Fixed · Other issues

1,1261,150 of 1,737

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-49317FixedUniversal RP: Reduce the number of active unique samplers by using shareable inline samplers for most of the URP internal textures and buffers. Helps to avoid hitting the graphics API limit in URP Lit or custom shaders.6000.0.0b11Mar 13, 20245
UUM-49319FixedUniversal RP: Fixed missing padding at the bottom of URP's Global Settings.6000.0.0b11Mar 13, 20245
UUM-49330FixedScene/Game View: Fixed an isuee where a custom collapsed overlay would not opened in collapsed mode.6000.0.0b11Mar 13, 20245
UUM-49593FixedPlayables: Fixed documentation for FrameData.frameId that was wrong.6000.0.0b11Mar 13, 20245
UUM-49603FixedTextCore: Fixed an issue in selection index evaluation6000.0.0b11Mar 13, 20245
UUM-52065FixedGI: Move "Generate Lighting" to the Edit menu.6000.0.0b11Mar 13, 20245
UUM-52155FixedWebGL: Fixed UnityLoader.js to be loadable in 'use strict' mode.6000.0.0b11Mar 13, 20245
UUM-52911FixedProfiler: Fixed FrameTimingManager reported incorrect GPU time on Android GLES.6000.0.0b11Mar 13, 20246
UUM-53115FixedBug Reporter: Fixed an issue that could cause Bug Reporter project archives to fail when creating multiple editor instances with the MPMM package.6000.0.0b11Mar 13, 20245
UUM-53181Fixed2D: Fixed an issue with unitialized memory on sprites.6000.0.0b11Mar 13, 20245
UUM-53666Fixed2D: The Tilemap Renderer in Individual mode will use all secondary textures associated with sprites, when the sprites are using a Sprite Atlas texture with different secondary texture sources.6000.0.0b11Mar 13, 20245
UUM-54023FixedScene/Game View: Fixed an issue where the SceneView's Tools overlay's buttons would not have the correct icon resolution.6000.0.0b11Mar 13, 20245
UUM-54574FixedCore: Fixed tooltip.6000.0.0b11Mar 13, 20245
UUM-56396FixedUniversal RP: Fixed the NativeRenderPass camera target MSAA logic to match the non-NRP path.6000.0.0b11Mar 13, 20246
UUM-56410Fixed2D: Fixed the importing of sprite sheets with ISpriteEditorDataProvider so that it no longer generates broken sprites.6000.0.0b11Mar 13, 20245
UUM-56816FixedVideo: Error "0xc00d36b4 while reading" was being thrown when turning on Transcode in the Import Settings of Video Clip Assets.6000.0.0b11Mar 13, 20247
UUM-57103FixedTextCore: Fixed an issue where Kerning was applied to Sprites.6000.0.0b11Mar 13, 20245
UUM-57144FixedUniversal RP: Making sure the new renderer feature template sets up a render target6000.0.0b11Mar 13, 20245
UUM-57740FixedWebGL: Fixed spatial blend implementation to enable 2D/3D audio ratio.6000.0.0b11Mar 13, 20246
UUM-57806FixedUniversal RP: Fixed URP post-processing script template potentially trying to sample the backbuffer (not forcing intermediate texture rendering).6000.0.0b11Mar 13, 20245
UUM-57954FixedUniversal RP: Fixed UniversalRendererResources settings getting incorrectly stripped from player builds.6000.0.0b11Mar 13, 20245
UUM-57993FixedScene/Game View: Fixed FPS camera navigation not activating when RMB+\{W,A,S,D\} keys are pressed without mouse movement.6000.0.0b11Mar 13, 20245
UUM-58017FixedProgressive Lightmapper: The Editor becomes unresponsive and memory allocation errors are spammed in the Console when Generating Lightning6000.0.0b11Mar 13, 20246000.0.0b11Mar 13, 202405
UUM-58842FixedUniversal RP: Fixed an issue where screen would in some cases be dark when using Decals and SSAO in RenderGraph.6000.0.0b11Mar 13, 20245
UUM-59166FixedSearch: Fixed Search Window table view buttons appearing multiple times.6000.0.0b11Mar 13, 20245
Where the numbers come from
  • Editor releases ingested <1h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

Pick your Unity version

Unity Releases compares releases against the version your project is on. Picking it now keeps Compare versions focused on what changes between where you are and where you might be going.