Search results for "Frame Debugger"

1–25 of 27

Matches UUM-id substrings and the body of the issue's first Known-Issues mention.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-144370FixedEditor: Disable Open Frame Debugger from the UITK profiler Toolbar when running a standalone profiler. (UUM-144370) First seen in 6000.6.0a7.—6000.6.0b3Jul 8, 2026—12
UUM-146746Fixed6000.6.0a7: Crash on D3D12CommandList::PrepareExecute when inspecting URP DrawOpaque or Lit ForwardPass constant buffers6000.6.0b3Jul 8, 20266000.6.4f1Oct 1, 2026845
UUM-132480FixedGraphics: Removed animations on foldouts.—6000.6.0a5May 13, 2026—14
UUM-134917FixedURP: Fixed texture preview icons missing in Frame Debugger when expanding the "Textures" foldout.—6000.6.0a5May 13, 2026—21
UUM-139160FixedURP: Fixed Frame Debugger excessive memory usage regression.—6000.6.0a5May 13, 2026—21
UUM-113756FixedHDRP: Fixed Frame Debugger flickering by disabling water updates and CPU-readbacks while the Frame Debugger is active.—6000.4.1f1Mar 31, 2026—28
UUM-131482FixedGraphics: Fixed an issue in the Frame Debugger where the Levels value fields unpredictably changed size when switching between debug events on Windows.—6000.4.0b7Feb 3, 2026—22
UUM-128921FixedEditor: Fixed Frame Debugger disconnecting when Render Graph Viewer is closed.—6000.3.5f1Jan 21, 2026—26
UUM-127471FixedSRP Core: Fixed a Frame Debugger issue where the wrong texture was displayed after selecting certain passes (e.g DrawSkybox).—6000.5.0a4Jan 8, 2026—18
UUM-122955FixedEditor: Fixes an issue with the frame debugger not showing the correct RenderPass texture.—6000.4.0a5Nov 20, 2025—34
UUM-112096FixedGraphics: Frame Debugger - Tool was not disabled when a maximized docket Game view was unmaximized.—6000.4.0a2Oct 16, 2025—15
UUM-116974FixedGraphics: Frame Debugger - Game View - Frame Debugger On label in dark mode was red.—6000.4.0a2Oct 16, 2025—15
UUM-107818FixedGraphics: Fixed perpetually increasing procedural indirect draw calls in HDRP's Volumetric Fog pass when connecting a player build to the Frame Debugger.—6000.0.57f1Sep 3, 2025—12
UUM-112097FixedEditor: Fixed an issue where the bottom of the horizontal scrollbar would be cut off when the Frame Debugger was maximized.—6000.3.0a5Aug 21, 2025—11
UUM-107394FixedEditor: Fixed an issue where the Frame value field didn't update when using the increment/decrement arrows in the Frame Debugger if the value was manually inputted.—6000.2.0b8Jul 2, 2025—21
UUM-97132FixedEditor: Added a help button for Frame Debugger window.—6000.2.0b1May 15, 2025—14
UUM-43574FixedGraphics: Fixed 2D texture arrays so they no longer cause a NullReferenceException if you select them in a project or the Frame Debugger.—6000.0.0b11Mar 13, 2024—5
UUM-54821FixedEditor: Fixed an issue where list of meshes were missing in the Details foldout.—6000.0.0b11Mar 13, 2024—5
UUM-54822FixedEditor: Fixed an issue where depth or shadow textures were rendered red/black instead of white/black in the Frame Debugger window.—6000.0.0b11Mar 13, 2024—5
UUM-54792FixedEditor: Fix cases where MSAA render textures were not resolved before being displayed.—2022.3.16f1Dec 19, 2023—6
UUM-27586FixedEditor: Fixed an issue where scrolling in the window didn't work when the Mesh Preview was being used.—2022.3.6f1Jul 31, 2023—1
UUM-32862FixedEditor: Fixed an issue where the textures sometimes leaked when inspecting shadowmaps.—2022.3.6f1Jul 31, 2023—6
UUM-33301FixedEditor: Fixed an issue where the editor would sometimes crash when retrieving keywords for a custom Compute Shader.—2022.3.6f1Jul 31, 2023—6
UUM-37778FixedEditor: Fixed an issue where the Event Sliders/Buttons didn't update the window properly.—2022.3.6f1Jul 31, 2023—6
UUM-1552FixedEditor: Fixed handling msaa resolve in Frame Debugger when connected to Meta Quest over display link.—2021.3.22f1Mar 29, 2023—2
Where the numbers come from
  • Editor releases ingested 6h ago · package versions ingested 6h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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