Open · Other issues

126150 of 163

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-11724OpenLinux: Editor crashes at "DisconnectGtkSignal(void\*, GtkCallbackResponse (_)(), void_)" when opening floating windows2021.3.9f1Sep 1, 202214036
UUM-3207OpenMacOS: \[M1\] Crash on System.Object:\_\_icall\_wrapper\_ves\_icall\_array\_new\_specific when launching a project2021.3.9f1Sep 1, 2022140317
UUM-3310OpenMacOS: Crash with demangling\_unexpected\_handler() when rapidly modifying serialized fields2020.3.38f1Aug 17, 202214183
UUM-7457OpenMacOS: \[Mac\] Editor performance drops on macOS when clicking and dragging on Position, Rotation and Scale values in Transform component2021.3.6f1Jul 8, 202214586
UUM-2427OpenHD RP: \[HDRP\]\[PathTracer\] Flashing at first frame blow up the automatic progressive exposure and create an overexposed converged frame when using recorder with accumulation2021.3.5f1Jun 22, 202214741
UUM-5925OpenHD RP: \[HDRP\] RT Shadow for Area lights do not render correctly2021.3.5f1Jun 22, 202214741
UUM-2496OpenAI Navigation: NavMesh::Raycast freezes the whole editor in an infinite loop on Application.UpdateScene2020.3.36f1Jun 16, 2022148012
UUM-101609Open2D: Added the ability to set an Alpha Tolerance value in the Sprite Editor when generating a custom physics shape. This feature allows users to control the inclusion of transparent pixels in the physics shape generation process.16
UUM-10166OpenUniversal RP: Messages regarding reducing resolution for additional punctual lights are now only displayed in debug builds.1
UUM-102575OpenBuild Pipeline: Allow building AssetBundles with both the DisableTypeTree and StripUnityVersion flags. Fix the ability to load these AssetBundles in the Runtime.15
UUM-103981OpenUniversal RP: Added API documentation for SetRenderAttachment/SetRenderAttachmentDepth/SetInputAttachment to specify the limitation when using the same render texture with different depth slices at different render target indices.13
UUM-104888OpenlibraryPath: Allows customization of the path where the element is displayed in the Project Library tab.18
UUM-108860OpenCore: Added missing multiplication and division operators to Vectors.11
UUM-109747OpenDocumentation: Clarified Application.PersistentDataPath documentation regarding MacOS Editor and MacOS Player paths.3
UUM-110584Open2D: Improved performance of instantiation of GameObjects from Tiles.17
UUM-113207Open2D: Increase the default alpha level of the Tile Palette Grid when the Editor is in Light mode, to make the Grid more visible.13
UUM-115187OpenScene/Game View: Improved the icon quality of the Edit Collider tool.23
UUM-116318OpenGI: Changed behavior of light probe loading such that, when unloading the last scene that contains light probes, you don't need to call LightProbes.Tetrahedralize() to apply the changes anymore.26
UUM-119308OpenTest Framework: Implemented debounced search in the Test Runner window to improve search performance for projects with many tests.24
UUM-124917OpenDocumentation: The Prefabs in baking documentation has gotten a new note clarifying why the TransformUsageFlags.Dynamic flag is added to prefabs during baking.2
UUM-132372OpenQNX: Rename properties in Windowing API to use camel case. (UUM-132372) First seen in 6000.4.0b6.17
UUM-132641OpenUnity Physics: Improved documentation to clarify how transformations of rigid body GameObjects are represented within baked Entity hierarchies. (UUM-132641) First seen in 6000.5.0a7.1
UUM-141942OpenmacOS: Changed the default macOS architecture in newly created macOS build profiles from "Intel 64-bit + Apple silicon (Deprecated)" to "Apple Silicon". (UUM-141942) First seen in 6000.6.0a5.1
UUM-19111OpenParticles: Don't call OnParticleTrigger when there are no trigger module events to report. (Optimization).1
UUM-35227OpenUndo System: Improved the performance of undo operations.1
Where the numbers come from
  • Editor releases ingested 8h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

Pick your Unity version

Unity Releases compares releases against the version your project is on. Picking it now keeps Compare versions focused on what changes between where you are and where you might be going.