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Steps to reproduce: Open the attached project Right-click on the Font Asset Creator window's handle Select the option to enable/disable the UI Toolkit Live Reload option Observe the Console window Actual results: "Window serialization will fail" error message is thrown every time the option is enabled/disabled Expected results: No warnings or Errors are thrown when enabling or disabling the UI…
Retrieved 2026-11-10Steps to reproduce: 1. Open the attached project “IN-139093” 2. In the Project window, open “Assets” → “Scenes” → “SampleScene” 3. Enter Play mode 4. Press the “Button” in the center 5. Try deleting text from “TMP_InputField” 6. Observe the Game view Actual result: The first 2 character get changed before deletion (need 2 backspaces), but after that the other ones don’t have any visual change …
Retrieved 2026-11-09How to reproduce: 1. Open the attached “IN-154213.zip” Project 2. Open the Addressables Groups Window (Window → Asset Management → Adressables → Groups) 3. Build the Addressables (Build → New Build → Default Build Script) 4. Open the Adressables Report Window for the built process or manually find the built files in the Project Folder 5. Observe the .bundle file Hash and file sizes 6. Close th…
Retrieved 2026-11-10Reproduction steps: 1. Create a new project 2. GameObject > UI > Text - TextMeshPro 3. Press “Import TMP Essentials” button in TMP Importer window 4. Select the newly created “Text (TMP)” GameObject and set Width to 25 in the Rect Transform 5. Press “Add Component” button, add Content Size Fitter and set Vertical Fit to Preferred Size 6. Set the Text field to any two words (e.g. “text text”) a…
Retrieved 2026-11-10How to reproduce: Open the attached project “IN-151771” In the Project window, open the “Assets/Scenes/ArrayProperty/SampleScene_ArrayProperty” scene In the Hierarchy, select the “Director” GameObject In the Timeline window, select the first track In the Inspector, expand the “Multi Setting Timeline Clip” component so that the “Template → Values” array is visible Change the value on “Element 0…
Retrieved 2026-11-10How to reproduce: Open the attached project “IN-152135” In the Project window, open the “Assets/Scenes/AnimatedProperty/SampleScene_AnimatedProperty” scene Ensure that the Inspector, Timeline and Profiler windows are visible on screen In the Hierarchy, select the “SuperDirector” GameObject In the Timeline window, select the last “Setting” clip Ensure that the target mode in the Profiler window…
Retrieved 2026-11-10How to reproduce: Open the attached project “IN-152255” Open the “Assets/Scenes/RectMask2D_ClipEdgeAA“ scene Enter Play Mode Observe the Game View Actual result: Edges on the left most square are not white Expected result: Edges on all squares are white Reproducible with: 6000.0.0f1, 6000.0.82f1, 6000.3.23f1, 6000.5.11f1, 6000.6.0f1, 6000.7.0a6 Reproducible on: macOS 26.5.2 (M4 Max) Not reprod…
Retrieved 2026-11-10How to reproduce: Open the attached “IN-152893” project In the Project tab, open the “Assets/UI/Documents/Element1.uxml” Close the UI Builder window In the Project tab, open the “Assets/UI/Documents/Empty.uxml” Observe the result in the Console of the Unity editor Actual result: Error "SelectorAccelerationCache: Assets/UI/Styles/Unknown.uss / 22122:132272389 association already exists" is thro…
Retrieved 2026-11-10How to reproduce: 1. Open the attached “IN-149943” project 2. Open the “Test“ scene 3. Stay idle for ~30 minutes 4. Observe the memory leak in the console window / crash Reproducible with: 6000.5.0a4, 6000.5.10f1, 6000.6.0b10, 6000.7.0a5 Could not test with: 6000.0.81f1, 6000.3.22f1, 6000.5.0a3 (UI ToolKit GameObjects are removed from the scene when downgrading) Reproduced on: Windows 11 Not r…
Retrieved 2026-11-10How to reproduce: Open the attached “IN-154909” project Open the “Sample Scene” scene In the Hierarchy tab, expand “PlayerHUD” > “#Header” > “#HeaderLeft” and select the “#SpinCoinIcon” VisualElement Open the “Animation” window (Ctrl + 6) In the top bar of the “Animation” window near the record button, enable “Preview” mode In the left part of the “Animation” window, expand “Background Image” …
Retrieved 2026-11-10How to reproduce: 1. Open the attached “IN-140824” project 2. Open the “TestScale” scene 3. Enter Play mode 4. Click the “Toggle Window” button in Game view 5. Notice Visual Element block with “usage-hint = None” text 6. Hover mouse cursor above the said Visual element 7. Observe the Game view Actual result: “usage-hints = DynamicTransform” text appears on a Visual Element after the mouse is h…
Retrieved 2026-11-09Steps to reproduce: Open the attached project Open the UI Library window (Window -> UI Toolkit -> UI Library) Enable the Inspector tab in the UI Library window Select the Two Pane Split View element Observe the Console window Actual results: "TwoPaneSplitView needs exactly 2 children." error is thrown each time the element is selected Expected results: No warning or errors are thrown when sele…
Retrieved 2026-11-10Reproduction steps: 1. Create a new project 2. Create > UI Toolkit > UI Document 3. Double-click the newly created Asset to open the UI Builder window 4. Drag and drop a TextField Element into the Hierarchy 5. Select the TextField and set Max Length field to 3 in the Inspector 6. Set Value field to two emojis (e.g. "😀😀") 7. Observe the TextField in the Viewport Actual result: TextField displ…
Retrieved 2026-11-10Steps to reproduce: Create a new Unity project using the Universal 3D template Right-click in the Hierarchy > UI Toolkit > Standard Elements >Visual Element Add a StyleSheet to the document and create several selectors in it (e.g. "a", "b", "c") Select a selector that is not the last in the list and delete it Press Ctrl+Z Observe the selector's position in the Style Sheets window Actual result…
Retrieved 2026-11-10How to reproduce: Open the “IN-155178” project Open the “Assets/Scenes/SampleScene.unity” scene Observe Game view (enter Play mode if needed) Actual result: The text on the panel where the Drop Shadow filter is applied is slightly blurred Expected result: No text is blurred, as the Drop Shadow filter should only add a shadow to the element it is applied to Reproducible with: 6000.6.0a6, 6000.6…
Retrieved 2026-11-10Reproduction steps: 1. Create a new project 2. Create any Standard Element (e.g. GameObject > UI Toolkit > Standard Elements > Label) and save UXML file 3. Select the Standard Element in the Hierarchy and add any Backdrop Filter in the Inspector 4. Zoom in in the UI Viewport 5. Observe the Console and the Editor windows Actual result: "RenderTexture.Create failed: requested size (47548, 1995) …
Retrieved 2026-11-10Steps to reproduce: 1. Create new Unity project using Universal 3D Template 2. In Hierarchy window create Empty GameObject and select it 3. In Inspector window add UI Document and Animation Components 4. Add/create new Source Asset and Panel Settings for UI Document Component 5. Open Animation window 6. Create Animation Clip for GameObject 7. Add Pivot Reference Size Property 8. Enable keyfram…
Retrieved 2026-11-10How to reproduce: 1. Create a new Unity project and install the Multiplayer Services package 2. In the Project window, right-click -> Create -> Services -> Multiplayer -> Multiplayer Session 3. In the Inspector, expand the Session Player Events 4. Hover on the sub-sections and between them and observe the tooltips Expected results: All tooltips appear where the cursor is hovered Actual results…
Retrieved 2026-11-09Reproduction steps: 1. Create a new project 2. Create > UI Toolkit > UI Document 3. Double-click the newly created Asset to open UI Builder window 4. Drag and drop any Element into the Hierarchy (e.g. Button Element) 5. Select the newly added Element and change its Background color in the Inspector 6. Duplicate the Element 7. Undo all changes 8. Redo all changes 9. Observe the Console Actual r…
Retrieved 2026-11-10