UUM-40370
Fixed in 6000.0.45f1Mentioned in 25 release notes.
First fixed in 6000.0.45f1 (Apr 2, 2025); relisted in 24 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.2.0f1 | Fixes Terrain | Fix | Fixed Terrain Trees with custom Tree Height and any materials without a "_TreeInstanceScale" property return to their correct height when zoomed in. Prior to this fix, trees materials without _TreeInstanceScale would always render at scale 1, even if the tree instance had height data. | |
| 6000.2.0b13 | Fixes Terrain | Fix | Fixed Terrain Trees with custom Tree Height and any materials without a "_TreeInstanceScale" property return to their correct height when zoomed in. Prior to this fix, trees materials without _TreeInstanceScale would always render at scale 1, even if the tree instance had height data. | |
| 6000.2.0b12 | Fixes Terrain | Fix | Fixed Terrain Trees with custom Tree Height and any materials without a "_TreeInstanceScale" property return to their correct height when zoomed in. Prior to this fix, trees materials without _TreeInstanceScale would always render at scale 1, even if the tree instance had height data. | |
| 6000.2.0b11 | Fixes Terrain | Fix | Fixed Terrain Trees with custom Tree Height and any materials without a "_TreeInstanceScale" property return to their correct height when zoomed in. Prior to this fix, trees materials without _TreeInstanceScale would always render at scale 1, even if the tree instance had height data. | |
| 6000.2.0b10 | Fixes Terrain | Fix | Fixed Terrain Trees with custom Tree Height and any materials without a "_TreeInstanceScale" property return to their correct height when zoomed in. Prior to this fix, trees materials without _TreeInstanceScale would always render at scale 1, even if the tree instance had height data. | |
| 6000.2.0b9 | Fixes Terrain | Fix | Fixed Terrain Trees with custom Tree Height and any materials without a "_TreeInstanceScale" property return to their correct height when zoomed in. Prior to this fix, trees materials without _TreeInstanceScale would always render at scale 1, even if the tree instance had height data. | |
| 6000.2.0b8 | Fixes Terrain | Fix | Fixed Terrain Trees with custom Tree Height and any materials without a "_TreeInstanceScale" property return to their correct height when zoomed in. Prior to this fix, trees materials without _TreeInstanceScale would always render at scale 1, even if the tree instance had height data. | |
| 6000.2.0b7 | Fixes Terrain | Fix | Fixed Terrain Trees with custom Tree Height and any materials without a "_TreeInstanceScale" property return to their correct height when zoomed in. Prior to this fix, trees materials without _TreeInstanceScale would always render at scale 1, even if the tree instance had height data. | |
| 6000.2.0b6 | Fixes Terrain | Fix | Fixed Terrain Trees with custom Tree Height and any materials without a "_TreeInstanceScale" property return to their correct height when zoomed in. Prior to this fix, trees materials without _TreeInstanceScale would always render at scale 1, even if the tree instance had height data. | |
| 6000.2.0b5 | Fixes Terrain | Fix | Fixed Terrain Trees with custom Tree Height and any materials without a "_TreeInstanceScale" property return to their correct height when zoomed in. Prior to this fix, trees materials without _TreeInstanceScale would always render at scale 1, even if the tree instance had height data. | |
| 6000.2.0b4 | Fixes Terrain | Fix | Fixed Terrain Trees with custom Tree Height and any materials without a "_TreeInstanceScale" property return to their correct height when zoomed in. Prior to this fix, trees materials without _TreeInstanceScale would always render at scale 1, even if the tree instance had height data. | |
| 6000.2.0b3 | Fixes Terrain | Fix | Fixed Terrain Trees with custom Tree Height and any materials without a "_TreeInstanceScale" property return to their correct height when zoomed in. Prior to this fix, trees materials without _TreeInstanceScale would always render at scale 1, even if the tree instance had height data. | |
| 6000.2.0b2 | Fixes Terrain | Fix | Fixed Terrain Trees with custom Tree Height and any materials without a "_TreeInstanceScale" property return to their correct height when zoomed in. Prior to this fix, trees materials without _TreeInstanceScale would always render at scale 1, even if the tree instance had height data. | |
| 6000.2.0b1 | Fixes Terrain | Fix | Fixed Terrain Trees with custom Tree Height and any materials without a "_TreeInstanceScale" property return to their correct height when zoomed in. Prior to this fix, trees materials without _TreeInstanceScale would always render at scale 1, even if the tree instance had height data. | |
| 2022.3.62f1 | Fixes Terrain | Fix | Terrain Trees with custom Tree Height and any materials without a "_TreeInstanceScale" property return to their correct height when zoomed in. Prior to this fix, trees materials without _TreeInstanceScale would always render at scale 1, even if the tree instance had height data. | |
| 6000.2.0a10 | Fixes Terrain | Fix | Fixed Terrain Trees with custom Tree Height and any materials without a "_TreeInstanceScale" property return to their correct height when zoomed in. Prior to this fix, trees materials without _TreeInstanceScale would always render at scale 1, even if the tree instance had height data. | |
| 6000.1.0f1 | Fixes Terrain | Fix | Fixed an issue so that Terrain Trees with custom Tree Height and any materials without a "_TreeInstanceScale" property return to their correct height when zoomed in. Prior to this fix, trees materials without _TreeInstanceScale would always render at scale 1, even if the tree instance had height data. | |
| 6000.2.0a9 | Fixes Terrain | Fix | Fixed Terrain Trees with custom Tree Height and any materials without a "_TreeInstanceScale" property return to their correct height when zoomed in. Prior to this fix, trees materials without _TreeInstanceScale would always render at scale 1, even if the tree instance had height data. | |
| 6000.1.0b15 | Fixes Terrain | Fix | Terrain Trees with custom Tree Height and any materials without a "_TreeInstanceScale" property return to their correct height when zoomed in. Prior to this fix, trees materials without _TreeInstanceScale would always render at scale 1, even if the tree instance had height data. | |
| 6000.1.0b14 | Fixes Terrain | Fix | Terrain Trees with custom Tree Height and any materials without a "_TreeInstanceScale" property return to their correct height when zoomed in. Prior to this fix, trees materials without _TreeInstanceScale would always render at scale 1, even if the tree instance had height data. | |
| 6000.1.0b13 | Fixes Terrain | Fix | Terrain Trees with custom Tree Height and any materials without a "_TreeInstanceScale" property return to their correct height when zoomed in. Prior to this fix, trees materials without _TreeInstanceScale would always render at scale 1, even if the tree instance had height data. | |
| 6000.1.0b13 | Fixes Terrain | Fix | Terrain Trees with custom Tree Height and any materials without a "_TreeInstanceScale" property return to their correct height when zoomed in. Prior to this fix, trees materials without _TreeInstanceScale would always render at scale 1, even if the tree instance had height data. | |
| 6000.2.0a8 | Fixes Terrain | Fix | Fixed Terrain Trees with custom Tree Height and any materials without a "_TreeInstanceScale" property return to their correct height when zoomed in. Prior to this fix, trees materials without _TreeInstanceScale would always render at scale 1, even if the tree instance had height data. | |
| 6000.2.0a8 | Fixes Terrain | Fix | Fixed Terrain Trees with custom Tree Height and any materials without a "_TreeInstanceScale" property return to their correct height when zoomed in. Prior to this fix, trees materials without _TreeInstanceScale would always render at scale 1, even if the tree instance had height data. | |
| 6000.0.45f1 | Fixes Terrain | Fix | Terrain Trees with custom Tree Height and any materials without a "_TreeInstanceScale" property return to their correct height when zoomed in. Prior to this fix, trees materials without _TreeInstanceScale would always render at scale 1, even if the tree instance had height data. |