Search results for "Hierarchy"

126–150 of 273

Matches UUM-id substrings and the body of the issue's first Known-Issues mention.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-133391FixedUndo System: Fixed that root GameObjects change Hierarchy order when undoing/redoing replacing Transform type on a multi selection of root GameObjects.—6000.5.0a7Feb 19, 2026—20
UUM-133467FixedEditor: Fixed a bug where using the Inspector in debug mode would throw errors in the console.—6000.5.0a7Feb 19, 2026—19
UUM-133584FixedUI Toolkit: Fixed incorrect binding being used when a binding is changed and the element is moved in the hierarchy.—6000.3.9f1Feb 18, 2026—3
UUM-114607FixedEditor: SceneProvider can find entries with t:behaviour.—6000.5.0a6Feb 4, 2026—22
UUM-129498FixedEditor: Going back to "select (multiple) from hierarchy" using undo should no longer lose selection(s) (UUM-129498) First seen in 6000.5.0a4. Fixed in 6000.5.0a7.6000.5.0a6Feb 4, 20266000.5.0a7Feb 19, 2026142
UUM-132190FixedEditor: Fixed root transform moving to the end of the Hierarchy when changing transform type.—6000.4.0b7Feb 3, 2026—24
UUM-130184FixedEditor: Fixed styling issue preventing a GameObject from being pinged when it was already selected in the new Hierarchy.—6000.3.6f1Jan 29, 2026—23
UUM-129037FixedEditor: Ensure supports for exclude is correctly propagated for search window vs hierarchy.—6000.5.0a4Jan 8, 2026—28
UUM-130246FixedEditor: Fixed icon size for searchpropositions dialog.—6000.4.0b3Jan 7, 2026—29
UUM-130249FixedEditor: Fixed styling of querybuilderview to not overflow.—6000.4.0b3Jan 7, 2026—29
UUM-129718FixedUI Elements: Updated the scene node handle to only apply the inline background color when not selected. (UUM-129718) First seen in 6000.4.0b1.—6000.4.0b2Dec 17, 2025—19
UUM-119249FixedEditor: Fixed an issue when undoing prefab replace action, hierarchy should properly rebuild the affected nodes.—6000.5.0a3Dec 16, 2025—19
UUM-124869FixedEditor: Fixed an issue where toggling the scene visibility state for a decal would cause it to also not be rendered in the Game View.—6000.5.0a3Dec 16, 2025—22
UUM-127984FixedUI Toolkit: Fixed UI Builder highlight in the Hierarchy and Stylesheet panes.—6000.5.0a3Dec 16, 2025—19
UUM-129541FixedUI Elements: Updated the CollectionView control to return the correct root item for the context menu to consume. (UUM-129541) Fixed in 6000.5.0a4.6000.5.0a3Dec 16, 20256000.4.0b2Dec 17, 2025—20
UUM-121167FixedEditor: fix horizontal scrollbar behavior when columns are too wide to fit in the view.—6000.4.0b1Dec 11, 2025—31
UUM-123111FixedEditor: fix horizontal scrollbar behavior when columns are too wide to fit in the view. (UUM-123111) First seen in 6000.4.0a2.—6000.4.0b1Dec 11, 2025—20
UUM-128446FixedEditor: Fixed null reference exception in Hierarchy Active and Tag columns when entering/exiting playmode. (UUM-128446) First seen in 6000.4.0a5.—6000.4.0b1Dec 11, 2025—20
UUM-79238FixedScene/Game View: Fixed issue where GameObject visibility would not refresh correctly after entering and exiting Play mode.—6000.4.0b1Dec 11, 2025—31
UUM-119240FixedEditor: Set focus on Hierarchy window after a new game object is created and in renaming state.—6000.3.1f1Dec 9, 2025—32
UUM-125376Fixed2D: Sprite Editor Window Custom Outline and Physics Custom Outline inspector window is disabled when in playmode.—6000.3.1f1Dec 9, 2025—33
UUM-125968FixedEditor: Force updating hierarchy view before framing an object.—6000.3.1f1Dec 9, 2025—32
UUM-120684FixedEditor: Toggling off the Scene Visibility button in the scene view toolbar now disables hiding of objects and scene correctly when using GPU Resident Drawer.—6000.2.14f1Nov 26, 2025—34
UUM-126012OpenUI Builder: Multiple errors are thrown and file does not parse when saving after removing a duplicate UI Document instance from the hierarchy6000.2.12f1Nov 12, 2025—3471
UUM-121931FixedEditor: Remove Unused Overrides menu item in hierarchy is now disabled when scene is not loaded.—6000.3.0b9Nov 6, 2025—36
Where the numbers come from
  • Editor releases ingested 3h ago · package versions ingested 3h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

Pick your Unity version

Unity Releases compares releases against the version your project is on. Picking it now keeps Compare versions focused on what changes between where you are and where you might be going.