Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Fixed · Rendering issues
751–775 of 1,342
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-46557 | Fixed | Graphics: Fixed an issue where TextureImporter swizzling was applied later than expected during processing. | — | 2022.3.42f1Aug 13, 2024 | — | 1 |
| UUM-67833 | Fixed | Graphics: Fixed an issue where default TextureImporter presets excluding "Max Texture Size" properties could make textures import at a size of 1x1. | — | 2022.3.42f1Aug 13, 2024 | — | 1 |
| UUM-73624 | Fixed | Graphics: Fixed crash on metal with depth-only clears coupled with hdr under some circumstances. | — | 2022.3.42f1Aug 13, 2024 | — | 2 |
| UUM-74110 | Fixed | Graphics: Fixed an issue where Editor crashes on GfxDeviceVK::UpdateComputeResources when using compute shader with Vulkan Graphics API. | — | 2022.3.42f1Aug 13, 2024 | — | 1 |
| UUM-55703 | Fixed | Shadergraph: Fixed an issue where cross pipeline shader graphs would run into NRE. | — | 2022.3.41f1Aug 6, 2024 | — | 2 |
| UUM-62109 | Fixed | Graphics: Fixed crash when a Render Pass is canceled and never continued before making a draw call. | — | 2022.3.41f1Aug 6, 2024 | — | 1 |
| UUM-56026 | Fixed | Graphics: Fixed use frustum culling light setting to work for shadow cascades. | — | 2021.3.42f1Aug 6, 2024 | — | 2 |
| UUM-2710 | Fixed | Graphics: \[Graphics\] Emit UI geometry when rendering to cube maps, while using mono camera, to match 2d render target behavior. | — | 2022.3.40f1Jul 30, 2024 | — | 1 |
| UUM-70658 | Fixed | SRP Core: Avoid that the same volume can be registered more than 1 time in the VolumeManager. | — | 2022.3.40f1Jul 30, 2024 | — | 2 |
| UUM-71467 | Fixed | HDRP: Fixed graphical issue when resizing Reflection Probe sizes on macOS. | — | 2022.3.40f1Jul 30, 2024 | — | 2 |
| UUM-74614 | Fixed | Graphics: Fixed a crash when calling the C\# function MaterialPropertyBlock.CopySHCoefficientArraysFrom on a non-empty property block. | — | 2022.3.40f1Jul 30, 2024 | — | 1 |
| UUM-67677 | Fixed | Graphics: Fixed crash when using SRP, Handle.DrawOutline() and filtering the hierarchy. | — | 2022.3.39f1Jul 23, 2024 | — | 1 |
| UUM-73721 | Fixed | Graphics: The condition for the "Graphics.CopyTexture with a region will not copy readable texture data for compressed formats" warnings has been fixed to match the documentation so that when a CPU copy would not normally be attempted (ie., at lea… | — | 2022.3.39f1Jul 23, 2024 | — | 2 |
| UUM-19101 | Fixed | Graphics: Fixed Linear01DepthFromNear shader utility function on APIs with reversed Z buffer. | — | 2022.3.38f1Jul 16, 2024 | — | 2 |
| UUM-71300 | Fixed | VFX Graph: Use unknown particle count when count readback has never been received. | — | 2022.3.38f1Jul 16, 2024 | — | 1 |
| UUM-72350 | Fixed | Graphics: Fixed blending artifacts on some old Adreno GPUs. | — | 2022.3.38f1Jul 16, 2024 | — | 1 |
| UUM-74856 | Fixed | VFX Graph: Fixed SpawnIndex attribute when using instancing. | — | 2022.3.38f1Jul 16, 2024 | — | 1 |
| UUM-74949 | Fixed | HDRP: Changed ProbeSettings.cubeResolution field from internal to public. | — | 2022.3.38f1Jul 16, 2024 | — | 1 |
| UUM-72229 | Fixed | Graphics: Added validation that SetVertexAttribute() streams doesnt create gaps. | — | 2022.3.37f1Jul 9, 2024 | — | 2 |
| UUM-73758 | Fixed | VFX Graph: Improved how the sleep state is updated for particle systems receiving GPU events. | — | 2022.3.37f1Jul 9, 2024 | — | 1 |
| UUM-74607 | Fixed | Graphics: Fixed broken URL for documentation on Texture2D. | — | 2022.3.37f1Jul 9, 2024 | — | 2 |
| UUM-70213 | Fixed | Shaders: Fixed a runtime crash that could occur when loading shader sub-program parameters. | — | 2022.3.36f1Jul 2, 2024 | — | 2 |
| UUM-71008 | Fixed | Graphics: Fixed a bug where material property block allocations were reported as "Unknown". | — | 2022.3.36f1Jul 2, 2024 | — | 2 |
| UUM-72278 | Fixed | Shadergraph: Added support for perceptual color mode for gradients in shader graph. | — | 2022.3.36f1Jul 2, 2024 | — | 1 |
| UUM-73757 | Fixed | Graphics: Fixed Vulkan native rendering plugin returning an invalid texture when sampler configuration is updated. | — | 2022.3.36f1Jul 2, 2024 | — | 2 |