Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Fixed · Other issues
526–550 of 1,839
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-115185 | Fixed | Scene/Game View: Fixed issue where manipulating points using the Edit Light Probe Group would not function correctly. (UUM-115185) First seen in 6000.3.0a6. | — | 6000.3.0b3Sep 25, 2025 | — | 16 |
| UUM-116049 | Fixed | Profiler: Fixed Memory Snapshots to report the actual MemLabel used at an allocation site when taking a snapshot from an Editor or Player with native allocation call-stack reporting enabled instead of just -1 or 0. For Unity versions 6000.3 or new… | — | 6000.3.0b3Sep 25, 2025 | — | 16 |
| UUM-116119 | Fixed | GI: Fixed using a wrapping style for text. | — | 6000.3.0b3Sep 25, 2025 | — | 23 |
| UUM-116137 | Fixed | GI: Fixed using a style which respects themes for text. | — | 6000.3.0b3Sep 25, 2025 | — | 23 |
| UUM-116148 | Fixed | GI: Fixed icons suited for light/dark theme so now are used as appropriate for volumetric fog and decal projector. (UUM-116148) First seen in 6000.3.0b1. | — | 6000.3.0b3Sep 25, 2025 | — | 16 |
| UUM-116168 | Fixed | GI: Doing a Repaint() when we need to fetch a new texture. | — | 6000.3.0b3Sep 25, 2025 | — | 23 |
| UUM-120153 | Fixed | Profiling: Crash on 'purecall' when maximizing the Game view window in Play mode with the Profiler window docked next to it | 6000.3.0b3Sep 25, 2025 | 6000.3.0b7Oct 22, 2025 | 27 | 19 |
| UUM-110367 | Fixed | Video: Refine sRGB texture linearization compatibility checks for WebKit and older Firefox versions. | — | 6000.2.6f1Sep 25, 2025 | — | 25 |
| UUM-116551 | Fixed | Scene/Game View: Fixed a bug where an overlay docked in a corner would be directly undocked when quickly clicking on the dragger. | — | 6000.2.6f1Sep 25, 2025 | — | 25 |
| UUM-117230 | Fixed | WebGL: Fixed for WebGPU errors when using APV Lighting Scenario Blending. | — | 6000.2.6f1Sep 25, 2025 | — | 24 |
| UUM-119437 | Fixed | Build Settings Window: InitializeOnLoadMethod is called before scenes gets loaded after project upgrade | 6000.2.6f1Sep 25, 2025 | 6000.4.0a2Oct 16, 2025 | 20 | 16 |
| UUM-116583 | Fixed | 2D: Fixed Light Batching Debugger constantly refreshing list to 0. | — | 2022.3.67f1Sep 25, 2025 | — | 26 |
| UUM-116587 | Fixed | 2D: Fixed default name for Light2D on game object creation. | — | 2022.3.67f1Sep 25, 2025 | — | 27 |
| UUM-110255 | Fixed | Undo System: Prevent adding more modifications while generating of undo actions. | — | 6000.3.0b2Sep 17, 2025 | — | 26 |
| UUM-113127 | Fixed | Package Manager: Fixed an issue where no ellipsis or tooltip appeared for long titles in the name label during multi-selection. (UUM-113127) First seen in 6000.3.0a4. | — | 6000.3.0b2Sep 17, 2025 | — | 16 |
| UUM-113343 | Fixed | Package Manager: Added a dependency header in edit mode in the Inspector window. (UUM-113343) First seen in 6000.3.0a4. | — | 6000.3.0b2Sep 17, 2025 | — | 16 |
| UUM-114585 | Fixed | Text: Fixed an issue where the generate layout option was missing. (UUM-114585) First seen in 6000.3.0a5. | — | 6000.3.0b2Sep 17, 2025 | — | 16 |
| UUM-115051 | Fixed | Text: Fixed an ATG hyperlink. (UUM-115051) First seen in 6000.3.0a6. | — | 6000.3.0b2Sep 17, 2025 | — | 16 |
| UUM-115267 | Fixed | Text: Fixed an exception that occurred in HasMissingGlyphs. (UUM-115267) First seen in 6000.3.0b1. | — | 6000.3.0b2Sep 17, 2025 | — | 16 |
| UUM-115822 | Fixed | WebGL: Fixed a web build issue that occurred when static libraries were included in the project. (UUM-115822) First seen in 6000.3.0b2. | — | 6000.3.0b2Sep 17, 2025 | — | 16 |
| UUM-116433 | Fixed | WebGL: Fixed WebGPU depthBiasSlopeScale error when rendering points. | — | 6000.2.5f1Sep 17, 2025 | — | 25 |
| UUM-116437 | Fixed | WebGL: Fixed WebGPU error when uploading compressed texture mip levels that are not block size aligned. | — | 6000.2.5f1Sep 17, 2025 | — | 25 |
| UUM-117450 | Fixed | PhysX Integration: Wheel Collider does not interact with other colliders when the GameObject is destroyed and instantiated | 6000.2.5f1Sep 17, 2025 | 6000.3.0b6Oct 16, 2025 | 29 | 33 |
| UUM-114975 | Fixed | 2D: Fixed issue where the background color of the Tile Palette is different depending on whether a RenderPipeline asset is used or not. | — | 6000.0.58f1Sep 17, 2025 | — | 26 |
| UUM-115402 | Fixed | Text: Fixed caching issue with fallback. | — | 6000.0.58f1Sep 17, 2025 | — | 26 |