7000.0.0a5: Crash on mono_class_get_name when building Addressables content with a serialized type that derives from List<T>
6000.3.26f1
LTS · Released Oct 8, 2026 · Changeset de8167e7440c · 58 release notes
65build score
Upgrade risk+32Net cleanup+18Live debt+15
cohort: LTS (327)
7000.0.0a5: Crash on Scripting::LogExceptionFromManaged and "BadImageFormatException: Bad IL format." fatal error when upgrading a project from Unity 6 to 7000.0.0a5 or above
Crash on mono_log_write_logfile when more than one copy of bee_backend is running
Black screen is shown when Bloom is active with 2D Renderer
6000.3.14f1: [Multiplayer Play Mode] Play Mode Scenario stays in the "Deploying" state when entering Play mode with an additional Editor instance and the Vulkan graphics API
1.14.2 to 1.14.3
2.4.3 to 2.5.0
3.7.4 to 3.8.0
2.0.8 to 2.1.0
1.1.1 to 1.3.0
1.5.1 to 1.6.0
2.13.2 to 2.13.3
2.2.11 to 2.2.12
2.0.14 to 2.0.15
2.1.1 to 2.2.4
2.3.1 to 2.3.3
1.11.0 to 1.12.0
Re-Adding the Linux Headless Simulation build target for Simulation Pro clients
EditorFeatureLinux
Fix TilemapRenderer flicker when editing Grid Selection scale/rotation
Fixed 2D Renderer upscaling using incorrect viewport size
Fixed an issue where Tilemap.tilemapPositionsChanged and tilemapTileChanged callbacks didn't invoke when SetTiles changed only the transform or color of a tile.
Fixed an issue where TilemapRenderer inherited normal maps from other Tiles when a Tile did not have a normal map.
Fixed the camera sorting layer texture resolution being affected by the Render Scale setting on the 2D Renderer.
Fixed the Open Tile Palette button and Tilemap Focus dropdown not filling the full width of their Scene view overlay.
Fix "Failed to find target with hash string android-37" when Target API Level 37 is selected.
Fixed a player crash when instantiating a prefab from an AssetBundle that was reached through a reference to a child object of a prefab in another AssetBundle.
Fixed sequential command line builds started with -activeBuildProfile compiling scripts for the previously active platform.
Don't optimize the projection matrix when Vulkan pre-transform may rotate it
Fixed a bug where the Linux Editor wasn't anchoring the Help and Window menus to the end of the main menu bar.
Fixed a deadlock when exiting Play Mode while asynchronous shader compilation was still in progress on Direct3D12.
Fixed account dropdown display when entering play mode
Fixed an issue where switching back to a Windows Build Profile with Intel 32-bit architecture could leave the active build target as Intel 64-bit (StandaloneWindows64) instead of Intel 32-bit (StandaloneWindows).
Fixed the Editor crashing when pressing Cmd+Q more than once while the "Scene(s) Have Been Modified" dialog is displayed. Fixed two "Scene(s) Have Been Modified" dialogs being displayed when quitting the Editor in Play Mode with unsaved changes. Fixed the Editor crashing on quit when a script subscribed to EditorApplication.quitting modified an Editor window. Fixed the Escape key not selecting Cancel in Editor dialogs.
Fix a bug where APV bake fails when scene contains a VFXRenderer.
Fixed an issue that could cause memory leak warnings, primarily on macOS, while Unity processed shader jobs with GPU Resident Drawer enabled.
Fixed text fields not scrolling to keep the cursor visible when typing text longer than the visible field width, such as when renaming an asset in the Project window.
Fix keyboard sometimes closing when switching between TMP input fields with the same parameters.
Fixed the macOS Editor ignoring internal tick requests while its window was unfocused, which made async and coroutine-based execution run slower than when focused.
Fixes linear rendering for Unity Render Service for Android
Fixed UnityWebRequest cookies occasionally reverting to an older value when a slower request completed after a faster concurrent request to the same host had already set a newer cookie.
UnityWebRequest: Fixed a freeze when quitting a standalone player while an ongoing request was still resolving DNS against an unresponsive or slow DNS server.
GameObjects cast correct shadows after Shader.globalMaximumLOD is changed at runtime.
Fixed a NullReferenceException thrown when saving an empty Standalone Profiler recording.
Fixed labelling of Unrooted Allocations associated with GraphicsStateCollection Allocations.
Fixed the Troubleshoot Connection Issues button in the Profiler linking to a documentation page unrelated to connection troubleshooting.
Fixed a crash due to an out-of-range value being supplied to Shader global property APIs.
Fixed a crash when loading a Terrain whose heightmap resolution exceeds the maximum render texture size of the device, for example a 4097 heightmap on a device limited to 4096.
Fixed multi-paragraph auto-sized text collapses to an elided first line instead of shrinking to fit.
Fixes compiler warnings from the unnecessary keyword 'new' in WorldDocumentRaycaster.camera.
Fixed a VisualElement with the DynamicTransform usage hint remaining invisible until hovered after an ancestor's scale animated up from zero, when another ancestor used the GroupTransform usage hint.
Fixed SVG gradients xlink:href inheritance.
Fixed SVG import errors with nested svg tags.
Fix a bug where reloading a scene would cause certain Blitter functions to stop working.
Fix shadergraph compilation failure on uv4 input semantic differences.
Fixes a bug where seams appear on box projected reflection probes on platforms with half precision (mobile).
Improved GPU performance for URP projects on tile-based platforms by avoiding unnecessary color loads when UberPost (post-processing) is the final pass.
Fixed Web platform build when output asset sizes are larger than 2 GB, and the build error message if output asset sizes are larger than 4 GB (unsupported).
Updated the Android Gradle Plugin (AGP) version from 9.0.0 to 9.1.1.
AndroidChange