Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Fixed · Rendering issues
426–450 of 1,431
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
All subsystemsRenderingScriptingMobileXRPhysicsUINetworkingEditorAudioAnimationAsset PipelineInputOther
| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-112857 | Fixed | SRP Core: Fixed incorrect merging of passes in Render Graph when a pass targets a texture that is sampled in previous pass. | — | 6000.2.6f1Sep 25, 2025 | — | 25 |
| UUM-113047 | Fixed | VFX Graph: Fixed Graph Debug Information window sometimes not displaying information with gameobject attached. | — | 6000.2.6f1Sep 25, 2025 | — | 25 |
| UUM-113612 | Fixed | VFX Graph: Adjust "Prewarm Time" input field to fit 2 digits of precision. | — | 6000.2.6f1Sep 25, 2025 | — | 25 |
| UUM-113638 | Fixed | URP: Fixed SSAOOnly pass in the deferred path to be compatible with Native Render Pass. | — | 6000.2.6f1Sep 25, 2025 | — | 25 |
| UUM-113945 | Fixed | VFX Graph: Adjust padding on Sub Mesh Mask label for mesh outputs. | — | 6000.2.6f1Sep 25, 2025 | — | 25 |
| UUM-113966 | Fixed | VFX Graph: Refresh attached VisualEffect when visual effect component changes. | — | 6000.2.6f1Sep 25, 2025 | — | 25 |
| UUM-114091 | Fixed | VFX Graph: Avoid text cutoff when a context name is really long. | — | 6000.2.6f1Sep 25, 2025 | — | 25 |
| UUM-114294 | Fixed | VFX Graph: GPU Time Threshold in Heatmap Parameters clamped to positive values only. | — | 6000.2.6f1Sep 25, 2025 | — | 25 |
| UUM-115873 | Fixed | VFX Graph: Fixed "Transform has 'VFXManager' change interests present..." errors. | — | 6000.2.6f1Sep 25, 2025 | — | 24 |
| UUM-115962 | Fixed | Graphics: Fixed incorrect rendering of objects when using GPU Occlusion Culling on scenes containing mesh renderers using meshes with no triangles. | — | 6000.2.6f1Sep 25, 2025 | — | 25 |
| UUM-60474 | Fixed | Graphics: Fixed a crash or a blank screen being drawn when MSAA resolve to back buffer is requested on platforms that don't have support for it. Add error message to explain the issue. | — | 6000.2.6f1Sep 25, 2025 | — | 25 |
| UUM-115058 | Fixed | Shadergraph: Improved the readability of text on signs in the Terrain Shaders sample, and fixed the game camera movement in Game view during Play mode. (UUM-115058) First seen in 6000.3.0a6. | — | 6000.3.0b2Sep 17, 2025 | — | 16 |
| UUM-112725 | Fixed | HDRP: Fixed artifacts being visible as random bright tiles in HDRP deferred lighting after disabling path tracing. | — | 6000.0.58f1Sep 17, 2025 | — | 26 |
| UUM-114459 | Fixed | Graphics: Fixed MeshFilter excessively logging SendMessage warnings when used in Prefab. | — | 6000.0.58f1Sep 17, 2025 | — | 28 |
| UUM-115123 | Fixed | Graphics: Fixed incorrect sorting order with combined Text Mesh Pro and MeshRenderer objects when using GPU Resident Drawer. Objects like these now bypass GPU Resident Drawer. | — | 6000.0.58f1Sep 17, 2025 | — | 26 |
| UUM-114504 | Fixed | Graphics: Fixed IndexOutOfRangeException when inserting a new level of detail in LODGroup. | — | 6000.2.4f1Sep 12, 2025 | — | 25 |
| UUM-109755 | Fixed | URP: Fixed an issue where RenderingLayersTexture was not correctly registered in the ScreenSpaceDecal pass, resulting in missing or incorrect entries in the Render Graph Viewer. | — | 6000.3.0b1Sep 9, 2025 | — | 12 |
| UUM-110302 | Fixed | Shadergraph: Fixed an issue when deleting an open shader graph but canceling closure would result in a null reference when attempting to reclose it. | — | 6000.3.0b1Sep 9, 2025 | — | 12 |
| UUM-110841 | Fixed | Shadergraph: Nodes are now properly selected after copy-paste or duplication. | — | 6000.3.0b1Sep 9, 2025 | — | 13 |
| UUM-111531 | Fixed | Shadergraph: Improved appearance of subgraph node display names in various areas. | — | 6000.3.0b1Sep 9, 2025 | — | 12 |
| UUM-113045 | Fixed | Graphics: Fix Vulkan freezing on primary display with Run in Background enabled | — | 6000.3.0b1Sep 9, 2025 | — | 10 |
| UUM-113366 | Fixed | Shadergraph: Fixed an issue where custom interpolator project settings were not clamping correctly. | — | 6000.3.0b1Sep 9, 2025 | — | 12 |
| UUM-114276 | Fixed | VFX Graph: Usability fixes when setting prewarm values in visual effect asset inspector | — | 6000.3.0b1Sep 9, 2025 | — | 13 |
| UUM-114398 | Fixed | Shaders: Fixed stage specific shader keyword being an undeclared identifier when using Vulkan. | — | 6000.3.0b1Sep 9, 2025 | — | 11 |
| UUM-114896 | Fixed | HDRP: Fixed missing asset icon for HDRP asset after creating it while typing its name. | — | 6000.3.0b1Sep 9, 2025 | — | 10 |