Search results for "Android"

101–125 of 370

Matches UUM-id substrings and the body of the issue's first Known-Issues mention.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-108743FixedAndroid: [GameActivity] Crash on "UnityMotionEventCallbacks::_GetPointerIdImpl" when giving 9+ simultaneous touch inputs6000.2.0b5Jun 10, 20256000.3.0a2Jul 17, 2025—34
UUM-103970FixedGraphics: Fixed PowerVR GPUs crashing on GLES depth clear.—2022.3.63f1Jun 5, 2025—1
UUM-103808FixedAccessibility: Fixed multiple accessibility node focus issues on Android.—6000.1.5f1May 28, 2025—16
UUM-103757FixedEditor: Fixed errors spamming console when the inspector of a .androidlib asset is displayed.—6000.1.3f1May 14, 2025—16
UUM-69949FixedAndroid: JobTempAlloc has allocations that are more than the maximum lifespan of 4 frames old - this is not allowed and likely a leak" is not displayed when ShaderVariantCollection.WarmUp is called.—2022.3.62f1May 7, 2025—1
UUM-71322FixedEditor: Fixed a bug causing compilation issues in BiRP shader graphs when targeting android.—2022.3.62f1May 7, 2025—1
UUM-103258FixedAsset Pipeline: Fixed import worker crash when switching Platform from Android to another platform.—6000.1.2f1May 6, 2025—16
UUM-103543FixedEditor: .androidlib plugins if used extension plugins will work with Symlink Sources On.—6000.1.2f1May 6, 2025—16
UUM-63806FixedAndroid: Fixed rendering on older PowerVR devices when using clip() combiend with MSAA with alpha-to-mask.—6000.2.0a10May 1, 2025—15
UUM-79675FixedUniversal Windows Platform: Improved the error handling surrounding the audio playback when minimized fix.—6000.2.0a10May 1, 2025—19
UUM-102824FixedSRP Foundation: [Mobile] Visual artifacts when RenderGraphPass is merged into NativePass6000.1.0f1Apr 23, 20256000.0.49f1May 14, 2025—5
UUM-99321FixedEditor: Add more space before "Contact Sales" layout button to align with "No module loaded" text.—6000.2.0a9Apr 16, 2025—17
UUM-99670FixedSRP Core: Subpass attachment indices are updated when adding a depth attachment to the renderpass in RenderGraph.—6000.2.0a9Apr 16, 2025—18
UUM-98728FixedEditor: Fixed the "Unity Android Player" hyperlink by making it point to the latest android manual. (UUM-98728) First seen in 6000.1.0b9.—6000.1.0b15Apr 16, 2025—17
UUM-98964FixedEditor: Fixed an issue to ensure the Platform Discovery window save the platform selection upon domain reload. (UUM-98964) First seen in 6000.1.0b9.—6000.1.0b15Apr 16, 2025—17
UUM-101143FixedEditor: Fixed an issue with Late binding of SpriteAtlas objects ot working when loading from content archives.—6000.0.46f1Apr 10, 2025—21
UUM-88992FixedVideo: Fixed an edge case in error handling when attempting to open a video file on Android.—6000.2.0a8Apr 3, 2025—22
UUM-90144FixedAndroid: Fixed incorrect BGR color channel swizzle when playing VP8 videos on Android while using Vulkan as Graphics API.—6000.2.0a8Apr 3, 2025—23
UUM-98269FixedAndroid: Fixed regression for legacy crash handler, where -androidChainedSignalHandlerBehavior legacy stopped working for Activity. Note: this legacy option will be removed in future Unity versions and you will not be able to force legacy crash h…—6000.2.0a8Apr 3, 2025—21
UUM-99927FixedVFX Graph: Fixed crash on mobile player builds when loading a Scene referencing a VisualEffect component but not a VfxRenderer component with the "Strip Engine Code" feature enabled. The VfxRenderer component engine code is no longer incorrectly st…—6000.2.0a8Apr 3, 2025—23
UUM-87091FixedAndroid: Switching to rendering some objects with MSAA and high quality settings during runtime could cause rendering issues or a black screen on certain older Android devices, this has been fixed.—6000.0.45f1Apr 2, 2025—22
UUM-98958FixedAndroid: Fixed an issue where objects would not render when using multiple overlay cameras with the OpenGL API on certain Adreno-GPU Android devices.—6000.0.45f1Apr 2, 2025—22
UUM-35314FixedGraphics: Fixed an issue where the cmpression of NPOT textures with mipmaps was not supported by the GPU. Texture2D.Compress function has been updated to detect that and not compress the texture, issuing an error message, so that it is consistent…—6000.1.0b12Mar 28, 2025—24
UUM-97504FixedAndroid: Fixed cases where text using certain fonts wasn't rendered properly.—6000.1.0b11Mar 18, 2025—24
UUM-90092FixedAndroid: Fixed AndroidJNI.ToBooleanArray not returning 0 when null.—2022.3.60f1Mar 12, 2025—26
Where the numbers come from
  • Editor releases ingested 3h ago · package versions ingested 3h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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