Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Fixed · Rendering issues
626–650 of 1,342
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-83073 | Fixed | VFX Graph: Fixed sprites in Texture Sheet Animation module in HDRP. | — | 6000.1.0b2Jan 16, 2025 | — | 16 |
| UUM-83339 | Fixed | Graphics: Fixed potential race condition when calling GraphicsBuffer.SetData and GraphicsBuffer.LockBufferForWrite/GraphicsBuffer.UnlockBufferAfterWrite. | — | 6000.1.0b2Jan 16, 2025 | — | 17 |
| UUM-84307 | Fixed | VFX Graph: Fixed an issue where CustomHLSL was incorrectly marking parent assets as dirty. | — | 6000.1.0b2Jan 16, 2025 | — | 15 |
| UUM-84459 | Fixed | HDRP: Added a condition to the Receiver Motion Rejection feature that checks whether a pixel has actually moved. | — | 6000.1.0b2Jan 16, 2025 | — | 17 |
| UUM-86162 | Fixed | Graphics: Fixed a helpbox that displayed a misleading message for FrameSettings configuration in volume components' Inspector. | — | 6000.1.0b2Jan 16, 2025 | — | 16 |
| UUM-86604 | Fixed | VFX Graph: Fixed emissive decal when using color attribute for emissive. | — | 6000.1.0b2Jan 16, 2025 | — | 16 |
| UUM-86724 | Fixed | Graphics: Fixed the rendered color of the preset differs from the preview color when adding a new swatch in the HDR Color Picker. | — | 6000.1.0b2Jan 16, 2025 | — | 18 |
| UUM-89988 | Fixed | VFX Graph: Fixed an issue where direct material modification in VFXRenderer could lead to crashes. | — | 6000.1.0b2Jan 16, 2025 | — | 17 |
| UUM-90709 | Fixed | HDRP: Fixed an issue that prevented changing the Shadow Map resolution for HDAdditionalLightData when using preserveCachedShadow. | — | 6000.1.0b2Jan 16, 2025 | — | 16 |
| UUM-90911 | Fixed | SRP Core: Fixed Rendering Debugger - Silent crash when selecting a Volume component with public RTHandles. | — | 6000.1.0b2Jan 16, 2025 | — | 17 |
| UUM-92319 | Fixed | VFX Graph: Fix NullReferenceExpection happening with disconnected output contexts. (UUM-92319) Fixed in 6000.1.0b3. | 6000.1.0b2Jan 16, 2025 | 6000.1.0b3Jan 22, 2025 | 6 | 17 |
| UUM-66422 | Fixed | Graphics Optimization Systems: Vertex snapping doesn't work when the GPU Resident Drawer is enabled | 6000.0.34f1Jan 15, 2025 | 6000.0.37f1Feb 4, 2025 | 20 | 39 |
| UUM-91648 | Fixed | Shaders: Fixed a rare crash during removal of unused material properties. | — | 6000.0.34f1Jan 15, 2025 | — | 16 |
| UUM-92417 | Fixed | Graphics Device Features: D3D12 PSO disk cache feature crashes if paths contain non-ASCII characters | 6000.0.34f1Jan 15, 2025 | 6000.2.0a1Jan 29, 2025 | 13 | 24 |
| UUM-84064 | Fixed | HDRP: Fixed HDRP ambient scene lighting leaking into the material preview window. | — | 2022.3.56f1Jan 15, 2025 | — | 16 |
| UUM-87651 | Fixed | URP: Fixed issue with URP lights where the Culling Mask property was ignored for shadow casters when using the GPU Resident Drawer. | — | 6000.1.0b1Jan 7, 2025 | — | 17 |
| UUM-91210 | Fixed | ShaderGraph: Error "Element 'UnityEditor.UIElements.VisualSplitter' is missing a UxmlElementAttribute" logged in the Console when choosing which Node to create in the Workspace | 6000.1.0b1Jan 7, 2025 | 6000.1.0b5Feb 4, 2025 | 27 | 25 |
| UUM-75319 | Fixed | HDRP: Fixed color pyramid sampling when distortion is enabled after the distortion pass. | — | 6000.1.0a9Dec 18, 2024 | — | 19 |
| UUM-75936 | Fixed | Shadergraph: Fixed to add a Vector4 slot in sub-graph on converting from a node. | — | 6000.1.0a9Dec 18, 2024 | — | 17 |
| UUM-76524 | Fixed | Shadergraph: Added issue where an unnecessary error message would be generated on non-conflicting duplicate property declarations when using multiple targets. | — | 6000.1.0a9Dec 18, 2024 | — | 17 |
| UUM-83898 | Fixed | Graphics: Fixed an issue by making sure resolve surface iss linked to surface in OpenGL Core when using MSAA. | — | 6000.1.0a9Dec 18, 2024 | — | 18 |
| UUM-84977 | Fixed | HDRP: Removed the FixAll button from the High Definition Render Pipeline (HDRP) Wizard when no automated fix is available. | — | 6000.1.0a9Dec 18, 2024 | — | 18 |
| UUM-86641 | Fixed | Graphics: Fixed an issue by making sure resolve surface iss linked to surface in OpenGL Core when using MSAA. | — | 6000.1.0a9Dec 18, 2024 | — | 18 |
| UUM-88995 | Fixed | Graphics: Fixed an issue where there was not an error in logged if enableReadWrite was set to false when using a RTHandle as raytraceing output target. (UUM-88995) First seen in 6000.1.0a5. | — | 6000.1.0a9Dec 18, 2024 | — | 1 |
| UUM-73838 | Fixed | Shadergraph: Fixed/improved identifier collision detection on properties. | — | 2022.3.55f1Dec 17, 2024 | — | 1 |