Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Fixed · Other issues
951–975 of 1,737
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-76537 | Fixed | GI: Fixed an issue where Unity would crash when loading scenes with probe data at nearly-overlapping positions. | — | 2022.3.41f1Aug 6, 2024 | — | 1 |
| UUM-77033 | Fixed | Kernel: Crash on TypeTreeQueries::IsStreamedBinaryCompatible when waiting for Unity’s code in UnityEditor.CoreModule.dll to finish executing | 2022.3.41f1Aug 6, 2024 | 2022.3.42f1Aug 13, 2024 | 6 | 2 |
| UUM-52901 | Fixed | Universal RP: Reduced banding on FSR upscaled render target by changing render target formats | — | 2021.3.42f1Aug 6, 2024 | — | 2 |
| UUM-60575 | Fixed | Universal RP: Disable fallback behavior on FSR EASU shader to prevent build errors on machines with old GPUs | — | 2021.3.42f1Aug 6, 2024 | — | 2 |
| UUM-74702 | Fixed | macOS: Clear composition string on mouse press (affect IME input). | — | 2021.3.42f1Aug 6, 2024 | — | 1 |
| UUM-76697 | Fixed | DirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when enabling a GameObject using SSR's "Ray Tracing" or “Mixed“ tracing options | 2021.3.42f1Aug 6, 2024 | 2022.3.43f1Aug 21, 2024 | 15 | 5 |
| UUM-38064 | Fixed | Universal RP: Fixed alpha-to-coverage edge cases that were causing some objects to stop rendering when MSAA is enabled. | — | 2022.3.40f1Jul 30, 2024 | — | 1 |
| UUM-73633 | Fixed | macOS: Fixed resolution not resetting to full screen when going to full-screen window by using native MacOS UI controls. | — | 2022.3.40f1Jul 30, 2024 | — | 2 |
| UUM-74939 | Fixed | 2D: Fixed crash when a user does an infinite recursion loop using a Tile's StartUp call by limiting the recursion. | — | 2022.3.40f1Jul 30, 2024 | — | 2 |
| UUM-75446 | Fixed | Universal RP: Fixed alpha-to-coverage edge cases that were causing some objects to stop rendering when MSAA is enabled. | — | 2022.3.40f1Jul 30, 2024 | — | 1 |
| UUM-55832 | Fixed | Particles: Fixed crash when calling Camera.Render during OnApplicationQuit. | — | 2022.3.39f1Jul 23, 2024 | — | 1 |
| UUM-73851 | Fixed | Package Manager: Fixed Exception Thrown When Minor Unity Version is Zero. | — | 2022.3.39f1Jul 23, 2024 | — | 1 |
| UUM-29346 | Fixed | AI: Fixed an issue where NavMeshData belonging to a scene would remain loaded after the scene had been offloaded. This issue only occurred when the "Do not reload scene"-option has been checked in the editor settings. | — | 2021.3.41f1Jul 23, 2024 | — | 2 |
| UUM-62347 | Fixed | Video: Memory increases gradually when UWP webcam is opened/closed. | — | 2021.3.41f1Jul 23, 2024 | — | 2 |
| UUM-62542 | Fixed | Windows: Fixed issue with non-native Refreshrate not being restored in Exclusive Fullscreen mode upon restart. | — | 2021.3.41f1Jul 23, 2024 | — | 2 |
| UUM-74874 | Fixed | macOS: Fixed Xcode project build failure when exporting a project where a package contains .xcprivacy file. | — | 2021.3.41f1Jul 23, 2024 | — | 1 |
| UUM-53686 | Fixed | Undo System: Improved performance when recording property modifications for large object groups. | — | 2022.3.38f1Jul 16, 2024 | — | 1 |
| UUM-70232 | Fixed | Apple TV: Fixed tvOS simulator input crash. | — | 2022.3.38f1Jul 16, 2024 | — | 2 |
| UUM-71125 | Fixed | Particles: Convert Particles trail vertex color to linear space when needed. | — | 2022.3.38f1Jul 16, 2024 | — | 1 |
| UUM-72281 | Fixed | Particles: Updated ParticleSystem.Start() documentation to reflect correct behavior. | — | 2022.3.38f1Jul 16, 2024 | — | 1 |
| UUM-73032 | Fixed | Video: \[Android\] Player with the specific Video clip crashes on "/apex/com.android.runtime/lib/bionic/libc.so (__memcpy_a53+96)" when the video is bundled with other video clips and Codec is set to VP8. The first few seconds of the video audi… | — | 2022.3.38f1Jul 16, 2024 | — | 2 |
| UUM-74409 | Fixed | Particles: Fixed a freeze that occurs if user particle system jobs are completed immediately after schedule. | — | 2022.3.38f1Jul 16, 2024 | — | 1 |
| UUM-75100 | Fixed | DirectX12: [DX12] Player crash on UnityMain when building HDRP Sample on Windows | 2022.3.38f1Jul 16, 2024 | 2022.3.39f1Jul 23, 2024 | 7 | 4 |
| UUM-62291 | Fixed | GraphView: Some Mac keyboard events not having mousePosition in the editor. | — | 2022.3.37f1Jul 9, 2024 | — | 2 |
| UUM-70259 | Fixed | macOS: Fixed forward and back buttons being recognized as middle button. | — | 2022.3.37f1Jul 9, 2024 | — | 2 |