Search results for "Shader Graph"

1–10 of 10

Matches UUM-id substrings and the body of the issue's first Known-Issues mention.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-143151FixedEditor: Fixed an issue where changing the type of a connected Expression node in Shader Graph threw an ArgumentException.—6000.5.3f1Jul 8, 2026—21
UUM-112814FixedEditor: The default VFX shader graph had some template metadata that made it appear in the Shader Graph template window. This PR removes that metadata so that this shader doesn't appear in the Shader Graph template window. (UUM-112814) First see…—6000.3.0a5Aug 21, 2025—1
UUM-76191FixedEditor: Fixed Shader Graph sticky note from losing visibility of first line after Enter key pressed.—6000.3.0a3Jul 23, 2025—16
UUM-71322FixedEditor: Fixed a bug causing compilation issues in BiRP shader graphs when targeting android.—2022.3.62f1May 7, 2025—1
UUM-103183FixedEditor: [Shader Graph] Fixed texture asset conflicts when multiple Shader Graph sample content sets were imported at the same time.—6000.1.1f1Apr 29, 2025—18
UUM-102046FixedEditor: Fixed issue causing some detail popups to appear in the wrong place on macOS. Examples include Shader Graph and VFX detail popup views.—6000.0.48f1Apr 29, 2025—18
UUM-89067FixedEditor Platform: Crash on OverridingParameterPreparer::OnPrepareVector when repeatedly saving changes made to a Shader Graph6000.0.30f1Dec 4, 20246000.1.0b1Jan 7, 2025—24
UUM-74847FixedEditor: [SG] Fixed errors when importing both the Production Ready Shader sample and the Feature Examples sample for Shader Graph.—2022.3.40f1Jul 30, 2024—1
UUM-56618FixedEditor: Fixed the shader graph BiRP Lit Target incorrectly displaying a specular block when allowMaterialOverride was enabled. This was a bug and specular workflow is not supported.—2022.3.17f1Jan 9, 2024—7
UUM-11582FixedEditor: Fixed shader graph's preview window when using deferred rendering in URP.—2021.3.19f1Feb 17, 2023—1
Where the numbers come from
  • Editor releases ingested 7h ago · package versions ingested 7h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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