 2D
ChangeSetting "PhysicsWorld.maximumLinearSpeed" or "PhysicsWorldDefinition.maximumLinearSpeed" below "PhysicsConstants.MinMaximumLinearSpeed" now raises it to that minimum.
7000.0.0a16Fixes
Physics 2D
FixFixed a bouncing shape rebounding one simulation step after the impact instead of in the same step.
7000.0.0a12Improvements
Physics 2D
ImprovementImproved the accuracy of bouncing, which is now resolved after the rest of the contact solving each simulation step.
7000.0.0a12API Changes
Physics 2D
API changeAdded: Added "currentSpringForce" to "PhysicsDistanceJoint", "PhysicsSliderJoint" and "PhysicsWheelJoint", and "currentSpringTorque" to "PhysicsHingeJoint".
7000.0.0a12API Changes
Physics 2D
API changeAdded: Added "PhysicsConstants.MaxBounceIterations" and "PhysicsConstants.MinMaximumLinearSpeed".
7000.0.0a12API Changes
Physics 2D
API changeAdded: Added "PhysicsWorld.bounceIterations", "PhysicsWorld.bouncePropagation" and the matching "PhysicsWorldDefinition" properties, to control how bounces are resolved.
7000.0.0a12API Changes
Physics 2D
API changeAdded: Added "WorldProfile.bounceImpulses", also shown in the 2D Physics Profiler module.
7000.0.0a12Changes
Physics 2D
Change"ManifoldPoint.normalVelocity" is now only guaranteed to be measured when the shape is bouncy or hit events are enabled, and can read zero otherwise.
7000.0.0a12Changes
Physics 2D
ChangeSetting "PhysicsWorld.maximumLinearSpeed" or "PhysicsWorldDefinition.maximumLinearSpeed" below "PhysicsConstants.MinMaximumLinearSpeed" now raises it to that minimum.
7000.0.0a12Fixes
Physics 2D
FixFixed a bouncing shape rebounding one simulation step after the impact instead of in the same step.
7000.0.0a11Improvements
Physics 2D
ImprovementImproved the accuracy of bouncing, which is now resolved after the rest of the contact solving each simulation step.
7000.0.0a11API Changes
Physics 2D
API changeAdded: Added "currentSpringForce" to "PhysicsDistanceJoint", "PhysicsSliderJoint" and "PhysicsWheelJoint", and "currentSpringTorque" to "PhysicsHingeJoint".
7000.0.0a11API Changes
Physics 2D
API changeAdded: Added "PhysicsConstants.MaxBounceIterations" and "PhysicsConstants.MinMaximumLinearSpeed".
7000.0.0a11API Changes
Physics 2D
API changeAdded: Added "PhysicsWorld.bounceIterations", "PhysicsWorld.bouncePropagation" and the matching "PhysicsWorldDefinition" properties, to control how bounces are resolved.
7000.0.0a11API Changes
Physics 2D
API changeAdded: Added "WorldProfile.bounceImpulses", also shown in the 2D Physics Profiler module.
7000.0.0a11Changes
Physics 2D
Change"ManifoldPoint.normalVelocity" is now only guaranteed to be measured when the shape is bouncy or hit events are enabled, and can read zero otherwise.
7000.0.0a11Changes
Physics 2D
ChangeSetting "PhysicsWorld.maximumLinearSpeed" or "PhysicsWorldDefinition.maximumLinearSpeed" below "PhysicsConstants.MinMaximumLinearSpeed" now raises it to that minimum.
7000.0.0a11Fixes
Physics 2D
FixFixed a bouncing shape rebounding one simulation step after the impact instead of in the same step.
7000.0.0a10Improvements
Physics 2D
ImprovementImproved the accuracy of bouncing, which is now resolved after the rest of the contact solving each simulation step.
7000.0.0a10API Changes
Physics 2D
API changeAdded: Added "currentSpringForce" to "PhysicsDistanceJoint", "PhysicsSliderJoint" and "PhysicsWheelJoint", and "currentSpringTorque" to "PhysicsHingeJoint".
7000.0.0a10API Changes
Physics 2D
API changeAdded: Added "PhysicsConstants.MaxBounceIterations" and "PhysicsConstants.MinMaximumLinearSpeed".
7000.0.0a10API Changes
Physics 2D
API changeAdded: Added "PhysicsWorld.bounceIterations", "PhysicsWorld.bouncePropagation" and the matching "PhysicsWorldDefinition" properties, to control how bounces are resolved.
7000.0.0a10API Changes
Physics 2D
API changeAdded: Added "WorldProfile.bounceImpulses", also shown in the 2D Physics Profiler module.
7000.0.0a10Changes
Physics 2D
Change"ManifoldPoint.normalVelocity" is now only guaranteed to be measured when the shape is bouncy or hit events are enabled, and can read zero otherwise.
7000.0.0a10Changes
Physics 2D
ChangeSetting "PhysicsWorld.maximumLinearSpeed" or "PhysicsWorldDefinition.maximumLinearSpeed" below "PhysicsConstants.MinMaximumLinearSpeed" now raises it to that minimum.
7000.0.0a10Fixes
Physics 2D
FixFixed a bouncing shape rebounding one simulation step after the impact instead of in the same step.
7000.0.0a9Improvements
Physics 2D
ImprovementImproved the accuracy of bouncing, which is now resolved after the rest of the contact solving each simulation step.
7000.0.0a9API Changes
Physics 2D
API changeAdded: Added "currentSpringForce" to "PhysicsDistanceJoint", "PhysicsSliderJoint" and "PhysicsWheelJoint", and "currentSpringTorque" to "PhysicsHingeJoint".
7000.0.0a9API Changes
Physics 2D
API changeAdded: Added "PhysicsConstants.MaxBounceIterations" and "PhysicsConstants.MinMaximumLinearSpeed".
7000.0.0a9API Changes
Physics 2D
API changeAdded: Added "PhysicsWorld.bounceIterations", "PhysicsWorld.bouncePropagation" and the matching "PhysicsWorldDefinition" properties, to control how bounces are resolved.
7000.0.0a9API Changes
Physics 2D
API changeAdded: Added "WorldProfile.bounceImpulses", also shown in the 2D Physics Profiler module.
7000.0.0a9Changes
Physics 2D
Change"ManifoldPoint.normalVelocity" is now only guaranteed to be measured when the shape is bouncy or hit events are enabled, and can read zero otherwise.
7000.0.0a9Changes
Physics 2D
ChangeSetting "PhysicsWorld.maximumLinearSpeed" or "PhysicsWorldDefinition.maximumLinearSpeed" below "PhysicsConstants.MinMaximumLinearSpeed" now raises it to that minimum.
7000.0.0a9Fixes
Physics 2D
FixFixed a bouncing shape rebounding one simulation step after the impact instead of in the same step.
6000.7.0b4Improvements
Physics 2D
ImprovementImproved the accuracy of bouncing, which is now resolved after the rest of the contact solving each simulation step. (UUM-154721) First seen in 6000.7.0b1.
6000.7.0b4API Changes
Physics 2D
API changeAdded: Added "currentSpringForce" to "PhysicsDistanceJoint", "PhysicsSliderJoint" and "PhysicsWheelJoint", and "currentSpringTorque" to "PhysicsHingeJoint". (UUM-154721) First seen in 6000.7.0b1.
6000.7.0b4API Changes
Physics 2D
API changeAdded: Added "PhysicsConstants.MaxBounceIterations" and "PhysicsConstants.MinMaximumLinearSpeed". (UUM-154721) First seen in 6000.7.0b1.
6000.7.0b4API Changes
Physics 2D
API changeAdded: Added "PhysicsWorld.bounceIterations", "PhysicsWorld.bouncePropagation" and the matching "PhysicsWorldDefinition" properties, to control how bounces are resolved. (UUM-154721) First seen in 6000.7.0b1.
6000.7.0b4API Changes
Physics 2D
API changeAdded: Added "WorldProfile.bounceImpulses", also shown in the 2D Physics Profiler module. (UUM-154721) First seen in 6000.7.0b1.
6000.7.0b4Changes
Physics 2D
Change"ManifoldPoint.normalVelocity" is now only guaranteed to be measured when the shape is bouncy or hit events are enabled, and can read zero otherwise. (UUM-154721) First seen in 6000.7.0b1.
6000.7.0b4Changes
Physics 2D
ChangeSetting "PhysicsWorld.maximumLinearSpeed" or "PhysicsWorldDefinition.maximumLinearSpeed" below "PhysicsConstants.MinMaximumLinearSpeed" now raises it to that minimum. (UUM-154721) First seen in 6000.7.0b1.
6000.7.0b4Fixes
Physics 2D
FixFixed a bouncing shape rebounding one simulation step after the impact instead of in the same step. (UUM-154721) First seen in 6000.7.0b1.
7000.0.0a8Improvements
Physics 2D
ImprovementImproved the accuracy of bouncing, which is now resolved after the rest of the contact solving each simulation step.
7000.0.0a8API Changes
Physics 2D
API changeAdded: Added "currentSpringForce" to "PhysicsDistanceJoint", "PhysicsSliderJoint" and "PhysicsWheelJoint", and "currentSpringTorque" to "PhysicsHingeJoint".
7000.0.0a8API Changes
Physics 2D
API changeAdded: Added "PhysicsConstants.MaxBounceIterations" and "PhysicsConstants.MinMaximumLinearSpeed".
7000.0.0a8API Changes
Physics 2D
API changeAdded: Added "PhysicsWorld.bounceIterations", "PhysicsWorld.bouncePropagation" and the matching "PhysicsWorldDefinition" properties, to control how bounces are resolved.
7000.0.0a8API Changes
Physics 2D
API changeAdded: Added "WorldProfile.bounceImpulses", also shown in the 2D Physics Profiler module.
7000.0.0a8Changes
Physics 2D
Change"ManifoldPoint.normalVelocity" is now only guaranteed to be measured when the shape is bouncy or hit events are enabled, and can read zero otherwise.
7000.0.0a8Changes
Physics 2D
ChangeSetting "PhysicsWorld.maximumLinearSpeed" or "PhysicsWorldDefinition.maximumLinearSpeed" below "PhysicsConstants.MinMaximumLinearSpeed" now raises it to that minimum.
7000.0.0a8Fixes
Physics 2D
FixFixed a bouncing shape rebounding one simulation step after the impact instead of in the same step.
7000.0.0a7Improvements
Physics 2D
ImprovementImproved the accuracy of bouncing, which is now resolved after the rest of the contact solving each simulation step.
7000.0.0a7API Changes
Physics 2D
API changeAdded: Added "currentSpringForce" to "PhysicsDistanceJoint", "PhysicsSliderJoint" and "PhysicsWheelJoint", and "currentSpringTorque" to "PhysicsHingeJoint".
7000.0.0a7API Changes
Physics 2D
API changeAdded: Added "PhysicsConstants.MaxBounceIterations" and "PhysicsConstants.MinMaximumLinearSpeed".
7000.0.0a7API Changes
Physics 2D
API changeAdded: Added "PhysicsWorld.bounceIterations", "PhysicsWorld.bouncePropagation" and the matching "PhysicsWorldDefinition" properties, to control how bounces are resolved.
7000.0.0a7API Changes
Physics 2D
API changeAdded: Added "WorldProfile.bounceImpulses", also shown in the 2D Physics Profiler module.
7000.0.0a7Changes
Physics 2D
Change"ManifoldPoint.normalVelocity" is now only guaranteed to be measured when the shape is bouncy or hit events are enabled, and can read zero otherwise.
7000.0.0a7Changes
Physics 2D
ChangeSetting "PhysicsWorld.maximumLinearSpeed" or "PhysicsWorldDefinition.maximumLinearSpeed" below "PhysicsConstants.MinMaximumLinearSpeed" now raises it to that minimum.
7000.0.0a7Fixes
Physics 2D
FixFixed a bouncing shape rebounding one simulation step after the impact instead of in the same step.

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