Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Fixed · Rendering issues
1,151–1,175 of 1,430
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-13531 | Fixed | VFX Graph: Picking Overlay when the rotation is applied on VisualEffect component. | — | 2022.3.10f1Sep 19, 2023 | — | 7 |
| UUM-29305 | Fixed | HDRP: Fixed material previews being rendered black. | — | 2022.3.10f1Sep 19, 2023 | — | 7 |
| UUM-30365 | Fixed | Shaders: Fixed "gl_" identifiers error generated while compiling some geometry/tessellation shaders for Vulkan. | — | 2022.3.10f1Sep 19, 2023 | — | 7 |
| UUM-31184 | Fixed | Graphics: Fixed an issue where the mipmap streaming system did not take runtime changes to material texture scale properties. | — | 2022.3.10f1Sep 19, 2023 | — | 7 |
| UUM-33701 | Fixed | HDRP: Mixed tracing mode for transparent screenspace reflections now mixes both tracing modes as expected, instead of only using ray traced reflections. | — | 2022.3.10f1Sep 19, 2023 | — | 6 |
| UUM-33795 | Fixed | Graphics: Fixed game window display position on-screen for additional uncommon multi-monitor layouts. | — | 2022.3.10f1Sep 19, 2023 | — | 7 |
| UUM-36470 | Fixed | Shaders: Fixed the UsePass ShaderLab command so it searches all subshaders, not only the first one. | — | 2022.3.10f1Sep 19, 2023 | — | 7 |
| UUM-37387 | Fixed | HDRP: realtime Reflection probe makes volumetrics clouds wind stop. | — | 2022.3.10f1Sep 19, 2023 | — | 7 |
| UUM-40843 | Fixed | HDRP: Fixed error on water inspector when no SRP is active. | — | 2022.3.10f1Sep 19, 2023 | — | 6 |
| UUM-42162 | Fixed | HDRP: Fixed prefab preview rendering dark until moved. | — | 2022.3.10f1Sep 19, 2023 | — | 7 |
| UUM-42716 | Fixed | HDRP: Fixed ShaderGraph Decal material position issue by using world space position. | — | 2022.3.10f1Sep 19, 2023 | — | 7 |
| UUM-44493 | Fixed | HDRP: Fixed an issue where an async pass would try to sync to a culled pass mistakenly. | — | 2022.3.10f1Sep 19, 2023 | — | 6 |
| UUM-44723 | Fixed | HDRP: Fixed the logic used to set up materials featuring displacement mapping that would sometimes result in artifacts or suboptimal performance. | — | 2022.3.10f1Sep 19, 2023 | — | 28 |
| UUM-46685 | Fixed | Graphics: Fixed a crash when enabling shadows in a scene with both Built-In render pipeline and SRP materials. | — | 2022.3.10f1Sep 19, 2023 | — | 7 |
| UUM-47469 | Fixed | HDRP: Fixed Volumetric Fog rendering before the injection point "AfterOpaqueAndSky". | — | 2022.3.10f1Sep 19, 2023 | — | 1 |
| UUM-30744 | Fixed | HDRP: Removing linq and complexity on light units validation Light units validation was using Linq, which is full of memory allocations and very expensive in the CPU. Instead, opting to use a simple bitmask to check wether light unit is valid… | — | 2022.3.9f1Sep 5, 2023 | — | 1 |
| UUM-47307 | Fixed | Visual Effects - Legacy: Particles are not adhering to the Mesh shape selected when being spawned by Sub Emitter Particles | 2022.3.9f1Sep 5, 2023 | 2022.3.16f1Dec 19, 2023 | 104 | 3 |
| UUM-12523 | Fixed | Graphics: Modified doc as camera distance calculation is coupled with camera. | — | 2022.3.8f1Aug 22, 2023 | — | 2 |
| UUM-22349 | Fixed | VFX Graph: Unexpected error while using SpriteLit/SpriteUnlit target. | — | 2022.3.8f1Aug 22, 2023 | — | 6 |
| UUM-22486 | Fixed | VFX Graph: Undefined sorting mode with SpriteLit/SpriteUnlit, now sorted when automatic sorting is on. | — | 2022.3.8f1Aug 22, 2023 | — | 6 |
| UUM-31221 | Fixed | HDRP: Fixed the incorrect size of the material preview texture. | — | 2022.3.8f1Aug 22, 2023 | — | 6 |
| UUM-32295 | Fixed | Graphics: DrawProcedural family of functions now also work when shaders want vertexbuffers. | — | 2022.3.8f1Aug 22, 2023 | — | 2 |
| UUM-35265 | Fixed | Graphics: Fixed texture memory leaks for asynchronous scene loads. | — | 2022.3.8f1Aug 22, 2023 | — | 7 |
| UUM-35461 | Fixed | VFX Graph: Fixed undefined behavior of SpawnerSetAttribute when an expression is connected to activation slot. | — | 2022.3.8f1Aug 22, 2023 | — | 6 |
| UUM-39924 | Fixed | HDRP: Fixed FTLP (Fine Tiled Light Pruning) Shader Options max light count. Previous support only supported up to 63 These changes allow to go up to 255 with higher instability as numbers per tile approach 255. For support greater than 255, do… | — | 2022.3.8f1Aug 22, 2023 | — | 2 |