Fixed · Rendering issues

151175 of 1,476

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-139013FixedSRP Core: Fixed an issue where display stats in the runtime debug UI didn't update until switching tabs. (UUM-139013) First seen in 6000.5.0b2.6000.5.0b6Apr 30, 202613
UUM-134993FixedURP: Fixed URP DepthBlit sample by preventing manual depth resolve when not necessary.6000.0.74f1Apr 29, 20269
UUM-103870FixedShadergraph: Fixed an error logged when entering Play Mode with a PBR Sky Shader Graph open in an HDRP project.6000.6.0a3Apr 15, 202613
UUM-111931FixedURP: Fixed Surface Inputs not rendering when using a custom BaseShaderGUI with ShaderGraph shaders.6000.6.0a3Apr 15, 202613
UUM-112443FixedHDRP: Fixed the Height Transition slider so it now appears in the Layered Lit material Inspector when Use Height Based Blend is enabled.6000.6.0a3Apr 15, 202613
UUM-124736FixedGraphics: Fixed an issue with uninitialized rendering layer mask for CommandBuffer.DrawMeshInstanced calls.6000.6.0a3Apr 15, 202613
UUM-131963FixedURP: Fixed UI overwriting property values when selecting multiple Universal Render Pipeline Assets.6000.6.0a3Apr 15, 202620
UUM-134388FixedSRP Core: Utilities to ensure folders exist in Ubuntu were not splitting the file name properly.6000.6.0a3Apr 15, 202622
UUM-135988FixedGraphics: Fixed compute skinning artifacts or crashes when using Vulkan.6000.6.0a3Apr 15, 202624
UUM-137378FixedHDRP: Fixed Screen Space Lens Flare fullscreen debug mode causing Render Graph execution errors and a black Game View.6000.6.0a3Apr 15, 202613
UUM-137626FixedHDRP: Fixed an issue with the Rendering Debugger where the Freeze Camera For Culling dropdown was only showing None as an option.6000.6.0a3Apr 15, 202623
UUM-137813FixedGraphics: Fixed artifacts that occurred in Reflection Probes when rotation was applied. (UUM-137813) Fixed in 6000.6.0a5.6000.6.0a3Apr 15, 20266000.6.0a5May 13, 20262815
UUM-138059FixedVFX Graph: Fixed a typo in the Template window.6000.6.0a3Apr 15, 202613
UUM-143038FixedHDRP: Fixed a NullReferenceException that occured in ReAllocateOffscreenUIColorBufferIfNeeded after switching the build target. (UUM-143038) Fixed in 6000.6.0a7.6000.6.0a3Apr 15, 20266000.4.11f1Jun 10, 20265618
UUM-86650FixedGraphics: Fixed missing alpha channel when using DXT1 texture with 1bit alpha with OpenGL.6000.6.0a3Apr 15, 202624
UUM-90240FixedGraphics: Fixed an incorrect thread-safety error check in the Vulkan Editor.6000.6.0a3Apr 15, 202624
UUM-125566FixedGraphics: Fixed crashes on Android that occurred when the command pool ran out of memory.6000.0.73f1Apr 15, 202618
UUM-126477FixedGraphics: Fixed incorrect UVs on some Adreno 7xx driver versions when using Vulkan.6000.0.73f1Apr 15, 202624
UUM-93243FixedGraphics: Fixed a crash when using GPU skinning on Adreno devices.6000.0.73f1Apr 15, 202620
UUM-134633FixedGraphics: Fixed an issue where an implicit truncation of vector type shader warning was thrown when building standalone or Android player. (UUM-134633) First seen in 6000.5.0a7. Fixed in 6000.5.0b5.6000.5.0b3Apr 9, 20266000.6.0a2Apr 2, 2026-717
UUM-133627FixedShaders: Fixed an occasional crash when saving shaders.6000.3.13f1Apr 8, 20262
UUM-137390FixedURP: Fixed an issue in Bloom texture where invalid texture handles could be reused across execution passes, leading to a Render Graph execution error.6000.3.13f1Apr 8, 20261
UUM-101568FixedSRP Core: Fixed an issue where Material.FindPass(...) returned -1 during Awake() or Start() for SRP shaders in Player builds.6000.6.0a2Apr 2, 202624
UUM-101730FixedURP: Fixed outline artifact on materials using both parallax mapping and alpha clipping with depth priming enabled.6000.6.0a2Apr 2, 202614
UUM-121817FixedGraphics: Fixed ReadPixels when using OpenGL for readbacks into destination texture that is wider than the readback rect.6000.6.0a2Apr 2, 202625
Where the numbers come from
  • Editor releases ingested 5h ago · package versions ingested 5h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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