UUM-75603
Fixed in 6000.1.0a7Mentioned in 21 release notes.
First fixed in 6000.1.0a7 (Dec 5, 2024); relisted in 20 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.1.0f1 | Fixes Windows | Fix | On Windows, we reduced how often we re-enumerate the list of audio devices, which causes a main thread stall. If an audio output device is added or removed, but the default device does not change, then we no longer re-enumerate. If an audio input device is added or removed, we defer the re-enumerate operation until the Unity app actually requests the updated list of microphones via C#. | |
| 6000.1.0b15 | Fixes Windows | Fix | On Windows, we reduced how often we re-enumerate the list of audio devices, which causes a main thread stall. If an audio output device is added or removed, but the default device does not change, then we no longer re-enumerate. If an audio input device is added or removed, we defer the re-enumerate operation until the Unity app actually requests the updated list of microphones via C#. | |
| 6000.1.0b14 | Fixes Windows | Fix | On Windows, we reduced how often we re-enumerate the list of audio devices, which causes a main thread stall. If an audio output device is added or removed, but the default device does not change, then we no longer re-enumerate. If an audio input device is added or removed, we defer the re-enumerate operation until the Unity app actually requests the updated list of microphones via C#. | |
| 6000.1.0b13 | Fixes Windows | Fix | On Windows, we reduced how often we re-enumerate the list of audio devices, which causes a main thread stall. If an audio output device is added or removed, but the default device does not change, then we no longer re-enumerate. If an audio input device is added or removed, we defer the re-enumerate operation until the Unity app actually requests the updated list of microphones via C#. | |
| 6000.1.0b12 | Fixes Windows | Fix | On Windows, we reduced how often we re-enumerate the list of audio devices, which causes a main thread stall. If an audio output device is added or removed, but the default device does not change, then we no longer re-enumerate. If an audio input device is added or removed, we defer the re-enumerate operation until the Unity app actually requests the updated list of microphones via C#. | |
| 6000.1.0b11 | Fixes Windows | Fix | On Windows, we reduced how often we re-enumerate the list of audio devices, which causes a main thread stall. If an audio output device is added or removed, but the default device does not change, then we no longer re-enumerate. If an audio input device is added or removed, we defer the re-enumerate operation until the Unity app actually requests the updated list of microphones via C#. | |
| 6000.1.0b10 | Fixes Windows | Fix | On Windows, we reduced how often we re-enumerate the list of audio devices, which causes a main thread stall. If an audio output device is added or removed, but the default device does not change, then we no longer re-enumerate. If an audio input device is added or removed, we defer the re-enumerate operation until the Unity app actually requests the updated list of microphones via C#. | |
| 6000.1.0b9 | Fixes Windows | Fix | On Windows, we reduced how often we re-enumerate the list of audio devices, which causes a main thread stall. If an audio output device is added or removed, but the default device does not change, then we no longer re-enumerate. If an audio input device is added or removed, we defer the re-enumerate operation until the Unity app actually requests the updated list of microphones via C#. | |
| 6000.1.0b8 | Fixes Windows | Fix | On Windows, we reduced how often we re-enumerate the list of audio devices, which causes a main thread stall. If an audio output device is added or removed, but the default device does not change, then we no longer re-enumerate. If an audio input device is added or removed, we defer the re-enumerate operation until the Unity app actually requests the updated list of microphones via C#. | |
| 6000.1.0b7 | Fixes Windows | Fix | On Windows, we reduced how often we re-enumerate the list of audio devices, which causes a main thread stall. If an audio output device is added or removed, but the default device does not change, then we no longer re-enumerate. If an audio input device is added or removed, we defer the re-enumerate operation until the Unity app actually requests the updated list of microphones via C#. | |
| 6000.1.0b6 | Fixes Windows | Fix | On Windows, we reduced how often we re-enumerate the list of audio devices, which causes a main thread stall. If an audio output device is added or removed, but the default device does not change, then we no longer re-enumerate. If an audio input device is added or removed, we defer the re-enumerate operation until the Unity app actually requests the updated list of microphones via C#. | |
| 6000.1.0b5 | Fixes Windows | Fix | On Windows, we reduced how often we re-enumerate the list of audio devices, which causes a main thread stall. If an audio output device is added or removed, but the default device does not change, then we no longer re-enumerate. If an audio input device is added or removed, we defer the re-enumerate operation until the Unity app actually requests the updated list of microphones via C#. | |
| 6000.1.0b4 | Fixes Windows | Fix | On Windows, we reduced how often we re-enumerate the list of audio devices, which causes a main thread stall. If an audio output device is added or removed, but the default device does not change, then we no longer re-enumerate. If an audio input device is added or removed, we defer the re-enumerate operation until the Unity app actually requests the updated list of microphones via C#. | |
| 6000.1.0b3 | Fixes Windows | Fix | On Windows, we reduced how often we re-enumerate the list of audio devices, which causes a main thread stall. If an audio output device is added or removed, but the default device does not change, then we no longer re-enumerate. If an audio input device is added or removed, we defer the re-enumerate operation until the Unity app actually requests the updated list of microphones via C#. | |
| 6000.1.0b2 | Fixes Windows | Fix | On Windows, we reduced how often we re-enumerate the list of audio devices, which causes a main thread stall. If an audio output device is added or removed, but the default device does not change, then we no longer re-enumerate. If an audio input device is added or removed, we defer the re-enumerate operation until the Unity app actually requests the updated list of microphones via C#. | |
| 6000.1.0b1 | Fixes Windows | Fix | On Windows, we reduced how often we re-enumerate the list of audio devices, which causes a main thread stall. If an audio output device is added or removed, but the default device does not change, then we no longer re-enumerate. If an audio input device is added or removed, we defer the re-enumerate operation until the Unity app actually requests the updated list of microphones via C#. | |
| 6000.1.0a9 | Fixes Windows | Fix | On Windows, we reduced how often we re-enumerate the list of audio devices, which causes a main thread stall. If an audio output device is added or removed, but the default device does not change, then we no longer re-enumerate. If an audio input device is added or removed, we defer the re-enumerate operation until the Unity app actually requests the updated list of microphones via C#. | |
| 6000.0.31f1 | Fixes Windows | Fix | On Windows, we reduced how often we re-enumerate the list of audio devices, which causes a main thread stall. If an audio output device is added or removed, but the default device does not change, then we no longer re-enumerate. If an audio input device is added or removed, we defer the re-enumerate operation until the Unity app actually requests the updated list of microphones via C#. | |
| 6000.1.0a8 | Fixes Windows | Fix | On Windows, we reduced how often we re-enumerate the list of audio devices, which causes a main thread stall. If an audio output device is added or removed, but the default device does not change, then we no longer re-enumerate. If an audio input device is added or removed, we defer the re-enumerate operation until the Unity app actually requests the updated list of microphones via C#. | |
| 6000.1.0a7 | Fixes Windows | Fix | On Windows, we reduced how often we re-enumerate the list of audio devices, which causes a main thread stall. If an audio output device is added or removed, but the default device does not change, then we no longer re-enumerate. If an audio input device is added or removed, we defer the re-enumerate operation until the Unity app actually requests the updated list of microphones via C#. | |
| 6000.1.0a7 | Fixes Windows | Fix | On Windows, we reduced how often we re-enumerate the list of audio devices, which causes a main thread stall. If an audio output device is added or removed, but the default device does not change, then we no longer re-enumerate. If an audio input device is added or removed, we defer the re-enumerate operation until the Unity app actually requests the updated list of microphones via C#. |