UUM-96421
Fixed in 6000.2.0a4Mentioned in 22 Unity 6 release notes.
First fixed in 6000.2.0a4 (Feb 19, 2025); relisted in 21 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.2.0f1 | Fixes GI | Fix | Fixed a bug where the Renderer Light Probe Selection setting malfunctions when set to "Use Ambient Probe". Renderers outside the probe hull would, in fact, not use the ambient probe, but just get black SH data. | |
| 6000.2.0b13 | Fixes GI | Fix | Fixed a bug where the Renderer Light Probe Selection setting malfunctions when set to "Use Ambient Probe". Renderers outside the probe hull would, in fact, not use the ambient probe, but just get black SH data. | |
| 6000.2.0b12 | Fixes GI | Fix | Fixed a bug where the Renderer Light Probe Selection setting malfunctions when set to "Use Ambient Probe". Renderers outside the probe hull would, in fact, not use the ambient probe, but just get black SH data. | |
| 6000.2.0b11 | Fixes GI | Fix | Fixed a bug where the Renderer Light Probe Selection setting malfunctions when set to "Use Ambient Probe". Renderers outside the probe hull would, in fact, not use the ambient probe, but just get black SH data. | |
| 6000.1.13f1 | Fixes GI | Fix | Fixed a bug where the Renderer Light Probe Selection setting malfunctions when set to "Use Ambient Probe". Renderers outside the probe hull would, in fact, not use the ambient probe, but just get black SH data. | |
| 6000.2.0b10 | Fixes GI | Fix | Fixed a bug where the Renderer Light Probe Selection setting malfunctions when set to "Use Ambient Probe". Renderers outside the probe hull would, in fact, not use the ambient probe, but just get black SH data. | |
| 6000.2.0b9 | Fixes GI | Fix | Fixed a bug where the Renderer Light Probe Selection setting malfunctions when set to "Use Ambient Probe". Renderers outside the probe hull would, in fact, not use the ambient probe, but just get black SH data. | |
| 6000.2.0b8 | Fixes GI | Fix | Fixed a bug where the Renderer Light Probe Selection setting malfunctions when set to "Use Ambient Probe". Renderers outside the probe hull would, in fact, not use the ambient probe, but just get black SH data. | |
| 6000.2.0b7 | Fixes GI | Fix | Fixed a bug where the Renderer Light Probe Selection setting malfunctions when set to "Use Ambient Probe". Renderers outside the probe hull would, in fact, not use the ambient probe, but just get black SH data. | |
| 6000.2.0b6 | Fixes GI | Fix | Fixed a bug where the Renderer Light Probe Selection setting malfunctions when set to "Use Ambient Probe". Renderers outside the probe hull would, in fact, not use the ambient probe, but just get black SH data. | |
| 6000.2.0b5 | Fixes GI | Fix | Fixed a bug where the Renderer Light Probe Selection setting malfunctions when set to "Use Ambient Probe". Renderers outside the probe hull would, in fact, not use the ambient probe, but just get black SH data. | |
| 6000.2.0b4 | Fixes GI | Fix | Fixed a bug where the Renderer Light Probe Selection setting malfunctions when set to "Use Ambient Probe". Renderers outside the probe hull would, in fact, not use the ambient probe, but just get black SH data. | |
| 6000.2.0b3 | Fixes GI | Fix | Fixed a bug where the Renderer Light Probe Selection setting malfunctions when set to "Use Ambient Probe". Renderers outside the probe hull would, in fact, not use the ambient probe, but just get black SH data. | |
| 6000.2.0b2 | Fixes GI | Fix | Fixed a bug where the Renderer Light Probe Selection setting malfunctions when set to "Use Ambient Probe". Renderers outside the probe hull would, in fact, not use the ambient probe, but just get black SH data. | |
| 6000.2.0b1 | Fixes GI | Fix | Fixed a bug where the Renderer Light Probe Selection setting malfunctions when set to "Use Ambient Probe". Renderers outside the probe hull would, in fact, not use the ambient probe, but just get black SH data. | |
| 6000.2.0a10 | Fixes GI | Fix | Fixed a bug where the Renderer Light Probe Selection setting malfunctions when set to "Use Ambient Probe". Renderers outside the probe hull would, in fact, not use the ambient probe, but just get black SH data. | |
| 6000.2.0a9 | Fixes GI | Fix | Fixed a bug where the Renderer Light Probe Selection setting malfunctions when set to "Use Ambient Probe". Renderers outside the probe hull would, in fact, not use the ambient probe, but just get black SH data. | |
| 6000.2.0a8 | Fixes GI | Fix | Fixed a bug where the Renderer Light Probe Selection setting malfunctions when set to "Use Ambient Probe". Renderers outside the probe hull would, in fact, not use the ambient probe, but just get black SH data. | |
| 6000.0.44f1 | Fixes GI | Fix | Fixed an issue where the Renderer Light Probe Selection setting malfunctions when set to "Use Ambient Probe". Renderers outside the probe hull would, in fact, not use the ambient probe, but just get black SH data. | |
| 6000.2.0a6 | Fixes GI | Fix | Fixed a bug where the Renderer Light Probe Selection setting malfunctions when set to "Use Ambient Probe". Renderers outside the probe hull would, in fact, not use the ambient probe, but just get black SH data. | |
| 6000.2.0a4 | Fixes GI | Fix | Fixed a bug where the Renderer Light Probe Selection setting malfunctions when set to "Use Ambient Probe". Renderers outside the probe hull would, in fact, not use the ambient probe, but just get black SH data. | |
| 6000.2.0a4 | Fixes GI | Fix | Fixed a bug where the Renderer Light Probe Selection setting malfunctions when set to "Use Ambient Probe". Renderers outside the probe hull would, in fact, not use the ambient probe, but just get black SH data. |