Release Notes Search
Search changes, fixes, and known issues across Unity releases.
On Linux/Docker CI build, the editor sometimes crashes when building and during test runs. The crash happens when ToFileDescriptor is called inside pal_utilities.h:160 with the message 'Assertion `fd < sysconf(_SC_OPEN_MAX) && "Requested file descriptor exceeds maximum number of files allowed to be open at a time."' failed.'` Logging open fds shows this is {}not{} exceeding the maximum. Steps …
Retrieved 2026-11-09How to reproduce: 1. Open the attached “IN-155847“ project 2. In the top Menu bar, click “Repro” > “1 - CircleGeometry.ToPolygons with curveStride NaN (CRASHES the Editor)” 3. Observe the crash Reproducible with: 6000.3.17f1, 6000.3.26f1, 6000.6.6f, 6000.7.0b4, 7000.0.0a8 Could not test with: 6000.0.84f1 (“Repro” Menu item would not appear), 6000.3.15f1 (could not solve errors from downgrading…
Retrieved 2026-11-10R.e. ScrollView behaviour in Worldspace UI on Mobile devices: On touch devices, the scrolling should work as follow: * When we touch the scroll bar and move it up and down, it should follow your finger. And the grid should move in the opposite direction. That works as expected in the video But when you touch the grid and drag it around, the grid should follow your finger, and the scroll bar sh…
Retrieved 2026-11-09Steps to reproduce: Open the attached project Open the SampleScene Enter Play mode Switch to Scene View Select the Triangle object in the Hierarchy Press the Edit Shape Button for the ShadowCaster2D component in the Inspector window Change the ShadowCaster's shape Perform an Undo action Observe the Console window Actual results: Undo action is performed correctly, however "No script asset for …
Retrieved 2026-11-10Steps to reproduce: Open 3D project or switch Behaviour Mode to 3D in Project Settings > Editor Add texture/image to Assets In Inspector, switch Texture Type from Default to Sprite Observe no Sprite subasset generated Note: In 2D editor mode, Sprite subasset is generated even when Sprite Mode is Multiple by default Actual results: Expected results: Reproducible with versions: 6000.6.0a5 Not re…
Retrieved 2026-11-09Steps to reproduce: Open the attached project Open the PB1_AlreadyBroken Scene Observe the Console window Actual results: NullReferenceException errors are thrown every frame Expected results: Default provider returns a mesh primitive or an empty mesh Reproducible with versions: 6000.5.0a8. 6000.6.3f1, 6000.7.0b3, 7000.0.0a1 Can’t test with versions: 6000.5.0a7 and earlier (Light2DProvider cla…
Retrieved 2026-11-12Steps to reproduce: 1. Create a new Unity project using Universal 2D Template 2. Add attached “QAFreeformNRE.cs” script to project and add it to any GameObject in Hierarchy window 3. Enter Play Mode 4. Observe the Console window Actual results: “NullReferenceException: Object reference not set to an instance of an object” error is thrown in the Console window Expected results: no exception is …
Retrieved 2026-11-11How to reproduce: 1. Open the attached “IN-145873” project 2. Open the scene “SampleScene” 3. Observe the Scene view Actual result: Pipe tiles have Walkway tiles' normal texture rendered on them Expected result: Pipe tiles should not have any normal texture rendered on them Reproducible with: 6000.0.0f1, 6000.0.78f1, 6000.3.18f1, 6000.4.12f1, 6000.5.1f1, 6000.6.0a7 Reproducible on: Windows 11 …
Retrieved 2026-11-09Reproduction steps: Open the attached "IN-145480_REPRO" project Open the "Assets/Scenes/SampleScene.unity" scene Make sure both the Game view and the Scene view are visible Enter Play Mode Observe the Console Actual result: The Console continuously prints "ArgumentException: An item with the same key has already been added" Expected result: No error is thrown Reproducible with: 6000.0.0b11, 60…
Retrieved 2026-11-10Steps to reproduce: Create a new Universal 2D project via Unity Hub Edit > Project Settings > Editor > "Enter Play Mode Settings": enable Enter Play Mode Options and disable Domain Reload In the Project Browser right click and Create > 2D > Sprites > Triangle and Select the texture In the Inspector click "Open Sprite Editor" (or Window > 2D > Sprite Editor) Draw a Cube Sprite container in the …
Retrieved 2026-11-09Steps to reproduce: Create and open a new 2D UPR project Create a Triangle Sprite png in the Project tab (Create -> 2D Sprite -> Triangle) Create a Tilemap grid in the Hierarchy Open it in the Tile Palette window Create a new Tile Palette Enable the Tile Palette Edit mode Drag the Triangle png into the canvas Create an asset from the png Observe the Console and Tile Palette Actual results: "Mi…
Retrieved 2026-11-09Steps to reproduce: Open the attached project Open the SampleScene Select the Freeform Light 2D object in the Hierarchy In the Inspector window, click the Edit Shape button In the Scene view, Edit the shape in a way, that edges overlap each other (Reference video attached) Actual results: Multiple IndexOutOfRangeException errors are thrown while editing the Shape Expected results: No errors or…
Retrieved 2026-11-10How to reproduce: Open attached "IN-145916_Rendererror.zip" project Enter Play mode Observe the Console Actual result: "Render Graph Execution error", ArgumentException "texture handle does not have a valid descriptor" errors are thrown in the Console Expected result: No errors are thrown Reproducible with: 6000.0.0f1, 6000.0.78f1, 6000.3.18f1, 6000.5.1f1, 6000.6.0b1, 6000.7.0a1 Reproducible o…
Retrieved 2026-11-09How to reproduce: Open the attached "IN-144029" project Open the SampleScene Open the Profiler. Window >Analysis> Profiler Enter Play mode Observe the Memory Profiler and see initial memory usage Hold spacebar for 30-70 seconds Observe the Memory Profiler and see how memory usage changed Actual Result: Light2D does not destroy runtime created mesh, causing a memory leak Expected result: Light2…
Retrieved 2026-11-09Steps to reproduce: 1. Create a new 2D URP project 2. Open the “SampleScene” scene 3. Create a new GameObject with Animator and LineRenderer components 4. Create a Material using the Universal Render Pipeline/2D/Sprite-Lit-Default shader, and assign any texture to the “Diffuse” slot 5. Assign the Material to the LineRenderer. 6. Create an animation for the GameObject 7. Add the LineRenderer's …
Retrieved 2026-11-10