Fixed · Rendering issues

151–175 of 1,523

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-140371FixedGraphics: Fixed an issue where clicking the help icon for the Post-Process Data asset in URP opened a missing documentation page instead of the correct documentation.—6000.5.0b9May 21, 2026—17
UUM-140725FixedVFX Graph: Fixed unexpected huge listing of dependencies on VisualEffectAsset.—6000.3.16f1May 20, 2026—2
UUM-109492FixedURP: Fixed post-process pass viewport scaling not accounting for subsequent custom pass presence when the camera renders to an intermediate texture.—6000.6.0a5May 13, 2026—20
UUM-123232FixedShadergraph: Added a max size (500) for "category" and "subgraph" lists in the Shader Graph heatmap values asset inspector.—6000.6.0a5May 13, 2026—14
UUM-128582FixedGraphics: Color Library assets no longer show a "The main object name should match the asset filename" warning in the Inspector immediately after creation.—6000.6.0a5May 13, 2026—14
UUM-128594FixedVFX Graph: Fixed an issue that caused shaders generated from certain VFX Graph or Shader Graph assets to compile incorrectly.—6000.6.0a5May 13, 2026—14
UUM-131202FixedURP: Fixed CameraMetadataCache never being cleared.—6000.6.0a5May 13, 2026—17
UUM-132480FixedGraphics: Removed animations on foldouts.—6000.6.0a5May 13, 2026—14
UUM-132672FixedGraphics: Added support for procedural instancing in Graphics.RenderPrimitivesIndexedIndirect.—6000.6.0a5May 13, 2026—15
UUM-132985FixedVFX Graph: Fixed the initial position of the Initialize context profiling panel.—6000.6.0a5May 13, 2026—14
UUM-133622FixedVFX Graph: Make the SDF Bake tool window more flexible with scrolling and resizable previews.—6000.6.0a5May 13, 2026—14
UUM-134018FixedGraphics: Fixed a Vulkan crash that could occur when a shader pass was applied while rendering directly into a swapchain that had not yet been configured with valid attachment formats.—6000.6.0a5May 13, 2026—14
UUM-134917FixedURP: Fixed texture preview icons missing in Frame Debugger when expanding the "Textures" foldout.—6000.6.0a5May 13, 2026—21
UUM-137114FixedGraphics: Fixed an issue where the Variable Rate Shading property of the Draw Renderers Custom Pass overlapped sibling Custom Passes in the Custom Pass Volume inspector when the Overrides foldout was collapsed.—6000.6.0a5May 13, 2026—18
UUM-137272FixedShadergraph: Fixed a bug that caused an exception to be thrown on Windows when importing Shader Graph assets with long file paths.—6000.6.0a5May 13, 2026—19
UUM-137419FixedVFX Graph: Do not reimport VFX Graph or ShaderGraph asset on every image selection in the object picker window.—6000.6.0a5May 13, 2026—14
UUM-137877FixedHDRP: Updated the ClearBuffer2D shader to support multiview.—6000.6.0a5May 13, 2026—22
UUM-138495FixedGraphics: Fixed a Metal Validation assertion in validateCommonDrawErrors that occurred when a buffer was overrun.—6000.6.0a5May 13, 2026—18
UUM-138920FixedGraphics: Fixed missing explanatory tooltips on Rendering Debugger fields.—6000.6.0a5May 13, 2026—14
UUM-138998FixedGraphics: Fixed Console warnings when typing more than 15 characters in the Rendering Debugger search field.—6000.6.0a5May 13, 2026—14
UUM-138999FixedGraphics: Rendering Debugger showing a blank window instead of a "No results" message when a search query matched no properties.—6000.6.0a5May 13, 2026—14
UUM-139007FixedURP: Fixed missing material converters for Terrain Specular and Terrain Diffuse shaders. (UUM-139007) First seen in 6000.6.0a3.—6000.6.0a5May 13, 2026—1
UUM-139160FixedURP: Fixed Frame Debugger excessive memory usage regression.—6000.6.0a5May 13, 2026—21
UUM-139176FixedVFX Graph: Fixed an ArgumentNullException thrown when deleting a VisualEffectAsset while its window is open and the profiling panels are enabled.—6000.6.0a5May 13, 2026—14
UUM-139275FixedURP: Fixed missing material converters for SpeedTree8 and SpeedTree9 shaders. (UUM-139275) First seen in 6000.6.0a3.—6000.6.0a5May 13, 2026—1
Where the numbers come from
  • Editor releases ingested 9h ago · package versions ingested 9h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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