Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Fixed · Audio issues
1–25 of 81
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-144080 | Fixed | Audio: Fixed for looping AudioSource resumes from the wrong playback position when the app is backgrounded and resumed on iOS Safari. | — | 6000.6.0b1Jun 23, 2026 | — | 4 |
| UUM-144480 | Fixed | Audio: Fixed exception thrown when initializing SampleProvider with compressed in memory multi-channel clips. | — | 6000.6.0b1Jun 23, 2026 | — | 3 |
| UUM-133909 | Fixed | Audio: Added the Rename option to the Mixer context menu in the Audio Mixer window. | — | 6000.6.0a7Jun 11, 2026 | — | 3 |
| UUM-142927 | Fixed | Audio: Fixed a crash that occurred when loading audio plugins with invalid effect definitions. | — | 6000.6.0a7Jun 11, 2026 | — | 3 |
| UUM-127556 | Fixed | Audio: Fixed Audio continuing to play in Player builds when all AudioListener components are disabled or their GameObjects are deactivated. | — | 6000.6.0a6May 29, 2026 | — | 9 |
| UUM-137189 | Fixed | Audio: Fixed an allocation warning that displayed when setting Time.timeScale to 0 with AudioRandomContainer and Rigidbody components. | — | 6000.6.0a6May 29, 2026 | — | 4 |
| UUM-116871 | Fixed | Audio: Fixed an issue where enabling an OnAudioFilterRead effect on an AudioListener during Play mode had no audible effect if the MonoBehaviour started disabled. | — | 6000.6.0a5May 13, 2026 | — | 10 |
| UUM-404 | Fixed | Audio: Fixed disabling or otherwise stopping Audio Sources playing unique or streaming clips causing large stalls on the main thread inside "SoundHandle.Instance.Destructor" within the "SoundManager.Update". | — | 6000.6.0a5May 13, 2026 | — | 10 |
| UUM-136551 | Fixed | Audio: Fixed crash when entering Play Mode if a Timeline with an AudioTrack is loaded from an AssetBundle and the audio clip fails to allocate an FMOD channel. | — | 6000.4.7f1May 13, 2026 | — | 7 |
| UUM-133969 | Fixed | Audio: Fixed exception being thrown when calling Pipe.GetAvailableData from IRealtime.Process in a scriptable generator. | — | 6000.3.14f1Apr 22, 2026 | — | 15 |
| UUM-136929 | Fixed | Audio: Compressed In Memory setting defaults to Decompress On Load on Chromium-Based Web Browsers to avoid Memory Leaks. | — | 6000.6.0a3Apr 15, 2026 | — | 17 |
| UUM-133608 | Fixed | Audio: Fixed a crash related to scriptable generators when quitting the standalone Player. | — | 6000.3.11f1Mar 11, 2026 | — | 22 |
| UUM-128821 | Fixed | Audio: Fixed exception thrown when allocating a native collection in scriptable generator control callbacks. | — | 6000.3.5f1Jan 21, 2026 | — | 27 |
| UUM-129752 | Fixed | Audio: Fixed manual link for AudioRandomContainer inspector help button. | — | 6000.4.0b2Dec 17, 2025 | — | 30 |
| UUM-120312 | Fixed | Audio: Fixed bad link when using inspector reference for AudioSnapshot. | — | 6000.2.14f1Nov 26, 2025 | — | 35 |
| UUM-112000 | Fixed | Audio: Fixed FMOD error spam when trying to play timeline when unity audio is disabled, logs a warning once instead. | — | 6000.3.0b10Nov 12, 2025 | — | 36 |
| UUM-109545 | Fixed | Audio: Fixed crash due to missing handling of null 'name' argument in AudioMixer.GetFloat. | — | 6000.2.8f1Oct 15, 2025 | — | 23 |
| UUM-115964 | Fixed | Audio: \[Android\] Fixed an issue when audio ducking would occur after re-focusing the Unity application while recording with audio. | — | 6000.2.8f1Oct 15, 2025 | — | 21 |
| UUM-78162 | Fixed | Audio: Fixed possible editor freeze on domain reload in projects using the DSPGraph package. | — | 6000.3.0a5Aug 21, 2025 | — | 11 |
| UUM-114268 | Fixed | Audio Authoring: Audio Low Pass Filter isn't working when enabled after entering Play Mode or in Player via Script | 6000.0.56f1Aug 20, 2025 | 6000.0.59f2Oct 8, 2025 | 49 | 38 |
| UUM-108008 | Fixed | Audio: Fixed PlayDelayed/PlayScheduled not working correctly with AudioRandomContainer. | — | 6000.0.55f1Aug 5, 2025 | — | 14 |
| UUM-103201 | Fixed | Audio: Fixed an issue where the native memory size of the first loaded AudioClip was reported incorrectly in the Profiler. | — | 6000.3.0a3Jul 23, 2025 | — | 16 |
| UUM-100966 | Fixed | Audio: Fixed an issue that would cause the main thread to stall when loading projects/scenes. | — | 6000.0.53f1Jul 9, 2025 | — | 18 |
| UUM-104751 | Fixed | Audio: Fixed an issue where the "Audio Resource" field on an Audio Source in some cases wouldn't be properly updated in prefabs. | — | 6000.0.53f1Jul 9, 2025 | — | 18 |
| UUM-102166 | Fixed | Audio: Fixed audio parameters not being applied soon enough when AudioSource is in fixed update mode due to RigidBody component in the same hierarchy. (UUM-102166) First seen in 6000.2.0a9. | — | 6000.2.0a10May 1, 2025 | — | 3 |