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6000.0.85f123 shown
Fixed the 2D Renderer creating a depth and stencil buffer in players when Disable Depth and Stencil Buffers is enabled in Player Settings.
Linked bug report
UUM-150232: Black screen is shown when Bloom is active with 2D Renderer

Steps to reproduce: 1. Open the attached project “IN-149644” 2. Build and Run for iOS 3. Launch the app on iPhone 4. Observe the screen Actual result: The screen after the launch screen stays black Expected result: The screen after the launch screen has a blue background Reproducible with: 6000.3.0a1, 6000.3.21f1, 6000.5.7f1, 6000.6.0b7, 6000.7.0a4 Not Reproducible with: 6000.0.81f1, 6000.2.0b…

Retrieved 2026-11-10
ScriptableRendererData.TryGetRendererFeature was throwing NullReferenceException.
Linked bug report
UUM-150772: ScriptableRendererData.TryGetRendererFeature throws NullReferenceException when a missing renderer-feature entry precedes the requested feature

How to reproduce: Open the attached "IN-149378" project In the Menu Bar select Bug Repro and click “Run TryGetRendererFeature Missing Entry Repro” Observe the Console Actual result: TryGetRendererFeature<FullScreenPassRendererFeature> throws a NullReferenceException at ScriptableRendererData.cs:128 Expected result: Method skips null entries and returns the matching feature, or returns false wi…

Retrieved 2026-11-10
Fixed out of bounds accesses occurring when using MeshToSDFBaker with certain voxel counts.
Linked bug report
UUM-151674: MeshToSDFBaker writes out of bounds in the PrefixSum kernels when the voxel count is not a multiple of 512

Steps to reproduce: 1. Open the attached user's project "SdfBakerOobRepro.zip" 2. Set the Graphics APIs for Windows to Vulkan only 3. Build a Windows standalone Player (Development Build) 4. In Vulkan Configurator (download LunarG Vulkan SDK), select the Validation configuration and enable GPU-Assisted Validation (GPU Dump off, Safe Mode and "Force on robustness features" off) 5. Launch the bu…

Retrieved 2026-11-11
VFX GraphFixUUM-151674
Fixed WASM_SIZE, wasmFileSize that is used in memory profiler.
Fixed Web platform build when output asset sizes are larger than 2 GB, and the build error message if output asset sizes are larger than 4 GB (unsupported).
Linked bug report
UUM-112909: Build fails with "System.IO.IOException: The file is too long." when building with an asset that is over 2GB

How to reproduce: 1. Open the “unity-2gb-bug.zip“ project 2. Open the “terrain-demo“ scene 3. Build for WebGL Expected result: Build does not fail Actual result: Build fails with “System.IO.IOException: The file is too long. This operation is currently limited to supporting files less than 2 gigabytes in size.“ Reproducible with: 6000.0.54f1, 6000.1.13f1, 6000.2.0b12, 6000.3.0a3 Reproducible e…

Retrieved 2026-11-09
6000.6.6f167 shown
6000.0.75f1: Player stops responding permanently when scenes are repeatedly switched with SceneManager.LoadSceneAsync
Linked bug report
UUM-156125: Player stops responding permanently when scenes are repeatedly switched with SceneManager.LoadSceneAsync

How to reproduce: Open the attached “IN-153982” project In the Unity editor’s taskbar, select “File” > “Build Profiles” In the “Build Profiles” window, select “Windows” profile Under the “Platform Settings”, expand “Windows Settings” > enable the “Development Build” Click “Build And Run” and wait for around 5 minutes Observe the result in the Player window Actual result: The Player window free…

Retrieved 2026-11-10
Known IssuesKnown issueCautionUUM-156125
6000.3.14f1: [Multiplayer Play Mode] Play Mode Scenario stays in the "Deploying" state when entering Play mode with an additional Editor instance and the Vulkan graphics API
Linked bug report
UUM-154645: Play Mode Scenario stays in the "Deploying" state when entering Play mode with an additional Editor instance and the Vulkan graphics API

Reproduction steps: 1. Open the attached "IN-154918" project 2. In the menu bar, navigate to "Edit" > "Project Settings" > "Player", under "Other Settings", make sure "Vulkan" is first in the "Graphics APIs" list 3. Make sure "NewPlayModeScenario" is selected in the Play Mode Scenario dropdown next to the Play button 4. Enter Play mode 5. Observe the "Starting Scenario" status Actual result: T…

Retrieved 2026-11-10
Known IssuesKnown issueCautionUUM-154645
6000.5.0a5: “Overflow in memory allocator. UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&)“ pop-up warning when opening a specific scene
Linked bug report
UUM-155070: “Overflow in memory allocator. UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&)“ pop-up warning when opening a specific scene

How to reproduce: 1. Open the attached “IN-154292” project 2. Open the SampleScene (Assets > Scenes > SampleScene) 3. Observe the “Overflow in memory allocator. UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&)“ pop-up warning Reproducible with: 6000.5.0a5, 6000.6.4f1, 6000.7.0b3 Not reproducible with: 6000.0.84f1, 6000.3.25f1, 6000.5.0a4, 7000.0.0a5 Reproduced on: Windows 1…

Retrieved 2026-11-10
Known IssuesKnown issueCautionUUM-155070
6000.6.0a4: Silent crash when launching a project from an external drive with exFAT formatting
Linked bug report
UUM-156738: Silent crash when launching a project from an external drive with exFAT formatting

How to reproduce: Create and open a new project on an external drive formatted as exFAT using the “Universal 3D” template Observe the crash Reproducible with: 6000.6.0a4 (d203f4c2ae2f), 6000.6.6f1, 6000.7.0b5, 7000.0.0a8 Not reproducible with: 6000.0.85f1, 6000.3.26f1, 6000.6.0a3 Reproducible on: macOS 27.0 (M4 Max) Not reproducible on: No other environments tested Notes: a “libc++abi: termina…

Retrieved 2026-11-10
Known IssuesKnown issueBlockerUUM-156738
6000.6.0a6: Hierarchy window stays empty when entering Avatar Configuration with the new Hierarchy enabled
Linked bug report
UUM-155256: Hierarchy window stays empty when entering Avatar Configuration with the new Hierarchy enabled

How to reproduce: Open the attached "IN-154894" project Note that Edit > Project Settings > Editor > Hierarchy > "Use Legacy Hierarchy" is unchecked In the Project window, open the "Assets/Scenes" folder and select the "Humanoid" model In the Inspector, open the "Rig" tab and press "Configure..." Observe the Hierarchy window Actual result: The Hierarchy window is empty and does not list the ch…

Retrieved 2026-11-10
Known IssuesKnown issueCautionUUM-155256
6000.6.0a6: Point Light 2D loses its Cookie when a project saved in Unity 6.0 or 6.3 is opened in 6.5 or newer
Linked bug report
UUM-156931: Point Light 2D loses its Cookie when a project saved in Unity 6.0 or 6.3 is opened in 6.5 or newer

Steps to reproduce: Open the attached project (saved in 6000.3.24f1) with 7000.0.0a8 and click Continue in the "Project Upgrade Required" dialog Open the "CookieUp" Scene Select "Point Light 2D with cookie" in the Hierarchy In the Inspector, open the kebab menu and select Debug Look at "Light Cookie Sprite" on the Light 2D component Actual results: "Light Cookie Sprite" is None (the cookie ref…

Retrieved 2026-11-10
Known IssuesKnown issueCautionUUM-156931
6000.6.0a7: Crash on UnityEngine.Serialization.SerializationBackendManagedCommands:ExecuteV2WriteStream when using typeof(T) in ISerializationCallbackReceiver.OnBeforeSerialize() of a struct<T>
Linked bug report
UUM-155957: Crash on UnityEngine.Serialization.SerializationBackendManagedCommands:ExecuteV2WriteStream when using typeof(T) in ISerializationCallbackReceiver.OnBeforeSerialize() of a struct<T>

How to reproduce: Open the attached “IN-155447” project Open the “TestCrash” scene Select the “TestCrash” GameObject in the Hierarchy Observe the crash Reproducible with: 6000.6.0a7, 6000.6.5f1, 6000.7.0b3 (d45e8f6ab798), 7000.0.0a1 Not reproducible with: 6000.0.84f1, 6000.3.26f1, 6000.6.0a6 Could not test with: 7000.0.0a2, 7000.0.0a4 (development versions) Fixed in: 7000.0.0a5 Reproducible on…

Retrieved 2026-11-10
Known IssuesKnown issueBlocker
Crash on DomainUnloadAutoFree::FrameMaintenance during Editor usage
Linked bug report
UUM-144552: Crash on DomainUnloadAutoFree::FrameMaintenance during Editor usage

How to reproduce: 1. Create a new Unity project 2. In the Hierarchy, create a new empty GameObject 3. In the Inspector, add the "Shadow Caster 2D" Component 4. Wait 2-3 seconds and click anything in the Editor 5. Observe the crash Reproducible with: 6000.6.0a7 Can't test with: 6000.0.76f1, 6000.3.15f1, 6000.4.8f1, 6000.5.0b9 (One-time crash) Reproducible on: macOS Tahoe 26 (M1) Not reproducibl…

Retrieved 2026-11-09
Known IssuesKnown issueBlockerUUM-144552
Crash on mono_log_write_logfile when more than one copy of bee_backend is running
Linked bug report
UUM-142773: Crash on mono_log_write_logfile when more than one copy of bee_backend is running

How to reproduce: Create a new URP project In the Player settings, change the Active Input Handling setting to any other option In the following prompt about restarting the Editor, select "accept" When the Editor loading window appears, close it by clicking x at the top right corner of the window Open the Windows task manager and type "bee" in the search bar Launch the project again and let th…

Retrieved 2026-11-09
Known IssuesKnown issueBlockerUUM-142773
[WinEditor] Play Mode framerate drops significantly when moving the mouse cursor with high polling rate
Linked bug report
UUM-142550: Play Mode framerate drops significantly when moving the mouse cursor with high polling rate

Reproduction steps: 1. Open the attached project "IN-141292" 2. Connect a mouse which supports 1000 Hz polling rate or higher 3. Open scene "SampleScene" 4. Enter Play Mode 5. Move the mouse cursor in Play Mode view (make sure that the view is focused by left-clicking on the view) 6. Observe the result in the graph in the top right corner of the Game view Actual result: The Editor experiences …

Retrieved 2026-11-09
Known IssuesKnown issueCautionUUM-142550
Fixed ArgumentException when using overlay camera in 2D Renderer.
Linked bug report
UUM-148111: "ArgumentException: An item with the same key has already been added" is thrown when the Base and Overlay cameras of a 2D camera stack use different Renderers

Reproduction steps: Open the attached "IN-145480_REPRO" project Open the "Assets/Scenes/SampleScene.unity" scene Make sure both the Game view and the Scene view are visible Enter Play Mode Observe the Console Actual result: The Console continuously prints "ArgumentException: An item with the same key has already been added" Expected result: No error is thrown Reproducible with: 6000.0.0b11, 60…

Retrieved 2026-11-10
Fixed intermediate texture not created when requested by render pass.
Linked bug report
UUM-145892: RenderGraph Blit/Copy sample throws "texture handle does not have a valid descriptor" error when the Copy Render Feature is used with the 2D Renderer

How to reproduce: Open attached "IN-145916_Rendererror.zip" project Enter Play mode Observe the Console Actual result: "Render Graph Execution error", ArgumentException "texture handle does not have a valid descriptor" errors are thrown in the Console Expected result: No errors are thrown Reproducible with: 6000.0.0f1, 6000.0.78f1, 6000.3.18f1, 6000.5.1f1, 6000.6.0b1, 6000.7.0a1 Reproducible o…

Retrieved 2026-11-09
Fixed LineRenderer not initializing correctly when toggling enable on game object.
Linked bug report
UUM-147747: LineRenderer using URP SpriteLitDefault Material becomes invisible when animating its "Material._Renderer Color" property and disabling and reenabling the GameObject

Steps to reproduce: 1. Create a new 2D URP project 2. Open the “SampleScene” scene 3. Create a new GameObject with Animator and LineRenderer components 4. Create a Material using the Universal Render Pipeline/2D/Sprite-Lit-Default shader, and assign any texture to the “Diffuse” slot 5. Assign the Material to the LineRenderer. 6. Create an animation for the GameObject 7. Add the LineRenderer's …

Retrieved 2026-11-10
Fixed NaN warning in sprite intermediate renderer.
Linked bug report
UUM-147102: Graphics.RenderSprite logs a spurious "bounds contain NaN/Inf" warning when RenderParams.worldBounds is set to a valid finite Bounds

Steps to reproduce: Create a new project via Unity Hub using the Universal 2D template Import the attached script RenderSprite_worldBounds_NaN_Repro.cs - drag it into the Project window (Assets folder) and let it compile. Open the sample scene. Create an empty GameObject: GameObject > Create Empty. Leave its Transform Position at (0,0,0). Select the GameObject, and in the Inspector click Add C…

Retrieved 2026-11-10
Fixed Render Objects feature failing when depth buffer is disabled.
Linked bug report
UUM-153342: Rendering fails and errors are thrown each frame when Render Objects Renderer Feature is added with Depth/Stencil Buffer disabled

Steps to reproduce: Create and open a new URP 2D project Select the Renderer2D asset in Assets/Settings Untick the "Depth/Stencil Buffer" Add "Render Objects" Renderer Feature at the bottom Observe the Game/Scene view and Console Actual results: Game/Scene view fail to render, NullReferenceExceptions and "Render Graph Execution error" are thrown Expected results: Game/Scene views continue to r…

Retrieved 2026-11-10
Fixed freeze when relaunching GameActivity immediately after unload in UaaL mode.
AndroidFixUUM-149857
Fixed Target API Level not being properly selected from dropdown.
Linked bug report
UUM-154841: Build uses the wrong target SDK version in gradle.properties

How to reproduce: 1. Create and open a new project 2. Navigate to Project Settings, Player tab (Edit > Project Settings > Player) 3. In the Android tab, Identification section, make sure Target API Level is set to 31 or higher 4. Navigate to Build Profiles (File > Build Profiles) 5. Create an Android profile if one does exist and switch to it 6. Build the project 7. In Finder (File Explorer), …

Retrieved 2026-11-11
AndroidFixUUM-154841
Fixed an issue where clicking in the "Edit Key" fields of the Animation Window curve view wouldn't deselect the text in the field.
Linked bug report
UUM-140166: 'Time' and a 'value' properties cannot be deselected when editing animation keys in Curves section

Steps to reproduce: Create and open a new project Select Main Camera Open Window -> Animation -> Animation Create a new clip and add the Transform properties to it Edit the Position transform in the Inspector and right-click Create a keyframe anywhere in the Animation window Change to the 'Curves' section in the Animation window Right-click on any key and press "Edit Key..." Click anywhere on …

Retrieved 2026-11-09
AnimationFixUUM-140166
Fixed a crash when opening a project that contained a manager asset holding an object of the wrong type.
Linked bug report
UUM-153271: Crash on GameObject::Reset and "GetManagerFromContext: pointer to object of manager 'TagManager' is NULL (table index 2)" error when opening a specific project

How to reproduce: 1. Open the attached “IN-154139” project 2. Observe the "GetManagerFromContext: pointer to object of manager 'TagManager' is NULL (table index 2)" error and click “Quit” and the crash Reproducible with: 6000.0.0f1, 6000.0.84f1, 6000.3.25f1, 6000.6.2f1, 6000.7.0b2, 7000.0.0a1 Reproduced on: Windows 10 (users device), Windows 11 Not reproduced on: No other environment tested No…

Retrieved 2026-11-10
Asset PipelineFixUUM-153271
Fixed an issue where the Editor could crash during a domain reload or on quit while asset previews were loading.
Linked bug report
UUM-141036: Crash on ProtectedScopedThreadAttach::ProtectedScopedThreadAttach when performing various Unity operations

A recurring crash issue in the Unity Editor has been observed, affecting various workflows. These crashes have been reported to happen when: Leaving the Editor idle Building the project Reproducible with versions: 6000.0.62f1-6000.0.73f1, 6000.3.0b4-6000.3.14f1, 6000.4.0b2-6000.4.4f1, 6000.5.0a6 (Sentry data) Reproducible on: Windows 11 (user) Notes: Not reproduced by CQA Sentry only collects …

Retrieved 2026-11-09
Asset PipelineFixUUM-141036
Fixed a MissingReferenceException that the Inspector logged on Play mode exit when it was scrolled down and showed a Volume component.
Linked bug report
UUM-153587: MissingReferenceException Error is thrown after exiting Play mode if Volume component is shown in multiple Inspector windows

Steps to reproduce: Open the attached project Open the SampleScene Select the Global Volume object in the Hierarchy window Scroll the Inspector window that's docked to the right of the Game view all the way to the window's bottom Enter and exit Play mode Observe the Console window Actual results: Error is thrown after each Play mode exit if Volume component is visible on multiple Inspector win…

Retrieved 2026-11-10
EditorFixUUM-153587
Fixed GameObjects with HideAndDontSave hide flags not disappearing immediately from the Hierarchy window when the flag was changed through an Inspector property edit.
Linked bug report
UUM-150345: GameObject fails to hide immediately, turning text gray until project is reopened when setting HideAndDontSave in Hierarchy V2

How to reproduce: Open the attached "IN-150883_NewHierarchyTest.zip" project Open the "SampleScene" located in the Scenes folder Select the "Control" GameObject in the Hierarchy tab In the Inspector, change the Flags dropdown in the Control (Script) component to "HideAndDontSave" Observe the Hierarchy Press Ctrl+S/Cmd+S and completely reopen the project Observe the Hierarchy and the Console Ac…

Retrieved 2026-11-10
EditorFixUUM-150345
Hierarchy no longer shows as empty when returning from editing a nested prefab to it's parent, after the parent prefab was edited on disk.
Linked bug report
UUM-154347: New Hierarchy just shows "Preview" when returning from a nested prefab after editing root prefab on disk

Steps to reproduce: 1. Open the attached user's project "3509946.zip" 2. Open the "Assets/Repro/Repro.unity" Scene 3. Make sure "Use new Hierarchy window" and "Default Prefab Mode" is set to "in Context" are enabled in Preferences -> General (when testing on 6000.6.0a6) 4. In the Hierarchy, open "Canvas/OuterInstance" in Prefab Mode in Context (the arrow pointing to the right) 5. In the Outer …

Retrieved 2026-11-10
EditorFixUUM-154347
OnCodeLoaded Scripting API documentation updated.
EditorFixUUM-155081
Fixed an issue where rebuilding an unchanged project produced different content archives, causing published remote content to be downloaded again.
Linked bug report
UUM-151571: ECS content builds produce non-deterministic RemoteContent files when consecutively building and publishing unchanged assets

How to reproduce: Open the attached “IN-149444_repro.zip” project Navigate to File -> Build Profiles -> Switch Profile → Build Select the “Builds/Test_Build” folder Navigate to Assets -> Publish -> Existing Build Select the “Builds/Test_Build” folder Rename the generated “Windows-RemoteContent” folder to “Windows-RemoteContent-Old” Navigate to File -> Build Profiles -> Build Select the “Builds…

Retrieved 2026-11-10
EntitiesFixUUM-151571
Fixed an issue where the authoring representation of an object would be shown instead of the runtime representation, when selecting the object through Entities Hierarchy.
Linked bug report
UUM-152665: Inspector window shows the authoring prefab instead of the entity's components when selecting an entity in the Entities Hierarchy window

How to reproduce: 1. Open the attached “IN-149509” project 2. In the Project window, open the "Assets/Repro/ReproScene" scene 3. In the Hierarchy window, enable “ReproSubScene” 4. Enter Play Mode 5. In the Entities Hierarchy window (Window → Entities → Hierarchy), select "ReproSpawner" 6. Observe the Inspector window Actual result: The Data Mode switch is not drawn in the Inspector window and …

Retrieved 2026-11-10
EntitiesFixUUM-152665
Fixed GameObjects in an open SubScene disappearing from the Hierarchy window after the SubScene GameObject was disabled and enabled.
Linked bug report
UUM-154731: Sub Scene GameObjects disappear from the Hierarchy after disabling and enabling an opened Sub Scene GameObject

Reproduction steps: 1. Create a new project 2. Install the "Entities" package (Window > Package Management > Package Manager) 3. Create a Sub Scene in the Hierarchy (GameObject > New Sub Scene > Empty Scene...) 4. Right-click the newly created Sub Scene in the Hierarchy and any GameObject under it (e.g. 3D Object > Cube) 5. Save changes 6. Select the Sub Scene GameObject in the Hierarchy and m…

Retrieved 2026-11-10
EntitiesFixUUM-154731
Fixed the entity list foldout under a SubScene in the Hierarchy collapsing after an undo of reordering or reparenting SubScenes.
Linked bug report
UUM-147837: Entity list foldout under a Sub Scene in the Hierarchy closes when reordering that Sub Scene and pressing Undo

Steps to reproduce: Create a new Unity project using the Universal 3D template Install the Entities package (com.unity.entities) Create two Sub Scenes in the Hierarchy (Entities package installed) Under the "Editor World" section, expand the entity list foldout for each Sub Scene (the one showing the baked Entities, not its GameObject children) Reorder one of the Sub Scenes in the Hierarchy (d…

Retrieved 2026-11-10
EntitiesFixUUM-147837
Fixed Editor crashes when building a GPU BVH from an empty primitive span or with a maxLeafSize of 0.
Linked bug report
UUM-154597: Crash on GpuBvh.Build when GpuBvhBuildOptions.maxLeafSize is 0 or when the primitive span is empty

Steps to reproduce: Open the attached project Select Bug > "Control - valid options and 8 primitives". The Console shows "CONTROL OK - built 96 nodes" and the Editor is fine. Select Bug > "Crash A - default-constructed GpuBvhBuildOptions". The Editor dies. Reopen the project, then select Bug > "Crash B - empty primitive span, valid options". It dies again, on a different stack. Actual result: …

Retrieved 2026-11-10
Screen.currentBackbufferMSAASamples on Android Vulkan now correctly returns the MSAA sample value of the back buffer.
GraphicsFixAndroid
Fixed the text cursor being vertically misaligned in an empty text field.
Linked bug report
UUM-145875: Caret is vertically misaligned on custom Editor windows when using GUI.TextField

Steps to reproduce: 1. Create a new project 2. Import the attached “EditorWindowTemp.cs“ script 3. Open Window → CaretBug 4. Click on the TextField Actual result: Caret is misaligned with the TextField Expected result: Caret is aligned properly Reproducible with: 6000.5.0a3, 6000.5.1f1, 6000.6.0b1, 6000.7.0a1 Not reproducible with: 6000.0.78f1, 6000.3.18f1, 6000.5.0a2 Reproducible on: macOS Se…

Retrieved 2026-11-09
IMGUIFixUUM-145875
Fixed a crash on recent macOS versions that could occur when importing X.509 certificates.
macOSFixUUM-154511
Fixed an issue where opening the Standalone Profiler could trigger a script compilation in the Profiler process, which logged "Could not find a part of the path" errors for package assemblies.
ScriptingFixUUM-133483
Fixed Editor source builds failing on machines that use the Turkish region format.
Source Code BuildFixUUM-154501
Fixed rendering corruption when using async compute with Render Graph, where a texture could be used from both the graphics and compute queues simultaneously.
Linked bug report
UUM-141896: Scene flickers with a green tint when using Screen Space Ambient Occlusion and Contact Shadows with raytracing

How to reproduce: 1. Open the attached “IN-141855” project 2. Build and Run the project 3. Observe the Player Actual result: Scene is flickering with a green tint Expected result: Scene is rendered normally Reproducible with: 6000.0.7f1 (7dd95c051e11), 6000.0.75f1, 6000.3.15f1, 6000.4.7f1, 6000.5.0b8, 6000.6.0a5 Not reproducible with: 6000.0.6f1 Reproducible on: Windows 11 Not reproducible on:…

Retrieved 2026-11-09
SRP CoreFixUUM-141896
Fixed an out-of-bounds memory read when a TextMesh or legacy UI Text string ended with an unterminated quad tag parameter.
TextFixUUM-153129
Fixed an out-of-bounds memory read when a TextMesh or legacy UI Text string ended with an unterminated rich text tag.
TextFixUUM-153128
Fixed a NullReferenceException in the Inspector when saving a UI Toolkit element animation while the Animation window is in Preview mode.
Linked bug report
UUM-155268: NullReferenceException is thrown when saving a UI Toolkit element animation with Animation window Preview enabled

How to reproduce: Open the attached “IN-154909” project Open the “Sample Scene” scene In the Hierarchy tab, expand “PlayerHUD” > “#Header” > “#HeaderLeft” and select the “#SpinCoinIcon” VisualElement Open the “Animation” window (Ctrl + 6) In the top bar of the “Animation” window near the record button, enable “Preview” mode In the left part of the “Animation” window, expand “Background Image” …

Retrieved 2026-11-10
UI ToolkitFixUUM-155268
Fixed a NullReferenceException when a z-index child inside an element rendered through a render texture had an ancestor whose scale changed from 1.
UI ToolkitFixUUM-152805
Fixed an issue where undoing the deletion of a selector in the Style Sheets window restored it at the wrong position.
Linked bug report
UUM-149380: Selector is restored in a different position when undoing its deletion in the in-context Style Sheets window

Steps to reproduce: Create a new Unity project using the Universal 3D template Right-click in the Hierarchy > UI Toolkit > Standard Elements >Visual Element Add a StyleSheet to the document and create several selectors in it (e.g. "a", "b", "c") Select a selector that is not the last in the list and delete it Press Ctrl+Z Observe the selector's position in the Style Sheets window Actual result…

Retrieved 2026-11-10
UI ToolkitFixUUM-149380
Fixed blurred text and content in elements with a filter, such as drop-shadow, when the panel scale is not a whole number.
Linked bug report
UUM-155009: Text is blurred in UI Toolkit when applying Drop Shadow filter

How to reproduce: Open the “IN-155178” project Open the “Assets/Scenes/SampleScene.unity” scene Observe Game view (enter Play mode if needed) Actual result: The text on the panel where the Drop Shadow filter is applied is slightly blurred Expected result: No text is blurred, as the Drop Shadow filter should only add a shadow to the element it is applied to Reproducible with: 6000.6.0a6, 6000.6…

Retrieved 2026-11-10
UI ToolkitFixUUM-155009
Fixed element animations playing in the Game View while the Editor is in Edit Mode.
Linked bug report
UUM-148584: Element Animation plays and jitters in Edit Mode when moving the mouse in the Editor

Steps to reproduce: 1. Open attached Unity project “ButtonAnimation.zip” from Google Drive link 2. Stay in Edit Mode (do not enter Play Mode) 3. Move the mouse around the Editor 4. Observe Button element in Game view Actual results: the animated Button moves in the Game View in response to mouse movement while the Editor is in Edit Mode Expected results: the animated Button should remain stati…

Retrieved 2026-11-10
UI ToolkitFixUUM-148584
Fixed elements with a 3D rotation or Z offset disappearing on overlay panels when they are rendered through a dynamic or group transform.
UI ToolkitFixUUM-145649
Fixed elements with the GroupTransform usage hint, such as a ScrollView content container, rendering at the wrong position and logging an assertion after an ancestor's scale changed from 1.
UI ToolkitFixUUM-152805
Fixed instable UGUIEventSystemTests on WindowsEditor.
UI ToolkitFixUUM-143303
Fixed multi-column list and tree views requiring Ctrl+click instead of Cmd+click to sort by multiple columns in Web builds running on macOS.
UI ToolkitFixmacOS
Fixed SliderInt thumb position, dragging, keyboard stepping, and value display when the slider range uses values near the minimum or maximum integer limits.
Linked bug report
UUM-154562: SliderInt mispositions its handle and jumps to the minimum when near Int32 limits

How to reproduce: Create and open a new project Import the “SliderIntPrecisionMinimal“ script (In the internal notes) In the Menu Bar select “Bug Repro“ → “2. Open slider window“ In the “SlidersInt precision“ window that showed up press “Send Right Arrow to each slider“ Observe the sliders Try changing the slider’s values Observe the sliders again Actual result: The second slider’s handle jump…

Retrieved 2026-11-10
UI ToolkitFixUUM-154562
Fixed the action key of pointer, mouse, keyboard and navigation events being Ctrl instead of Cmd in Web builds running on macOS.
Linked bug report
UUM-153940: UIToolkit's PointerEvent.actionKey uses the 'Control' key instead of 'Command' when used in Web builds on MacOS

How to reproduce: Open the attached project “IN-153401” Build and run the project for Web Right click the button at the top of the Player with the ‘Command’ key pressed down on the keyboard Observe the Player Actual result: A plane does not appear at the bottom of the Player Expected result: A plane appears at the bottom of the player Reproducible with: 6000.0.0f1, 6000.0.85f1, 6000.3.25f1, 60…

Retrieved 2026-11-10
UI ToolkitFixmacOSUUM-153940
Fixed the Dynamic Atlas Viewer showing no atlas after the UI Toolkit Debugger window was recreated, such as when maximizing and restoring a docked window or toggling UI Toolkit Live Reload on the debugger.
Linked bug report
UUM-150663: UI Toolkit Debugger's Dynamic Atlas Viewer window does not display an atlas after it was Maximized

Steps to reproduce: Create a new project Open the UI Toolkit Debugger window (Window -> UI Toolkit -> Debugger) Select the Inspector window as the debugger's target Press the Texture Atlas Viewer button to open its window and dock it Switch the Debugger's target to SceneView (Or any other window that has an Atlas) Observe that the Atlas is displayed as expected Switch the Debugger's target bac…

Retrieved 2026-11-10
UI ToolkitFixUUM-150663
Fixed the Editor and Players hanging when a USS transition-timing-function declaration uses a value that is not a keyword, such as 5px.
Linked bug report
UUM-155159: Editor and built players hang indefinitely when a USS declaration gives transition-timing-function a non-keyword value

Steps to reproduce: Create a new project Add the attached freeze.uss to the project Add a UI Document to the scene and add freeze.uss to its stylesheets, or add the stylesheet to any EditorWindow's rootVisualElement Let the UI resolve its styles Actual result: The Editor stops responding and never recovers, and has to be force-quit. A built Standalone player hangs the same way during its first…

Retrieved 2026-11-10
UI ToolkitFixUUM-155159
Fixed the Gradient Editor clearing the redo history and adding an empty Modify Gradient undo step when it closed after an undo.
Linked bug report
UUM-153510: ShaderGraph gradient Undo/Redo action stack is incorrect when undoing multiple actions with "HDR Gradient Editor" window open

How to reproduce: Create a new project using the “Universal 3D” tempalte In the Project window, right click and select “Create → Shader Graph → URP → Lit Shader Graph” Open the created Shader Graph In the Shader Graph window, right click and select “Create Node → Input → Gradient → Gradient” In the Gradient node, click on the gradient color section In the HDR Gradient Editor window, select the…

Retrieved 2026-11-10
UI ToolkitFixUUM-153510
Fixed the Select GameObject window silently ignoring Prefab picks in a second Inspector after swapping between Prefabs with different components.
Linked bug report
UUM-154149: "Select GameObject" window silently stops applying prefab selections when swapping between prefabs with different components in specific Inspectors

How to reproduce: Open the attached "IN-153731_repro.zip" project Open the “Main” scene Select the "GameObject 1" instance in the Hierarchy tab In the right-side Inspector tab, click the circle icon next to the Prefab field to open the Select GameObject window In the “Select GameObject” window, click "GameObject 2", then "GameObject 1", then "GameObject 2" (three clicks in total) Observe the p…

Retrieved 2026-11-10
UI ToolkitFixUUM-154149
Reduced back buffer memory and bandwidth on platforms with a multisampled back buffer including Android, iOS, and Metal. The back buffer remains single-sampled in frames where no camera renders MSAA directly to it, for example a camera that resolves MSAA from an intermediate texture. MSAA results are unaffected.
URPFixAndroidiOSUUM-134600
6000.7.0b510 shown
Fixed an issue where a Tilemap did not instantiate the GameObjects of its tiles on every other scene load or Play mode entry. (UUM-155958) First seen in 6000.7.0b2. Fixed in 6000.7.0b7.
2DKnown issueCautionUUM-155958
Reduced CPU cost of 2D lights and shadow casters that do not use a custom material. (UUM-154097) First seen in 6000.7.0b1. Fixed in 6000.7.0b7.
2DKnown issueCautionUUM-154097
6000.0.75f1: Player stops responding permanently when scenes are repeatedly switched with SceneManager.LoadSceneAsync
Linked bug report
UUM-156125: Player stops responding permanently when scenes are repeatedly switched with SceneManager.LoadSceneAsync

How to reproduce: Open the attached “IN-153982” project In the Unity editor’s taskbar, select “File” > “Build Profiles” In the “Build Profiles” window, select “Windows” profile Under the “Platform Settings”, expand “Windows Settings” > enable the “Development Build” Click “Build And Run” and wait for around 5 minutes Observe the result in the Player window Actual result: The Player window free…

Retrieved 2026-11-10
Known IssuesKnown issueCautionUUM-156125
6000.3.14f1: [Multiplayer Play Mode] Play Mode Scenario stays in the "Deploying" state when entering Play mode with an additional Editor instance and the Vulkan graphics API
Linked bug report
UUM-154645: Play Mode Scenario stays in the "Deploying" state when entering Play mode with an additional Editor instance and the Vulkan graphics API

Reproduction steps: 1. Open the attached "IN-154918" project 2. In the menu bar, navigate to "Edit" > "Project Settings" > "Player", under "Other Settings", make sure "Vulkan" is first in the "Graphics APIs" list 3. Make sure "NewPlayModeScenario" is selected in the Play Mode Scenario dropdown next to the Play button 4. Enter Play mode 5. Observe the "Starting Scenario" status Actual result: T…

Retrieved 2026-11-10
Known IssuesKnown issueCautionUUM-154645
6000.5.0a5: “Overflow in memory allocator. UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&)“ pop-up warning when opening a specific scene
Linked bug report
UUM-155070: “Overflow in memory allocator. UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&)“ pop-up warning when opening a specific scene

How to reproduce: 1. Open the attached “IN-154292” project 2. Open the SampleScene (Assets > Scenes > SampleScene) 3. Observe the “Overflow in memory allocator. UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&)“ pop-up warning Reproducible with: 6000.5.0a5, 6000.6.4f1, 6000.7.0b3 Not reproducible with: 6000.0.84f1, 6000.3.25f1, 6000.5.0a4, 7000.0.0a5 Reproduced on: Windows 1…

Retrieved 2026-11-10
Known IssuesKnown issueCautionUUM-155070
6000.6.0a4: Silent crash when launching a project from an external drive with exFAT formatting
Linked bug report
UUM-156738: Silent crash when launching a project from an external drive with exFAT formatting

How to reproduce: Create and open a new project on an external drive formatted as exFAT using the “Universal 3D” template Observe the crash Reproducible with: 6000.6.0a4 (d203f4c2ae2f), 6000.6.6f1, 6000.7.0b5, 7000.0.0a8 Not reproducible with: 6000.0.85f1, 6000.3.26f1, 6000.6.0a3 Reproducible on: macOS 27.0 (M4 Max) Not reproducible on: No other environments tested Notes: a “libc++abi: termina…

Retrieved 2026-11-10
Known IssuesKnown issueBlockerUUM-156738
6000.6.0a6: Point Light 2D loses its Cookie when a project saved in Unity 6.0 or 6.3 is opened in 6.5 or newer
Linked bug report
UUM-156931: Point Light 2D loses its Cookie when a project saved in Unity 6.0 or 6.3 is opened in 6.5 or newer

Steps to reproduce: Open the attached project (saved in 6000.3.24f1) with 7000.0.0a8 and click Continue in the "Project Upgrade Required" dialog Open the "CookieUp" Scene Select "Point Light 2D with cookie" in the Hierarchy In the Inspector, open the kebab menu and select Debug Look at "Light Cookie Sprite" on the Light 2D component Actual results: "Light Cookie Sprite" is None (the cookie ref…

Retrieved 2026-11-10
Known IssuesKnown issueCautionUUM-156931
6000.6.0a7: Crash on UnityEngine.Serialization.SerializationBackendManagedCommands:ExecuteV2WriteStream when using typeof(T) in ISerializationCallbackReceiver.OnBeforeSerialize() of a struct<T>
Linked bug report
UUM-155957: Crash on UnityEngine.Serialization.SerializationBackendManagedCommands:ExecuteV2WriteStream when using typeof(T) in ISerializationCallbackReceiver.OnBeforeSerialize() of a struct<T>

How to reproduce: Open the attached “IN-155447” project Open the “TestCrash” scene Select the “TestCrash” GameObject in the Hierarchy Observe the crash Reproducible with: 6000.6.0a7, 6000.6.5f1, 6000.7.0b3 (d45e8f6ab798), 7000.0.0a1 Not reproducible with: 6000.0.84f1, 6000.3.26f1, 6000.6.0a6 Could not test with: 7000.0.0a2, 7000.0.0a4 (development versions) Fixed in: 7000.0.0a5 Reproducible on…

Retrieved 2026-11-10
Known IssuesKnown issueBlocker
6000.7.0a2: "Render Graph Execution error" and "The On-Tile Validation layer has detected an issue" errors are spammed in Play Mode when Tile-Only Mode is enabled on a Deferred Universal Renderer with the Screen Space Ambient Occlusion Renderer Feature
Known IssuesKnown issueCautionUUM-155149
Unsaved elements of a new UI Document are lost when entering and exiting Play Mode before the document is saved

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