Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Fixed · Rendering issues
876–900 of 1,365
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-64343 | Fixed | HDRP: Fix game view flicker with HDR and Reflection Probe on. (UUM-64343) Fixed in 6000.0.0b13. | 6000.0.0b12Mar 19, 2024 | 6000.0.0b13Mar 27, 2024 | 7 | 5 |
| UUM-8907 | Fixed | VFX Graph: Added tooltips to the VFX Control panel. | — | 6000.0.0b12Mar 19, 2024 | — | 5 |
| UUM-11868 | Fixed | Graphics: Added support for SRP depth-only passes to accept RenderBuffers as store targets, rather than using the whole RenderTexture. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-1259 | Fixed | VFX Graph: Logical operators And (logical) and And (Bitwise) could be mixed up in the node search window when search for "and" (same for Or operator). | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-17666 | Fixed | VFX Graph: Blackboard menu entries are better human readable. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-20257 | Fixed | Graphics: Fixed an issue where multiple RayTracingAccelerationStructures bindings did not work in ray generation shaders. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-22094 | Fixed | Graphics: Fixed an issue where some functionality of the CubemapInspector was unintentionally left available when inspecting native Cubemap textures. | — | 6000.0.0b11Mar 13, 2024 | — | 7 |
| UUM-26673 | Fixed | VFX Graph: Removed the option to support VFX Graph on incompatible targets. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-30735 | Fixed | Graphics: Fixed possible null ref when there is corrupted occlusion tome data that may lead to a crash. | — | 6000.0.0b11Mar 13, 2024 | — | 6 |
| UUM-31577 | Fixed | HDRP: Reduce some artifacts from High-Quality (PCSS) shadows for point and spot lights. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-35075 | Fixed | SRP Core: Fixed left eye's Lens Flare light in XR. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-37732 | Fixed | HDRP: Fixed SSGI, Ray traced GI, Path traced GI and No-GI now match when using an IBL. | — | 6000.0.0b11Mar 13, 2024 | — | 6 |
| UUM-38076 | Fixed | URP: Modified shaders so that there is no longer a visible outline there is transparency overlap with composited Shadow Caster 2D components. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-41296 | Fixed | Graphics: Fixed an issue by drawing a full screen quad when the clear command is used inside a render pass. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-41319 | Fixed | HDRP: Fixed a non-development player crash when using the High Quality Lines feature. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-41321 | Fixed | VFX Graph: Fixed error log raised by VFX analytics while building a project. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-41334 | Fixed | VFX Graph: Fixed a corruption error caused by creating a new VFX in an open VFX | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-41462 | Fixed | VFX Graph: Fixed unexpected behavior while switching to AfterPostProcess with ShaderGraph. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-41803 | Fixed | HDRP: Added anFixed the HDRP Global Settings window so it displays an error when Rendering Layer Names is empty. error when the Rendering Layer names in HDRP Global Settings is empty. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-42188 | Fixed | VFX Graph: Fixed an error where a VFX asset was overwritten with a VFX that contains different systems from the original file. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-43574 | Fixed | Graphics: Fixed 2D texture arrays so they no longer cause a NullReferenceException if you select them in a project or the Frame Debugger. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-43597 | Fixed | SRP Core: Fixed an issue in the Rendering Debugger where APV was not shown on editor when Strip runtime debug shaders was enabled in the global settings. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-44048 | Fixed | URP: Fixed errors when calling RTHandles.Alloc() inside ScriptableRendererFeature.Create(). | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-44448 | Fixed | HDRP: Fixed the sharpening pass in order to avoid washed-out colors when using a render target with an alpha channel. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-45294 | Fixed | HDRP: Fixed XR occlusion mesh artifact with HDRP camera relative rendering. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |