Search results for "Android"

51–66 of 66

Matches UUM-id substrings and the body of the issue's first Known-Issues mention.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-66721FixedGraphics: Fixed an issue that caused screen flickering when *Disable Depth and Stencil* is enabled and the graphics API is set to Vulkan.—6000.0.0b15Apr 13, 2024—3
UUM-52927FixedGraphics: Support requesting a DXT compressed texture using ImageConversion.LoadImage and Texture2D.LoadImage on Android.—6000.0.0b11Mar 13, 2024—7
UUM-34725FixedGraphics: Fixed vertex color input when frame buffer fetch is used on GLES.—2021.3.35f1Feb 6, 2024—2
UUM-60586FixedSRP Core: Fixed lens flare occlusion format support test.—2022.3.19f1Jan 31, 2024—1
UUM-41423FixedGraphics: Fixed a potential crash on Vulkan where RenderTextures may reuse handles and change them to Memoryless textures which may cause an improper pointer dereference.—2022.3.17f1Jan 9, 2024—1
UUM-43301FixedGraphics: Fixed Alpha channel been discarded when texture is imported as Cube Map, Texture2D or Texture2DArray on Android platform when the editor Graphics API is set as DX11/DX12.—2022.3.14f1Nov 21, 2023—7
UUM-48569FixedURP: Fixed partially corrupted Android screen when Vulkan display rotation during rendering is enabled.—2022.3.14f1Nov 21, 2023—7
UUM-53142FixedGraphics: Fixed crash when trying to upload a texture with TextureUploadFlags::kTextureUploadUninitialized and using OpenGL.—2022.3.13f1Nov 7, 2023—6
UUM-741FixedGraphics: Mac will use MSAA samples count fallback from player settings. Prior to this x2 fallback would have been to upgrade to x4.—2022.3.12f1Oct 26, 2023—8
UUM-39970FixedGraphics: Fixed Vulkan rendering when viewport or scissor rectangle has negative offset.—2022.3.11f1Oct 10, 2023—7
UUM-41708FixedGraphics: Fixed on-the-fly decompression of ASTC-compressed textures in Editor when width or height is smaller than 4 pixels.—2022.3.11f1Oct 10, 2023—7
UUM-21106FixedVisual Effects - Legacy: [Android][Vulkan] Visualisation corruption occurs when rendering Particles to Render Texture2021.3.23f1Apr 14, 20232020.3.46f1Mar 8, 2023—13
UUM-12422FixedGraphics: Avoid memory corruption when async readback destination NativeArray is too small. Instead the readback fails.—2021.3.18f1Feb 1, 2023—1
UUM-576FixedGraphics: Fixed crash by preventing race condition when opening app from floating icon state on Android.—2021.3.17f1Jan 24, 2023—2
UUM-16533FixedGraphics: Improved use of ClearUnsupportedSettings for the depth texture of a RenderTexture https://jira.unity3d.com/browse/UUM-16758.—2021.3.15f1Dec 1, 2022—1
UUM-4150FixedGraphics: Prevented a crash on some platforms when the mesh buffers do not exist on a MeshRenderer.—2021.3.15f1Dec 1, 2022—2
Where the numbers come from
  • Editor releases ingested 1h ago · package versions ingested 1h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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