Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Open · Mobile issues
1–10 of 10
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
All subsystemsRenderingScriptingMobileXRPhysicsUINetworkingEditorAudioAnimationAsset PipelineInputOther
| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-49559 | Open | Android: Error "Execution failed for task ':launcher:checkReleaseDuplicateClasses'" is thrown when building with a "Build App Bundle (Google Play)" and "Split Application Binary" enabled at the same time | 2022.3.12f1Oct 26, 2023 | — | 938 | 2 |
| UUM-2106 | Open | Android: Editor is unable to find JAVA when building an application | 2021.3.4f1May 31, 2022 | — | 1451 | 1 |
| UUM-135048 | Open | Android: Added profiling markers to AndroidPlayer initialization process. | — | — | — | 2 |
| UUM-1870 | Open | Android: Fix issue on Adreno where SystemInfo.maxComputeBufferInputsFragment is incorrectly report as greater than 4 on some devices | — | — | — | 1 |
| UUM-43580 | Open | Android: Added support for Android SDK 31, 32 and 33. | — | — | — | 1 |
| UUM-46003 | Open | iOS: When using "wide" color (P3 color space) we now use f16 color format for both metal layer, and internally by default. | — | — | — | 1 |
| UUM-59437 | Open | Android: Fixed https://docs.unity3d.com/ScriptReference/AndroidJavaProxy.html docs, the view in onDateSet should be disposed by calling .Dispose. | — | — | — | 5 |
| UUM-65050 | Open | iOS: Deprecated the Autorotation animation option. | — | — | — | 2 |
| UUM-66493 | Open | iOS: Added support for CAMetalDisplayLink. This feature is enabled by default on iOS when built with Xcode 15 or later and run on iOS 17 or later. You can override it at runtime by modifying the UnityAppController shouldUseMetalDisplayLink me… | — | — | — | 22 |
| UUM-76011 | Open | iOS: When using "wide" color (P3 color space) we now use f16 color format for both metal layer, and internally by default. | — | — | — | 1 |