Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Fixed issues
776–800 of 6,885
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-133391 | Fixed | Undo System: Fixed that root GameObjects change Hierarchy order when undoing/redoing replacing Transform type on a multi selection of root GameObjects. | — | 6000.5.0a7Feb 19, 2026 | — | 17 |
| UUM-133431 | Fixed | Profiler: Fixed Profiler Counter Labels Overflow over Counter Toggles when Label String is too long. (UUM-133431) First seen in 6000.5.0a6. | — | 6000.5.0a7Feb 19, 2026 | — | 1 |
| UUM-133434 | Fixed | Asset Pipeline: Fixed the warning icon for Asset Import Overrides so the icon now loads correctly in light mode. | — | 6000.5.0a7Feb 19, 2026 | — | 2 |
| UUM-133467 | Fixed | Editor: Fixed a bug where using the Inspector in debug mode would throw errors in the console. | — | 6000.5.0a7Feb 19, 2026 | — | 16 |
| UUM-133493 | Fixed | Physics 2D: Fixed a Physics 2D crash on exiting Play mode that was caused by an invalid read/write lock. | — | 6000.5.0a7Feb 19, 2026 | — | 13 |
| UUM-133494 | Fixed | UI Toolkit: Fixed 9-slices with "Antialiased Arc Encoding" SVGs. | — | 6000.5.0a7Feb 19, 2026 | — | 14 |
| UUM-133557 | Fixed | HDRP: Custom pass does not read both nonMSAAColorBuffer and colorBuffer if they point to the same texture (UUM-133557) Fixed in 6000.5.0a8. | 6000.5.0a7Feb 19, 2026 | 6000.5.0a8Mar 5, 2026 | 13 | 15 |
| UUM-133590 | Fixed | Crash on ReadWriteLock::WriteLock when performing various Unity operations | 6000.5.0a7Feb 19, 2026 | 6000.4.0b11Mar 4, 2026 | 12 | 20 |
| UUM-133606 | Fixed | Editor: Fixed "Client And Server" to display with proper spacing in Active Scenario window. | — | 6000.5.0a7Feb 19, 2026 | — | 12 |
| UUM-133628 | Fixed | uGUI: Fixed an issue where Raycaster ray length did not account for camera orientation. | — | 6000.5.0a7Feb 19, 2026 | — | 12 |
| UUM-133635 | Fixed | Editor: Fixed an issue where the Disable Depth and Stencil Player setting affected the Editor UI. | — | 6000.5.0a7Feb 19, 2026 | — | 7 |
| UUM-133642 | Fixed | Graph Toolkit: Block nodes were calling OnDefinePorts and OnDefineOptions before their ContextNode was assigned, leading to invalid initialization. They are now called after the ContextNode is set, ensuring correct setup. | — | 6000.5.0a7Feb 19, 2026 | — | 13 |
| UUM-133754 | Fixed | GraphView: Fixed sticky notes content could not be edited anymore. | — | 6000.5.0a7Feb 19, 2026 | — | 12 |
| UUM-134373 | Fixed | 6000.5.0a4: Crash on RefreshProfiler::AssetDatabaseProfilerEventCallback during the first import on a new project | 6000.5.0a7Feb 19, 2026 | 6000.4.0b11Mar 4, 2026 | 12 | 19 |
| UUM-56526 | Fixed | Services: Fixed issue where native crash reports could be sent even after CrashReportHandler.enableCaptureExceptions = false at runtime on iOS, MacOS and Windows. | — | 6000.5.0a7Feb 19, 2026 | — | 12 |
| UUM-72886 | Fixed | URP: Fixed an issue where Screen Space Ambient Occlusion incorrectly appeared rotated or offset on mobile devices that used Vulkan with pre-transform enabled. | — | 6000.5.0a7Feb 19, 2026 | — | 8 |
| UUM-91734 | Fixed | WebGL: Fixed a rendering error that occurred when using Terrain detail meshes with WebGPU and WebGL. | — | 6000.5.0a7Feb 19, 2026 | — | 15 |
| UUM-92181 | Fixed | Shadergraph: Fixed an issue where deleting a block from the vertex stage resulted in a shader whose vertex outputs didn't respect the graph's precision. | — | 6000.5.0a7Feb 19, 2026 | — | 7 |
| UUM-130843 | Fixed | Editor: Fixed a NullRefException that could be thrown by the inspector when the GameObject inspector would be disabled. | — | 6000.0.68f1Feb 18, 2026 | — | 1 |
| UUM-120289 | Fixed | Profiler: Fixed issue where the "frames over target" percentage shown in captures list tooltips - and the mini-highlights bar - can become out of sync with the main window's Highlights view. | — | 6000.3.9f1Feb 18, 2026 | — | 17 |
| UUM-121159 | Fixed | Project Browser: Fixed an issue where trying to delete an immutable asset would throw a duplicate warning in the console. | — | 6000.3.9f1Feb 18, 2026 | — | 17 |
| UUM-122745 | Fixed | UI Toolkit: Fixed filters not taking DPI into account. | — | 6000.3.9f1Feb 18, 2026 | — | 17 |
| UUM-124825 | Fixed | Editor: Fixed WinEditor SplashScreen image being corrupted when dragging across displays with different DPI scales. | — | 6000.3.9f1Feb 18, 2026 | — | 17 |
| UUM-129605 | Fixed | Editor: Fixed an issue with EditorUtility.CompressTexture / EditorUtility.CompressCubemapTexture where it was possible to attempt to compress NPOT mipmapped textures to unsupported target formats. Additional details regarding this have been adde… | — | 6000.3.9f1Feb 18, 2026 | — | 13 |
| UUM-130251 | Fixed | 2D: Updated the text used in the UI by Tilemap from SceneView to Scene View. | — | 6000.3.9f1Feb 18, 2026 | — | 15 |