Crash on MonoBehaviour::Transfer<GenerateTypeTreeTransfer> when the XR Interaction Toolkit Sample Assets are updated
Asset - DatabaseKnown issueBlockerXRUUM-76934regressed 6000.1.0b9
Crash on OverridingParameterPreparer::OnPrepareVector when repeatedly saving changes made to a Shader Graph
Editor PlatformKnown issueBlockerUUM-89067fixed 6000.1.0b1
[MacOS] Crash on [NSApplication endModalSession:] when saving while Play Mode is loading
Scene ManagementKnown issueBlockermacOSUUM-87930open 6000.0.33f1
"Path could not be found for script compilation file" error is thrown when the files are injected with RegisterPostInitializationOutput
Asset - DatabaseKnown issueCautionUUM-86938fixed 6000.1.0a8
Application Cloud Connection Id is incorrect when using Build Profile with Player Setting Overrides.
Build Settings WindowKnown issueCautionUUM-90426fixed 6000.1.0b1
Allocated graphics memory does not get released when the Editor is out of focus while using D3D12 graphics API
DirectX12Known issueCautionUUM-86354fixed 6000.1.0b7
The Camera does not render correctly when the Camera.Rect() is changed and HDR is enabled and DX12 graphics API is selected
DirectX12Known issueCautionUUM-86917open 6000.0.35f1
Graphics Compositor breaks Unity rendering when the "Output Camera" is changed to a scene Camera and one Camera SubLayer is active. https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-84610
HDRPKnown issueCautionUUM-84610fixed 6000.1.0a7
Average FPS in Play Mode degradation on a newly created BiRP project when it's upgraded from 2020.3.48f1 to a newer Editor version
OptimizationKnown issueCautionUUM-89979open 6000.0.32f1
Unable to install ProBuilder package when project is located in an external FAT32/exFAT drive
PackmanKnown issueCautionUUM-86351fixed 6000.2.0a1
[windows only] Switching Project when importing complete project does not import all assets and project opens incomplete
PackmanKnown issueCautionWindowsUUM-88051fixed 6000.1.0b11
This release of SpeedTree includes a change to the interface of the SpeedTree8Wind shadergraph node. If you have an animated SpeedTree in the shadergraph, be sure to connect an ObjectSpacePosition node to the input of the SpeedTree8Wind. If the wind node does not have an input on the ObjectSpacePosition port, the mesh will be shrunk down to a point at origin (making it seem to vanish). https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-84616
SpeedTreeKnown issueCautionUUM-84616open 6000.0.41f1
Text is rendered with a different font when the "FallbackBoldItalic" font is selected
TextKnown issueCautionUUM-87529fixed 6000.0.35f1
Sprite Atlas Override for iOS setting remains disabled when saving its change to enabled
TextureKnown issueCautioniOSUUM-90066fixed 6000.1.0b7
TMP Input Field is moving Text and Caret UI positions for each new line when 'Auto Size' and 'Multi Line Newline' are used
uGUIKnown issueCautionUUM-89963open 6000.0.33f1
[Android] Particles not rendered in the Player on some Android devices with Android 14
VulkanKnown issueCautionAndroidUUM-68080open 6000.0.32f1
Reduced peak memory usage at the end of Asset Importing, caused by the Bumpmap material/texture check.
Asset ImportImprovementUUM-88920
Added the ability to configure the number of asset garbage collector helper threads via command line (-gc-helper-count N) and via boot.config file (gc-helper-count=N).
CoreImprovement
Awaitable methods requiring to be called from MainThread now throw an InvalidOperationException in a more reliable way instead of failing on a random internal call.
ScriptingImprovement
Fixed an issue to handle corrupted library crash to allow the users to open their project.
Asset PipelineFixUUM-14959fixed 6000.1.0a7
Fixed a crash that can happen when opening a project when ray tracing effects are enabled in HDRP.
Fixed a perf issue with the Linux editor when using high ulimit file descriptor counts.
Fixed Context Menu not updating in the Shortcuts manager when resolving a Binding Conflict.
Fixed issues with world space canvases rendered in offscreen cameras when in play mode and with a user defined application target frame rate. These could display flickering with transparent canvas UI components or ghosting for moving components.
Fixed render graph passes not being fully cleared correctly at the end of the frame leading to occasional execution errors.
Fixed an issue to restored the Frame to Selected functionality, bound to F, in the Standalone Profiler.
Fixed an issue where "await Awaitable.MainThreadAsync" or "await Awaitable.BackgroundThreadAsync()" would have a side effect on the outermost callers when used deep in an "async Awaitable" call graph.
Fixed an issue where text elements could not be properly aligned when styled with the <u> and <s> rich text tags.
Fixed an issue by modifing final depth copy logic to read from depth attachment instead of depth texture to avoid errors when depth texture isn't available.
Fixed an Video contains artifacts issue when played in the Video Preview section in the Inspector Window.
Fixed black screen render for some Android devices when Splash screen is disabled and Linear color is used.
Fixed an issue to correct explicit mention of x64 for WindowsStandalone BuildTarget, it used for all 64 bit Windows Standalone targets.
On Windows, we reduced how often we re-enumerate the list of audio devices, which causes a main thread stall. If an audio output device is added or removed, but the default device does not change, then we no longer re-enumerate. If an audio input device is added or removed, we defer the re-enumerate operation until the Unity app actually requests the updated list of microphones via C\#.

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