Fixed · Rendering issues

751775 of 1,342

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-46557FixedGraphics: Fixed an issue where TextureImporter swizzling was applied later than expected during processing.2022.3.42f1Aug 13, 20241
UUM-67833FixedGraphics: Fixed an issue where default TextureImporter presets excluding "Max Texture Size" properties could make textures import at a size of 1x1.2022.3.42f1Aug 13, 20241
UUM-73624FixedGraphics: Fixed crash on metal with depth-only clears coupled with hdr under some circumstances.2022.3.42f1Aug 13, 20242
UUM-74110FixedGraphics: Fixed an issue where Editor crashes on GfxDeviceVK::UpdateComputeResources when using compute shader with Vulkan Graphics API.2022.3.42f1Aug 13, 20241
UUM-55703FixedShadergraph: Fixed an issue where cross pipeline shader graphs would run into NRE.2022.3.41f1Aug 6, 20242
UUM-62109FixedGraphics: Fixed crash when a Render Pass is canceled and never continued before making a draw call.2022.3.41f1Aug 6, 20241
UUM-56026FixedGraphics: Fixed use frustum culling light setting to work for shadow cascades.2021.3.42f1Aug 6, 20242
UUM-2710FixedGraphics: \[Graphics\] Emit UI geometry when rendering to cube maps, while using mono camera, to match 2d render target behavior.2022.3.40f1Jul 30, 20241
UUM-70658FixedSRP Core: Avoid that the same volume can be registered more than 1 time in the VolumeManager.2022.3.40f1Jul 30, 20242
UUM-71467FixedHDRP: Fixed graphical issue when resizing Reflection Probe sizes on macOS.2022.3.40f1Jul 30, 20242
UUM-74614FixedGraphics: Fixed a crash when calling the C\# function MaterialPropertyBlock.CopySHCoefficientArraysFrom on a non-empty property block.2022.3.40f1Jul 30, 20241
UUM-67677FixedGraphics: Fixed crash when using SRP, Handle.DrawOutline() and filtering the hierarchy.2022.3.39f1Jul 23, 20241
UUM-73721FixedGraphics: The condition for the "Graphics.CopyTexture with a region will not copy readable texture data for compressed formats" warnings has been fixed to match the documentation so that when a CPU copy would not normally be attempted (ie., at lea…2022.3.39f1Jul 23, 20242
UUM-19101FixedGraphics: Fixed Linear01DepthFromNear shader utility function on APIs with reversed Z buffer.2022.3.38f1Jul 16, 20242
UUM-71300FixedVFX Graph: Use unknown particle count when count readback has never been received.2022.3.38f1Jul 16, 20241
UUM-72350FixedGraphics: Fixed blending artifacts on some old Adreno GPUs.2022.3.38f1Jul 16, 20241
UUM-74856FixedVFX Graph: Fixed SpawnIndex attribute when using instancing.2022.3.38f1Jul 16, 20241
UUM-74949FixedHDRP: Changed ProbeSettings.cubeResolution field from internal to public.2022.3.38f1Jul 16, 20241
UUM-72229FixedGraphics: Added validation that SetVertexAttribute() streams doesnt create gaps.2022.3.37f1Jul 9, 20242
UUM-73758FixedVFX Graph: Improved how the sleep state is updated for particle systems receiving GPU events.2022.3.37f1Jul 9, 20241
UUM-74607FixedGraphics: Fixed broken URL for documentation on Texture2D.2022.3.37f1Jul 9, 20242
UUM-70213FixedShaders: Fixed a runtime crash that could occur when loading shader sub-program parameters.2022.3.36f1Jul 2, 20242
UUM-71008FixedGraphics: Fixed a bug where material property block allocations were reported as "Unknown".2022.3.36f1Jul 2, 20242
UUM-72278FixedShadergraph: Added support for perceptual color mode for gradients in shader graph.2022.3.36f1Jul 2, 20241
UUM-73757FixedGraphics: Fixed Vulkan native rendering plugin returning an invalid texture when sampler configuration is updated.2022.3.36f1Jul 2, 20242
Where the numbers come from
  • Editor releases ingested 7h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

Pick your Unity version

Unity Releases compares releases against the version your project is on. Picking it now keeps Compare versions focused on what changes between where you are and where you might be going.