UUM-152394
Fixed in 6000.7.0b2Mentioned in 16 release notes.
First fixed in 6000.7.0b2 (Sep 23, 2026); relisted in 7 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 7000.0.0a16 | Improvements Physics 2D | Improvement | Improved the PhysicsCore2D Profiler to show timing information in a consistent hierarchy which indicates not only the times taken but also where in relation to other timings they occur. | |
| 7000.0.0a16 | Fixes Physics 2D | Fix | Fix issue with the PhysicsCore2D Profiler where world references when attached to a player are wrong. Now the name of the world is stored in the frame-data so it isn't invalid when displayed on the Editor. | |
| 7000.0.0a12 | Improvements Physics 2D | Improvement | Improved the PhysicsCore2D Profiler to show timing information in a consistent hierarchy which indicates not only the times taken but also where in relation to other timings they occur. | |
| 7000.0.0a12 | Fixes Physics 2D | Fix | Fix issue with the PhysicsCore2D Profiler where world references when attached to a player are wrong. Now the name of the world is stored in the frame-data so it isn't invalid when displayed on the Editor. | |
| 7000.0.0a11 | Improvements Physics 2D | Improvement | Improved the PhysicsCore2D Profiler to show timing information in a consistent hierarchy which indicates not only the times taken but also where in relation to other timings they occur. | |
| 7000.0.0a11 | Fixes Physics 2D | Fix | Fix issue with the PhysicsCore2D Profiler where world references when attached to a player are wrong. Now the name of the world is stored in the frame-data so it isn't invalid when displayed on the Editor. | |
| 7000.0.0a10 | Improvements Physics 2D | Improvement | Improved the PhysicsCore2D Profiler to show timing information in a consistent hierarchy which indicates not only the times taken but also where in relation to other timings they occur. | |
| 7000.0.0a10 | Fixes Physics 2D | Fix | Fix issue with the PhysicsCore2D Profiler where world references when attached to a player are wrong. Now the name of the world is stored in the frame-data so it isn't invalid when displayed on the Editor. | |
| 7000.0.0a9 | Improvements Physics 2D | Improvement | Improved the PhysicsCore2D Profiler to show timing information in a consistent hierarchy which indicates not only the times taken but also where in relation to other timings they occur. | |
| 7000.0.0a9 | Fixes Physics 2D | Fix | Fix issue with the PhysicsCore2D Profiler where world references when attached to a player are wrong. Now the name of the world is stored in the frame-data so it isn't invalid when displayed on the Editor. | |
| 7000.0.0a8 | Improvements Physics 2D | Improvement | Improved the PhysicsCore2D Profiler to show timing information in a consistent hierarchy which indicates not only the times taken but also where in relation to other timings they occur. | |
| 7000.0.0a8 | Fixes Physics 2D | Fix | Fix issue with the PhysicsCore2D Profiler where world references when attached to a player are wrong. Now the name of the world is stored in the frame-data so it isn't invalid when displayed on the Editor. | |
| 7000.0.0a7 | Improvements Physics 2D | Improvement | Improved the PhysicsCore2D Profiler to show timing information in a consistent hierarchy which indicates not only the times taken but also where in relation to other timings they occur. | |
| 7000.0.0a7 | Fixes Physics 2D | Fix | Fix issue with the PhysicsCore2D Profiler where world references when attached to a player are wrong. Now the name of the world is stored in the frame-data so it isn't invalid when displayed on the Editor. | |
| 6000.7.0b2 | Improvements Physics 2D | Improvement | Improved the PhysicsCore2D Profiler to show timing information in a consistent hierarchy which indicates not only the times taken but also where in relation to other timings they occur. (UUM-152394) First seen in 6000.7.0a6. | |
| 6000.7.0b2 | Fixes Physics 2D | Fix | Fixed issue with the PhysicsCore2D Profiler where world references when attached to a player are wrong. Now the name of the world is stored in the frame-data so it isn't invalid when displayed on the Editor. (UUM-152394) First seen in 6000.7.0a6. |