UUM-151097
Fixed in 6000.7.0b4Mentioned in 8 Unity 6 release notes.
First fixed in 6000.7.0b4 (Oct 8, 2026); relisted in 7 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.7.0b8 | Fixes macOS | Fix | Fixed the macOS Editor ignoring internal tick requests while its window was unfocused, which made async and coroutine-based execution run slower than when focused. | |
| 6000.7.0b7 | Fixes macOS | Fix | Fixed the macOS Editor ignoring internal tick requests while its window was unfocused, which made async and coroutine-based execution run slower than when focused. | |
| 6000.7.0b6 | Fixes macOS | Fix | Fixed the macOS Editor ignoring internal tick requests while its window was unfocused, which made async and coroutine-based execution run slower than when focused. | |
| 6000.7.0b5 | Fixes macOS | Fix | Fixed the macOS Editor ignoring internal tick requests while its window was unfocused, which made async and coroutine-based execution run slower than when focused. | |
| 6000.3.26f1 | Fixes macOS | Fix | Fixed the macOS Editor ignoring internal tick requests while its window was unfocused, which made async and coroutine-based execution run slower than when focused. | |
| 6000.6.5f1 | Fixes macOS | Fix | Fixed the macOS Editor ignoring internal tick requests while its window was unfocused, which made async and coroutine-based execution run slower than when focused. | |
| 6000.7.0b4 | Fixes macOS | Fix | Fixed the macOS Editor ignoring internal tick requests while its window was unfocused, which made async and coroutine-based execution run slower than when focused. | |
| 6000.7.0b4 | Fixes macOS | Fix | Fixed the macOS Editor ignoring internal tick requests while its window was unfocused, which made async and coroutine-based execution run slower than when focused. |