Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Open · Other issues
126–150 of 163
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-11724 | Open | Linux: Editor crashes at "DisconnectGtkSignal(void\*, GtkCallbackResponse (_)(), void_)" when opening floating windows | 2021.3.9f1Sep 1, 2022 | — | 1403 | 6 |
| UUM-3207 | Open | MacOS: \[M1\] Crash on System.Object:\_\_icall\_wrapper\_ves\_icall\_array\_new\_specific when launching a project | 2021.3.9f1Sep 1, 2022 | — | 1403 | 17 |
| UUM-3310 | Open | MacOS: Crash with demangling\_unexpected\_handler() when rapidly modifying serialized fields | 2020.3.38f1Aug 17, 2022 | — | 1418 | 3 |
| UUM-7457 | Open | MacOS: \[Mac\] Editor performance drops on macOS when clicking and dragging on Position, Rotation and Scale values in Transform component | 2021.3.6f1Jul 8, 2022 | — | 1458 | 6 |
| UUM-2427 | Open | HD RP: \[HDRP\]\[PathTracer\] Flashing at first frame blow up the automatic progressive exposure and create an overexposed converged frame when using recorder with accumulation | 2021.3.5f1Jun 22, 2022 | — | 1474 | 1 |
| UUM-5925 | Open | HD RP: \[HDRP\] RT Shadow for Area lights do not render correctly | 2021.3.5f1Jun 22, 2022 | — | 1474 | 1 |
| UUM-2496 | Open | AI Navigation: NavMesh::Raycast freezes the whole editor in an infinite loop on Application.UpdateScene | 2020.3.36f1Jun 16, 2022 | — | 1480 | 12 |
| UUM-101609 | Open | 2D: Added the ability to set an Alpha Tolerance value in the Sprite Editor when generating a custom physics shape. This feature allows users to control the inclusion of transparent pixels in the physics shape generation process. | — | — | — | 16 |
| UUM-10166 | Open | Universal RP: Messages regarding reducing resolution for additional punctual lights are now only displayed in debug builds. | — | — | — | 1 |
| UUM-102575 | Open | Build Pipeline: Allow building AssetBundles with both the DisableTypeTree and StripUnityVersion flags. Fix the ability to load these AssetBundles in the Runtime. | — | — | — | 15 |
| UUM-103981 | Open | Universal RP: Added API documentation for SetRenderAttachment/SetRenderAttachmentDepth/SetInputAttachment to specify the limitation when using the same render texture with different depth slices at different render target indices. | — | — | — | 13 |
| UUM-104888 | Open | libraryPath: Allows customization of the path where the element is displayed in the Project Library tab. | — | — | — | 18 |
| UUM-108860 | Open | Core: Added missing multiplication and division operators to Vectors. | — | — | — | 11 |
| UUM-109747 | Open | Documentation: Clarified Application.PersistentDataPath documentation regarding MacOS Editor and MacOS Player paths. | — | — | — | 3 |
| UUM-110584 | Open | 2D: Improved performance of instantiation of GameObjects from Tiles. | — | — | — | 17 |
| UUM-113207 | Open | 2D: Increase the default alpha level of the Tile Palette Grid when the Editor is in Light mode, to make the Grid more visible. | — | — | — | 13 |
| UUM-115187 | Open | Scene/Game View: Improved the icon quality of the Edit Collider tool. | — | — | — | 23 |
| UUM-116318 | Open | GI: Changed behavior of light probe loading such that, when unloading the last scene that contains light probes, you don't need to call LightProbes.Tetrahedralize() to apply the changes anymore. | — | — | — | 26 |
| UUM-119308 | Open | Test Framework: Implemented debounced search in the Test Runner window to improve search performance for projects with many tests. | — | — | — | 24 |
| UUM-124917 | Open | Documentation: The Prefabs in baking documentation has gotten a new note clarifying why the TransformUsageFlags.Dynamic flag is added to prefabs during baking. | — | — | — | 2 |
| UUM-132372 | Open | QNX: Rename properties in Windowing API to use camel case. (UUM-132372) First seen in 6000.4.0b6. | — | — | — | 17 |
| UUM-132641 | Open | Unity Physics: Improved documentation to clarify how transformations of rigid body GameObjects are represented within baked Entity hierarchies. (UUM-132641) First seen in 6000.5.0a7. | — | — | — | 1 |
| UUM-141942 | Open | macOS: Changed the default macOS architecture in newly created macOS build profiles from "Intel 64-bit + Apple silicon (Deprecated)" to "Apple Silicon". (UUM-141942) First seen in 6000.6.0a5. | — | — | — | 1 |
| UUM-19111 | Open | Particles: Don't call OnParticleTrigger when there are no trigger module events to report. (Optimization). | — | — | — | 1 |
| UUM-35227 | Open | Undo System: Improved the performance of undo operations. | — | — | — | 1 |