Open · Other issues

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Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-10411OpenMacOS: [M1][Rosseta] Editor crashes on mono_arch_patch_callsite when entering the Play Mode2020.3.42f1Nov 17, 202213713
UUM-13241OpenVulkan: [Quest2][Vulkan] ReadPixel has Black artifacts when the image is generated2020.3.41f1Oct 21, 202213993
UUM-16576OpenScene Hierarchy: Undo action is not registered when undoing GameObjects list order in the Hierarchy window2021.3.11f1Sep 29, 202214213
UUM-13433OpenVulkan: [Android][Vulkan] Android GPU Inspector crashes with "Failed to profile the replay. Cause: Replay crash" when using Vulkan Graphics API2021.3.10f1Sep 16, 202214341
UUM-11724OpenLinux: Editor crashes at "DisconnectGtkSignal(void*, GtkCallbackResponse (_)(), void_)" when opening floating windows2021.3.9f1Sep 1, 202214496
UUM-3207OpenMacOS: [M1] Crash on System.Object:__icall_wrapper_ves_icall_array_new_specific when launching a project2021.3.9f1Sep 1, 2022144917
UUM-3310OpenMacOS: Crash with demangling_unexpected_handler() when rapidly modifying serialized fields2020.3.38f1Aug 17, 202214643
UUM-7457OpenMacOS: [Mac] Editor performance drops on macOS when clicking and dragging on Position, Rotation and Scale values in Transform component2021.3.6f1Jul 8, 202215046
UUM-2427OpenHD RP: [HDRP][PathTracer] Flashing at first frame blow up the automatic progressive exposure and create an overexposed converged frame when using recorder with accumulation2021.3.5f1Jun 22, 202215191
UUM-5925OpenHD RP: [HDRP] RT Shadow for Area lights do not render correctly2021.3.5f1Jun 22, 202215191
UUM-2496OpenAI Navigation: NavMesh::Raycast freezes the whole editor in an infinite loop on Application.UpdateScene2020.3.36f1Jun 16, 2022152612
UUM-101609Open2D: Added the ability to set an Alpha Tolerance value in the Sprite Editor when generating a custom physics shape. This feature allows users to control the inclusion of transparent pixels in the physics shape generation process.19
UUM-10166OpenUniversal RP: Messages regarding reducing resolution for additional punctual lights are now only displayed in debug builds.1
UUM-102575OpenBuild Pipeline: Allow building AssetBundles with both the DisableTypeTree and StripUnityVersion flags. Fix the ability to load these AssetBundles in the Runtime.18
UUM-103981OpenUniversal RP: Added API documentation for SetRenderAttachment/SetRenderAttachmentDepth/SetInputAttachment to specify the limitation when using the same render texture with different depth slices at different render target indices.13
UUM-104888OpenlibraryPath: Allows customization of the path where the element is displayed in the Project Library tab.21
UUM-108860OpenCore: Added missing multiplication and division operators to Vectors.11
UUM-109747OpenDocumentation: Clarified Application.PersistentDataPath documentation regarding MacOS Editor and MacOS Player paths.3
UUM-110584Open2D: Improved performance of instantiation of GameObjects from Tiles.18
UUM-113207Open2D: Increase the default alpha level of the Tile Palette Grid when the Editor is in Light mode, to make the Grid more visible.13
UUM-115187OpenScene/Game View: Improved the icon quality of the Edit Collider tool.23
UUM-116318OpenGI: Changed behavior of light probe loading such that, when unloading the last scene that contains light probes, you don't need to call LightProbes.Tetrahedralize() to apply the changes anymore.26
UUM-119308OpenTest Framework: Implemented debounced search in the Test Runner window to improve search performance for projects with many tests.24
UUM-124917OpenDocumentation: The Prefabs in baking documentation has gotten a new note clarifying why the TransformUsageFlags.Dynamic flag is added to prefabs during baking.2
UUM-132372OpenQNX: Rename properties in Windowing API to use camel case. (UUM-132372) First seen in 6000.4.0b6.17
Where the numbers come from
  • Editor releases ingested 4h ago · package versions ingested 4h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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