Fixed issues

1,4261,450 of 6,885

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-121151FixedGI: Fixed issue with spurious warning message shown in the console when double clicking the Adaptive Probe Volumes shortcut to the URP asset Light Probe System control.6000.4.0a4Nov 5, 202514
UUM-121174FixedEditor: Fixed an overflow in the annotation window hiding some options out of scope. (UUM-121174) First seen in 6000.4.0a1.6000.4.0a4Nov 5, 20251
UUM-121201FixedGraphics: Avoid heap allocations when drawing APV gizmos.6000.4.0a4Nov 5, 202517
UUM-121354FixedVFX Graph: Fixed output ports order in CustomHLSL operators.6000.4.0a4Nov 5, 202518
UUM-121669FixedUI Toolkit: Fixed an issue in the UI Builder where the info text for creating a new Style Sheet did not wrap. (UUM-121669) First seen in 6000.4.0a2.6000.4.0a4Nov 5, 20251
UUM-121700FixedEditor: Fixed an issue on Windows where the content of an Editor window scaled incorrectly when the window was dragged between displays with different DPI settings. (UUM-121700) First seen in 6000.4.0a2.6000.4.0a4Nov 5, 20251
UUM-121821FixedVFX Graph: Do not close editor when save as under the same asset name.6000.4.0a4Nov 5, 202516
UUM-121897FixedSRP Core: Prevent Missing Additional Camera warning when the project build.6000.4.0a4Nov 5, 202517
UUM-122118FixedUI Toolkit: Fixed an issue where an internal binding type was listed in the UI Builder. (UUM-122118) First seen in 6000.4.0a2.6000.4.0a4Nov 5, 20251
UUM-122129FixedVFX Graph: Make the samples names human readable.6000.4.0a4Nov 5, 202520
UUM-122248FixedUI Toolkit: Fixed a NullReferenceException that occurred when dragging objects into the UI Builder window. (UUM-122248) First seen in 6000.4.0a3.6000.4.0a4Nov 5, 20251
UUM-122303FixedEditor: Fixed links with multiple paragraphs in ATG.6000.4.0a4Nov 5, 202515
UUM-122307FixedEditor: hide flags are now correctly driving gameobjects visibility in the new hierarchy.6000.4.0a4Nov 5, 202531
UUM-122368FixedEditor: Fixed the link that opens when clicking on the ? icon in the RayTracingShader (.raytrace) inspector in the Editor.6000.4.0a4Nov 5, 202519
UUM-122498FixedEditor: Fixed Custom UI Scaling functionality broken during refactor of DPI handling. (UUM-122498) First seen in 6000.4.0a3.6000.4.0a4Nov 5, 202517
UUM-122528FixedEditor: Ensure all valuable hidden properties are indexed. (UUM-122528) First seen in 6000.4.0a2.6000.4.0a4Nov 5, 20251
UUM-122610FixedUI Toolkit: Fixed an issue that caused the Editor to freeze when selecting the Default.tss theme from the UI Toolkit Theme options. (UUM-122610) First seen in 6000.4.0a3.6000.4.0a4Nov 5, 20251
UUM-122652FixedVFX Graph: Fixed Deprecated UxmlTraits warning. (UUM-122652) First seen in 6000.4.0a2.6000.4.0a4Nov 5, 20251
UUM-122654FixedUI Toolkit: Fixed an issue where the UI Toolkit Theme options dropdown displayed duplicate Default.tss options. (UUM-122654) First seen in 6000.4.0a3.6000.4.0a4Nov 5, 20251
UUM-122934FixedGraphics: Fixed editor freeze if Lens SRP asset references form a cyclic dependency. (UUM-122934) Fixed in 6000.4.0a5.6000.4.0a4Nov 5, 20256000.2.12f1Nov 12, 2025633
UUM-57941FixedScripting: Time slice limit in GarbageCollector.incrementalTimeSliceNanoseconds docs clarified.6000.4.0a4Nov 5, 202512
UUM-83569FixedGI: Fixed HDRP Ray Tracing when used with Instancing.6000.4.0a4Nov 5, 202515
UUM-91823FixedEditor: Improved Add-Component dialog for consistent component type names to match those seen in the Inspector e.g. "TilemapRenderer" is now "Tilemap Renderer".6000.4.0a4Nov 5, 202514
UUM-91824FixedEditor: Improved Add-Component dialog for consistent component type names to match those seen in the Inspector e.g. "TilemapCollider2D" is now "Tilemap Collider 2D".6000.4.0a4Nov 5, 202514
UUM-99991FixedHDRP: Fixed a bug where changing the intensity of a realtime area light via script or animation wouldn't affect the color of the light.6000.4.0a4Nov 5, 202517
Where the numbers come from
  • Editor releases ingested 10h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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