UUM-153015
Fixed in 7000.0.0a7Mentioned in 9 release notes.
First fixed in 7000.0.0a7 (Oct 6, 2026); relisted in 7 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 7000.0.0a16 | Fixes XR | Fix | Rendering no longer stops on Quest 2 with OpenGL ES3 when a scene changes the MSAA level. | |
| 6000.7.0b7 | Fixes XR | Fix | Rendering no longer stops on Quest 2 with OpenGL ES3 when a scene changes the MSAA level. (UUM-153015) First seen in 6000.7.0a1. | |
| 7000.0.0a12 | Fixes XR | Fix | Rendering no longer stops on Quest 2 with OpenGL ES3 when a scene changes the MSAA level. | |
| 6000.7.0b6 | Known Issues XR | Caution | Known issue | Rendering no longer stops on Quest 2 with OpenGL ES3 when a scene changes the MSAA level. (UUM-153015) First seen in 6000.7.0a1. Fixed in 6000.7.0b7. |
| 7000.0.0a11 | Fixes XR | Fix | Rendering no longer stops on Quest 2 with OpenGL ES3 when a scene changes the MSAA level. | |
| 7000.0.0a10 | Fixes XR | Fix | Rendering no longer stops on Quest 2 with OpenGL ES3 when a scene changes the MSAA level. | |
| 7000.0.0a9 | Fixes XR | Fix | Rendering no longer stops on Quest 2 with OpenGL ES3 when a scene changes the MSAA level. | |
| 7000.0.0a8 | Fixes XR | Fix | Rendering no longer stops on Quest 2 with OpenGL ES3 when a scene changes the MSAA level. | |
| 7000.0.0a7 | Fixes XR | Fix | Rendering no longer stops on Quest 2 with OpenGL ES3 when a scene changes the MSAA level. |