Search results for "Android"

301–325 of 370

Matches UUM-id substrings and the body of the issue's first Known-Issues mention.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-16017FixedAudio: Fixed a bug where SystemInfo.supportsAudio would return true on some platforms and false on others, when Unity Audio is disabled. We now always return false in this case.—2021.3.26f1May 25, 2023—1
UUM-32299FixedEditor: Changing the download progress calculation in 2021.3 to use doubles when downloading asset packs on Android.—2021.3.26f1May 25, 2023—1
UUM-25447FixedAndroid: Fixed escaped double quotes when using SetAdditionalIl2CppArgs.—2021.3.25f1May 11, 2023—1
UUM-30911FixedBuild Pipeline: Fixed android build failure issue where were are getting an error message ' build destination path collides with an existing path' when triggered using Ctrl+B (Windows) or Cmd+B (macOS) keyboard shortcut.—2021.3.25f1May 11, 2023—2
UUM-32676FixedAndroid: Removed OPENGLES uses-feature element in AndroidManifest of the exported project when not selected in Player Settings.—2021.3.25f1May 11, 2023—1
UUM-21944FixedEditor: Fixed YAML file corruption on Android Platforms caused due to some targets i became obsolete in PlatformGroupEnum.—2021.3.24f1Apr 27, 2023—1
UUM-33025FixedXR SRP: [URP][XR] Performance degradation when comparing Android Quest 2 builds across 2020.3 and 2023.x2021.3.24f1Apr 27, 20232022.3.11f1Oct 10, 2023—15
UUM-21106FixedVisual Effects - Legacy: [Android][Vulkan] Visualisation corruption occurs when rendering Particles to Render Texture2021.3.23f1Apr 14, 20232020.3.46f1Mar 8, 2023—13
UUM-21954FixedAndroid: Enabled the unlock image to be set on each lock rather than only on the first.—2021.3.23f1Apr 14, 2023—2
UUM-29790FixedIL2CPP: Fixed an intermittent crash on POSIX platforms which can happen when Directory.GetFiles is called while files in that directory are deleted on a different thread.—2021.3.23f1Apr 14, 2023—1
UUM-9421FixedEditor: Prevent creation of .meta files in loadable plugin directories (.androidlib, .bundle, .framework, .plugin).—2021.3.23f1Apr 14, 2023—2
UUM-20754FixedAndroid: Fixed an issue where the Accelerometer values are not updated when the ASENSOR_TYPE_LINEAR_ACCELERATION sensor is disabled on certain Samsung devices.—2020.3.47f1Apr 5, 2023—2
UUM-22766FixedMobile: Shaders with normals are rendered correctly when sampling pixels with mixed shader evaluation on iOS and Android builds.—2021.3.21f1Mar 15, 2023—1
UUM-29011FixedVideo: Fixed crashes when changing the source URL on some specific devices.—2021.3.21f1Mar 15, 2023—2
UUM-16166FixedVideo: Fixed error when adding file:// to point at a local file in the VideoPlayer on Android.—2020.3.46f1Mar 8, 2023—2
UUM-19019FixedAndroid: Fixed Screen.SetResolution when using split-screen and Screen.orientation changes.—2020.3.46f1Mar 8, 2023—2
UUM-10244FixedAndroid: Fixed the Time.deltaTime values so they are now stable on Android devices.—2021.3.20f1Mar 2, 2023—1
UUM-19683FixedAndroid: Fixed an issue where Network.OperationalStatus would always return Unknown for Android.—2021.3.20f1Mar 2, 2023—1
UUM-19897FixedBuild System: Fixed a BuildPipeline issue for the Android platform and MacStandalone builds which asks for a name and directory, despite having the last saved location details. This is triggered by using Ctrl+B (Windows) or Cmd+B (macOS).—2021.3.20f1Mar 2, 2023—2
UUM-25113FixedIL2CPP: Fixed a compile error when you enable bitcode for an Android build.—2021.3.20f1Mar 2, 2023—1
UUM-25501FixedAndroid: Build will fail, if custom asset pack does not have a valid structure.—2021.3.20f1Mar 2, 2023—1
UUM-10941FixedAndroid: Fixed build failing when app bundle option is enabled and output file has no extension.—2021.3.18f1Feb 1, 2023—2
UUM-12422FixedGraphics: Avoid memory corruption when async readback destination NativeArray is too small. Instead the readback fails.—2021.3.18f1Feb 1, 2023—1
UUM-19338FixedAndroid: Warn user if both template file and disabled template file exists in project.—2021.3.18f1Feb 1, 2023—2
UUM-20442FixedUI Toolkit: Fixed dynamic-transform offset occurring at large coordinates.—2021.3.18f1Feb 1, 2023—1
Where the numbers come from
  • Editor releases ingested 10h ago · package versions ingested 10h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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