Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Fixed · Other issues
876–900 of 1,839
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-95758 | Fixed | 2D: Fixed uninitialized sprite shader properties when used with mesh renderers. (UUM-95758) Fixed in 6000.2.0b1. | 6000.2.0a1Jan 29, 2025 | 6000.2.0b1May 15, 2025 | 105 | 19 |
| UUM-96033 | Fixed | GI: Fixed an issue by reverting a change to packing made in Unity 6, which based lightmap packing order on the positions of lightmapped objects in the scene. This didn't have the intended effect, and significantly worsened utilization of lig… | 6000.2.0a1Jan 29, 2025 | 6000.2.0a4Feb 19, 2025 | 21 | 25 |
| UUM-98296 | Fixed | Web: Fixed XR freeze on startup when decompression fallback is enabled and multithreading is disabled. (UUM-98296) Fixed in 6000.2.0a7. | 6000.2.0a1Jan 29, 2025 | 6000.1.0b10Mar 11, 2025 | 41 | 29 |
| UUM-98587 | Fixed | Scene/Game View: Fixed a bug where using the public ContextMenuUtility API could cause the Editor to eventually crash. (UUM-98587) Fixed in 6000.2.0a7. | 6000.2.0a1Jan 29, 2025 | 6000.1.0b11Mar 18, 2025 | 48 | 29 |
| UUM-98838 | Fixed | GI: Fixed an issue where baked shadows would be missing in URP when realtime shadows were disabled. (UUM-98838) Fixed in 6000.2.0a10. | 6000.2.0a1Jan 29, 2025 | 6000.0.47f1Apr 16, 2025 | 76 | 30 |
| UUM-90089 | Fixed | 2D: Fixed case where when pushing property block by index to SpriteShapeRenderer crashes. | — | 6000.1.0b4Jan 28, 2025 | — | 31 |
| UUM-92562 | Fixed | 2D: Fixed an issue in the Sprite Editor window where the positions of the Apply and Revert buttons were swapped. | — | 6000.1.0b4Jan 28, 2025 | — | 14 |
| UUM-77045 | Fixed | 2D: Fixed initial marquee not showing up when picking on a Tile Palette without any TilemapEditorTool active. | — | 6000.0.36f1Jan 28, 2025 | — | 14 |
| UUM-96065 | Fixed | Scene Hierarchy: “Application.Message.LeftButtonUp” loads indefinitely when trying to select a GameObject with disabled selection | 6000.0.36f1Jan 28, 2025 | 6000.0.57f1Sep 3, 2025 | 217 | 14 |
| UUM-74921 | Fixed | Web: Fixed wrong audio offset caused by delayed resuming of WebAudio.AudioContext, improved AudioSource.time and AudioSource.timeSamples precision and improved documentation. | — | 6000.1.0b3Jan 22, 2025 | — | 30 |
| UUM-80052 | Fixed | Serialization: The "UniversalRenderPipelineGlobalSettings.asset" is creating noise in the git diff when building a Player | 6000.1.0b3Jan 22, 2025 | 6000.1.0b10Mar 11, 2025 | 47 | 39 |
| UUM-87258 | Fixed | Video: Fixed an issue with Recorder VP8/WebM encoded video where i and p frames were incorrectly laid out when viewed on the Chrome browser. | — | 6000.1.0b3Jan 22, 2025 | — | 16 |
| UUM-87614 | Fixed | SpeedTree: Fixed an issue where SpeedTree 7 and SpeedTree 8 shaders were not compatible with Unity 6. | — | 6000.1.0b3Jan 22, 2025 | — | 15 |
| UUM-91001 | Fixed | 2D: Fixed minor cosmetic styling on the Sprite Editor window's module dropdown control. | — | 6000.1.0b3Jan 22, 2025 | — | 15 |
| UUM-91371 | Fixed | 2D: Fixed an issue where the Sprite Editor window's module dropdown text was cut off in the Linux Editor. | — | 6000.1.0b3Jan 22, 2025 | — | 15 |
| UUM-91462 | Fixed | 2D: Fixed Brush Inspector UX to show Z position for both Scene View and Tile Palette. | — | 6000.1.0b3Jan 22, 2025 | — | 15 |
| UUM-91646 | Fixed | Universal RP: Fixed an issue where variants were being stripped out in Scriptable Stripping when Strip Unused Variants was disabled. | — | 6000.1.0b3Jan 22, 2025 | — | 16 |
| UUM-92310 | Fixed | 2D: Fixed an issue where a Sprite Renderer with Animation didn't reflect Sprite changes in the Scene when switching Mask Interaction. | — | 6000.1.0b3Jan 22, 2025 | — | 15 |
| UUM-92742 | Fixed | Scene/Game View: Fixed a bug where it was not possible to open the layer and gizmos dropdowns more than one time. (UUM-92742) First seen in 6000.1.0b2. Fixed in 6000.1.0b4. | 6000.1.0b3Jan 22, 2025 | 6000.1.0b4Jan 28, 2025 | 6 | 19 |
| UUM-83459 | Fixed | Universal RP: Fixed an issue where the shadow strength setting on lights did not work with shadow masks. | — | 6000.1.0b2Jan 16, 2025 | — | 16 |
| UUM-83743 | Fixed | Web: Fixed "ArgumentOutOfRangeException" error when selecting content in 'TMP_InputField' with Ctrl+A in Web. | — | 6000.1.0b2Jan 16, 2025 | — | 17 |
| UUM-85050 | Fixed | Universal RP: Fixed URP RenderGraph case with MSAA and camera stacking on Windows Player. (UUM-85050) Fixed in 6000.1.0b3. | 6000.1.0b2Jan 16, 2025 | 6000.1.0b3Jan 22, 2025 | 6 | 16 |
| UUM-85841 | Fixed | Profiler: Fixed Missing Profiler.EndSample and Non-matching Profiler.EndSample error when profiling a project which uploads large textures. | — | 6000.1.0b2Jan 16, 2025 | — | 16 |
| UUM-86163 | Fixed | Particles: Fixed mesh-related errors that occurred when editing a Particle System with a Sprite in the Shape module. | — | 6000.1.0b2Jan 16, 2025 | — | 17 |
| UUM-86353 | Fixed | Web: Fixed bug that caused a Unity Web build to hang when both "Multithreading" and "Decompression Fallback" are used. | — | 6000.1.0b2Jan 16, 2025 | — | 16 |