UUM-136551
Fixed in 6000.4.7f1Mentioned in 8 release notes.
First fixed in 6000.4.7f1 (May 13, 2026); relisted in 7 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.5.0f1 | Fixes Audio | Fix | Fixed crash when entering Play Mode if a Timeline with an AudioTrack is loaded from an AssetBundle and the audio clip fails to allocate an FMOD channel. | |
| 6000.5.0b11 | Fixes Audio | Fix | Fixed crash when entering Play Mode if a Timeline with an AudioTrack is loaded from an AssetBundle and the audio clip fails to allocate an FMOD channel. | |
| 6000.5.0b10 | Fixes Audio | Fix | Fixed crash when entering Play Mode if a Timeline with an AudioTrack is loaded from an AssetBundle and the audio clip fails to allocate an FMOD channel. | |
| 6000.5.0b9 | Fixes Audio | Fix | Fixed crash when entering Play Mode if a Timeline with an AudioTrack is loaded from an AssetBundle and the audio clip fails to allocate an FMOD channel. | |
| 6000.5.0b9 | Fixes Audio | Fix | Fixed crash when entering Play Mode if a Timeline with an AudioTrack is loaded from an AssetBundle and the audio clip fails to allocate an FMOD channel. | |
| 6000.3.16f1 | Fixes Audio | Fix | Fixed crash when entering Play Mode if a Timeline with an AudioTrack is loaded from an AssetBundle and the audio clip fails to allocate an FMOD channel. | |
| 6000.0.75f1 | Fixes Audio | Fix | Fixed crash when entering Play Mode if a Timeline with an AudioTrack is loaded from an AssetBundle and the audio clip fails to allocate an FMOD channel. | |
| 6000.4.7f1 | Fixes Audio | Fix | Fixed crash when entering Play Mode if a Timeline with an AudioTrack is loaded from an AssetBundle and the audio clip fails to allocate an FMOD channel. |