UUM-141896
Fixed in 6000.7.0b3Mentioned in 15 release notes.
First fixed in 6000.7.0b3 (Oct 5, 2026); relisted in 14 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.7.0b8 | Fixes SRP Core | Fix | Fixed rendering corruption when using async compute with Render Graph, where a texture could be used from both the graphics and compute queues simultaneously. | |
| 7000.0.0a16 | Fixes SRP Core | Fix | Fixed rendering corruption when using async compute with Render Graph, where a texture could be used from both the graphics and compute queues simultaneously. | |
| 6000.7.0b7 | Fixes SRP Core | Fix | Fixed rendering corruption when using async compute with Render Graph, where a texture could be used from both the graphics and compute queues simultaneously. | |
| 7000.0.0a12 | Fixes SRP Core | Fix | Fixed rendering corruption when using async compute with Render Graph, where a texture could be used from both the graphics and compute queues simultaneously. | |
| 6000.7.0b6 | Fixes SRP Core | Fix | Fixed rendering corruption when using async compute with Render Graph, where a texture could be used from both the graphics and compute queues simultaneously. | |
| 7000.0.0a11 | Fixes SRP Core | Fix | Fixed rendering corruption when using async compute with Render Graph, where a texture could be used from both the graphics and compute queues simultaneously. | |
| 6000.6.6f1 | Fixes SRP Core | Fix | Fixed rendering corruption when using async compute with Render Graph, where a texture could be used from both the graphics and compute queues simultaneously. | |
| 6000.7.0b5 | Fixes SRP Core | Fix | Fixed rendering corruption when using async compute with Render Graph, where a texture could be used from both the graphics and compute queues simultaneously. | |
| 7000.0.0a10 | Fixes SRP Core | Fix | Fixed rendering corruption when using async compute with Render Graph, where a texture could be used from both the graphics and compute queues simultaneously. | |
| 7000.0.0a9 | Fixes SRP Core | Fix | Fixed rendering corruption when using async compute with Render Graph, where a texture could be used from both the graphics and compute queues simultaneously. | |
| 6000.7.0b4 | Fixes SRP Core | Fix | Fixed rendering corruption when using async compute with Render Graph, where a texture could be used from both the graphics and compute queues simultaneously. | |
| 7000.0.0a8 | Fixes SRP Core | Fix | Fixed rendering corruption when using async compute with Render Graph, where a texture could be used from both the graphics and compute queues simultaneously. | |
| 7000.0.0a7 | Fixes SRP Core | Fix | Fixed rendering corruption when using async compute with Render Graph, where a texture could be used from both the graphics and compute queues simultaneously. | |
| 6000.7.0b3 | Fixes SRP Core | Fix | Fixed rendering corruption when using async compute with Render Graph, where a texture could be used from both the graphics and compute queues simultaneously. | |
| 6000.7.0b3 | Fixes SRP Core | Fix | Fixed rendering corruption when using async compute with Render Graph, where a texture could be used from both the graphics and compute queues simultaneously. |