UUM-78812
Fixed in 6000.2.0a8Mentioned in 22 release notes.
First fixed in 6000.2.0a8 (Apr 3, 2025); relisted in 21 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.2.0f1 | Fixes Terrain | Fix | Fixed URP RenderingLayer, point and spot lights, and global illumination features with terrain with greater than 4 terrain layers. Corrected the behavior of the terrain add pass when running in URP deferred. No longer places incorrect data in gbuffers that are meant to hold depth information or bitmasks. | |
| 6000.2.0b13 | Fixes Terrain | Fix | Fixed URP RenderingLayer, point and spot lights, and global illumination features with terrain with greater than 4 terrain layers. Corrected the behavior of the terrain add pass when running in URP deferred. No longer places incorrect data in gbuffers that are meant to hold depth information or bitmasks. | |
| 6000.2.0b12 | Fixes Terrain | Fix | Fixed URP RenderingLayer, point and spot lights, and global illumination features with terrain with greater than 4 terrain layers. Corrected the behavior of the terrain add pass when running in URP deferred. No longer places incorrect data in gbuffers that are meant to hold depth information or bitmasks. | |
| 6000.2.0b11 | Fixes Terrain | Fix | Fixed URP RenderingLayer, point and spot lights, and global illumination features with terrain with greater than 4 terrain layers. Corrected the behavior of the terrain add pass when running in URP deferred. No longer places incorrect data in gbuffers that are meant to hold depth information or bitmasks. | |
| 6000.2.0b10 | Fixes Terrain | Fix | Fixed URP RenderingLayer, point and spot lights, and global illumination features with terrain with greater than 4 terrain layers. Corrected the behavior of the terrain add pass when running in URP deferred. No longer places incorrect data in gbuffers that are meant to hold depth information or bitmasks. | |
| 6000.2.0b9 | Fixes Terrain | Fix | Fixed URP RenderingLayer, point and spot lights, and global illumination features with terrain with greater than 4 terrain layers. Corrected the behavior of the terrain add pass when running in URP deferred. No longer places incorrect data in gbuffers that are meant to hold depth information or bitmasks. | |
| 6000.2.0b8 | Fixes Terrain | Fix | Fixed URP RenderingLayer, point and spot lights, and global illumination features with terrain with greater than 4 terrain layers. Corrected the behavior of the terrain add pass when running in URP deferred. No longer places incorrect data in gbuffers that are meant to hold depth information or bitmasks. | |
| 6000.2.0b7 | Fixes Terrain | Fix | Fixed URP RenderingLayer, point and spot lights, and global illumination features with terrain with greater than 4 terrain layers. Corrected the behavior of the terrain add pass when running in URP deferred. No longer places incorrect data in gbuffers that are meant to hold depth information or bitmasks. | |
| 6000.2.0b6 | Fixes Terrain | Fix | Fixed URP RenderingLayer, point and spot lights, and global illumination features with terrain with greater than 4 terrain layers. Corrected the behavior of the terrain add pass when running in URP deferred. No longer places incorrect data in gbuffers that are meant to hold depth information or bitmasks. | |
| 6000.2.0b5 | Fixes Terrain | Fix | Fixed URP RenderingLayer, point and spot lights, and global illumination features with terrain with greater than 4 terrain layers. Corrected the behavior of the terrain add pass when running in URP deferred. No longer places incorrect data in gbuffers that are meant to hold depth information or bitmasks. | |
| 6000.2.0b4 | Fixes Terrain | Fix | Fixed URP RenderingLayer, point and spot lights, and global illumination features with terrain with greater than 4 terrain layers. Corrected the behavior of the terrain add pass when running in URP deferred. No longer places incorrect data in gbuffers that are meant to hold depth information or bitmasks. | |
| 6000.2.0b3 | Fixes Terrain | Fix | Fixed URP RenderingLayer, point and spot lights, and global illumination features with terrain with greater than 4 terrain layers. Corrected the behavior of the terrain add pass when running in URP deferred. No longer places incorrect data in gbuffers that are meant to hold depth information or bitmasks. | |
| 6000.2.0b2 | Fixes Terrain | Fix | Fixed URP RenderingLayer, point and spot lights, and global illumination features with terrain with greater than 4 terrain layers. Corrected the behavior of the terrain add pass when running in URP deferred. No longer places incorrect data in gbuffers that are meant to hold depth information or bitmasks. | |
| 6000.2.0b1 | Fixes Terrain | Fix | Fixed URP RenderingLayer, point and spot lights, and global illumination features with terrain with greater than 4 terrain layers. Corrected the behavior of the terrain add pass when running in URP deferred. No longer places incorrect data in gbuffers that are meant to hold depth information or bitmasks. | |
| 6000.2.0a10 | Fixes Terrain | Fix | Fixed URP RenderingLayer, point and spot lights, and global illumination features with terrain with greater than 4 terrain layers. Corrected the behavior of the terrain add pass when running in URP deferred. No longer places incorrect data in gbuffers that are meant to hold depth information or bitmasks. | |
| 6000.0.48f1 | Fixes Terrain | Fix | Changed the behavior of the terrain add pass when running in URP deferred. No longer places incorrect data in gbuffers that are meant to hold depth information or bitmasks. | |
| 6000.1.0f1 | Fixes Terrain | Fix | Fixed an issue that changes the behavior of the terrain add pass when running in URP deferred. No longer places incorrect data in gbuffers that are meant to hold depth information or bitmasks. | |
| 6000.2.0a9 | Fixes Terrain | Fix | Fixed URP RenderingLayer, point and spot lights, and global illumination features with terrain with greater than 4 terrain layers. Corrected the behavior of the terrain add pass when running in URP deferred. No longer places incorrect data in gbuffers that are meant to hold depth information or bitmasks. | |
| 6000.1.0b15 | Fixes Terrain | Fix | Fixed an issue that changes the behavior of the terrain add pass when running in URP deferred. No longer places incorrect data in gbuffers that are meant to hold depth information or bitmasks. | |
| 6000.1.0b15 | Fixes Terrain | Fix | Fixed an issue that changes the behavior of the terrain add pass when running in URP deferred. No longer places incorrect data in gbuffers that are meant to hold depth information or bitmasks. | |
| 6000.2.0a8 | Fixes Terrain | Fix | Fixed URP RenderingLayer, point and spot lights, and global illumination features with terrain with greater than 4 terrain layers. Corrected the behavior of the terrain add pass when running in URP deferred. No longer places incorrect data in gbuffers that are meant to hold depth information or bitmasks. | |
| 6000.2.0a8 | Fixes Terrain | Fix | Fixed URP RenderingLayer, point and spot lights, and global illumination features with terrain with greater than 4 terrain layers. Corrected the behavior of the terrain add pass when running in URP deferred. No longer places incorrect data in gbuffers that are meant to hold depth information or bitmasks. |