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6000.7.0b5100 shown
Fixed Editor crash when the Unity Version Control Diff window shows a modified prefab that contains nested prefab instances. (UUM-155069) Fixed in 6000.7.0b6.
Linked bug report
UUM-155069: Crash on PrefabModificationsForSerializedObject::CachePrefabModifications when the UVC window refreshes on a modified prefab that contains nested prefab instances

How to reproduce 1. Open the attached “IN-153262” project 2. Ensure the com.unity.collab-proxy package is installed 3. Set up a new UVC Workspace 4. In the Project window, double click on the “Crash“ Prefab 5. Delete one of the nested “Capsule” Prefabs 6. In the Unity Version Control “Pending Changes“ window, right click “Assets\Crash.prefab” 7. Click “Diff” 8. Observe the crash Reproducible w…

Retrieved 2026-11-10
Asset PipelineKnown issueBlockerUUM-155069
Fixed the new Hierarchy not showing any game objects when entering an Avatar Configuration Stage. (UUM-155256) Fixed in 6000.7.0b7.
Linked bug report
UUM-155256: Hierarchy window stays empty when entering Avatar Configuration with the new Hierarchy enabled

How to reproduce: Open the attached "IN-154894" project Note that Edit > Project Settings > Editor > Hierarchy > "Use Legacy Hierarchy" is unchecked In the Project window, open the "Assets/Scenes" folder and select the "Humanoid" model In the Inspector, open the "Rig" tab and press "Configure..." Observe the Hierarchy window Actual result: The Hierarchy window is empty and does not list the ch…

Retrieved 2026-11-10
EditorKnown issueCautionUUM-155256
Fixed a crash with the Mono scripting backend when using reflection to get the parameters of some internal Unity methods. (UUM-150566) First seen in 6000.7.0b1. Fixed in 6000.7.0b6.
Linked bug report
UUM-150566: Crash on mono_log_write_logfile when opening specific project

How to reproduce: 1. Open the attached “IN-150836” project 2. Observe the crash Reproducible with: 6000.2.0b2, 6000.6.0a1 Not reproducible with: 6000.0.0f1, 6000.0.82f1, 6000.1.0b3, 6000.3.23f1, 6000.5.10f1, 6000.6.0b10, 6000.7.0a6 Could not test with: 6000.2.0a1 - 6000.2.0b1 (due to multiple Input system errors which I was unable to fix) Fixed in: 6000.6.0a2 (64de5ee36373) Reproducible on: Wi…

Retrieved 2026-11-10
ScriptingKnown issueBlockerUUM-150566
Fixed AppDomain.CurrentDomain.BaseDirectory returning the path of the application executable instead of the folder that contains it. (UUM-155647) Fixed in 6000.7.0b6.
ScriptingKnown issueCautionUUM-155647
Fixed a USS file failing to import and losing all of its styles when a function such as linear-gradient() had an empty argument. (UUM-155939) Fixed in 6000.7.0b6.
Linked bug report
UUM-155939: USS file fails to import and all of its styles are lost when a linear-gradient() with an empty first argument is added to it

Steps to reproduce: Open the attached project In the Project window, right-click "Assets/UI/Theme.uss" and select Reimport Observe the Console "Assets/UI/Theme.uss" holds three ordinary rules, the last of which is a valid gradient with one stray comma in front of it: .panel { flex-direction: column; padding: 8px; background-color: rgb(40, 40, 40); } .title { font-size: 16px; color: rgb(220, 22…

Retrieved 2026-11-10
UI ToolkitKnown issueCautionUUM-155939
Fixed the Localization Tables and Scene Controls windows ignoring built-in localization in projects that use it. (UUM-155905) First seen in 6000.7.0b5. Fixed in 6000.7.0b6.
UI ToolkitKnown issueCautionWindowsUUM-155905
Crash on DomainUnloadAutoFree::FrameMaintenance during Editor usage
Linked bug report
UUM-144552: Crash on DomainUnloadAutoFree::FrameMaintenance during Editor usage

How to reproduce: 1. Create a new Unity project 2. In the Hierarchy, create a new empty GameObject 3. In the Inspector, add the "Shadow Caster 2D" Component 4. Wait 2-3 seconds and click anything in the Editor 5. Observe the crash Reproducible with: 6000.6.0a7 Can't test with: 6000.0.76f1, 6000.3.15f1, 6000.4.8f1, 6000.5.0b9 (One-time crash) Reproducible on: macOS Tahoe 26 (M1) Not reproducibl…

Retrieved 2026-11-09
Known IssuesKnown issueBlockerUUM-144552
Crash on mono_log_write_logfile when more than one copy of bee_backend is running
Linked bug report
UUM-142773: Crash on mono_log_write_logfile when more than one copy of bee_backend is running

How to reproduce: Create a new URP project In the Player settings, change the Active Input Handling setting to any other option In the following prompt about restarting the Editor, select "accept" When the Editor loading window appears, close it by clicking x at the top right corner of the window Open the Windows task manager and type "bee" in the search bar Launch the project again and let th…

Retrieved 2026-11-09
Known IssuesKnown issueBlockerUUM-142773
[WinEditor] Play Mode framerate drops significantly when moving the mouse cursor with high polling rate
Linked bug report
UUM-142550: Play Mode framerate drops significantly when moving the mouse cursor with high polling rate

Reproduction steps: 1. Open the attached project "IN-141292" 2. Connect a mouse which supports 1000 Hz polling rate or higher 3. Open scene "SampleScene" 4. Enter Play Mode 5. Move the mouse cursor in Play Mode view (make sure that the view is focused by left-clicking on the view) 6. Observe the result in the graph in the top right corner of the Game view Actual result: The Editor experiences …

Retrieved 2026-11-09
Known IssuesKnown issueCautionUUM-142550
Added nested formats to the Smart Strings time formatter, so a nested list format can choose the separators between time units. The time formatter also accepts a DateTime or DateTimeOffset without format text.
UI ToolkitImprovement
Deprecated: Deprecated BlobAssetReference<T>.TryRead and BlobAssetReference<T>.Write. Use BlobAssetReferenceIO<T>.TryRead and BlobAssetReferenceIO<T>.Write instead.
EntitiesBreaking
Added: Added IFormattingExtensionsToggle to Smart Strings, which lets a source skip formatter extensions for the placeholder it resolved.
UI ToolkitAPI change
Added: Added ParserSettings.SelectorCharFilter and SelectorFilterType to Smart Strings. Set the filter to VisualUnicodeChars to use characters from any script in a selector.
UI ToolkitAPI change
Added: Added PluralRules.RestoreDefault to Smart Strings, which restores the built-in pluralization rules.
UI ToolkitAPI change
Updated the UI system comparison table to indicate that UITK now supports animation and in-scene authoring.
DocumentationChange
PerformanceTestRunInfo.json and PerformanceTestRunSettings.json are no longer generated during player builds that do not include test assemblies, as they are only read by performance tests running inside the player. Stale files left behind by an aborted test build are removed before such builds instead of being included in them.
Performance Test FrameworkBreaking
Surface shaders are now marked as deprecated.
ShadersBreaking
Fixed an issue where dragging the Sprite Editor Window Zoom Level range in Preferences could set the minimum zoom below 50%. (UUM-153718) First seen in 6000.7.0a1.
Fixed an issue where the Sprite Editor Window Zoom Level range in Preferences stayed wider after being dragged to the lower end and back. (UUM-153720) First seen in 6000.7.0b1.
Fixed ArgumentException when using overlay camera in 2D Renderer.
Linked bug report
UUM-148111: "ArgumentException: An item with the same key has already been added" is thrown when the Base and Overlay cameras of a 2D camera stack use different Renderers

Reproduction steps: Open the attached "IN-145480_REPRO" project Open the "Assets/Scenes/SampleScene.unity" scene Make sure both the Game view and the Scene view are visible Enter Play Mode Observe the Console Actual result: The Console continuously prints "ArgumentException: An item with the same key has already been added" Expected result: No error is thrown Reproducible with: 6000.0.0b11, 60…

Retrieved 2026-11-10
Fixed duplicate global light error when building a player.
Fixed intermediate texture not created when requested by render pass.
Linked bug report
UUM-145892: RenderGraph Blit/Copy sample throws "texture handle does not have a valid descriptor" error when the Copy Render Feature is used with the 2D Renderer

How to reproduce: Open attached "IN-145916_Rendererror.zip" project Enter Play mode Observe the Console Actual result: "Render Graph Execution error", ArgumentException "texture handle does not have a valid descriptor" errors are thrown in the Console Expected result: No errors are thrown Reproducible with: 6000.0.0f1, 6000.0.78f1, 6000.3.18f1, 6000.5.1f1, 6000.6.0b1, 6000.7.0a1 Reproducible o…

Retrieved 2026-11-09
Fixed LineRenderer not initializing correctly when toggling enable on game object.
Linked bug report
UUM-147747: LineRenderer using URP SpriteLitDefault Material becomes invisible when animating its "Material._Renderer Color" property and disabling and reenabling the GameObject

Steps to reproduce: 1. Create a new 2D URP project 2. Open the “SampleScene” scene 3. Create a new GameObject with Animator and LineRenderer components 4. Create a Material using the Universal Render Pipeline/2D/Sprite-Lit-Default shader, and assign any texture to the “Diffuse” slot 5. Assign the Material to the LineRenderer. 6. Create an animation for the GameObject 7. Add the LineRenderer's …

Retrieved 2026-11-10
Fixed slow Apply in the Sprite Editor on textures with many sprites. (UUM-154623) First seen in 6000.7.0b1.
Fixed AssetBundle build reports not recording time or log messages for pre/post-process build callbacks.
Asset BundlesFixUUM-143933
Fixed warnings stating that the object set via AssetImportContext.SetMainObject cannot become the main asset when importing glTF files with glTFast. (UUM-154007) First seen in 6000.7.0b4.
Asset ImportFixUUM-154007
Fixed Leak Detection reporting false leaks on the first Domain Reload after switching from EnabledWithStackTrace to Enabled.
Linked bug report
UUM-108870: LeakDetection will report false leaks on the first Domain Reload after switching from EnabledWithStackTrace to Enabled

Reproduction steps: 1. Open the attached project "ReproProj" 2. Set Leak Detection Level to “Enable with StackTrace” (Edit > Preferences > Jobs > Leak Detection Level > Enable With Stack Trace) 3. Click Tools > Reload Domain 4. Set Leak Detection Level to “Enabled” (Edit > Preferences > Jobs > Leak Detection Level > Enabled) 5. Repeat step 3 6. Observe the Console Expected result: No leak dete…

Retrieved 2026-11-09
CoreFixUUM-108870
Fixed Player Settings showing unusable D3D12 device filtering settings for platforms that don't support Direct3D12.
DX12FixUUM-149251
Fixed Localization key metadata changes not appearing in the Inspector until the GameObject was reselected. (UUM-153809) First seen in 6000.7.0b2.
EditorFixUUM-153809
Fixed permissions on Burst MacOS tools, and remove chmod usages.
Linked bug report
UUM-154906: Access Denied error when running chmod on llvm-lipo (Burst)

Burst package used to be installed in the Library folder which allowed non-admin user accounts to use chmod on llvm-lipo. From 6000.6, Burst is now a built-in package and is installed with the Unity Editor, which causes chmod to fail with an Access Denied error.

Retrieved 2026-11-10
EditorFixmacOSUUM-154906
Fixed the Animation Curve and Gradient UXML parsing so it uses InvariantCulture.
EditorFixUUM-155496
Fixed the Build Details Output Path button doing nothing in the Build Analysis window when a build's output folder no longer exists on disk.
EditorFixUUM-152901
Fixed TMP_FontAsset leak when unloading AssetBundles or Entities content archives.
EditorFixUUM-145538
Project Auditor: add OnRenderImage to list of known MonoBehaviour methods.
EditorFix
Project Auditor: allow users migrating to URP to select their target pipeline, and run converter issues without using the separate UI window. (UUM-151636) First seen in 6000.7.0b1.
EditorFixUUM-151636
Project Auditor: ensure UI correctly pluralizes "seconds" when listing analysis times.
EditorFixUUM-155736
Project Auditor: Fixed a NullReferenceException thrown when a null rule list, or a list containing a null Rule, was passed to AnalysisParams.WithAdditionalDiagnosticRules.
EditorFixUUM-150696
Project Auditor: Remove unused variable that was contributing to domain reload time. (UUM-155384) First seen in 6000.7.0a5.
EditorFixUUM-155384
Fixed an ArgumentNullException during Sub Scene import after clearing the Scene Asset of a Sub Scene.
EntitiesFix
Fixed an integer overflow when an Entities allocator budget is set close to 2 GB. (UUM-155036) First seen in 6000.7.0b3.
EntitiesFixUUM-155036
Fixed changing the unit of an Entities allocator budget in Memory Settings resetting the value to 1 MB. (UUM-155118) First seen in 6000.7.0b3.
EntitiesFixUUM-155118
Fixed memory corruption in Players without safety checks when an Entities allocator budget is used up. (UUM-155107) First seen in 6000.7.0b3.
EntitiesFixUUM-155107
Fixed the "archetypes", "archetype budget" and "query budget" labels in the Entities Memory Profiler module not being localized. (UUM-155010) First seen in 6000.7.0b2.
EntitiesUUM-155010
Fixed the Entities allocator budgets in Memory Settings not being applied in Edit Mode and during baking. (UUM-155114) First seen in 6000.7.0b3.
EntitiesFixUUM-155114
Fixed the Entities Memory Profiler module showing budget percentages with a space before the percent sign. (UUM-155020) First seen in 6000.7.0b4.
EntitiesUUM-155020
Fixed unsaved changes in a Sub Scene being lost when changing its Scene Asset and pressing Cancel in the save prompt.
EntitiesFix
Fixed unsaved changes in a Sub Scene being lost without a save prompt when a duplicate Sub Scene that references the same scene was deleted or had its Scene Asset changed.
Linked bug report
UUM-154590: Unsaved changes in a Sub Scene are lost without a save prompt when a Sub Scene GameObject referencing it is deleted

How to reproduce: 1. Create a new project 2. Install the "Entities" package (Window > Package Management > Package Manager) 3. Create two Sub Scenes, "SubScene1" and "SubScene2", and add a few GameObjects to "SubScene2" 4. Save changes 5. Rename one of the GameObjects in "SubScene2" and do not save 6. In "SubScene1", create an empty GameObject, add a "Sub Scene" Component and set its Scene Ass…

Retrieved 2026-11-10
EntitiesFixUUM-154590
Fixed GC allocations every frame in Surface Cache GI, even when nothing in the scene changed. (UUM-154723) First seen in 6000.7.0b4.
Fixed Surface Cache GI and the Compute ray tracing backend never hitting geometry on Adreno 650 GPUs with Vulkan. (UUM-153355) First seen in 6000.7.0b3.
Fixed a NullReferenceException when reopening a device's Device Debug View window in the Input Debugger after it had previously been maximized and closed. (UUM-150951) First seen in 6000.7.0a6.
Input SystemFixUUM-150951
Fixed App Store validation failing for projects whose minimum OS version is higher than the one declared by the embedded UnityRuntime.framework.
Fixed incomplete privacy manifest when integrating only UnityFramework.framework (Unity as a Library).
iOSFix
Fixed the secondary display mirroring the device screen instead of showing its own camera view on iOS 27.
Rename AppDelegate and SceneDelegate class to be consistent with other naming. (UUM-153724) First seen in 6000.7.0b3.
Fixed crash in NativeSlice caused by 32bit integer overflow.
KernelFixUUM-154594
Fixed crash in UnsafeList::RemoveRange() if count overflows a 32bit integer.
KernelFixUUM-155334
FixedString operator==(String) threw ArgumentException when the string exceeded the FixedString capacity.
Linked bug report
UUM-129279: ArgumentException is thrown when comparing FixedString64Bytes with a String where the FixedString64Bytes is on the left-hand side of ==

Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Assets/test.unity“ Scene 3. Enter the Play Mode 4. Observe the Console window Expected result: No errors are thrown Actual result: “ArgumentException: FixedString32Bytes: Truncation while copying….” error is thrown Reproducible with: 2.5.7, 2.6.0-pre.4 (6000.0.56f1, 6000.2.2f1, 6000.3.0b1) Reproducible on: Windows 11 Not …

Retrieved 2026-11-09
KernelFixUUM-129279
Fixed the Focus on Player option in the Multiplayer Play Mode window staying enabled and doing nothing when the player is not active.
MultiplayerFixUUM-145368
Fixed the Editor becoming unresponsive when the package trust window appeared during Editor initialization.
Linked bug report
UUM-153544: Package Manager renders empty after canceling the missing signature prompt for Mobile Dependency Resolver when installing Ads

How to reproduce: 1. Create a new Unity project 2. Go to Window -> Services -> Ads Mediation (Level Play) -> Install 3. When "Mobile Dependency Resolver required" pop-up appears, click "Import" 4. When prompted about a missing signature on Mobile Dependency Resolver, click Cancel 4. Open the Package Manager 5. Observe the results Expected results: The Package Manager renders normally Actual re…

Retrieved 2026-11-10
Package ManagerFixUUM-153544
Repeat test-player builds no longer assign a fresh GUID to the PerformanceTestRunInfo.json/PerformanceTestRunSettings.json assets on every build. Previously, deleting these assets' .meta files as part of post-build cleanup caused Unity to assign a new GUID on the next build, which the data pipeline treated as a change and triggered a full asset rebuild even when nothing else changed. The .meta files are now cached in Library/ between builds and restored before the assets are rewritten, scoped to builds with test assemblies.
Performance Test FrameworkFix
Added missing "PhysicsWorld.DrawPoint" overload accepting a span of points to draw. (UUM-155896) First seen in 6000.7.0a1.
Physics 2DFixUUM-155896
Fixed GPU Profiler module enabled state synchronization between Editor and Player. (UUM-147117) First seen in 6000.7.0a3.
ProfilerUUM-147117
Fixed ObjectDisposedException errors thrown when maximizing the Profiler window with the CPU Usage New Timeline view selected.
ProfilerFix
Fixed ObjectDisposedException errors thrown when reopening the Profiler window with the CPU Usage New Timeline view selected. (UUM-152527) First seen in 6000.7.0b1.
ProfilerFixUUM-152527
Fixed the CPU Usage module's New Timeline view not being restored when reopening the Profiler window.
Profiler
Fixed the CPU Usage module's New Timeline view options resetting to their defaults after a domain reload. (UUM-152529) First seen in 6000.7.0b1.
ProfilerUUM-152529
Fixed the Jobs Info panel elements overlapping each other when the Captures list is resized wider in the CPU Usage New Timeline view.
ProfilerFix
Fixed the Jobs Info panel legend colors not updating when Color Blind Mode is toggled in the CPU Usage New Timeline view. (UUM-152527) First seen in 6000.7.0b1.
ProfilerFixUUM-152527
Fixed the Jobs Info table flickering while inspecting live frame data in the CPU Usage New Timeline view.
ProfilerFix
Fixed an issue where scrubbing the timeline while in recording mode could trigger additional graph rebuilds.
Linked bug report
UUM-150705: Editor performance drops significantly when dragging the Timeline playhead over a specific clip with the Inspector open

How to reproduce: Open the attached project “IN-152135” In the Project window, open the “Assets/Scenes/AnimatedProperty/SampleScene_AnimatedProperty” scene Ensure that the Inspector, Timeline and Profiler windows are visible on screen In the Hierarchy, select the “SuperDirector” GameObject In the Timeline window, select the last “Setting” clip Ensure that the target mode in the Profiler window…

Retrieved 2026-11-10
TimelineFixUUM-150705
Fixed crash when calling SetSecondaryTexture/Size with invalid index.
Linked bug report
UUM-154589: Crash on CanvasRenderer::SetSecondaryTexture when the index was not allocated by SetSecondaryTextureCount

Steps to reproduce: Open the attached project (CanvasSecondaryCrash.zip) in 6000.3.24f1, 6000.6.3f1, 6000.7.0b2 or 7000.0.0a1. Select Bug > "Control - allocate 2 slots first, then index 0 and 1". Observe "CONTROL OK" in the Console; the Editor is fine. Select Bug > "Crash - SetSecondaryTexture(0) on a fresh CanvasRenderer". Actual result: The Editor process terminates with SIGSEGV inside UI::C…

Retrieved 2026-11-10
uGUIFixUUM-154589
Fixed RectMask2D softening the edges of clipped content when its softness is zero.
Linked bug report
UUM-150815: Edges are softened when a RectMask2D with 0 softness is used

How to reproduce: Open the attached project “IN-152255” Open the “Assets/Scenes/RectMask2D_ClipEdgeAA“ scene Enter Play Mode Observe the Game View Actual result: Edges on the left most square are not white Expected result: Edges on all squares are white Reproducible with: 6000.0.0f1, 6000.0.82f1, 6000.3.23f1, 6000.5.11f1, 6000.6.0f1, 6000.7.0a6 Reproducible on: macOS 26.5.2 (M4 Max) Not reprod…

Retrieved 2026-11-10
uGUIFixUUM-150815
Fixed a crash when a UXML file instantiates a template that instantiates it back.
UI ToolkitFixUUM-155265
Fixed a NullReferenceException in the Inspector when saving a UI Toolkit element animation while the Animation window is in Preview mode.
Linked bug report
UUM-155268: NullReferenceException is thrown when saving a UI Toolkit element animation with Animation window Preview enabled

How to reproduce: Open the attached “IN-154909” project Open the “Sample Scene” scene In the Hierarchy tab, expand “PlayerHUD” > “#Header” > “#HeaderLeft” and select the “#SpinCoinIcon” VisualElement Open the “Animation” window (Ctrl + 6) In the top bar of the “Animation” window near the record button, enable “Preview” mode In the left part of the “Animation” window, expand “Background Image” …

Retrieved 2026-11-10
UI ToolkitFixUUM-155268
Fixed a NullReferenceException when opening the menu of a list item in the Inspector, such as a MultiColumnListView sort column description. (UUM-154570) First seen in 6000.7.0b3.
UI ToolkitFixUUM-154570
Fixed an InvalidOperationException in UI Builder when grid rows or columns mix minmax() with other track sizes. (UUM-154157) First seen in 6000.7.0b3.
UI ToolkitFixUUM-154157
Fixed blurred text and content in elements with a filter, such as drop-shadow, when the panel scale is not a whole number.
Linked bug report
UUM-155009: Text is blurred in UI Toolkit when applying Drop Shadow filter

How to reproduce: Open the “IN-155178” project Open the “Assets/Scenes/SampleScene.unity” scene Observe Game view (enter Play mode if needed) Actual result: The text on the panel where the Drop Shadow filter is applied is slightly blurred Expected result: No text is blurred, as the Drop Shadow filter should only add a shadow to the element it is applied to Reproducible with: 6000.6.0a6, 6000.6…

Retrieved 2026-11-10
UI ToolkitFixUUM-155009
Fixed edit-mode Time.time advancing continuously in Linear color space projects while an editor window repaints every frame, which caused some errors to be logged repeatedly instead of once.
UI ToolkitFixUUM-154538
Fixed link tag events reporting "test" as linkText instead of the link's text when using the Advanced Text Generator.
UI ToolkitFixUUM-155148
Fixed parsing in the properties module so it uses invariant culture. (UUM-155524) First seen in 7000.0.0a5.
UI ToolkitUUM-155524
Fixed pasting next to a read-only element of a template instance in the UI Viewport window, which modified the instanced template instead of the document being edited. (UUM-155391) First seen in 6000.7.0b3.
UI ToolkitFixUUM-155391
Fixed radial background gradients ignoring the circle shape and always rendering as an ellipse that stretched with the element. (UUM-153876) First seen in 6000.7.0b2.
UI ToolkitFixUUM-153876
Fixed slower Editor project open and domain reload caused by memory allocations in cached GUI content lookups. (UUM-154583) First seen in 6000.7.0b1.
UI ToolkitFixUUM-154583
Fixed the UI Preview overlay showing "Preview not available" for elements with an opacity of 0, instead of a transparent preview. (UUM-154337) First seen in 6000.7.0b3.
UI ToolkitFixUUM-154337
Fixed unpacked template elements losing their inline styles in UI Builder when Unpack Instance is undone and redone.
UI ToolkitFixUUM-155125
Fixed an assertion in the console when selecting the Render Deferred Lighting pass in the Frame Debugger. (UUM-149901) First seen in 6000.7.0a6.
Fixed Project Auditor URP settings issues for Quality Levels naming the Quality Level instead of the assigned URP asset.
Fixed Surface Cache Global Illumination producing incorrect or missing bounce lighting in player builds that use vertex compression.
Fixed the Project Auditor URP0001 issue message, which was garbled when no URP asset was assigned to a Quality Level, so it now names the Quality Level. (UUM-155562) First seen in 6000.7.0b3.
Added EntityIDTile/Base which can be used with Tilemap jobs and Burst.
2DFeature
Light 2D now exposes an optional custom Material, letting a light be drawn by an authored shader instead of URP's built-in one. Available on every light type except Global.
2DFeature

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