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6000.7.0b8100 shown
Tab navigation now fully ignores the list view.
GraphViewFixUUM-150861
Added missing UnityPerDraw params for SpriteRenderer.
HDRPFixUUM-141304
Ensure global settings default volume profile in difussion profile editor.
Linked bug report
UUM-138525: Default Profile does not defaults back if the profile is deleted in the Project window

Steps to reproduce: Download attached project and open in Unity. Go to the Default Profile section: Project Settings >> Graphics >> HDRP >> Default Profile. Change the DefaultSettingsVolumeProfile to ExteriorVolumeProfile. Once the Confirmation Window shows up, click on Yes. Delete the ExteriorVolumeProfile in the Project window. Observe the Error in the Console: "Invalid VolumeProfile to obta…

Retrieved 2026-11-09
HDRPFixUUM-138525
Fixed "Default" being added to some Enum Material properties.
Linked bug report
UUM-134256: Changing “Mesh Decal Bias Type” to “Depth Bias” on Decal Simple material stays set to “Default” in Inspector window

Steps to reproduce: 1. Create new Unity project using High Definition 3D Template 2. Open Shader Graph Templates window (Project window > Create > Shader Graph > From Template) 3. Select “Decal Simple” Template and press “Create” 4. When created, press on “Decal Simple” Shader in Project window and convert it to the Material 5. Select newly created Decal Material in Project window 6. In Inspec…

Retrieved 2026-11-11
HDRPFixUUM-134256
Fixed a black Game view and Render Graph errors when using the ScreenSpaceAmbientOcclusion Fullscreen Debug Mode with MSAA.
HDRPFixUUM-157335
Fixed a dark outline appearing around geometry against the sky when MSAA and a cloud layer are enabled.
Linked bug report
UUM-150911: A dark outline appears on mesh borders with sky background when MSAA is enabled

How to reproduce: 1. Open the attached "IN-151203_63hd.zip" project 2. Open the "SampleScene" 3. In the Project Settings, enable any MSAA mode (Edit -> Project Settings -> Graphics -> HDRP -> Multisample Anti-Aliasing Quality) 4. In Game view, observe the border between the background sky and the visible cube Actual result: A dark outline appears on the border between the mesh and the backgrou…

Retrieved 2026-11-10
HDRPFixUUM-150911
Fixed a water null exception when exiting the frame debugger.
HDRPFixUUM-141885
Fixed an issue where FSR2 upscaler resources leaked GPU memory each time HDRP rebuilt the render pipeline, for example after a quality level change.
HDRPFixUUM-154186
Fixed an issue where HDRP did not release the contexts and textures of upscaler framework upscalers when the render pipeline was rebuilt.
HDRPFixUUM-156238
Fixed console errors, broken rendering, and a potential crash when entering Play Mode with Reload Domain disabled in the Enter Play Mode Options.
Linked bug report
UUM-147827: Crash on RendererScene::NotifyInvisible when exiting Play mode with TextMeshPro Text focused in the Hierarchy and with Domain reload disabled

How to reproduce: Open the attached “IN-147964” project Open the “SampleScene” Select the “Text (TMP)” GameObject Enter Play mode Observe errors in the Console Quickly exit Play mode Observe the crash Reproducible with: 6000.6.0a2 (2fbfd916bfe9), 6000.6.0b5, 6000.7.0a3 Not reproducible with: 6000.0.80f1, 6000.3.20f1, 6000.5.5f1, 6000.6.0a1 (7dc703ab9bd8) Reproducible on: Windows 11 Not reprodu…

Retrieved 2026-11-10
HDRPFixUUM-147827
Fixed incorrect shader stripping when "Lightmap Bicubic Sampling" was enabled.
Linked bug report
UUM-134794: Opaque Materials do not render in the Player when Rendering is set to Forward only and Bicubic Sampling is enabled in a HDRP project

How to reproduce: 1. Open the attached “IN-134101“ project 2. Open the “OutdoorsScene“ scene 3. Build and Run the Player 4. Observe the Player Actual result: Only GameObjects with a Transparent Material are rendered Expected result: All GameObjects are rendered Reproducible with: 6000.1.0b3, 6000.3.9f1, 6000.4.0b9, 6000.5.0a7 Could not test with: 6000.0.68f1 (Bicubic Sampling was only introduc…

Retrieved 2026-11-09
HDRPFixUUM-134794
Fixed the Game view flickering when changing HDRP settings while the Game view is focused.
Linked bug report
UUM-147685: Game view flickers on almost every HDRP settings property change

Steps to reproduce: Create and open a new HDRP project Focus on the Game view Select the "Assets/Settings/HDRP High Fidelity.asset" in Project Change any setting in the Inspector Observe the Game view Actual results: Game view flickers on each setting change Expected results: Game view doesn't flicker Reproducible with versions: 6000.4.0a1, 6000.5.5f1, 6000.6.0b5, 6000.7.0a3 Not reproducible w…

Retrieved 2026-11-10
HDRPFixUUM-147685
Fixed water surfaces that disappeared for a moment in the Editor when a scene had water surfaces with different band counts.
HDRPFixUUM-141715
Fix missing GC write barrier in Thread.VolatileWrite(ref object, object).
IL2CPPFixUUM-155582
Fix to attempt to skip intrinsifying intrinsic methods that are in the wrong assemblies, that can otherwise result in build errors.
IL2CPPFixUUM-149211
Fixed a C++ compile error when user code calls RuntimeHelpers.InitializeArray with a field handle that does not come directly from an ldtoken.
Linked bug report
UUM-154626: IL2CPP player build fails to compile with error C2664 when a script calls RuntimeHelpers.InitializeArray(Array, RuntimeFieldHandle)

How to reproduce: Open the attached "IN-150170" project Locate Edit > Project Settings > Player > Other Settings > Configuration Set “Scripting Backend” to "IL2CPP" Open File > Build Profiles Switch platform to Windows Press “Build” Wait for 30-200 seconds Observe the Console Actual result: Build fails during C++ compilation with "error C2664: ‘void il2cpp_codegen_runtime….' Expected result: P…

Retrieved 2026-11-11
IL2CPPFixUUM-154626
Fixed a crash when calling GetType() through a boxed Nullable<T> that has no value, in generic code built with Faster (smaller) builds.
IL2CPPFixUUM-152751
Fixed a security vulnerability (CVE-2026-111497) in the Brotli decoder used by System.IO.Compression.BrotliStream and BrotliDecoder, where decoding untrusted data could allow remote code execution.
IL2CPPSecurity
Fixed an IL processing issue in generic code that caused a "No support for assigning to/from variable size types and concrete types" exception at build time.
IL2CPPFixUUM-147236
Fixed case of FMA not being reported as available and case of AVX2 flag not being set in some cases.
IL2CPPFix
Fixed crash on startup with the deep profiling support enabled.
Linked bug report
UUM-145576: Application crashes immediately after launch when Autoconnect Profiler and Deep Profiling Support are enabled in Build Settings

When "Development Build", "Autoconnect Profiler", and "Deep Profiling Support" are enabled in the Build Settings, performing a "Build And Run" causes the application to crash immediately upon launch. Steps to reproduce: 1. Create a new project using the Universal 3D Template 2. Enable "Development Build", "Autoconnect Profiler", and "Deep Profiling Support" in the Build Settings 3. Set the Scr…

Retrieved 2026-11-09
IL2CPPFixUUM-145576
Fixed GC marking on InlineArray types
IL2CPPFix
Fixed issue where memory from a thread object could be kept alive by the GC past its exit
Linked bug report
UUM-149541: Memory from the last exited managed thread is not freed when IL2CPP is used

How to reproduce: Open the attached project “IN-150912” Ensure that IL2CPP is selected as the Scripting Backend in “Project Settings → Player → Other Settings” Build and run the project Press ‘Space’ in the Player Observe the payload status text at the top of the Player Actual result: Payload 3 shows “alive = True” Expected result: Payload 3 shows “alive = False” Reproducible with: 6000.0.0f1,…

Retrieved 2026-11-10
IL2CPPFixUUM-149541
Fixed P/Invoke on Linux Players prepending the Player folder to an absolute DllImport library path, which hid the real path and load error in the resulting exception.
Linked bug report
UUM-155034: "DllImport" resolves an absolute library path inside the Player folder when running a Linux Player

Reproduction steps: 1. Open the attached "IN-155585" project 2. In the menu bar, navigate to File > Build Profiles and make sure "Linux" is the active platform 3. Click "Build" and save the Player as "AbsolutePathPInvoke" in the project's "Build" folder 4. Open a console in the "Build" folder and run "./AbsolutePathPInvoke.x86_64 -batchmode -nographics -logFile - | grep "absolute path"" 5. Obs…

Retrieved 2026-11-11
IL2CPPFixLinuxUUM-155034
Fixed segmentation fault on OSX and Linux while running IL2CPP.
IL2CPPFixLinuxUUM-149985
Fixed typo checking VAR twice instead of MVAR.
IL2CPPFixUUM-130494
Restored IL2CPP's code generation for ldind/stind opcodes to use normal pointer casts instead of memcpy calls.
IL2CPPFixUUM-129900
Fixed case of Advanced Dropdown menus, such as the Build Profiles "Add Settings" dropdown, showing unstyled red items when opened during Play Mode.
Linked bug report
UUM-135953: Style is broken and Red Font is shown in Advanced Dropdown when opening it in Play Mode

Steps to reproduce: Create a new High Definition 3D sample Project from Hub Open the Build Profiles Window Enter Play Mode Right click the Windows Build Profile and select "Copy To New Profile" Click "Add Settings" in the Profile Settings panel Actual results: Dropdown without styling is opened in a red font for it's options, warnings are logged "Unable to find style 'x'" Expected results: Dro…

Retrieved 2026-11-09
IMGUIFixUUM-135953
Fixed case of content in ImguiContainers not reacting to click when partially clipped.
IMGUIFixUUM-148486
Fixed IMGUI text drawing a few pixels past the borders of enclosing scroll views and containers when the text overflowed its control.
Linked bug report
UUM-150041: List item text in Import Activity window's Overview tab is clipping through the list border

Steps to reproduce: Open the attached project Open the Import Activity window (Window -> Analysis -> Import Activity) Dock the window next to the Game view In the Import Activity window's Overview section, scroll through the Most Dependencies and Longest Import Duration lists Observe the Item text at the bottom of the list Actual results: Item text is clipping through the List's border Expecte…

Retrieved 2026-11-10
IMGUIFixUUM-150041
Fixed IMGUI text fields, such as Transform values in the Inspector, sometimes showing another value's text (for example 0 and 1 swapped) while a window was being resized.
Linked bug report
UUM-147879: Transform property field values constantly swap between 0 and 1 when resizing the window

Steps to reproduce: 1. Create a new project 2. Add a “Cube” GameObject to the scene 3. Make sure its Scale is set to (1,1,1) 4. Make sure the Position and Rotation values are both set to (0,0,0) 4. Start resizing the Inspector from the left side, moving it back and forth 5. Observe the Transform component of the “Cube” GameObject Actual result: Position, Rotation and Scale values jump around f…

Retrieved 2026-11-11
IMGUIFixUUM-147879
Fixed property field child fields not being drawn when the property rect is at negative GUI coordinates.
Linked bug report
UUM-149255: IMGUI fields disappear and interactivity breaks when the rect position drops below zero inside a custom EditorWindow

How to Reproduce: 1. Open the attached “IN-150313” project 2. Wait around 5 seconds for the “Rendering Repro” window to open 3. Observe the “Rendering Repro” window Actual Result: X, Y and Z values of “Vector #1”, “Vector #2” and “Vector #3” are not visible Expected Result: X, Y and Z values of “Vector #1”, “Vector #2”, “Vector #3” and “Vector #4” are visible Reproducible with: 6000.0.0f1, 600…

Retrieved 2026-11-10
IMGUIFixUUM-149255
Fixed text fields not scrolling to keep the cursor visible when typing text longer than the visible field width.
Linked bug report
UUM-149213: Text field cursor does not follow the text when typing a long name in the Project window's rename mode

How to reproduce: 1. Create a new Unity project 2. In the Project window, select an asset and enter rename mode 3. Type a name long enough to exceed the width of the visible text field 4. Observe the text field while typing Expected results: The text field scrolls/follows the cursor so the currently typed character stays visible Actual results: The text field stays anchored at the start of the…

Retrieved 2026-11-10
IMGUIFixUUM-149213
Fixed the text cursor being vertically misaligned in an empty text field.
Linked bug report
UUM-145875: Caret is vertically misaligned on custom Editor windows when using GUI.TextField

Steps to reproduce: 1. Create a new project 2. Import the attached “EditorWindowTemp.cs“ script 3. Open Window → CaretBug 4. Click on the TextField Actual result: Caret is misaligned with the TextField Expected result: Caret is aligned properly Reproducible with: 6000.5.0a3, 6000.5.1f1, 6000.6.0b1, 6000.7.0a1 Not reproducible with: 6000.0.78f1, 6000.3.18f1, 6000.5.0a2 Reproducible on: macOS Se…

Retrieved 2026-11-09
IMGUIFixUUM-145875
Reduced GC allocations when a GUISkin style is assigned during OnGUI.
Linked bug report
UUM-134155: UIElements memory allocations grow when interacting with IMGUI custom Editor window

Reproduction steps: 1. Open the attached project "ReproProj" 2. In Project window click “/Assets/Plugins/Pixel Crushers/Dialogue System/Demo/Data/Demo Database.asset“ 3. In inspector, click Edit to open a custom Editor window 4. Click on the Conversions tab 5. Open Profiler (Window > Analysis > Profiler) 6. Run Profiler in Edit mode 7. Observe GC Alloc of UIElementsUtility.DoDispatch events Ex…

Retrieved 2026-11-09
IMGUIFixUUM-134155
Fixed a regression that added roughly 60 ms to editor project load time when input devices were first detected.
InputFixUUM-148220
Removed a 17 B main-thread GC allocation that occurred on every input update tick in Mono players.
InputFixUUM-147633
Added BiasCorrectedGyroscope, reporting angular velocity in radians per second with the sensor bias removed, as the parity equivalent of UnityEngine.Input.gyro.rotationRateUnbiased. The device is present only on platforms that can supply a bias-corrected value, so check BiasCorrectedGyroscope.current for null before using it.
Input SystemFix
Added LocationSensor, exposing GPS position, status, and permission state as the parity equivalent of UnityEngine.Input.location. Reports status via a new Input System LocationServiceStatus enum.
Input SystemFix
Fixed a potential crash when an iOS application shut down with a motion sensor enabled. Pending sensor callbacks could run after the objects they wrote into had been destroyed.
Input SystemFixiOS
Fixed case of Android sensor devices going permanently silent after a device reset. Resetting a sensor released the underlying OS sensor while the device still reported itself as enabled, so no further values arrived and re-enabling it had no effect.
Input SystemFixAndroid
Fixed issue on macOS where third party tools sending repeated key down events without a key up could result in keys becoming stuck.
Input SystemFixmacOSUUM-151878
Fixed keys held when a Windows Player lost focus staying pressed after the Player regained focus.
Input SystemFixWindowsUUM-157482
Fixed MakeUniqueName overflow and Device Simulator help text.
Input SystemFix
Fixed misaligned labels in the Input Actions editor properties pane.
Input SystemFix
Fixed polling for interaction phases (such as WasPerformedThisFrame) being missed during Update due to interaction timeouts sometimes occurring during the later before-render period when a before-render device (such as an XR HMD) is added. This means that timeouts and interactions like Hold may now wait to perform until the next frame instead of the earliest chance during before-render.
Input SystemFixXRUUM-147719
Fixed the error "type is not a supported string value" that was logged in the Console when viewing binding properties in the Input Actions Editor.
Input SystemFixUUM-155527
Fixed the iOS sensors backed by device motion so that GravitySensor, AttitudeSensor and LinearAccelerationSensor are each enabled and disabled independently. Enabling one of them previously started all of them, so code that enabled one device and read another now reads default values until it enables that device too.
Input SystemFixiOS
Fixed the Read more link in the Update Mode warning of the Input System settings opening a documentation page that does not describe Update Mode.
Input SystemFixUUM-154791
Fixed touch input from Unity Remote 5 being ignored when using the Input System package.
Input SystemFixUUM-155327
This fixes Windows' Xbox Game Bar and macOS overlays (Spotlight et al). On Windows, Steam/Discord/NVIDIA overlays work as always.
Linked bug report
UUM-150045: Keys remain stuck as "pressed" when focus shifts to any overlay

Steps to reproduce: 1. Open attached project “IN-151262” 2. Make sure “Assets/FPS/Scenes/MainScene” is selected in the scene list 3. Enter the Play mode 4. Press "W" to start running forward 5. With "W" still held press ALT + Windows Key + G to bring up the Xbox Game Bar overlay (This works with other overlays as well) 6. Observe the Game view 7. Refocus Unity, press some other keys to except …

Retrieved 2026-11-10
Input SystemFixWindowsmacOSUUM-150045
Bumped iOS/tvOS minspec from 15.0 to 16.0.
iOSFixtvOS
Fixed a bug where pulling down the iOS Control Center could cause a Unity app to stop playing back audio.
Linked bug report
UUM-145522: Audio is cut out when accessing iOS Control Center

Steps to Reproduce: Open the attached “IN-145955“ reproduction project Build the project for iOS and run it on a physical iPhone Press the Play button and observe that the game audio is playing normally Pull down the iOS Control Center from the top of the screen (this triggers applicationWillResignActive) Dismiss the Control Center by swiping it back up Listen to the game audio Actual Result: …

Retrieved 2026-11-09
Fixed a crash when application:openURL or application:continueUserActivity was called before Unity initialized.
Linked bug report
UUM-151801: Application crashes when "application:openURL:options" runs before Engine initializes

How to reproduce: 1. Open the attached “IN-152919” project 2. Open Build Profiles and switch to iOS (File > Build Profiles) 3. Build the project 4. Open the built project in Xcode 5. Deploy to a device 6. Observe the device Actual result: The app crashes at startup Expected result: The app launches successfully to a sample scene Reproducible with: 6000.0.23f1, 6000.0.83f1, 6000.3.24f1, 6000.6.…

Retrieved 2026-11-10
Fixed a false "Touch was already deallocated" error on iOS when the app moved to the background.
Linked bug report
UUM-145381: when application is sent to background with active touch error message is printed

Steps to reproduce: Build an empty Unity project with Input System enabled; Run the project on an iOS device; Touch and hold the screen; Send the app to the background; Error message is printed: "Touch was already deallocated" to console; Actual results: when application is sent to background with active touch error message is printed. Expected results: when application is sent to background w…

Retrieved 2026-11-09
Fixed App Store validation failing for projects whose minimum OS version is higher than the one declared by the embedded UnityRuntime.framework.
Fixed building UnityFramework directly via command line.
Fixed GameAssembly ignoring the target OS version from Player Settings.
Fixed incomplete privacy manifest when integrating only UnityFramework.framework (Unity as a Library).
iOSFix
Fixed occasional failure to merge render passes with msaa depth on apple gpu family 1-3.
Linked bug report
UUM-147831: Transparent draws (default ZTest) silently fail on devices with an Apple A10 chip and older when Memoryless Depth is set to Forced/Automatic

How to reproduce: 1. Open the attached “IN-148630_memoryless-depth.zip” project 2. Set the Memoryless Depth setting to “Automatic” (Project Settings > Player > Other Settings > Memoryless Depth) 3. Build for iOS 4. Observe the device Actual result: Only the green rectangle is visible Expected result: Both the green and red rectangles are visible Reproducible with: 6000.5.5f1, 6000.6.0b5, 6000.…

Retrieved 2026-11-10
Fixed ScrollView not responding to mouse wheel input with a connected mouse.
Linked bug report
UUM-141279: ScrollView does not work when using the mouse wheel

Steps to reproduce: 1. Open the attached “IN-133496“ project 2. Build Xcode project and deploy it to an iOS device 3. Connect a USB or Bluetooth mouse to the iOS device 4. Make sure Settings -> Accessibility -> Touch -> AssistiveTouch is enabled 5. In Player, hover the mouse over the ScrollView and use the mouse wheel to scroll through its content 6. Observe the Player Actual result: ScrollVie…

Retrieved 2026-11-09
Fixed shader warmup on older devices (AppleFamily3 and earlier).
Linked bug report
UUM-147933: Xcode crash on "libsystem_kernel.dylib__pthread_kill" on launch when the preloaded Shader Variant Collection warms up on older devices (A10 and earlier GPUs)

How to reproduce: 1. Open the attached “IN-149057_3446176-svc-upgrade-repro.zip” project 2. Confirm that the “Repro.shadervariants” file is included under Project Settings → Graphics → Preloaded Shaders 3. Build for iOS 4. Observe the crash Actual result: The crash occurs Expected result: The crash does not occur Reproducible with: 6000.0.80f1, 6000.3.20f1, 6000.5.5f1, 6000.6.0b5, 6000.7.0a3 C…

Retrieved 2026-11-10
Fixed the secondary display mirroring the device screen instead of showing its own camera view on iOS 27.
Fixed TouchScreenKeyboard.area returning an empty rect when the keyboard is open and the project uses the Objective-C trampoline.
Added a JobHandle.ToString implementation to prevent potential boxing.
KernelFix
Fixed a potential deadlock in the job system involving many external threads and manual jobs.
KernelFixUUM-143073
Fixed crash in DomainUnloadAutoFree memory tracker.
Linked bug report
UUM-144552: Crash on DomainUnloadAutoFree::FrameMaintenance during Editor usage

How to reproduce: 1. Create a new Unity project 2. In the Hierarchy, create a new empty GameObject 3. In the Inspector, add the "Shadow Caster 2D" Component 4. Wait 2-3 seconds and click anything in the Editor 5. Observe the crash Reproducible with: 6000.6.0a7 Can't test with: 6000.0.76f1, 6000.3.15f1, 6000.4.8f1, 6000.5.0b9 (One-time crash) Reproducible on: macOS Tahoe 26 (M1) Not reproducibl…

Retrieved 2026-11-09
KernelFixUUM-144552
Fixed crash in NativeSlice caused by 32bit integer overflow.
KernelFixUUM-154594
Fixed crash in UnsafeList::RemoveRange() if count overflows a 32bit integer.
KernelFixUUM-155334
FixedString operator==(String) threw ArgumentException when the string exceeded the FixedString capacity.
Linked bug report
UUM-129279: ArgumentException is thrown when comparing FixedString64Bytes with a String where the FixedString64Bytes is on the left-hand side of ==

Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Assets/test.unity“ Scene 3. Enter the Play Mode 4. Observe the Console window Expected result: No errors are thrown Actual result: “ArgumentException: FixedString32Bytes: Truncation while copying….” error is thrown Reproducible with: 2.5.7, 2.6.0-pre.4 (6000.0.56f1, 6000.2.2f1, 6000.3.0b1) Reproducible on: Windows 11 Not …

Retrieved 2026-11-09
KernelFixUUM-129279
Windows standalone players crashed immediately on startup on CPUs without SSE4.2 support.
Linked bug report
UUM-155744: Windows Standalone Player silent crash on launch when using Legacy x64 CPUs without POPCNT support

How to reproduce: 1. Create and open a new project 2. Build and Run for Windows 3. Observe the Player Alternative reproduction (using Intel SDE): 1. Install Intel Software Development Emulator 2. Create and open a new project 3. Build the project for Windows 4. Open Command Prompt 5. Run the following command in cmd: "PATH_TO_SDE\sde.exe" -mrm -chip_check_call_stack 1 -chip_check_call_stack_de…

Retrieved 2026-11-11
KernelFixWindowsUUM-155744
Bump ProxyHelper version to allow running on case-sensitive filesystem.
Linked bug report
UUM-155895: Fails to launch when installed on case-sensitive APFS on macOS

How to reproduce: 1. Format a volume as APFS (Case-sensitive) 2. Install Unity Editor on this volume (if a Unity Editor is already installed on another volume, it can be just copied to the new volume, otherwise, install through Unity Hub) 3. Launch the installed Editor 4. Observe that the Editor immediately terminates Actual result: The Editor fails to start Expected result: The Unity Editor l…

Retrieved 2026-11-11
LicenseUUM-155895
Fixed the license error dialog looping on Retry and close when two Editors of the same version required incompatible Licensing Client versions.
LicenseUUM-153121
Fixed a crash on Linux when running without an initialized video subsystem, such as in batch mode with -nographics or without a display.
Linked bug report
UUM-156559: Crash on PlayerMain when running a Linux Player with "-batchmode -nographics" without an X11 or Wayland display

How to reproduce: Open the attached "IN-155827_repro" project Build the Player for the "Linux" platform On Linux, run the built Player with the "-batchmode -nographics" arguments and without access to an X11 or Wayland display (for example, run it with "env -i HOME=$HOME XDG_RUNTIME_DIR=<empty directory> ./<Player>.x86_64 -batchmode -nographics") Observe the crash Reproducible with: 6000.0.20f…

Retrieved 2026-11-11
LinuxFixUUM-156559
Fixed a crash on Linux when the Editor was launched with -nographics but without -batchmode; the Editor now reports the invalid arguments and exits with code 1.
Linked bug report
UUM-154576: Editor crashes on a GtkStyleContext assertion when running -upmPack with -nographics and without -batchmode

How to reproduce: 1. Extract the attached "Repro_UpmPackCLI" 2. Run "./repro_bug2.sh <editor binary> <any project path>", which creates the project if it does not exist and runs the case twice, once with DISPLAY inherited and once with DISPLAY unset 3. Observe the process exit code and the log Expected results: The Editor rejects the argument combination and exits cleanly with a non-zero exit …

Retrieved 2026-11-11
LinuxFixUUM-154576
Fixed an issue where D-Pad inputs mapped to the wrong directions when using a wireless Xbox 360 controller on newer Kernel versions.
Linked bug report
UUM-136083: D-Pad inputs map to wrong directions when using a wireless Xbox 360 controller on newer Kernel versions

Reproduction steps: 1. Open the attached “IN-135212” project 2. Open the “Scenes/SampleScene” Scene 3. Enter the Play Mode 4. Press the D-Pad buttons “Up”, “Down”, “Left” and “Right” 5. Observe the Console window Actual result: Logs show “Up” is “Left”, “Down” is “Right, “Left” is “Up” and “Right” is “Down” Expected result: All the outputs match the buttons pressed Reproducible with: 1.2.0, 1.…

Retrieved 2026-11-09
LinuxFixUUM-136083
Fixed bugs when building Windows Players and creating Visual Studio Solutions from Linux Editors.
Linked bug report
UUM-140187: Building for Windows throws "AgilitySDK dll could not be retrieved" when "Create Visual Studio Solution" was enabled before switching build platform to Windows

How to reproduce: Create and open an empty 3D URP project Go to File -> Build Profiles (Shift + Ctrl + B) Select Windows platform Enable “Create Visual Studio Solution” checkbox Click the “Switch Platform” or “Switch Profiles” button Click the button “Build” → build to any location Observe Console window Actual result: Build fails Expected result: Build completes successfully Reproducible with…

Retrieved 2026-11-09
LinuxFixWindowsUUM-140187
Fixed case where first touch input is dropped.
LinuxFixUUM-150086
Fixed Linux Player file extension stacking when building Linux Player from Mac Editor.
LinuxFixUUM-135833
Fixed some Xbox controller inputs are mapped to different buttons than they should be in Unity Input System when the controller is connected through Bluetooth on Linux.
Linked bug report
UUM-144216: Some Xbox controller inputs are mapped to different buttons than they should be in Unity Input System when the controller is connected through Bluetooth on Linux

How to reproduce: Connect the Xbox controller via Bluetooth Create a new project with the “Universal 3D” template Install the Input System package in the project Open Window > Analysis > Input Debugger Open the “Gamepad” device by double-clicking it Press the left shoulder button on the controller Observe the “Value” column Actual result: Value is 1 in the row with the name “Select” Expected r…

Retrieved 2026-11-09
LinuxFixUUM-144216
Fixed the Editor hanging on the splash screen when a dialog opened while a scene was loading.
Linked bug report
UUM-151324: Editor hangs on the splash screen when a file required to restore the last-opened scene fails to open on startup

How to reproduce: Open the attached “IN-150360-repro-deadlock” project Open the “HeavyScene” Close the Editor Make a file required by that scene unreadable, e.g. run "chmod 000" on the scene file (HeavyScene.unity) Open the attached project again Actual result: The Editor freezes on the splash screen and a window titled "Opening file failed" is created but never painted or clickable, placed at…

Retrieved 2026-11-10
LinuxFixUUM-151324
Fixed the splash screen not fading out smoothly on start.
LinuxFixUUM-140538
Lowered the glibc version to 2.34.
LinuxFixUUM-150342
Allow the system to sleep when Screen.sleepTimeout is set to SleepTimeout.SystemSetting and the System Setting is not Never.
Linked bug report
UUM-150222: Mac does not fall asleep when running the Player

Steps to reproduce: 1. Open the attached project “IN-150263” 2. Build for MacOS 3. Open terminal, paste “while :; do printf '%s %.2f\n' "$(date +%H:%M:%S)" "$(ioreg -c IOHIDSystem | awk '/HIDIdleTime/{print $NF/1e9; exit}')"; sleep 1; done” and hit enter 4. Open the newly built app 5. Observe the terminal and your Mac Actual result: In the terminal the time never goes more 10s and the computer…

Retrieved 2026-11-11
macOSFixUUM-150222
Fixed a crash on recent macOS versions that could occur when importing X.509 certificates.
macOSFixUUM-154511
Fixed a top-level menu returning to the wrong position in the menu bar after being removed and restored.
macOSFix
Fixed libMonoPosixHelper.dylib not being found in macOS server builds.
Linked bug report
UUM-141263: MacOS server cannot find libMonoPosixHelper.dylib when calling GZipStream

Steps to Reproduce: Open the attached “IN-141389“ project Run the Menu Item “Build > Mac Server” Find the Server in “/Builds/Server/TestServer/3275586” and Run it by simply opening it Observe the Terminal Actual result: a “DllNotFoundException: libMonoPosixHelper.dylib assembly:<unknown assembly> type:<unknown type> member:(null)” exception is thrown Expected result: No DllNotFoundException ex…

Retrieved 2026-11-09
macOSFixServerUUM-141263
Fixed macOS Dedicated Server builds using CoreCLR failing to launch because the CoreCLR library could not be found.
macOSFixServerUUM-155782
Fixed the Editor slowing down in batch mode and automated test runs on macOS when one of its windows lost focus.
macOSFixWindows
Fixed the macOS Editor ignoring internal tick requests while its window was unfocused, which made async and coroutine-based execution run slower than when focused.
macOSFixUUM-151097
Fixed the splash screen not fading out smoothly on start.
macOSFixUUM-140536
Fixed the standalone player window title not using the localized application name.
macOSFixUUM-145924
Fixed a security vulnerability (CVE-2026-111497) in the Brotli decoder used by System.IO.Compression.BrotliStream and BrotliDecoder, where decoding untrusted data could allow remote code execution.
MonoSecurity
Fixed race condition during interface initialization on ARM64.
MonoFixUUM-144819
Fixed WebSocket connections to servers only supporting TLS 1.3.
MonoFix
Stopped a crash when using a default GCHandle
Linked bug report
UUM-153835: Crash on "ves_icall_System_GCHandle_GetAddrOfPinnedObject" when calling "GCHandle.AddrOfPinnedObject()" on a default-initialized GCHandle

Reproduction steps: 1. Open the attached "IN-154843" project 2. In the menu bar, navigate to "Bug" > "Crash Editor" 3. Observe the crash Reproducible with: 6000.0.0f1 (7bea50d699a2), 6000.0.84f1, 6000.3.25f1, 6000.6.3f1, 6000.7.0b3, 7000.0.0a1 Reproducible environment: Ubuntu 24.04.5 LTS, Windows 11 (Reporter) Not reproducible environment: No other environments tested Workaround: Check "GCHand…

Retrieved 2026-11-10
MonoFixUUM-153835
Console error logged when deleting the active Play Mode Scenario.
Linked bug report
UUM-144445: “Multiple instances of EditorPlayModeGuard detected. There should only be one instance.” error is thrown when deleting a default Play Mode Scenario and selecting another one as the default

Reproduction steps: 1. Create a new project 2. Install Multiplayer Play Mode package (Window > Package Management > Package Manager) 3. Click on “Default Play Mode” button and select “Configure Play Mode Scenarios” option to open Play Mode Scenarios window 4. Create two new Play Mode Scenarios 5. Select one of the newly created Play Mode Scenarios as the default one 6. Open Play Mode Scenarios…

Retrieved 2026-11-09
MultiplayerFixUUM-144445
Deleting an activated virtual player from the scenario configuration removed it from the config without stopping the running instance, leaving it orphaned.
MultiplayerFixUUM-138111
Editor crash when the GPU Resident Drawer is enabled and a cloned object's rendering components were stripped by the Dedicated Server role.
Linked bug report
UUM-147692: Crash on ``anonymous namespace'::ParallelCollectInstancesAndTransforms'::`2'::CollectInstancesAndTransformsJobData::ExecuteJob when Asset is updated with Multiplayer Server Rendering Component stripping during Play mode

How to reproduce: Open the attached “IN-147868” project Open the “SessionBootstrap” scene Make sure the Vivox service is set up Activate the GPU Resident Drawer (In the “PC_RPAsset” set “GPU Resident Drawer” to “Instanced Drawing”) Enable Rendering Component stripping and “Apply” (Edit > Project Settings > Multiplayer > Multiplayer Roles > Server > Strip Rendering Components) Select “Step 2 - …

Retrieved 2026-11-09
MultiplayerFixServerUUM-147692
Editor window layouts loads a broken "Failed to load" Multiplayer Play Mode window and throws a NullReferenceException when docking around it in projects where Multiplayer Play Mode is not enabled or its package is not installed.
Linked bug report
UUM-146870: Editor window layout opens invalid "Failed to load" windows

Steps to reproduce: Create a new project Load the attached layout via Layout -> Load Layout from File... Observe the open windows Actual results: "Failed to load window" is displayed. Interacting with the window (Docking another window next to it, or redocking the affected window elsewhere) can lead to the window panel no longer being rendered and NullReferenceExceptions being thrown. This req…

Retrieved 2026-11-10
MultiplayerFixUUM-146870

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