Fixed issues

2,6762,700 of 6,885

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-98921FixedBug Reporter: Fixed an issue causing the bug reporter to crash when internet connection is unavailable. (UUM-98921) First seen in 6000.1.0b8.6000.1.0b15Apr 16, 202517
UUM-98964FixedEditor: Fixed an issue to ensure the Platform Discovery window save the platform selection upon domain reload. (UUM-98964) First seen in 6000.1.0b9.6000.1.0b15Apr 16, 202517
UUM-99090FixedEditor: Fixed an issue by bring the Helpbox to the same design pattern. (UUM-99090) First seen in 6000.1.0b9.6000.1.0b15Apr 16, 202517
UUM-99172FixedShaders: Fixed an editor crash in shader fallback resolving when importing a specific bundle of assets.6000.1.0b15Apr 16, 202520
UUM-100009FixedGraphics: Fixed crash in Vulkan Editor when texture uploads happen during an active render pass.6000.1.0b14Apr 10, 202520
UUM-100456FixedUniversal RP: Fixed asset counter number getting out of sync with selection in Render Pipeline Converter.6000.1.0b14Apr 10, 202519
UUM-45999FixediOS: Improve responsiveness of motion devices (Accelerometer, Gyroscope, Attitude sensor) after device orientation changes when using Input System6000.1.0b14Apr 10, 202520
UUM-88981FixedGraphics: Updating info in error message to give users more context when exceeding the max allowed render texture size when inspecting an asset in the editor6000.1.0b14Apr 10, 202519
UUM-97041FixedUI Toolkit: Fixed focus style not applied after element with focus is removed and readded to its panel. (UUM-97041) First seen in 6000.1.0b5.6000.1.0b14Apr 10, 202517
UUM-99317FixedVFX Graph: Fixed the cone's direction to be multiplied by the regular transform.6000.1.0b14Apr 10, 202519
UUM-99450FixedEditor: Fixed an isseu in split view clean up process.6000.1.0b14Apr 10, 202519
UUM-99660FixedUI Toolkit: Reduce initial memory usage of UI Toolkit in the Player.6000.1.0b14Apr 10, 202520
UUM-100898FixedGraphics: Fixed a crash that can happen when using procedural geometries (intersection shaders) in ray tracing effects in the Editor.2022.3.61f1Apr 10, 20251
UUM-66400FixedUI Toolkit: TwoPaneSplitView can now collapse its child immediately after initialization.2022.3.61f1Apr 10, 20251
UUM-77185FixedWeb: Fixed issue preventing AudioClip from playing in Timeline in WebGL builds.2022.3.61f1Apr 10, 20251
UUM-97145FixedTerrain: Fixed the issue in which Terrain splatmaps do not ignore mipmap limit when it should be.2022.3.61f1Apr 10, 20251
UUM-100158FixedGI: Fixed an issue where terrain trees would cast realtime shadows even after baking lighting in mixed mode.6000.0.46f1Apr 10, 202519
UUM-100217FixedUI Toolkit: Fixed corner case of inset tessellation.6000.0.46f1Apr 10, 202521
UUM-100390FixedUI Toolkit: Fixed EndLayoutGroup error sometimes showing in console when using the UI Toolkit Live Reload option.6000.0.46f1Apr 10, 202520
UUM-100479FixedEditor: Fixed an issue where anti-aliased handles were distorted when drawn far from origin.6000.0.46f1Apr 10, 202520
UUM-100555FixedUI Toolkit: Correctly update Dynamic Atlas Viewer when UI Toolkit Debugger window is closed and reopened again.6000.0.46f1Apr 10, 202519
UUM-100964Fixed2D: Disable saving of default Tile Palette tools when not are set.6000.0.46f1Apr 10, 202520
UUM-101143FixedEditor: Fixed an issue with Late binding of SpriteAtlas objects ot working when loading from content archives.6000.0.46f1Apr 10, 202521
UUM-101323FixedGraphics: Fixed NullReferenceException when baking a scene with multiple APVs, terrain and trees.6000.0.46f1Apr 10, 202520
UUM-101480FixedGraphics: Fixed warning when baking APV with zero occlusion data.6000.0.46f1Apr 10, 202519
Where the numbers come from
  • Editor releases ingested 10h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

Pick your Unity version

Unity Releases compares releases against the version your project is on. Picking it now keeps Compare versions focused on what changes between where you are and where you might be going.