Fixed · Audio issues

125 of 85

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-146734FixedAudio: Fixed assertion about access version needing be odd when acquiring locks in an audio subsystem, happening after the editor was left running for many days.6000.7.0a4Aug 6, 20265
UUM-119443FixedAudio: Fixed an error that occurred when deleting a snapshot in the Audio Mixer.6000.6.0b4Jul 16, 20269
UUM-145498FixedAudio: Fixed a rare crash in Sound.getOpenState caused by a data race during asynchronous sound loading.6000.7.0a2Jul 9, 202611
UUM-145622FixedAudio: Fixed RootOutputInstance.IRealtime not properly running through Burst if requested, even though Burst would compile and show the associated code in the Inspector.6000.7.0a2Jul 9, 202610
UUM-144080FixedAudio: Fixed for looping AudioSource resumes from the wrong playback position when the app is backgrounded and resumed on iOS Safari.6000.6.0b1Jun 23, 202611
UUM-144480FixedAudio: Fixed exception thrown when initializing SampleProvider with compressed in memory multi-channel clips.6000.6.0b1Jun 23, 202610
UUM-133909FixedAudio: Added the Rename option to the Mixer context menu in the Audio Mixer window.6000.6.0a7Jun 11, 202610
UUM-142927FixedAudio: Fixed a crash that occurred when loading audio plugins with invalid effect definitions.6000.6.0a7Jun 11, 202610
UUM-127556FixedAudio: Fixed Audio continuing to play in Player builds when all AudioListener components are disabled or their GameObjects are deactivated.6000.6.0a6May 29, 202616
UUM-137189FixedAudio: Fixed an allocation warning that displayed when setting Time.timeScale to 0 with AudioRandomContainer and Rigidbody components.6000.6.0a6May 29, 202611
UUM-116871FixedAudio: Fixed an issue where enabling an OnAudioFilterRead effect on an AudioListener during Play mode had no audible effect if the MonoBehaviour started disabled.6000.6.0a5May 13, 202617
UUM-404FixedAudio: Fixed disabling or otherwise stopping Audio Sources playing unique or streaming clips causing large stalls on the main thread inside "SoundHandle.Instance.Destructor" within the "SoundManager.Update".6000.6.0a5May 13, 202617
UUM-136551FixedAudio: Fixed crash when entering Play Mode if a Timeline with an AudioTrack is loaded from an AssetBundle and the audio clip fails to allocate an FMOD channel.6000.4.7f1May 13, 20267
UUM-133969FixedAudio: Fixed exception being thrown when calling Pipe.GetAvailableData from IRealtime.Process in a scriptable generator.6000.3.14f1Apr 22, 202622
UUM-136929FixedAudio: Fixed Memory Leaks when using Compressed In Memory setting on Non-Chromium Web Browsers.6000.6.0a3Apr 15, 202624
UUM-133608FixedAudio: Fixed a crash related to scriptable generators when quitting the standalone Player.6000.3.11f1Mar 11, 202629
UUM-128821FixedAudio: Fixed exception thrown when allocating a native collection in scriptable generator control callbacks.6000.3.5f1Jan 21, 202627
UUM-129752FixedAudio: Fixed manual link for AudioRandomContainer inspector help button.6000.4.0b2Dec 17, 202530
UUM-120312FixedAudio: Fixed bad link when using inspector reference for AudioSnapshot.6000.2.14f1Nov 26, 202535
UUM-112000FixedAudio: Fixed FMOD error spam when trying to play timeline when unity audio is disabled, logs a warning once instead.6000.3.0b10Nov 12, 202536
UUM-109545FixedAudio: Fixed crash due to missing handling of null 'name' argument in AudioMixer.GetFloat.6000.2.8f1Oct 15, 202523
UUM-115964FixedAudio: [Android] Fixed an issue when audio ducking would occur after re-focusing the Unity application while recording with audio.6000.2.8f1Oct 15, 202521
UUM-78162FixedAudio: Fixed possible editor freeze on domain reload in projects using the DSPGraph package.6000.3.0a5Aug 21, 202511
UUM-114268FixedAudio Authoring: Audio Low Pass Filter isn't working when enabled after entering Play Mode or in Player via Script6000.0.56f1Aug 20, 20256000.0.59f2Oct 8, 20254938
UUM-108008FixedAudio: Fixed PlayDelayed/PlayScheduled not working correctly with AudioRandomContainer.6000.0.55f1Aug 5, 202515
Where the numbers come from
  • Editor releases ingested <1h ago · package versions ingested <1h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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