How to reproduce 1. Open the attached “IN-153262” project 2. Ensure the com.unity.collab-proxy package is installed 3. Set up a new UVC Workspace 4. In the Project window, double click on the “Crash“ Prefab 5. Delete one of the nested “Capsule” Prefabs 6. In the Unity Version Control “Pending Changes“ window, right click “Assets\Crash.prefab” 7. Click “Diff” 8. Observe the crash Reproducible w…
Retrieved 2026-11-10Release Notes Search
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How to reproduce: Open the attached "IN-154894" project Note that Edit > Project Settings > Editor > Hierarchy > "Use Legacy Hierarchy" is unchecked In the Project window, open the "Assets/Scenes" folder and select the "Humanoid" model In the Inspector, open the "Rig" tab and press "Configure..." Observe the Hierarchy window Actual result: The Hierarchy window is empty and does not list the ch…
Retrieved 2026-11-10How to reproduce: 1. Open the attached “IN-150836” project 2. Observe the crash Reproducible with: 6000.2.0b2, 6000.6.0a1 Not reproducible with: 6000.0.0f1, 6000.0.82f1, 6000.1.0b3, 6000.3.23f1, 6000.5.10f1, 6000.6.0b10, 6000.7.0a6 Could not test with: 6000.2.0a1 - 6000.2.0b1 (due to multiple Input system errors which I was unable to fix) Fixed in: 6000.6.0a2 (64de5ee36373) Reproducible on: Wi…
Retrieved 2026-11-10Steps to reproduce: Open the attached project In the Project window, right-click "Assets/UI/Theme.uss" and select Reimport Observe the Console "Assets/UI/Theme.uss" holds three ordinary rules, the last of which is a valid gradient with one stray comma in front of it: .panel { flex-direction: column; padding: 8px; background-color: rgb(40, 40, 40); } .title { font-size: 16px; color: rgb(220, 22…
Retrieved 2026-11-10How to reproduce: 1. Create a new Unity project 2. In the Hierarchy, create a new empty GameObject 3. In the Inspector, add the "Shadow Caster 2D" Component 4. Wait 2-3 seconds and click anything in the Editor 5. Observe the crash Reproducible with: 6000.6.0a7 Can't test with: 6000.0.76f1, 6000.3.15f1, 6000.4.8f1, 6000.5.0b9 (One-time crash) Reproducible on: macOS Tahoe 26 (M1) Not reproducibl…
Retrieved 2026-11-09How to reproduce: Create a new URP project In the Player settings, change the Active Input Handling setting to any other option In the following prompt about restarting the Editor, select "accept" When the Editor loading window appears, close it by clicking x at the top right corner of the window Open the Windows task manager and type "bee" in the search bar Launch the project again and let th…
Retrieved 2026-11-09Reproduction steps: 1. Open the attached project "IN-141292" 2. Connect a mouse which supports 1000 Hz polling rate or higher 3. Open scene "SampleScene" 4. Enter Play Mode 5. Move the mouse cursor in Play Mode view (make sure that the view is focused by left-clicking on the view) 6. Observe the result in the graph in the top right corner of the Game view Actual result: The Editor experiences …
Retrieved 2026-11-09Reproduction steps: Open the attached "IN-145480_REPRO" project Open the "Assets/Scenes/SampleScene.unity" scene Make sure both the Game view and the Scene view are visible Enter Play Mode Observe the Console Actual result: The Console continuously prints "ArgumentException: An item with the same key has already been added" Expected result: No error is thrown Reproducible with: 6000.0.0b11, 60…
Retrieved 2026-11-10How to reproduce: Open attached "IN-145916_Rendererror.zip" project Enter Play mode Observe the Console Actual result: "Render Graph Execution error", ArgumentException "texture handle does not have a valid descriptor" errors are thrown in the Console Expected result: No errors are thrown Reproducible with: 6000.0.0f1, 6000.0.78f1, 6000.3.18f1, 6000.5.1f1, 6000.6.0b1, 6000.7.0a1 Reproducible o…
Retrieved 2026-11-09Steps to reproduce: 1. Create a new 2D URP project 2. Open the “SampleScene” scene 3. Create a new GameObject with Animator and LineRenderer components 4. Create a Material using the Universal Render Pipeline/2D/Sprite-Lit-Default shader, and assign any texture to the “Diffuse” slot 5. Assign the Material to the LineRenderer. 6. Create an animation for the GameObject 7. Add the LineRenderer's …
Retrieved 2026-11-10Reproduction steps: 1. Open the attached project "ReproProj" 2. Set Leak Detection Level to “Enable with StackTrace” (Edit > Preferences > Jobs > Leak Detection Level > Enable With Stack Trace) 3. Click Tools > Reload Domain 4. Set Leak Detection Level to “Enabled” (Edit > Preferences > Jobs > Leak Detection Level > Enabled) 5. Repeat step 3 6. Observe the Console Expected result: No leak dete…
Retrieved 2026-11-09Burst package used to be installed in the Library folder which allowed non-admin user accounts to use chmod on llvm-lipo. From 6000.6, Burst is now a built-in package and is installed with the Unity Editor, which causes chmod to fail with an Access Denied error.
Retrieved 2026-11-10How to reproduce: 1. Create a new project 2. Install the "Entities" package (Window > Package Management > Package Manager) 3. Create two Sub Scenes, "SubScene1" and "SubScene2", and add a few GameObjects to "SubScene2" 4. Save changes 5. Rename one of the GameObjects in "SubScene2" and do not save 6. In "SubScene1", create an empty GameObject, add a "Sub Scene" Component and set its Scene Ass…
Retrieved 2026-11-10Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Assets/test.unity“ Scene 3. Enter the Play Mode 4. Observe the Console window Expected result: No errors are thrown Actual result: “ArgumentException: FixedString32Bytes: Truncation while copying….” error is thrown Reproducible with: 2.5.7, 2.6.0-pre.4 (6000.0.56f1, 6000.2.2f1, 6000.3.0b1) Reproducible on: Windows 11 Not …
Retrieved 2026-11-09How to reproduce: 1. Create a new Unity project 2. Go to Window -> Services -> Ads Mediation (Level Play) -> Install 3. When "Mobile Dependency Resolver required" pop-up appears, click "Import" 4. When prompted about a missing signature on Mobile Dependency Resolver, click Cancel 4. Open the Package Manager 5. Observe the results Expected results: The Package Manager renders normally Actual re…
Retrieved 2026-11-10How to reproduce: Open the attached project “IN-152135” In the Project window, open the “Assets/Scenes/AnimatedProperty/SampleScene_AnimatedProperty” scene Ensure that the Inspector, Timeline and Profiler windows are visible on screen In the Hierarchy, select the “SuperDirector” GameObject In the Timeline window, select the last “Setting” clip Ensure that the target mode in the Profiler window…
Retrieved 2026-11-10Steps to reproduce: Open the attached project (CanvasSecondaryCrash.zip) in 6000.3.24f1, 6000.6.3f1, 6000.7.0b2 or 7000.0.0a1. Select Bug > "Control - allocate 2 slots first, then index 0 and 1". Observe "CONTROL OK" in the Console; the Editor is fine. Select Bug > "Crash - SetSecondaryTexture(0) on a fresh CanvasRenderer". Actual result: The Editor process terminates with SIGSEGV inside UI::C…
Retrieved 2026-11-10How to reproduce: Open the attached project “IN-152255” Open the “Assets/Scenes/RectMask2D_ClipEdgeAA“ scene Enter Play Mode Observe the Game View Actual result: Edges on the left most square are not white Expected result: Edges on all squares are white Reproducible with: 6000.0.0f1, 6000.0.82f1, 6000.3.23f1, 6000.5.11f1, 6000.6.0f1, 6000.7.0a6 Reproducible on: macOS 26.5.2 (M4 Max) Not reprod…
Retrieved 2026-11-10How to reproduce: Open the attached “IN-154909” project Open the “Sample Scene” scene In the Hierarchy tab, expand “PlayerHUD” > “#Header” > “#HeaderLeft” and select the “#SpinCoinIcon” VisualElement Open the “Animation” window (Ctrl + 6) In the top bar of the “Animation” window near the record button, enable “Preview” mode In the left part of the “Animation” window, expand “Background Image” …
Retrieved 2026-11-10How to reproduce: Open the “IN-155178” project Open the “Assets/Scenes/SampleScene.unity” scene Observe Game view (enter Play mode if needed) Actual result: The text on the panel where the Drop Shadow filter is applied is slightly blurred Expected result: No text is blurred, as the Drop Shadow filter should only add a shadow to the element it is applied to Reproducible with: 6000.6.0a6, 6000.6…
Retrieved 2026-11-10