Open issues

201225 of 344

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-102572OpenEditor: The Game view rendering statistics window now displays a warning about incorrect triangle and vertex counts when indirect draw calls are issued, such as GPU Occlusion Culling.20
UUM-102575OpenBuild Pipeline: Allow building AssetBundles with both the DisableTypeTree and StripUnityVersion flags. Fix the ability to load these AssetBundles in the Runtime.18
UUM-103867OpenShadergraph: Improved resizing behavior for custom property and function inspectors.15
UUM-103879OpenShadergraph: Improved blackboard scrolling behavior when adding a new item out of the current scroll view.22
UUM-103974OpenShadergraph: Heatmap asset help button now redirects to Shader Graph manual page.14
UUM-103981OpenUniversal RP: Added API documentation for SetRenderAttachment/SetRenderAttachmentDepth/SetInputAttachment to specify the limitation when using the same render texture with different depth slices at different render target indices.13
UUM-104088OpenShadergraph: Improved spacing of a certain toggle on the shader graph preferences page.15
UUM-104220OpenVFX Graph: Added debug names for GPU resources managed by VFX Graph to make debugging easier. (UUM-104220) First seen in 6000.2.0a11.1
UUM-104560OpenEditor: Added the "Use prefab asset position when dropping on the Hierarchy window" preference to allow prefabs to be placed at the position saved in the assets root transform when they're placed in the scene via the Hierarchy window.21
UUM-104591OpenShadergraph: Improved shader variant exceeded message to direct users to both project settings and preferences.15
UUM-104888OpenlibraryPath: Allows customization of the path where the element is displayed in the Project Library tab.21
UUM-105177OpenShadergraph: Added an issue where the far right toolbar dropdown was sometimes difficult to interact with.15
UUM-105298OpenShadergraph: Changed the Scene Depth Difference Node to default to using View Position instead of World Position.7
UUM-108860OpenCore: Added missing multiplication and division operators to Vectors.11
UUM-109747OpenDocumentation: Clarified Application.PersistentDataPath documentation regarding MacOS Editor and MacOS Player paths.3
UUM-110320OpenEditor: Improved diagnostics checks for LMDB MDB_BAD_RSLOT runtime errors.15
UUM-110584Open2D: Added a warning to the Tilemap Inspector when the Tilemap isn't attached to an enabled Grid.18
UUM-112294OpenShadergraph: Improved the formatting of the help box in the Project Settings window.6
UUM-112297OpenShadergraph: Improved the alignment of the help box in the Project Settings window.6
UUM-112328OpenURP: Updated the Rendering Settings Converter in the Render Pipeline Converter to create one Universal Renderer per rendering mode, instead of creating one per Quality level.10
UUM-112331OpenURP: Updated the Rendering Settings Converter in the Render Pipeline Converter so that it only displays Quality levels that have missing Universal Render Pipeline (URP) assets.10
UUM-112869OpenUI Toolkit: Improved StyleSheet resource support so sub-assets can be referenced using a hash. For example: property: resource(path#sub-asset-name)15
UUM-113178OpenShadergraph: Fixed an issue that allowed floating sub-windows in the Shader Graph editor to be moved outside of the main window's boundaries. These windows are now constrained to remain visible.14
UUM-113207Open2D: Increase the default alpha level of the Tile Palette Grid when the Editor is in Light mode, to make the Grid more visible.13
UUM-113920OpenEditor: Changed the Prismatic Articulation Joint type with targetVelocity set (a velocity motored prismatic articulation joint) so now setting the Target Velocity to a positive value results in a positive linear velocity during simulation. Simil…8
Where the numbers come from
  • Editor releases ingested 6h ago · package versions ingested 6h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

Pick your Unity version

Unity Releases compares releases against the version your project is on. Picking it now keeps Compare versions focused on what changes between where you are and where you might be going.