UUM-104913
Fixed in 6000.5.0a8Mentioned in 17 release notes.
First fixed in 6000.5.0a8 (Mar 5, 2026); relisted in 16 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.5.0f1 | Fixes URP | Fix | Fixed an SSAO issue on Metal and some Vulkan devices so now SSAO uses multiple Raster render passes instead of a single Unsafe pass with multiple SetRenderTarget calls. When "After Opaque" is disabled, SSAO now renders earlier in the frame. | |
| 6000.5.0b11 | Fixes URP | Fix | Fixed an SSAO issue on Metal and some Vulkan devices so now SSAO uses multiple Raster render passes instead of a single Unsafe pass with multiple SetRenderTarget calls. When "After Opaque" is disabled, SSAO now renders earlier in the frame. | |
| 6000.5.0b10 | Fixes URP | Fix | Fixed an SSAO issue on Metal and some Vulkan devices so now SSAO uses multiple Raster render passes instead of a single Unsafe pass with multiple SetRenderTarget calls. When "After Opaque" is disabled, SSAO now renders earlier in the frame. | |
| 6000.5.0b9 | Fixes URP | Fix | Fixed an SSAO issue on Metal and some Vulkan devices so now SSAO uses multiple Raster render passes instead of a single Unsafe pass with multiple SetRenderTarget calls. When "After Opaque" is disabled, SSAO now renders earlier in the frame. | |
| 6000.5.0b8 | Fixes URP | Fix | Fixed an SSAO issue on Metal and some Vulkan devices so now SSAO uses multiple Raster render passes instead of a single Unsafe pass with multiple SetRenderTarget calls. When "After Opaque" is disabled, SSAO now renders earlier in the frame. | |
| 6000.5.0b7 | Fixes URP | Fix | Fixed an SSAO issue on Metal and some Vulkan devices so now SSAO uses multiple Raster render passes instead of a single Unsafe pass with multiple SetRenderTarget calls. When "After Opaque" is disabled, SSAO now renders earlier in the frame. | |
| 6000.5.0b6 | Fixes URP | Fix | Fixed an SSAO issue on Metal and some Vulkan devices so now SSAO uses multiple Raster render passes instead of a single Unsafe pass with multiple SetRenderTarget calls. When "After Opaque" is disabled, SSAO now renders earlier in the frame. | |
| 6000.5.0b5 | Fixes URP | Fix | Fixed an SSAO issue on Metal and some Vulkan devices so now SSAO uses multiple Raster render passes instead of a single Unsafe pass with multiple SetRenderTarget calls. When "After Opaque" is disabled, SSAO now renders earlier in the frame. | |
| 6000.5.0b4 | Fixes URP | Fix | Fixed an SSAO issue on Metal and some Vulkan devices so now SSAO uses multiple Raster render passes instead of a single Unsafe pass with multiple SetRenderTarget calls. When "After Opaque" is disabled, SSAO now renders earlier in the frame. | |
| 6000.5.0b3 | Fixes URP | Fix | Fixed an SSAO issue on Metal and some Vulkan devices so now SSAO uses multiple Raster render passes instead of a single Unsafe pass with multiple SetRenderTarget calls. When "After Opaque" is disabled, SSAO now renders earlier in the frame. | |
| 6000.5.0b2 | Fixes URP | Fix | Fixed an SSAO issue on Metal and some Vulkan devices so now SSAO uses multiple Raster render passes instead of a single Unsafe pass with multiple SetRenderTarget calls. When "After Opaque" is disabled, SSAO now renders earlier in the frame. | |
| 6000.5.0b1 | Fixes URP | Fix | Fixed an SSAO issue on Metal and some Vulkan devices so now SSAO uses multiple Raster render passes instead of a single Unsafe pass with multiple SetRenderTarget calls. When "After Opaque" is disabled, SSAO now renders earlier in the frame. | |
| 6000.5.0a9 | Fixes URP | Fix | Fixed an SSAO issue on Metal and some Vulkan devices so now SSAO uses multiple Raster render passes instead of a single Unsafe pass with multiple SetRenderTarget calls. When "After Opaque" is disabled, SSAO now renders earlier in the frame. | |
| 6000.4.0f1 | Fixes Graphics | Fix | URP: Fixed an SSAO issue on Metal and some Vulkan devices so now SSAO uses multiple Raster render passes instead of a single Unsafe pass with multiple SetRenderTarget calls. When "After Opaque" is disabled, SSAO now renders earlier in the frame. | |
| 6000.4.0f1 | Fixes Graphics | Fix | URP: Fixed an SSAO issue on Metal and some Vulkan devices so now SSAO uses multiple Raster render passes instead of a single Unsafe pass with multiple SetRenderTarget calls. When "After Opaque" is disabled, SSAO now renders earlier in the frame. | |
| 6000.5.0a8 | Fixes URP | Fix | Fixed an SSAO issue on Metal and some Vulkan devices so now SSAO uses multiple Raster render passes instead of a single Unsafe pass with multiple SetRenderTarget calls. When "After Opaque" is disabled, SSAO now renders earlier in the frame. | |
| 6000.5.0a8 | Fixes URP | Fix | Fixed an SSAO issue on Metal and some Vulkan devices so now SSAO uses multiple Raster render passes instead of a single Unsafe pass with multiple SetRenderTarget calls. When "After Opaque" is disabled, SSAO now renders earlier in the frame. |