Fixed · Rendering issues

626650 of 1,342

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-83073FixedVFX Graph: Fixed sprites in Texture Sheet Animation module in HDRP.6000.1.0b2Jan 16, 202516
UUM-83339FixedGraphics: Fixed potential race condition when calling GraphicsBuffer.SetData and GraphicsBuffer.LockBufferForWrite/GraphicsBuffer.UnlockBufferAfterWrite.6000.1.0b2Jan 16, 202517
UUM-84307FixedVFX Graph: Fixed an issue where CustomHLSL was incorrectly marking parent assets as dirty.6000.1.0b2Jan 16, 202515
UUM-84459FixedHDRP: Added a condition to the Receiver Motion Rejection feature that checks whether a pixel has actually moved.6000.1.0b2Jan 16, 202517
UUM-86162FixedGraphics: Fixed a helpbox that displayed a misleading message for FrameSettings configuration in volume components' Inspector.6000.1.0b2Jan 16, 202516
UUM-86604FixedVFX Graph: Fixed emissive decal when using color attribute for emissive.6000.1.0b2Jan 16, 202516
UUM-86724FixedGraphics: Fixed the rendered color of the preset differs from the preview color when adding a new swatch in the HDR Color Picker.6000.1.0b2Jan 16, 202518
UUM-89988FixedVFX Graph: Fixed an issue where direct material modification in VFXRenderer could lead to crashes.6000.1.0b2Jan 16, 202517
UUM-90709FixedHDRP: Fixed an issue that prevented changing the Shadow Map resolution for HDAdditionalLightData when using preserveCachedShadow.6000.1.0b2Jan 16, 202516
UUM-90911FixedSRP Core: Fixed Rendering Debugger - Silent crash when selecting a Volume component with public RTHandles.6000.1.0b2Jan 16, 202517
UUM-92319FixedVFX Graph: Fix NullReferenceExpection happening with disconnected output contexts. (UUM-92319) Fixed in 6000.1.0b3.6000.1.0b2Jan 16, 20256000.1.0b3Jan 22, 2025617
UUM-66422FixedGraphics Optimization Systems: Vertex snapping doesn't work when the GPU Resident Drawer is enabled6000.0.34f1Jan 15, 20256000.0.37f1Feb 4, 20252039
UUM-91648FixedShaders: Fixed a rare crash during removal of unused material properties.6000.0.34f1Jan 15, 202516
UUM-92417FixedGraphics Device Features: D3D12 PSO disk cache feature crashes if paths contain non-ASCII characters6000.0.34f1Jan 15, 20256000.2.0a1Jan 29, 20251324
UUM-84064FixedHDRP: Fixed HDRP ambient scene lighting leaking into the material preview window.2022.3.56f1Jan 15, 202516
UUM-87651FixedURP: Fixed issue with URP lights where the Culling Mask property was ignored for shadow casters when using the GPU Resident Drawer.6000.1.0b1Jan 7, 202517
UUM-91210FixedShaderGraph: Error "Element 'UnityEditor.UIElements.VisualSplitter' is missing a UxmlElementAttribute" logged in the Console when choosing which Node to create in the Workspace6000.1.0b1Jan 7, 20256000.1.0b5Feb 4, 20252725
UUM-75319FixedHDRP: Fixed color pyramid sampling when distortion is enabled after the distortion pass.6000.1.0a9Dec 18, 202419
UUM-75936FixedShadergraph: Fixed to add a Vector4 slot in sub-graph on converting from a node.6000.1.0a9Dec 18, 202417
UUM-76524FixedShadergraph: Added issue where an unnecessary error message would be generated on non-conflicting duplicate property declarations when using multiple targets.6000.1.0a9Dec 18, 202417
UUM-83898FixedGraphics: Fixed an issue by making sure resolve surface iss linked to surface in OpenGL Core when using MSAA.6000.1.0a9Dec 18, 202418
UUM-84977FixedHDRP: Removed the FixAll button from the High Definition Render Pipeline (HDRP) Wizard when no automated fix is available.6000.1.0a9Dec 18, 202418
UUM-86641FixedGraphics: Fixed an issue by making sure resolve surface iss linked to surface in OpenGL Core when using MSAA.6000.1.0a9Dec 18, 202418
UUM-88995FixedGraphics: Fixed an issue where there was not an error in logged if enableReadWrite was set to false when using a RTHandle as raytraceing output target. (UUM-88995) First seen in 6000.1.0a5.6000.1.0a9Dec 18, 20241
UUM-73838FixedShadergraph: Fixed/improved identifier collision detection on properties.2022.3.55f1Dec 17, 20241
Where the numbers come from
  • Editor releases ingested 2h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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