Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Open issues
201–225 of 323
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
All subsystemsRenderingScriptingMobileXRPhysicsUINetworkingEditorAudioAnimationAsset PipelineInputOther
| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-104560 | Open | Editor: Added the "Use prefab asset position when dropping on the Hierarchy window" preference to allow prefabs to be placed at the position saved in the assets root transform when they're placed in the scene via the Hierarchy window. | — | — | — | 21 |
| UUM-104591 | Open | Shadergraph: Improved shader variant exceeded message to direct users to both project settings and preferences. | — | — | — | 15 |
| UUM-104888 | Open | libraryPath: Allows customization of the path where the element is displayed in the Project Library tab. | — | — | — | 21 |
| UUM-105177 | Open | Shadergraph: Added an issue where the far right toolbar dropdown was sometimes difficult to interact with. | — | — | — | 15 |
| UUM-105298 | Open | Shadergraph: Changed the Scene Depth Difference Node to default to using View Position instead of World Position. | — | — | — | 7 |
| UUM-108860 | Open | Core: Added missing multiplication and division operators to Vectors. | — | — | — | 11 |
| UUM-109747 | Open | Documentation: Clarified Application.PersistentDataPath documentation regarding MacOS Editor and MacOS Player paths. | — | — | — | 3 |
| UUM-110320 | Open | Editor: Improved diagnostics checks for LMDB MDB_BAD_RSLOT runtime errors. | — | — | — | 1 |
| UUM-110584 | Open | 2D: Improved performance of instantiation of GameObjects from Tiles. | — | — | — | 18 |
| UUM-112294 | Open | Shadergraph: Improved the formatting of the help box in the Project Settings window. | — | — | — | 6 |
| UUM-112297 | Open | Shadergraph: Improved the alignment of the help box in the Project Settings window. | — | — | — | 6 |
| UUM-112328 | Open | URP: Updated the Rendering Settings Converter in the Render Pipeline Converter to create one Universal Renderer per rendering mode, instead of creating one per Quality level. | — | — | — | 10 |
| UUM-112331 | Open | URP: Updated the Rendering Settings Converter in the Render Pipeline Converter so that it only displays Quality levels that have missing Universal Render Pipeline (URP) assets. | — | — | — | 10 |
| UUM-112869 | Open | UI Toolkit: Improved StyleSheet resource support so sub-assets can be referenced using a hash. For example: property: resource(path\#sub-asset-name) | — | — | — | 15 |
| UUM-113178 | Open | Shadergraph: Fixed an issue that allowed floating sub-windows in the Shader Graph editor to be moved outside of the main window's boundaries. These windows are now constrained to remain visible. | — | — | — | 14 |
| UUM-113207 | Open | 2D: Increase the default alpha level of the Tile Palette Grid when the Editor is in Light mode, to make the Grid more visible. | — | — | — | 13 |
| UUM-113920 | Open | Editor: Changed the Prismatic Articulation Joint type with targetVelocity set (a velocity motored prismatic articulation joint) so now setting the Target Velocity to a positive value results in a positive linear velocity during simulation. Simil… | — | — | — | 8 |
| UUM-114178 | Open | Graphics: Added indentation to the Graphics Preferences. (UUM-114178) First seen in 6000.3.0a1. | — | — | — | 1 |
| UUM-114638 | Open | Physics: PhysicsDebugger window has a minimum width/height. | — | — | — | 26 |
| UUM-114738 | Open | Shadergraph: Improved contrast of category names. | — | — | — | 6 |
| UUM-114942 | Open | URP: Added a new status message in the Render Pipeline Converter to indicate when no elements are found to convert. (UUM-114942) First seen in 6000.3.0b1. | — | — | — | 1 |
| UUM-114971 | Open | URP: In the Render Pipeline Converter, Readonly Material converter now changes references to material inside custom materials. | — | — | — | 16 |
| UUM-115034 | Open | Shadergraph: Improved appearance of channel dropdown on UV node when node is collapsed. | — | — | — | 10 |
| UUM-115187 | Open | Scene/Game View: Improved the icon quality of the Edit Collider tool. | — | — | — | 23 |
| UUM-115329 | Open | Shadergraph: Updated the grouping shortcut to match the context menu behavior. | — | — | — | 6 |