Fixed · Other issues

676700 of 1,838

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-100552FixedText: Fixed IME issue.6000.1.5f1May 28, 202523
UUM-102670FixedPlayer: Fixed an issue where the startup logs would be missing from the normal log file (or standard output) when the "Capture Startup Logs" player setting was enabled.6000.1.5f1May 28, 202523
UUM-103808FixedAccessibility: Fixed multiple accessibility node focus issues on Android.6000.1.5f1May 28, 202516
UUM-104536Fixed2D: Fixed TextureImporter meta file modification when reimporting a texture while the "Default Behaviour Mode" is set to 2D for new imported files.6000.1.5f1May 28, 202524
UUM-104633FixedScene/Game View: Fixed a bug where Camera overlays dropdown wouldn't display the camera name.6000.1.5f1May 28, 202515
UUM-105570Fixed2D: Fixed case where last segment is missed if any of the segment uses Null Sprite inbetween.6000.1.5f1May 28, 202523
UUM-84399FixedPackage Manager: Fixed the issue where extension buttons are not consistently shown.6000.1.5f1May 28, 202523
UUM-104855FixedDirectX12: [AMD] Crash on VerifyD3DTextureSharingCallback when creating a new project6000.1.4f1May 21, 20256000.3.0b1Sep 9, 202511132
UUM-103926Fixed2D: Fixed an issue where the mask interaction settings of one TilemapRenderer could persist to the next TilemapRenderer.6000.2.0b2May 20, 202512
UUM-103942Fixed2D: Fixed an issue where an error message appeared in the Console window when the Tile Palette clipboard was open with an invalid width or height.6000.2.0b2May 20, 202512
UUM-77742FixedUniversal RP: Added Prepass Layer Mask to determine which GameObjects write depth.6000.2.0b2May 20, 202510
UUM-100174FixedUniversal RP: Fixed a crash that occurred when a Renderer Feature attempted to render into a released RenderTexture.6000.2.0b1May 15, 202511
UUM-100264FixedGI: Fixed a bug where the unity_RendererBounds_Min and unity_RendererBounds_Max uniforms would be set to random uninitialized memory in the ShadowCaster pass.6000.2.0b1May 15, 202514
UUM-103203FixedWeb: Fixed an issue where the diagnostic overlay was unavailable for Progressive Web App (PWA) and minimal Web template builds.6000.2.0b1May 15, 202514
UUM-103976FixedGI: Fixed an issue wher adaptive probe volumes failed to bake with dilation enabled and exception "Cannot allocate more brick chunks, probe volume brick pool is full" was printed.6000.2.0b1May 15, 202513
UUM-103991FixedSearch: Fixed Search's Object Selector collapsing the entire Undo stack. (UUM-103991) First seen in 6000.2.0a11.6000.2.0b1May 15, 20251
UUM-26629FixedWeb: Fixed a bug where rapid touch inputs caused performance degradation.6000.2.0b1May 15, 202513
UUM-78065FixedAI: Fixed an issue where the HeightMesh sometimes contained faulty polygons that stretched between arbitrary vertices over long distances.6000.2.0b1May 15, 202514
UUM-91989Fixedfixes errors with Unlit + RenderGraph + deferred.6000.2.0b1May 15, 202511
UUM-96314FixedUndo System: Fixed issue to ensure that flags gets updated during Awake or OnEnable are no longer overwritten.6000.2.0b1May 15, 202513
UUM-96907FixedGI: Improved culling for Spot Light injection in the Lightmapper's LightGrid to enhance performance and accuracy.6000.2.0b1May 15, 202511
UUM-96997FixedParticles: Fixed Axis-Aligned Bounding Box (AABB)-related errors that occurred when executing a rendering command buffer in LateUpdate.6000.2.0b1May 15, 202512
UUM-99909FixedSearch: Fixed an issue where propositions from the Preset Search Provider did not add Query Blocks correctly. (UUM-99909) First seen in 6000.2.0a7.6000.2.0b1May 15, 20251
UUM-100970FixedWindows: Fixed for saving corrupted PlayerPrefs when application is closed when out of focus.6000.0.49f1May 14, 202514
UUM-102340FixedPackage Manager: Fixed the issue where the Package Manager window columns cannot be resize when the whole window has low width.6000.0.49f1May 14, 202512
Where the numbers come from
  • Editor releases ingested 1h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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