Fixed · Audio issues

1–25 of 90

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-148749FixedAudio: Fixed an assertion (m_ModifiedClips.empty()) that was logged on exiting Play Mode after playing an AudioSource whose clip had loaded while Unity Audio was toggled off and back on during Play Mode.—6000.7.0b1Sep 17, 2026—2
UUM-141072FixedAudio: Fixed an error being logged on Play Mode exit when a scriptable processor reads a pipe from a realtime callback during teardown.—6000.3.24f1Sep 10, 2026—1
UUM-147800FixedAudio: Bug was already fixed. Added a test.—6000.5.11f1Sep 2, 2026—4
UUM-136464FixedAudio: Prevents FMOD validation warnings when typing values in the System Sample Rate field, waits until full value is typed before validating.—6000.7.0a5Aug 20, 2026—4
UUM-147700FixedAudio: Fixed invalid LoadState in some audio clips after Audio Settings reset.—6000.7.0a5Aug 20, 2026—8
UUM-146734FixedAudio: Fixed assertion about access version needing be odd when acquiring locks in an audio subsystem, happening after the editor was left running for many days.—6000.7.0a4Aug 6, 2026—11
UUM-119443FixedAudio: Fixed an error that occurred when deleting a snapshot in the Audio Mixer.—6000.6.0b4Jul 16, 2026—11
UUM-145498FixedAudio: Fixed a rare crash in Sound.getOpenState caused by a data race during asynchronous sound loading.—6000.7.0a2Jul 9, 2026—17
UUM-145622FixedAudio: Fixed RootOutputInstance.IRealtime not properly running through Burst if requested, even though Burst would compile and show the associated code in the Inspector.—6000.7.0a2Jul 9, 2026—16
UUM-144080FixedAudio: Fixed for looping AudioSource resumes from the wrong playback position when the app is backgrounded and resumed on iOS Safari.—6000.6.0b1Jun 23, 2026—13
UUM-144480FixedAudio: Fixed exception thrown when initializing SampleProvider with compressed in memory multi-channel clips.—6000.6.0b1Jun 23, 2026—12
UUM-133909FixedAudio: Added the Rename option to the Mixer context menu in the Audio Mixer window.—6000.6.0a7Jun 11, 2026—12
UUM-142927FixedAudio: Fixed a crash that occurred when loading audio plugins with invalid effect definitions.—6000.6.0a7Jun 11, 2026—12
UUM-127556FixedAudio: Fixed Audio continuing to play in Player builds when all AudioListener components are disabled or their GameObjects are deactivated.—6000.6.0a6May 29, 2026—18
UUM-137189FixedAudio: Fixed an allocation warning that displayed when setting Time.timeScale to 0 with AudioRandomContainer and Rigidbody components.—6000.6.0a6May 29, 2026—13
UUM-116871FixedAudio: Fixed an issue where enabling an OnAudioFilterRead effect on an AudioListener during Play mode had no audible effect if the MonoBehaviour started disabled.—6000.6.0a5May 13, 2026—19
UUM-404FixedAudio: Fixed disabling or otherwise stopping Audio Sources playing unique or streaming clips causing large stalls on the main thread inside "SoundHandle.Instance.Destructor" within the "SoundManager.Update".—6000.6.0a5May 13, 2026—19
UUM-136551FixedAudio: Fixed crash when entering Play Mode if a Timeline with an AudioTrack is loaded from an AssetBundle and the audio clip fails to allocate an FMOD channel.—6000.4.7f1May 13, 2026—7
UUM-133969FixedAudio: Fixed exception being thrown when calling Pipe.GetAvailableData from IRealtime.Process in a scriptable generator.—6000.3.14f1Apr 22, 2026—24
UUM-136929FixedAudio: Fixed Memory Leaks when using Compressed In Memory setting on Non-Chromium Web Browsers.—6000.6.0a3Apr 15, 2026—26
UUM-133608FixedAudio: Fixed a crash related to scriptable generators when quitting the standalone Player.—6000.3.11f1Mar 11, 2026—31
UUM-128821FixedAudio: Fixed exception thrown when allocating a native collection in scriptable generator control callbacks.—6000.3.5f1Jan 21, 2026—27
UUM-129752FixedAudio: Fixed manual link for AudioRandomContainer inspector help button.—6000.4.0b2Dec 17, 2025—30
UUM-120312FixedAudio: Fixed bad link when using inspector reference for AudioSnapshot.—6000.2.14f1Nov 26, 2025—35
UUM-112000FixedAudio: Fixed FMOD error spam when trying to play timeline when unity audio is disabled, logs a warning once instead.—6000.3.0b10Nov 12, 2025—36
Where the numbers come from
  • Editor releases ingested 3h ago · package versions ingested 3h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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