VersionSectionRiskImpactNote
6000.2.0f1Fixes
Terrain
FixFixed URP RenderingLayer, point and spot lights, and global illumination features with terrain with greater than 4 terrain layers. Corrected the behavior of the terrain add pass when running in URP deferred. No longer places incorrect data in gbuffers that are meant to hold depth information or bitmasks.
6000.2.0b13Fixes
Terrain
FixFixed URP RenderingLayer, point and spot lights, and global illumination features with terrain with greater than 4 terrain layers. Corrected the behavior of the terrain add pass when running in URP deferred. No longer places incorrect data in gbuffers that are meant to hold depth information or bitmasks.
6000.2.0b12Fixes
Terrain
FixFixed URP RenderingLayer, point and spot lights, and global illumination features with terrain with greater than 4 terrain layers. Corrected the behavior of the terrain add pass when running in URP deferred. No longer places incorrect data in gbuffers that are meant to hold depth information or bitmasks.
6000.2.0b11Fixes
Terrain
FixFixed URP RenderingLayer, point and spot lights, and global illumination features with terrain with greater than 4 terrain layers. Corrected the behavior of the terrain add pass when running in URP deferred. No longer places incorrect data in gbuffers that are meant to hold depth information or bitmasks.
6000.2.0b10Fixes
Terrain
FixFixed URP RenderingLayer, point and spot lights, and global illumination features with terrain with greater than 4 terrain layers. Corrected the behavior of the terrain add pass when running in URP deferred. No longer places incorrect data in gbuffers that are meant to hold depth information or bitmasks.
6000.2.0b9Fixes
Terrain
FixFixed URP RenderingLayer, point and spot lights, and global illumination features with terrain with greater than 4 terrain layers. Corrected the behavior of the terrain add pass when running in URP deferred. No longer places incorrect data in gbuffers that are meant to hold depth information or bitmasks.
6000.2.0b8Fixes
Terrain
FixFixed URP RenderingLayer, point and spot lights, and global illumination features with terrain with greater than 4 terrain layers. Corrected the behavior of the terrain add pass when running in URP deferred. No longer places incorrect data in gbuffers that are meant to hold depth information or bitmasks.
6000.2.0b7Fixes
Terrain
FixFixed URP RenderingLayer, point and spot lights, and global illumination features with terrain with greater than 4 terrain layers. Corrected the behavior of the terrain add pass when running in URP deferred. No longer places incorrect data in gbuffers that are meant to hold depth information or bitmasks.
6000.2.0b6Fixes
Terrain
FixFixed URP RenderingLayer, point and spot lights, and global illumination features with terrain with greater than 4 terrain layers. Corrected the behavior of the terrain add pass when running in URP deferred. No longer places incorrect data in gbuffers that are meant to hold depth information or bitmasks.
6000.2.0b5Fixes
Terrain
FixFixed URP RenderingLayer, point and spot lights, and global illumination features with terrain with greater than 4 terrain layers. Corrected the behavior of the terrain add pass when running in URP deferred. No longer places incorrect data in gbuffers that are meant to hold depth information or bitmasks.
6000.2.0b4Fixes
Terrain
FixFixed URP RenderingLayer, point and spot lights, and global illumination features with terrain with greater than 4 terrain layers. Corrected the behavior of the terrain add pass when running in URP deferred. No longer places incorrect data in gbuffers that are meant to hold depth information or bitmasks.
6000.2.0b3Fixes
Terrain
FixFixed URP RenderingLayer, point and spot lights, and global illumination features with terrain with greater than 4 terrain layers. Corrected the behavior of the terrain add pass when running in URP deferred. No longer places incorrect data in gbuffers that are meant to hold depth information or bitmasks.
6000.2.0b2Fixes
Terrain
FixFixed URP RenderingLayer, point and spot lights, and global illumination features with terrain with greater than 4 terrain layers. Corrected the behavior of the terrain add pass when running in URP deferred. No longer places incorrect data in gbuffers that are meant to hold depth information or bitmasks.
6000.2.0b1Fixes
Terrain
FixFixed URP RenderingLayer, point and spot lights, and global illumination features with terrain with greater than 4 terrain layers. Corrected the behavior of the terrain add pass when running in URP deferred. No longer places incorrect data in gbuffers that are meant to hold depth information or bitmasks.
6000.2.0a10Fixes
Terrain
FixFixed URP RenderingLayer, point and spot lights, and global illumination features with terrain with greater than 4 terrain layers. Corrected the behavior of the terrain add pass when running in URP deferred. No longer places incorrect data in gbuffers that are meant to hold depth information or bitmasks.
6000.0.48f1Fixes
Terrain
FixChanged the behavior of the terrain add pass when running in URP deferred. No longer places incorrect data in gbuffers that are meant to hold depth information or bitmasks.
6000.1.0f1Fixes
Terrain
FixFixed an issue that changes the behavior of the terrain add pass when running in URP deferred. No longer places incorrect data in gbuffers that are meant to hold depth information or bitmasks.
6000.2.0a9Fixes
Terrain
FixFixed URP RenderingLayer, point and spot lights, and global illumination features with terrain with greater than 4 terrain layers. Corrected the behavior of the terrain add pass when running in URP deferred. No longer places incorrect data in gbuffers that are meant to hold depth information or bitmasks.
6000.1.0b15Fixes
Terrain
FixFixed an issue that changes the behavior of the terrain add pass when running in URP deferred. No longer places incorrect data in gbuffers that are meant to hold depth information or bitmasks.
6000.1.0b15Fixes
Terrain
FixFixed an issue that changes the behavior of the terrain add pass when running in URP deferred. No longer places incorrect data in gbuffers that are meant to hold depth information or bitmasks.
6000.2.0a8Fixes
Terrain
FixFixed URP RenderingLayer, point and spot lights, and global illumination features with terrain with greater than 4 terrain layers. Corrected the behavior of the terrain add pass when running in URP deferred. No longer places incorrect data in gbuffers that are meant to hold depth information or bitmasks.
6000.2.0a8Fixes
Terrain
FixFixed URP RenderingLayer, point and spot lights, and global illumination features with terrain with greater than 4 terrain layers. Corrected the behavior of the terrain add pass when running in URP deferred. No longer places incorrect data in gbuffers that are meant to hold depth information or bitmasks.

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