Steps to reproduce: Open the “IN-143603” project Open the “APV_TestScene” scene Open the Lighting window: Window > Rendering > Lighting Go to the Adaptive Probe Volumes tab Press Generate Lighting and wait until it finishes Select the Baking Set that is already currently active from the Current Baking Set field Observe the lighting Actual result: The APV/GI lighting becomes incorrect Expected …
Retrieved 2026-11-09Release Notes Search
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How to reproduce: Create an empty URP project and open it In the Project tab, type “PathTracing” in the Search bar In the Project tab, next to the “Search”, click “In Packages” among other scope options In the Project tab find the document “Packages/com.unity.render-pipelines.core/Runtime/Lighting/SurfaceCache/PathTracing.hlsl” and open it in the code editor Go to 147th line of code and observ…
Retrieved 2026-11-10Steps to reproduce: Open the attached “IN-148001“ project Open the OutdoorsScene Select the “Spot Light” GameObject in the Scene or Hierarchy Change the spot light type from Area to Spot Go to Project Settings > Graphics and enable Camera-Relative Culling: Shadows Observe the spot light shadows in both Scene and Game views Actual result: The Cone-shaped spot light does not cast shadows when Ca…
Retrieved 2026-11-10How to reproduce: Create a new project using the “Universal 3D” template In the Project window, create a new folder called “StreamingAssets” Create and open a new Scene in the “StreamingAssets” folder In the Hierarchy, right click and select “Light → Reflection Probe” In the Inspector, under the “Reflection Probe” component click “Bake” Observe the crash Reproducible with: 6000.0.11f1, 6000.0.…
Retrieved 2026-11-09Steps to reproduce: Open the attached project Select Bug > "Control - valid options and 8 primitives". The Console shows "CONTROL OK - built 96 nodes" and the Editor is fine. Select Bug > "Crash A - default-constructed GpuBvhBuildOptions". The Editor dies. Reopen the project, then select Bug > "Crash B - empty primitive span, valid options". It dies again, on a different stack. Actual result: …
Retrieved 2026-11-10Steps to reproduce: Open the attached Project In the "BakeProbeScene" Scne select the Adaptive Probe Volume Game Object In the Inspector in quick succession click the "Bake Probe Volumes" Button a couple times to quickly Bake and Cancel Observe the GI Background Task Actual results: The GI Background Task is not responding Expected results: The GI Background Task is cancelled successfully Repr…
Retrieved 2026-11-09How to reproduce: 1. Open the attached "IN-148577_AStarVizIssue.zip" project 2. Open the “OutdoorsScene” 3. Go to the Lighting tab 4. At the bottom of the Lighting tab, press "Generate Lighting" 5. Observe the Console Actual result: Warning messages are thrown in the Console: 'Every triangle in the Mesh UV layout has zero area' Expected result: No warning messages are thrown Reproducible with:…
Retrieved 2026-11-09Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/Scenes/SampleScene.unity” Scene 3. Enter the Play Mode 4. Closely observe the Game view while the car rotates Expected result: No artifacts are present Actual result: White artifacts are flickering Reproducible with: 6000.0.66f1, 6000.3.5f1, 6000.4.0b6, 6000.5.0a5 Reproducible on: Play Mode Windows Standalone Pla…
Retrieved 2026-11-11Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Lighting window (Window > Rendering > Lighting) Open the Adaptive Probe Volumes tab in the Lighting window Click the "Open" button in the Adaptive Probe Volumes tab Change Light Probe System to "Adaptive Probe Volumes" Change Baking Mode to "Baking Set" Remove the SampleScene in the "Scenes in Baking Set" l…
Retrieved 2026-11-10Steps to reproduce: Create a new URP project Open any graph or the attached "Sample Graph.cs" Add any variable to the Blackboard Observe the arrow next to the variable Actual results: The collapsed row shows a left-facing foldout/expand arrow Expected results: A collapsed variable shows a foldout arrow that clearly indicates it can be expanded, such as a right-facing arrow, matching common Uni…
Retrieved 2026-11-09How to reproduce: Open the attached “GraphToolkitSetTitleError.zip” project In the Project window, double-click the "Sandbox Graph" asset In the top toolbar of the Graph window, click the "Add Custom node" button Observe the Console and Graph editor view Actual result: “NullReferenceException: Object reference not set to an instance of an object” is thrown, and the node is not created Expected…
Retrieved 2026-11-11Steps to reproduce: Download and import the attached "gtk-subgraph-centering.unitypackage" Create and open a graph (Assets > Create > Graph > Basic Graph) Create a node Create a subgraph from the node Open the subgraph Actual results: The contents of the subgraph is positioned somewhere north-west of the center of the window Expected results: The contents of the subgraph is positioned in the c…
Retrieved 2026-11-09Steps to Reproduce: 1. Open the attached “GTK Test Issues.zip” project 2. Open the "TestGraph" graph 3. Modify “Option 1” on IntegerNode 4. Observe that “Option2” is changed to match 5. Modify “Option 1” on EnumNode 6. Observe “Option 2” on the EnumNode Actual Result: The value of “Option 2” is not set on EnumNode Expected Result: “Option 2” is set to match “Option 1” on the EnumNode Reproduci…
Retrieved 2026-11-09Steps to reproduce: Open the attached "GTKRepro" project Open the "Assets/GTKRepro_VariableDeclarationBase/ReproGraph.gtkreprovdb" asset In the Graph window, right-click the "A" input port of the "ReproNode" node and select "Create Variable from port" Observe the "Narrow the Selection" list in the Graph Inspector Actual results: The list shows "1 Wire" and "1 VariableDeclarationBase" Expected …
Retrieved 2026-11-11How to reproduce: Open the attached “IN-150819” project Create a new Graph (Create → Graph Toolkit Test → Simple Graph) Double-click the created Graph In the Graph canvas right-click, press “Add Node” and add “BugReproNode” node Connect Output_Default to any variable Note that the “Collapse Node” arrow is greyed out Right-click the “BugReproNode” node and choose “Toggle Collapse” (or use Shift…
Retrieved 2026-11-10Steps to reproduce: 1. Create a new Unity project using the Universal 2D Template 2. In the Project window, select the Renderer2D asset (Renderer2D.asset) 3. In the Inspector, click Add Renderer Feature and add the On Tile Post Processing 4. Renderer Feature 5. Make sure the Scene view window is open and visible 6. Observe the Console window Actual results: Errors are spammed in the Console wi…
Retrieved 2026-11-09Reproduction steps: 1. Open the attached "IN-139778_UnityBugRepo3.zip" project 2. Open the "Assets/StaticShadowCasterNotWork/StaticShadowCasterNotWork.unity" scene 3. Enter Play Mode 4. In the on-screen UI in top-left corner, enable the Status toggle 5. Click "Set StaticShadowCaster" 6. Observe the scene shadows (no change) 7. Click “Set StaticShadowCaster 2” 8. Observe the scene shadows again…
Retrieved 2026-11-09How to reproduce: 1. Open the attached “IN-143947“ project 2. Open the “test“ scene (Assets/Scenes) 3. Open the Occlusion window (Window > Rendering > Occlusion Culling) 4. In the Occlusion window, click “Bake“ 5. Wait until the baking reaches around 10% completion 6. Observe the crash Reproducible with: 6000.0.0f1 (4ff56b3ea44c), 6000.0.76f1, 6000.3.16f1, 6000.4.9f1, 6000.5.0b10, 6000.6.0a6 R…
Retrieved 2026-11-09How to reproduce: 1. Open the attached “CrashReproSamsungA25.zip” project 2. Build and run for Android 3. Observe the app Actual result: App crashes on launch Expected result: App launches without a crash Reproducible with: 2023.1.0a5, 6000.0.71f1 (907bc2d768b5), 6000.3.12f1, 6000.4.1f1, 6000.5.0b1 (c1f81ff5b082), 6000.6.0a1 (7dc703ab9bd8) Reproducible on: macOS 15.3.2 (24D81) (M1 Max) Not rep…
Retrieved 2026-11-09How to reproduce: Create a new project and select the "Universal 3D sample" template and ensure the template version is 17.3.0 Open the Garden scene (Assets/Scenes/Garden/GardenScene) Observe the Console errors Actual Result: NullReferenceException is thrown immediately after opening the scene Expected Result: The scene loads successfully without any errors in the Console window Reproducible w…
Retrieved 2026-11-09Reproduction steps: 1. Create a new project 2. Install Multiplayer Play Mode package (Window > Package Management > Package Manager) 3. Open the Play Mode Scenarios window (Window > Play Mode > Scenarios), add a new Scenario and an additional Editor Instance 4. Select the newly created Scenario as the active Scenario and enter Play mode 5. Enable Hierarchy and Inspector windows in the Layout m…
Retrieved 2026-11-10Steps to reproduce: Create a new Unity project using the High Definition 3D template Open the Package Manager window (Window > Package Management > Package Manager) Select the High Definition Render Pipeline package Click on the Samples tab Import Fullscreen Samples Open the "Assets/Samples/High Definition Render Pipeline/17.4.0/Fullscreen Samples/Scenes/Fullscreen Samples.unity" scene Open Pr…
Retrieved 2026-11-09Reproduction steps: 1. Create a new Universal 2D template project 2. Create a Material (Assets > Create > Material) and assign any texture to the "Diffuse" slot 3. Create an empty GameObject and add a Line Renderer Component to it 4. Assign the Material to the Line Renderer Component and set its Positions so the line is visible in the Game view (e.g. Index 0: (-4, 0, 0), Index 1: (4, 0, 0)) 5.…
Retrieved 2026-11-11Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Assets/Scenes/SampleScene.unity“ Scene 3. Enter the Play Mode 4. Select the “Job Tester” GameObject in the Hierarchy window 5. In the Inspector window, right-click click on Simple Array Job Tester(Script) and choose "Test Job" 6. Select the “Array Updater” GameObject in the Hierarchy window 7. In the Inspector window, rig…
Retrieved 2026-11-09How to reproduce: 1. Open the attached “IN-148522” project 2. Open the “CardTest” scene 3. Enter Play mode 4. Navigate to “Assets” > “V7” > “Materials” 5. Click the “EmissiveBlack” material 6. Press ctrl+D 7. Observe the crash Reproducible with: 6000.0.10f1, 6000.0.80f1, 6000.3.21f1, 6000.5.6f1, 6000.6.0b6, 6000.7.0a3 Reproduced on: Windows 11 Not reproduced on: No other environment tested Fir…
Retrieved 2026-11-11How to reproduce: 1. Create a new project (any pipeline) 2. Download the attached “IN-153687” package 3. Drag the “IN-153687” package into the Assets folder 4. Click “Import“ 5. Observe the crash Reproducible with: 6000.6.0a6, 6000.6.3f1, 6000.7.0b2, 7000.0.0a1 Not reproducible with: 6000.0.84f1, 6000.3.25f1, 6000.6.0a5 Reproduced on: Windows 11 Not reproduced on: No other environment tested N…
Retrieved 2026-11-10Reproduction steps: 1. Open the attached "IN-140052_Repro" project 2. Open scene "OutdoorsScene" 3. Enter Play mode Expected result: The Editor enters Play mode and the methods run as expected Actual result: The Editor crashes Reproducible with: 2023.3.0b5, 6000.0.74f1, 6000.3.14f1, 6000.4.5f1, 6000.5.0b6, 6000.6.0a4 Not reproducible with: 2023.3.0b4 Oldest version checked for regression: 2023…
Retrieved 2026-11-09Description When using URP Dynamic Resolution on XR with no intermediate passes the viewport is not in the correct rect when using the DrawRenderObjects pass Initial setup Use the following project (too big to be added here) [Internal link] Reproduction steps Create an empty URP project Disable post processing from the camera Enable URP post processing in the main camera Add OpenXR plugin and …
Retrieved 2026-11-09Steps to reproduce: Create a project Go to "Assets" -> "Create" ->"Rendering" -> "Device Filters" ->"D3D12 Device Filter" Select the asset to view it in the Inspector Expand the "Preferred Graphics Jobs Filters" section Observe the displayed help box Actual results: Help box section is compressed. Some information is cut off. Expected results: Help box section is compressed. Some information i…
Retrieved 2026-11-09Steps to reproduce: 1. Open the attached project: “IN-148395” 2. Build the application for an Android 3. Install and open the Player on an Android Actual Result: Rendering corrupted with white square artifacts Expected Result: Rendering doesn’t have white square artifacts Reproducible with: 6000.0.0f1, 6000.0.79f1, 6000.3.20f1, 6000.5.4f1, 6000.6.0b4, 6000.7.0a2 Built on: Tahoe 26.5 (M1 Max) N…
Retrieved 2026-11-11How to reproduce: 1. Create a new Unity project 2. Go to Edit -> Project Settings -> Graphics 3. Set the "Lightmap Nodes" to "Custom" 4. Click "Import From Current Scene" 5. Undo the action and observe the results Expected results: The "Lightmap Nodes" field remains at "Custom" and the checkboxes are undone Actual results: The "Lightmap Nodes" field changes to "Custom" Reproducible with: 6000.…
Retrieved 2026-11-09How to reproduce: Open the attached "IN-147397_6000.5.4f1" project In the Scene view in Toolbox, select “Create cube” Create a cube in the Scene In the bottom-right corner of the Scene view click on “Shape properties” under “Shape Settings” Change the “Size” of the “Cube” GameObject Select the “Move Tool” in Toolbox Click on empty space on the Scene to deselect the “Cube” GameObject Click on t…
Retrieved 2026-11-10How to reproduce: 1. Create a new Unity project 2. Go to Edit -> Project Settings -> Quality 3. Add or rename a layer to have a long name 4. Open the Platform menu and observe the results Expected results: The name is truncated Actual results: The name is not truncated Reproducible with: 6000.0.81f1, 6000.3.21f1, 6000.5.7f1, 6000.6.0b7, 6000.7.0a4 Reproducible on: macOS Tahoe 26 (M1) Not repro…
Retrieved 2026-11-10There are white flashes if using quad view + decals + bloom. Tested on Meta Quest 3. Repro: create a scene using decals and bloom or use attached project which is set up for this already configure project for Meta Quest make sure quad view is selected in the foveation feature settings build and run actual results: white flashes around the decals expected: no flashes
Retrieved 2026-11-10How to reproduce: 1. Open the “IN-138660.zip“ project 2. Open the “Example“ scene in “Assets/Scenes/Example” 3. Open and enable Frame Debugger window in “Analysis/Window/Frame Debugger“ 4. Select the GameObject “Genokids SRP“ located in “Assets/Scripts/Resources/Genokids SRP“ 5. In the Inspector “Sorting Criteria Test“ field select only “Render Priority“ 6. Observe the SRP batch count in the F…
Retrieved 2026-11-09Steps to reproduce: Open any Project Right click in the Project Browser and Create > Shader Graph > From Template... Collapse all Template Categories Select the first Category with cursor Collapse it again with the Left Arrow key Press Tab once and then the Right and Left Arrow keys and observe Categories expand Press Tab again and the Right and Left Arrow keys again and observe the Categories…
Retrieved 2026-11-09Steps to reproduce: Create a new URP 3 Project In the Project Browser right click and select "Create > Shader Graph > From Template" In the Templates Window select the "Lit Full" Template under the "Basics" Category In the Top Right of the Window change Sorting Type with all the available options Actual results: Based on which Sorting Type was previously selected, changing Sorting Type will ch…
Retrieved 2026-11-09Steps to reproduce: Create a new URP 3 Project In the Project Browser right click and select "Create > Shader Graph > From Template" In the Templates Window select the top most item Scroll down to the bottom of the list and changing Sorting Type in the top right Corner of the Window Repeat steps 3-4 with all Sorting Types Select the bottom item in the list, scroll to the top of the list and tr…
Retrieved 2026-11-09Steps to reproduce: Create a URP 3D Project In the Project Browser create an Empty Shader Graph and select it In the Inspector toggle the "Use As Template" flag In the Project Browser create a Shader Graph "From Template" In the Project Browser delete the Empty Shader Graph In the Shader Graph Template Browser select the Empty Shader Graph Template and create a Shader Graph from it Actual resu…
Retrieved 2026-11-09Reproduction steps: 1. Create a new project 2. Create > Shader Graph > From Template… 3. Click on any item in the “Create new Shader Graph Asset” window to select it 4. Press left and right arrow keys several times 5. Observe the Console Actual result: "InvalidOperationException: Collection was modified; enumeration operation may not execute." error is thrown Expected result: No errors or warn…
Retrieved 2026-11-09Steps to reproduce: Open the attached project Create a new VFX asset in the Project window Shrink the VFX template window to the minimum size, to ensure the list becomes scrollable Use the template from the "3" category (Expand any collapsed categories above it) Reopen the VFX Template window Observe that the list scrolls to the last used template as expected Collapse Default or "2" Category C…
Retrieved 2026-11-09Steps to reproduce: Open any Project Right click in the Project Browser and Create > Shader Graph > From Template... In the Template Window type any letter in the Search Actual results: Focus is lost from Search when the Search String finds any results, users have to refocus the Search field to continue typing Expected results: Focus is not lost on single input and users can continue typing wh…
Retrieved 2026-11-09