Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Fixed · Audio issues
1–25 of 73
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
All subsystemsRenderingScriptingMobileXRPhysicsUINetworkingEditorAudioAnimationAsset PipelineInputOther
| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-136551 | Fixed | Audio: Fixed crash when entering Play Mode if a Timeline with an AudioTrack is loaded from an AssetBundle and the audio clip fails to allocate an FMOD channel. | — | 6000.3.16f1May 20, 2026 | — | 1 |
| UUM-133969 | Fixed | Audio: Fixed exception being thrown when calling Pipe.GetAvailableData from IRealtime.Process in a scriptable generator. | — | 6000.3.14f1Apr 22, 2026 | — | 6 |
| UUM-136929 | Fixed | Audio: Compressed In Memory setting defaults to Decompress On Load on Chromium-Based Web Browsers to avoid Memory Leaks. | — | 6000.6.0a3Apr 15, 2026 | — | 8 |
| UUM-133608 | Fixed | Audio: Fixed a crash related to scriptable generators when quitting the standalone Player. | — | 6000.3.11f1Mar 11, 2026 | — | 13 |
| UUM-128821 | Fixed | Audio: Fixed exception thrown when allocating a native collection in scriptable generator control callbacks. | — | 6000.3.5f1Jan 21, 2026 | — | 23 |
| UUM-129752 | Fixed | Audio: Fixed manual link for AudioRandomContainer inspector help button. | — | 6000.4.0b2Dec 17, 2025 | — | 26 |
| UUM-120312 | Fixed | Audio: Fixed bad link when using inspector reference for AudioSnapshot. | — | 6000.2.14f1Nov 26, 2025 | — | 31 |
| UUM-112000 | Fixed | Audio: Fixed FMOD error spam when trying to play timeline when unity audio is disabled, logs a warning once instead. | — | 6000.3.0b10Nov 12, 2025 | — | 32 |
| UUM-109545 | Fixed | Audio: Fixed crash due to missing handling of null 'name' argument in AudioMixer.GetFloat. | — | 6000.2.8f1Oct 15, 2025 | — | 23 |
| UUM-115964 | Fixed | Audio: \[Android\] Fixed an issue when audio ducking would occur after re-focusing the Unity application while recording with audio. | — | 6000.2.8f1Oct 15, 2025 | — | 21 |
| UUM-78162 | Fixed | Audio: Fixed possible editor freeze on domain reload in projects using the DSPGraph package. | — | 6000.3.0a5Aug 21, 2025 | — | 11 |
| UUM-114268 | Fixed | Audio Authoring: Audio Low Pass Filter isn't working when enabled after entering Play Mode or in Player via Script | 6000.0.56f1Aug 20, 2025 | 6000.0.59f2Oct 8, 2025 | 49 | 38 |
| UUM-108008 | Fixed | Audio: Fixed PlayDelayed/PlayScheduled not working correctly with AudioRandomContainer. | — | 6000.0.55f1Aug 5, 2025 | — | 15 |
| UUM-103201 | Fixed | Audio: Fixed an issue where the native memory size of the first loaded AudioClip was reported incorrectly in the Profiler. | — | 6000.3.0a3Jul 23, 2025 | — | 17 |
| UUM-100966 | Fixed | Audio: Fixed an issue that would cause the main thread to stall when loading projects/scenes. | — | 6000.0.53f1Jul 9, 2025 | — | 21 |
| UUM-104751 | Fixed | Audio: Fixed an issue where the "Audio Resource" field on an Audio Source in some cases wouldn't be properly updated in prefabs. | — | 6000.0.53f1Jul 9, 2025 | — | 21 |
| UUM-102166 | Fixed | Audio: Fixed audio parameters not being applied soon enough when AudioSource is in fixed update mode due to RigidBody component in the same hierarchy. (UUM-102166) First seen in 6000.2.0a9. | — | 6000.2.0a10May 1, 2025 | — | 3 |
| UUM-82219 | Fixed | Audio: Fixed dsp stuck in one note loop when behaviour is disabled with OAFR. | — | 6000.2.0a9Apr 16, 2025 | — | 18 |
| UUM-86654 | Fixed | Audio: Fixed an issue with sample rate settings not shown in audio importer inspector. | — | 6000.2.0a6Mar 5, 2025 | — | 20 |
| UUM-95664 | Fixed | Audio: Fixed an issue that would cause the pitch shifter audio effect to sometimes distort the audio. | — | 6000.2.0a6Mar 5, 2025 | — | 22 |
| UUM-96832 | Fixed | Audio: Fixed an issue where the help button on the audio clip inspector would open a wrong web page. | — | 6000.0.41f1Mar 3, 2025 | — | 28 |
| UUM-97436 | Fixed | Audio: \[AudioSource.isPlaying\](https://docs.unity3d.com/2022.3/Documentation/ScriptReference/AudioSource-isPlaying.html) no longer remains true when a \[PlayableGraph\](https://docs.unity3d.com/2022.3/Documentation/Manual/Playables-Graph.html… | — | 2022.3.59f1Feb 26, 2025 | — | 1 |
| UUM-83860 | Fixed | Audio: Fixed an issue where multiple warnings were logged to the console when playing an audio clip through a Playable graph. | — | 6000.1.0b7Feb 19, 2025 | — | 30 |
| UUM-91654 | Fixed | Audio: Fixed an issue that would cause the audio to not resume properly after unpausing a Timeline. | — | 6000.1.0b5Feb 4, 2025 | — | 34 |
| UUM-92689 | Fixed | Audio Authoring: Audio Reverb Zone still produces sound when the Audio Source volume is 0 | 6000.0.34f1Jan 15, 2025 | 6000.2.0a4Feb 19, 2025 | 35 | 47 |