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6000.7.0b6100 shown
Silent crash when launching a project from an external drive with exFAT formatting
Linked bug report
UUM-156738: Silent crash when launching a project from an external drive with exFAT formatting

How to reproduce: Create and open a new project on an external drive formatted as exFAT using the “Universal 3D” template Observe the crash Reproducible with: 6000.6.0a4 (d203f4c2ae2f), 6000.6.6f1, 6000.7.0b5, 7000.0.0a8 Not reproducible with: 6000.0.85f1, 6000.3.26f1, 6000.6.0a3 Reproducible on: macOS 27.0 (M4 Max) Not reproducible on: No other environments tested Notes: a “libc++abi: termina…

Retrieved 2026-11-10
Asset - DatabaseKnown issueBlockerUUM-156738
don't hang the Editor when a previous bee_backend is still running (UUM-142773) Fixed in 6000.7.0b7.
Linked bug report
UUM-142773: Crash on mono_log_write_logfile when more than one copy of bee_backend is running

How to reproduce: Create a new URP project In the Player settings, change the Active Input Handling setting to any other option In the following prompt about restarting the Editor, select "accept" When the Editor loading window appears, close it by clicking x at the top right corner of the window Open the Windows task manager and type "bee" in the search bar Launch the project again and let th…

Retrieved 2026-11-09
Build SystemKnown issueBlockerUUM-142773
Player stops responding permanently when scenes are repeatedly switched with SceneManager.LoadSceneAsync
Linked bug report
UUM-156125: Player stops responding permanently when scenes are repeatedly switched with SceneManager.LoadSceneAsync

How to reproduce: Open the attached “IN-153982” project In the Unity editor’s taskbar, select “File” > “Build Profiles” In the “Build Profiles” window, select “Windows” profile Under the “Platform Settings”, expand “Windows Settings” > enable the “Development Build” Click “Build And Run” and wait for around 5 minutes Observe the result in the Player window Actual result: The Player window free…

Retrieved 2026-11-10
Content BuildKnown issueCautionUUM-156125
“Overflow in memory allocator. UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&)“ pop-up warning when opening a specific scene
Linked bug report
UUM-155070: “Overflow in memory allocator. UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&)“ pop-up warning when opening a specific scene

How to reproduce: 1. Open the attached “IN-154292” project 2. Open the SampleScene (Assets > Scenes > SampleScene) 3. Observe the “Overflow in memory allocator. UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&)“ pop-up warning Reproducible with: 6000.5.0a5, 6000.6.4f1, 6000.7.0b3 Not reproducible with: 6000.0.84f1, 6000.3.25f1, 6000.5.0a4, 7000.0.0a5 Reproduced on: Windows 1…

Retrieved 2026-11-10
Content BuildKnown issueCautionUUM-155070
Handle out of memory on very large texture creations (UUM-157106) Fixed in 6000.7.0b7.
Linked bug report
UUM-157106: Crash on RenderSurfaceD3D12::CreateTextureD3D12Internal when creating a larger Render Texture than the maxGraphicsBufferSize

How to reproduce: Open the attached “IN-155866” project Run the test (Repro > “HugeRT - new RenderTexture(16384, 16384, 0, ARGBFloat).Create(), 4 GiB (CRASHES the Editor)”) Observe the crash Reproducible with: 6000.6.0a4 (d203f4c2ae2f), 6000.6.6f1, 6000.7.0b4, 7000.0.0a8 Not reproducible with: 6000.0.85f1, 6000.3.25f1, 6000.6.0a3 Reproducible on: Windows 11 Not reproducible on: No other enviro…

Retrieved 2026-11-10
DX12Known issueCautionUUM-157106
Fixed the new Hierarchy not showing any game objects when entering an Avatar Configuration Stage. (UUM-155256) Fixed in 6000.7.0b7.
Linked bug report
UUM-155256: Hierarchy window stays empty when entering Avatar Configuration with the new Hierarchy enabled

How to reproduce: Open the attached "IN-154894" project Note that Edit > Project Settings > Editor > Hierarchy > "Use Legacy Hierarchy" is unchecked In the Project window, open the "Assets/Scenes" folder and select the "Humanoid" model In the Inspector, open the "Rig" tab and press "Configure..." Observe the Hierarchy window Actual result: The Hierarchy window is empty and does not list the ch…

Retrieved 2026-11-10
EditorKnown issueCautionUUM-155256
[macOS] Player libraries are code signed with bespoke entitlements
Linked bug report
UUM-156884: Player libraries are code signed with bespoke entitlements

Steps to reproduce: Build any project as a macOS Standalone player (IL2CPP or CoreCLR scripting backend) In Terminal, run: codesign -d --entitlements - --xml "<Build>.app/Contents/Frameworks/UnityPlayer.dylib" Run: codesign -dv "<Build>.app/Contents/Frameworks/UnityPlayer.dylib" (and on other dylib files) Actual results: The libraries carry Unity's Developer ID signature with the hardened runt…

Retrieved 2026-11-10
Editor InstallersKnown issueCautionmacOSUUM-156884
Fixed an issue where FSR2 upscaler resources leaked GPU memory each time HDRP rebuilt the render pipeline, for example after a quality level change. (UUM-154186) Fixed in 6000.7.0b7.
HDRPKnown issueCautionUUM-154186
Fixed crash in DomainUnloadAutoFree memory tracker. (UUM-144552) Fixed in 6000.7.0b7.
Linked bug report
UUM-144552: Crash on DomainUnloadAutoFree::FrameMaintenance during Editor usage

How to reproduce: 1. Create a new Unity project 2. In the Hierarchy, create a new empty GameObject 3. In the Inspector, add the "Shadow Caster 2D" Component 4. Wait 2-3 seconds and click anything in the Editor 5. Observe the crash Reproducible with: 6000.6.0a7 Can't test with: 6000.0.76f1, 6000.3.15f1, 6000.4.8f1, 6000.5.0b9 (One-time crash) Reproducible on: macOS Tahoe 26 (M1) Not reproducibl…

Retrieved 2026-11-09
KernelKnown issueBlockerUUM-144552
[WinEditor] Play Mode framerate drops significantly when moving the mouse cursor with high polling rate
Linked bug report
UUM-142550: Play Mode framerate drops significantly when moving the mouse cursor with high polling rate

Reproduction steps: 1. Open the attached project "IN-141292" 2. Connect a mouse which supports 1000 Hz polling rate or higher 3. Open scene "SampleScene" 4. Enter Play Mode 5. Move the mouse cursor in Play Mode view (make sure that the view is focused by left-clicking on the view) 6. Observe the result in the graph in the top right corner of the Game view Actual result: The Editor experiences …

Retrieved 2026-11-09
Native Editor Application LifecycleKnown issueCautionUUM-142550
[macOS] An asset dragged from the Project window onto the Inspector is not dropped on mouse release, only after the cursor is moved again
Native Editor Input RoutingKnown issueCautionmacOSUUM-157673
Address performance of three expensive [OnCodeLoaded] sites. (UUM-154552) First seen in 6000.7.0b4. Fixed in 6000.7.0b7.
ScriptingKnown issueCautionUUM-154552
Crash on SessionState::SetFloat when closing the project
Scripting RuntimeKnown issueBlockerUUM-156589
Crash on UnityEngine.Serialization.SerializationBackendManagedCommands:ExecuteV2WriteStream when using typeof(T) in ISerializationCallbackReceiver.OnBeforeSerialize() of a struct<T>
Linked bug report
UUM-155957: Crash on UnityEngine.Serialization.SerializationBackendManagedCommands:ExecuteV2WriteStream when using typeof(T) in ISerializationCallbackReceiver.OnBeforeSerialize() of a struct<T>

How to reproduce: Open the attached “IN-155447” project Open the “TestCrash” scene Select the “TestCrash” GameObject in the Hierarchy Observe the crash Reproducible with: 6000.6.0a7, 6000.6.5f1, 6000.7.0b3 (d45e8f6ab798), 7000.0.0a1 Not reproducible with: 6000.0.84f1, 6000.3.26f1, 6000.6.0a6 Could not test with: 7000.0.0a2, 7000.0.0a4 (development versions) Fixed in: 7000.0.0a5 Reproducible on…

Retrieved 2026-11-10
SerializationKnown issueBlockerUUM-155957
RenderPass related Android errors are logged in Logcat and Console when physically rotating the device
Linked bug report
UUM-157974: RenderPass related Android errors are logged in Logcat and Console when physically rotating the device

How to reproduce: 1. Open the attached ‘IN-154071.zip” Project 2. Turn on Development Build and Script Debugging settings (File → Build Profiles ) 3. Build and Run on Android 4. Rotate the Device while the Player is running 5. Observe the Development Console and or Logcat Actual result: RenderPass related errors - “The dimensions or sample count of attachment don’t match RenderPass…” Expected …

Retrieved 2026-11-10
SRP FoundationKnown issueCautionAndroidUUM-157974
Fixed Player builds failing with "You can't modify a VisualElement after its resources are released" errors when a UI Toolkit element was selected in the Hierarchy. (UUM-156827) First seen in 6000.7.0b5. Fixed in 6000.7.0b7.
UI ToolkitKnown issueCautionUUM-156827
Fixed unsaved elements of a new UI Document being lost after entering and exiting Play Mode. (UUM-156727) First seen in 6000.7.0b5. Fixed in 6000.7.0b7.
UI ToolkitKnown issueCautionUUM-156727
Fixed unsaved UXML changes being discarded in UI Builder when "Open selector in IDE" was used while the style sheet had unsaved changes. (UUM-156629) First seen in 6000.7.0b5. Fixed in 6000.7.0b7.
UI ToolkitKnown issueCautionUUM-156629
Fixed a performance regression when using per-light soft shadows quality. (UUM-156462) First seen in 6000.7.0b2. Fixed in 6000.7.0b7.
URPKnown issueCautionUUM-156462
Fixed Screen Space Ambient Occlusion Renderer Feature error spam when tile-only mode is enabled. (UUM-155149) First seen in 6000.7.0b3. Fixed in 6000.7.0b7.
URPKnown issueCautionUUM-155149
Rendering no longer stops on Quest 2 with OpenGL ES3 when a scene changes the MSAA level. (UUM-153015) First seen in 6000.7.0a1. Fixed in 6000.7.0b7.
XRKnown issueCautionUUM-153015
Improved the security of model import by updating the bundled Autodesk FBX SDK to 2020.3.11, addressing two buffer-overflow vulnerabilities in FBX file parsing.
Asset ImportSecurityUUM-155199
Mesh-related memory should now be correctly labeled in the memory profiler
GraphicsImprovementUUM-126926
Improved performance and memory use when many physics objects share the same callback target. (UUM-156561) First seen in 6000.7.0a1.
Physics 2DImprovementUUM-156561
Improved native memory attribution so several kernel, plugin and file system allocations are reported against a named root instead of Unrooted in the Memory Profiler.
ProfilerImprovementUUM-126921
Added: Added HierarchyViewColumnDescriptor.MinWidth to set the minimum width of a custom Hierarchy column.
EditorAPI changeUUM-155402
Added: Enable Upscaling Framework by default.
HDRPAPI change
Added: Added "PhysicsShape.SetBatchDefinition" to set the same definition on a batch of shapes.
Physics 2DAPI change
Added: Added "PhysicsShape.SetCallbackTarget", "PhysicsBody.SetCallbackTarget" and "PhysicsJoint.SetCallbackTarget" to set the same callback target on a batch of objects.
Physics 2DAPI change
Added: Added "PhysicsShape.SetPhysicsGroup" to set the same physics group on a batch of shapes.
Physics 2DAPI change
Added: Added "PhysicsWorld.callbackTargetCount" to get the number of distinct callback targets in a world.
Physics 2DAPI change
Added: Enable Upscaling Framework by default.
SRP CoreAPI change
Added: Added ScrollView.touchScrollDirection to make the content move opposite to the pointer when dragged with touch or a tracked device.
Linked bug report
UUM-139596: UITK WorldSpace ScrollView behaviour on Mobile

R.e. ScrollView behaviour in Worldspace UI on Mobile devices: On touch devices, the scrolling should work as follow: * When we touch the scroll bar and move it up and down, it should follow your finger. And the grid should move in the opposite direction. That works as expected in the video But when you touch the grid and drag it around, the grid should follow your finger, and the scroll bar sh…

Retrieved 2026-11-09
UI ToolkitAPI changeUUM-139596
Added: Enable Upscaling Framework by default.
URPAPI change
The macOS character palette shortcut now only opens the palette while a text field is being edited.
EditorChangemacOS
Changed AsyncGPUReadback to reject a readback whose destination NativeArray is still in use by a running job, and report the error through the callback instead of proceeding.
GraphicsChange
"PhysicsComposer.AddLayer", "PhysicsComposer.ToPolygons", "CircleGeometry.ToPolygons" and "CapsuleGeometry.ToPolygons" now log the standard validation warning instead of throwing "ArgumentOutOfRangeException" when given no geometry, fewer than three vertices or an invalid "curveStride".
Linked bug report
UUM-156367: Crash on MimallocAllocator::Allocate when CircleGeometry.ToPolygons and PhysicsComposer.AddLayer are called with a curveStride of NaN

How to reproduce: 1. Open the attached “IN-155847“ project 2. In the top Menu bar, click “Repro” > “1 - CircleGeometry.ToPolygons with curveStride NaN (CRASHES the Editor)” 3. Observe the crash Reproducible with: 6000.3.17f1, 6000.3.26f1, 6000.6.6f, 6000.7.0b4, 7000.0.0a8 Could not test with: 6000.0.84f1 (“Repro” Menu item would not appear), 6000.3.15f1 (could not solve errors from downgrading…

Retrieved 2026-11-10
Physics 2DChangeUUM-156367
Built-in USS filter functions with missing or wrong-typed arguments now use the filter's default values and log a warning instead of an error. (UUM-155773) First seen in 6000.7.0b4.
UI ToolkitChangeUUM-155773
Changed touch dragging of ScrollView content on world-space panels so the content follows the finger pixel for pixel, regardless of the Pixels Per Unit setting.
Linked bug report
UUM-139596: UITK WorldSpace ScrollView behaviour on Mobile

R.e. ScrollView behaviour in Worldspace UI on Mobile devices: On touch devices, the scrolling should work as follow: * When we touch the scroll bar and move it up and down, it should follow your finger. And the grid should move in the opposite direction. That works as expected in the video But when you touch the grid and drag it around, the grid should follow your finger, and the scroll bar sh…

Retrieved 2026-11-09
UI ToolkitChangeUUM-139596
Fix case where ideo is not rendered when the VideoPlayer GameObject is disabled and re-enabled after playback starts while using Material Override render mode
Fix Crash on "pqInit" when SpriteShapeUtility.Generate is given a closed shape with two coincident control points. Note this API is specific to an old Spriteshape package and will be deprecated in an upcoming version. Please refer to SpriteShapeGenerator.cs in the Spriteshape package for any future use of Triangulation.
Fix Crash on SpriteAtlas::GetSpritesScripting when passing null to SpriteAtlas.GetSprites
Fix editor crash in SpriteDataAccessExtensions::SetVertexCount when the count is negative
Fix issues where Unsaved Changes Detected pop-up are doubled after editing Sprite Atlas asset if it was open on multiple Inspector windows and choosing the Discard option
2DFixWindowsUUM-151573
Fixed a "No script asset for ShadowCasterPath" warning when you undo or redo a Shadow Caster 2D shape edit in Play mode.
Linked bug report
UUM-152935: "No script asset for ShadowCasterPath." warning is thrown after performing Undo action for ShadowCaster shape changes in Play Mode

Steps to reproduce: Open the attached project Open the SampleScene Enter Play mode Switch to Scene View Select the Triangle object in the Hierarchy Press the Edit Shape Button for the ShadowCaster2D component in the Inspector window Change the ShadowCaster's shape Perform an Undo action Observe the Console window Actual results: Undo action is performed correctly, however "No script asset for …

Retrieved 2026-11-10
Fixed a crash when entering Play Mode with a Tilemap whose tiles re-enter the Tilemap API during StartUp.
Fixed a NullReferenceException thrown every frame by a 2D Light of type Provider whose Light2DProvider returns no mesh.
Fixed a NullReferenceException when a Light 2D created from a script is set to Freeform without a shape path.
Linked bug report
UUM-154810: "NullReferenceException" error is thrown in LightUtility.GenerateShapeMesh when a Light 2D created from a script is set to Freeform

Steps to reproduce: 1. Create a new Unity project using Universal 2D Template 2. Add attached “QAFreeformNRE.cs” script to project and add it to any GameObject in Hierarchy window 3. Enter Play Mode 4. Observe the Console window Actual results: “NullReferenceException: Object reference not set to an instance of an object” error is thrown in the Console window Expected results: no exception is …

Retrieved 2026-11-11
Fixed an "ArgumentException: Scene file not found" error when building with a deleted scene in the build list and Strip 2D Unused Variants enabled. (UUM-154789) First seen in 6000.7.0b3.
Fixed an "Index buffer element is out of bounds" error that removed a Shadow Caster 2D's shadow when its outline had a sub-shape with fewer than three edges and 2D Shadow Geometry was set to Enhanced. (UUM-152375) First seen in 6000.7.0b1.
Fixed child GameObjects of a Tile's instantiated GameObject remaining in the Scene after exiting Play mode or reloading the Scene.
Fixed four errors logged every frame for each Light 2D that uses a custom Material whose shader does not declare the 2D lighting keywords. (UUM-152368) First seen in 6000.7.0b1.
Fixed inconsistent icon sharpness in the Tile Palette window. (UUM-151071) First seen in 6000.7.0a6.
Fixed IndexOutOfRangeException errors thrown while editing a Freeform Light 2D shape whose edges overlap.
Linked bug report
UUM-153123: IndexOutOfRangeException Errors are thrown when editing 2D Freeform light and shape's edges overlap

Steps to reproduce: Open the attached project Open the SampleScene Select the Freeform Light 2D object in the Hierarchy In the Inspector window, click the Edit Shape button In the Scene view, Edit the shape in a way, that edges overlap each other (Reference video attached) Actual results: Multiple IndexOutOfRangeException errors are thrown while editing the Shape Expected results: No errors or…

Retrieved 2026-11-10
Fixed Shadow Caster 2D so that the shape outline is drawn in the Scene view for every Casting Option, including Self Shadow and No Shadow.
Fixed the Grid Selection Offset, Rotation and Scale fields in the Inspector not updating while dragging a Grid Selection gizmo in the Scene view. (UUM-151310) First seen in 6000.7.0a6.
Fixed the Grid Selection transform and color fields accepting input that was silently discarded when the selection contains no Tiles. The fields, selection tools and Delete Selection button are now disabled in that case.
Fixed URP 2D editor-only icons being included in player builds.
Inspector - Unsaved Changes Detected pop-up shows for each Inspector window when editing Sprite Atlas asset
Platform specific overrides panel for Sprite Atlas asset does not support Undo or Redo operations
Fixed Android native libraries having a GNU_RELRO segment that was not aligned to 16 KB. libc++_shared.so will stay unaligned until the next NDK update.
Linked bug report
UUM-156603: Core Android libraries fail to satisfy 16-KB page alignment when building for ARM64 using the IL2CPP scripting backend

How to reproduce: Create a new empty 3D project Navigate to File -> Build Profiles and switch the platform to Android Navigate to Edit -> Project Settings -> Player -> Other Settings Set Scripting Backend to “IL2CPP” and Target Architectures to “ARM64” Build the project to generate an APK Extract the built APK (e.g., rename to .zip and unzip) and navigate into the lib/arm64-v8a/ folder to loca…

Retrieved 2026-11-11
AndroidFixUUM-156603
Fixed CanBuildWithSymlinkSources flakiness caused by parameterized runs sharing a temp export directory.
AndroidFixUUM-149303
Fixed WebCamTexture taking several seconds to resume after the app regains focus or another app releases the camera, for example in split-screen mode.
AndroidFixUUM-155066
Crash when calling AnimationUtility.SetAdditiveReferencePose` with a null clip or referenceClip.
Linked bug report
UUM-150816: Crash on AnimationClip::SetAdditiveReferencePose when the AnimationClip arguments for AnimationUtility.SetAdditiveReferencePose are null

How to reproduce: Open the attached "IN-150969" project In the menu bar, select "Bug Repro" > "AnimationUtility null clips" > "1. CrashSetAdditiveReferencePose" Observe the crash Reproducible with: 6000.0.0f1, 6000.0.82f1, 6000.3.23f1, 6000.5.10f1, 6000.6.0b10, 6000.7.0a5 Reproducible on: Ubuntu 24.04 LTS, Ubuntu 26.04 LTS (by user), Windows 10 Pro Not reproducible on: No other environments te…

Retrieved 2026-11-10
AnimationFixUUM-150816
Fixed an issue where clicking in the "Edit Key" fields of the Animation Window curve view wouldn't deselect the text in the field.
Linked bug report
UUM-140166: 'Time' and a 'value' properties cannot be deselected when editing animation keys in Curves section

Steps to reproduce: Create and open a new project Select Main Camera Open Window -> Animation -> Animation Create a new clip and add the Transform properties to it Edit the Position transform in the Inspector and right-click Create a keyframe anywhere in the Animation window Change to the 'Curves' section in the Animation window Right-click on any key and press "Edit Key..." Click anywhere on …

Retrieved 2026-11-09
AnimationFixUUM-140166
Fixed methods with an AnimationEventInfo parameter not being listed in the Function dropdown of the Animation Event Inspector.
Linked bug report
UUM-155319: Methods with an AnimationEventInfo parameter are missing from the "Function" dropdown when selecting a function for an Animation Event

How to reproduce: Open the attached "IN-154327" project In the Hierarchy, select the "Test" GameObject In the menu bar, select "Window" > "Animation" > "Animation" In the Animation window, select the event marker on the "New Animation" clip In the Inspector, open the "Function" dropdown and select "Methods" > "Test" Observe the listed methods Actual result: Only "OnEvent_NoParameter()" and "On…

Retrieved 2026-11-10
AnimationFixUUM-155319
Fixed Editor crash when the Unity Version Control Diff window shows a modified prefab that contains nested prefab instances.
Linked bug report
UUM-155069: Crash on PrefabModificationsForSerializedObject::CachePrefabModifications when the UVC window refreshes on a modified prefab that contains nested prefab instances

How to reproduce 1. Open the attached “IN-153262” project 2. Ensure the com.unity.collab-proxy package is installed 3. Set up a new UVC Workspace 4. In the Project window, double click on the “Crash“ Prefab 5. Delete one of the nested “Capsule” Prefabs 6. In the Unity Version Control “Pending Changes“ window, right click “Assets\Crash.prefab” 7. Click “Diff” 8. Observe the crash Reproducible w…

Retrieved 2026-11-10
Asset PipelineFixUUM-155069
Improved the Build Callbacks documentation to mention the new AssetPostprocessor.OnProcessScene API.
Build PipelineFix
Strip the AMD FidelityFX DLL from player builds when AMDUnityPlugin is not enabled (UUM-156516) First seen in 6000.7.0b6.
Build SystemFixUUM-156516
Structs with auto-layout can now be used in Burst as long as they are not a part of a method's signature or a job's struct. This allows tuples to be used in structs that don't cross the managed-native barrier again.
BurstFix
Fixed CoreCLR player builds including runtime files that are never loaded, such as standalone garbage collectors, ETW message resources, import libraries, and a duplicate debugger access library. (UUM-147611) First seen in 6000.7.0a4.
CoreCLRFixUUM-147611
Add duospace tag support to ATG
EditorFixUUM-146098
Add warning on "New Analysis" for imported Project Auditor reports (UUM-153096) First seen in 6000.7.0a6.
EditorFixUUM-153096
Adds Platform Define Support for Multi-Target Platform (UUM-151085) First seen in 6000.7.0b1.
EditorFixUUM-151085
Fixed an incorrect max width calculation and propagation in layout groups when there are no child elements.
Linked bug report
UUM-152498: HorizontalLayoutGroup child columns are laid out incorrectly when using LayoutElement Preferred Width

How to reproduce: 1. Open the attached “IN-152978” scene 2. Open the scene titled "Open this Scene" 3. Enter Play mode 4. Observe the Game view Actual result: First column keys are too wide, second column keys are too narrow, ignoring LayoutElement Preferred Width Expected result: Both columns should be laid out evenly, matching their Preferred Width settings Reproducible with: 6000.6.0a6, 600…

Retrieved 2026-11-10
EditorFixUUM-152498
Fixed an issue where refreshing an empty Project Auditor view switched it to a flat list and turned off Show Ignored Issues.
EditorFixUUM-156115
Fixed an issue where the Code and Shaders Compiler Messages views in Project Auditor overwrote each other's saved column widths, grouping, and sorting.
EditorFixUUM-156118
Fixed an issue where the Project Auditor window threw an exception on every open when its autosaved report was empty or truncated, instead of discarding the report with a warning.
EditorFixUUM-155632
Fixed an issue where Umbra menu items reappeared after a domain reload when legacy Umbra culling was disabled. (UUM-154630) First seen in 6000.7.0b4.
EditorFixUUM-154630
Fixed Android External Tools preferences window becoming unresponsive when typing paths with a custom JDK whose release file is missing.
EditorFixAndroidUUM-149689
Fixed bug where attempting to switch to a saved Editor layout while a window with unsaved changes was open could make it impossible to cancel the layout change.
Linked bug report
UUM-150448: Unable to cancel Layout change when an Editor Window with unsaved changes is open

Steps to reproduce: Create and open a new project Open 'Window -> Sequencing -> Timeline' window Select a GameObject and create a new Timeline asset Add any track to the Timeline Change the Layout of the Editor Click 'Cancel' in the prompt Observe the Editor Alternative steps to reproduce : Create and open a new project Download the attached `UnsavedChangesDebugWindow.cs` file and add it to th…

Retrieved 2026-11-10
EditorFixUUM-150448
Fixed concurrent access in Standard text in UITK
Linked bug report
UUM-151887: InvalidOperationException and NullReferenceExceptions are thrown when jobified text generation resolves a missing character through a font asset fallback chain

Steps to reproduce: 1. Open the attached user's project "CompressedRepro.zip" 2. Click on "Repro -> Run Race Probe" at the top menu bar 3. Observe the Console Actual result: InvalidOperationException and downstream NullReferenceExceptions are thrown from a data race on the shared FontAssetUtilities.k_SearchedAssets static during jobified text generation Expected result: Character lookup across…

Retrieved 2026-11-10
EditorFixUUM-151887
Fixed crash with ATG measure unconstrained height.
Linked bug report
UUM-155956: Crash on TextLayoutService::AppendLineInfo when a wrapping Label with best-fit auto size and ellipsis is measured with an undefined height

How to reproduce: Open the attached “IN-155887“ project From the menu bar, select Repro -> “BestFit + ellipsis: Label in a 100px ScrollView hangs (CRASHES the Editor)” Wait for your system to run out of memory Observe the Crash Reproducible with: 6000.3.26f1, 6000.5.0a2, 6000.6.6f1, 6000.7.0b4, 7000.0.0a7 Not reproducible with: 6000.5.0a1 Could not test with: 6000.0.84f1 (Multiple compilation …

Retrieved 2026-11-10
EditorFixUUM-155956
Fixed GameObjects not baking correctly when their properties change
EditorFixUUM-142039
Fixed issue with multiple scripts being used in the same string with Advanced Text.
Linked bug report
UUM-150208: Bengali text renders with dotted circles (◌) when the string starts with Latin characters and Text Generator Type is set to Advanced

How to reproduce: 1. Open the attached “IN-151480” project 2. In the Project window, open Bug.uxml 3. Double left-click the Bengali text 4. Delete the the first C in “75 °C” 5. Observe the displayed text Actual result: The Bengali text renders incorrectly with dotted circles (◌). Deleting the "C" fixes the rendering Expected result: The Bengali text renders correctly whether or not Latin chara…

Retrieved 2026-11-10
EditorFixUUM-150208
Fixed issue with OS Fallbacks overriding the assigned sprite asset (UUM-155771) First seen in 6000.7.0b4.
EditorFixUUM-155771
Fixed ligatures breaking the input field in TMP.
Linked bug report
UUM-155200: All characters of a ligature are deleted with a single Backspace in a TextMeshPro Input Field when the "liga" Font Feature is enabled

Steps to reproduce: Create a new Unity project using the Universal 3D template Create a TMP Input Field (GameObject > UI (Canvas) > Input Field - TextMeshPro) and click "Import TMP Essentials" in the TMP Importer window Import the attached "STIXGeneral.otf" font into the Assets folder Right-click "STIXGeneral.otf" in the Project window and select Create > TextMeshPro > Font Asset > SDF Select …

Retrieved 2026-11-10
EditorFixUUM-155200
Fixed the Project Auditor "Migrate to URP" page header showing a trailing separator when no analysis has been run. (UUM-152590) First seen in 6000.7.0b5.
EditorFixUUM-152590
Graphics: re-evaluate the APV baking set when the active scene changes
Linked bug report
UUM-153532: APV Current Baking Set does not follow the active scene when the active scene is switched

Steps to reproduce: 1. Open the attached user's project "ZD3538314_APV_active_scene_repro_6000.5.11f1.zip" 2. Window > Rendering > Lighting, select the "Adaptive Probe Volumes" tab. Leave the window open 3. Open "Assets/Repro3538314/SceneA.unity" 4. Run "APV Repro > Log Current Baking Set State", it reports Backend OK and Lighting window OK, both on BakingSetA 5. Additively load "Assets/Repro3…

Retrieved 2026-11-10
EditorFixUUM-153532
Project Auditor: correctly recognize good URP quality asset settings. (UUM-151717) First seen in 6000.7.0b1.
EditorFixUUM-151717
Project Auditor: don't show blank group when Target Framework version is unknown.
EditorFixUUM-154764
Project Auditor: ensure GameObject issues have a Location assigned.
EditorFix
Project Auditor: remember expanded state in the issue tables. (UUM-147207) First seen in 6000.7.0a2.
EditorFixUUM-147207
Fixed performance metrics being reported without a sum, which prevented average values from being calculated.
Engine DiagnosticsFixUUM-155716
A Terrain added to a ray-tracing acceleration structure no longer leaks a Mesh and its GPU buffers.
Fixed a horizontal scrollbar that appeared in the inspector when a state machine transition was selected, even when the content fit the inspector width. (UUM-149802) First seen in 6000.7.0a6.
Graph ToolkitFixUUM-149802
Fixed a NullReferenceException thrown when setting the Title, Subtitle, Tooltip, DefaultColor or FillAmount of a Node created from script before setting its Position.
Linked bug report
UUM-150194: NullReferenceException is thrown when setting the Title of a programmatically created GraphToolkit Node before setting its Position

How to reproduce: Open the attached “GraphToolkitSetTitleError.zip” project In the Project window, double-click the "Sandbox Graph" asset In the top toolbar of the Graph window, click the "Add Custom node" button Observe the Console and Graph editor view Actual result: “NullReferenceException: Object reference not set to an instance of an object” is thrown, and the node is not created Expected…

Retrieved 2026-11-11
Graph ToolkitFixUUM-150194
Fixed an issue where converting a List or Array variable node to a constant reset its values.
Graph ToolkitFixUUM-139307
Fixed an assert "Metal: memoryless texture requires 2D texture." that the Editor logged on Metal when it rendered single-pass XR to memoryless texture arrays.
GraphicsFixXRUUM-154442
Fixed AsyncGPUReadback.RequestIntoNativeArray logging read/write access and undisposable errors for a NativeArray that was used by a completed job.
Linked bug report
UUM-102552: “AsyncGPUReadback - NativeArray does not have read/write access” error is thrown when using the AsyncGPUReadback:RequestIntoNativeArray after scheduling a job

Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Assets/Scenes/SampleScene.unity“ Scene 3. Enter the Play Mode 4. Select the “Job Tester” GameObject in the Hierarchy window 5. In the Inspector window, right-click click on Simple Array Job Tester(Script) and choose "Test Job" 6. Select the “Array Updater” GameObject in the Hierarchy window 7. In the Inspector window, rig…

Retrieved 2026-11-09
GraphicsFixUUM-102552

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