UUM-151097
Fixed in 7000.0.0a7Mentioned in 7 Unity 7 release notes.
First fixed in 7000.0.0a7 (Oct 6, 2026); relisted in 6 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 7000.0.0a16 | Fixes macOS | Fix | Fixed the macOS Editor ignoring internal tick requests while its window was unfocused, which made async and coroutine-based execution run slower than when focused. | |
| 7000.0.0a12 | Fixes macOS | Fix | Fixed the macOS Editor ignoring internal tick requests while its window was unfocused, which made async and coroutine-based execution run slower than when focused. | |
| 7000.0.0a11 | Fixes macOS | Fix | Fixed the macOS Editor ignoring internal tick requests while its window was unfocused, which made async and coroutine-based execution run slower than when focused. | |
| 7000.0.0a10 | Fixes macOS | Fix | Fixed the macOS Editor ignoring internal tick requests while its window was unfocused, which made async and coroutine-based execution run slower than when focused. | |
| 7000.0.0a9 | Fixes macOS | Fix | Fixed the macOS Editor ignoring internal tick requests while its window was unfocused, which made async and coroutine-based execution run slower than when focused. | |
| 7000.0.0a8 | Fixes macOS | Fix | Fixed the macOS Editor ignoring internal tick requests while its window was unfocused, which made async and coroutine-based execution run slower than when focused. | |
| 7000.0.0a7 | Fixes macOS | Fix | Fixed the macOS Editor ignoring internal tick requests while its window was unfocused, which made async and coroutine-based execution run slower than when focused. |