6000.6.0a2: Crash on PrefabModificationsForSerializedObject::CachePrefabModifications when the UVC window refreshes on a modified prefab that contains nested prefab instances
6000.6.5f1
Supported · Released Oct 8, 2026 · Changeset 3ff58d469c8a · 55 release notes
61build score
Upgrade risk+32Net cleanup+17Live debt+12
cohort: Update/Supported (66)
7000.0.0a5: Crash on mono_class_get_name when building Addressables content with a serialized type that derives from List<T>
7000.0.0a5: Crash on Scripting::LogExceptionFromManaged and "BadImageFormatException: Bad IL format." fatal error when upgrading a project from Unity 6 to 7000.0.0a5 or above
Crash on mono_log_write_logfile when more than one copy of bee_backend is running
Crash on mono_log_write_logfile when opening specific project
6000.3.14f1: [Multiplayer Play Mode] Play Mode Scenario stays in the "Deploying" state when entering Play mode with an additional Editor instance and the Vulkan graphics API
6000.5.0a5: “Overflow in memory allocator. UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&)“ pop-up warning when opening a specific scene
[WinEditor] Play Mode framerate drops significantly when moving the mouse cursor with high polling rate
Fixed an inconsistent seam line between the image and frame number on Profiler Screenshots module thumbnails.
ProfilerUUM-152561
Fixed frame-number labels overlapping in the Screenshots module's timeline view when Game View captures used a narrow aspect ratio.
ProfilerUUM-152532
2.0.8 to 2.1.0
1.1.1 to 1.3.0
16.10.0 to 16.12.1
2.0.14 to 2.0.15
2.1.13 to 2.2.4
1.11.0 to 1.12.0
Fixed the camera sorting layer texture resolution being affected by the Render Scale setting on the 2D Renderer.
Fixed system bars not hiding automatically on Android 11 when System Bars Behavior is set to "Show Transient Bars By Swipe".
Fixed a player crash when instantiating a prefab from an AssetBundle that was reached through a reference to a child object of a prefab in another AssetBundle.
Fixed a crash on Editor shutdown caused by an asset import worker timer callback running after the worker manager was destroyed.
Fixed a crash when opening a project with a corrupted Library.
Fixed a random Editor crash on shutdown caused by a data race in the asset database script artifact bookkeeping.
Fixed a NullReferenceException thrown when selecting a GameObject in the Hierarchy while the Tool Contexts overlay was displayed but collapsed.
Fixed Scene Visiblity Update Issue Without a Scene View
Fixed tabs getting stuck when dragging across dock areas
Fixed the undo of a drag and drop operation that moved nodes and opened a prefab at the same time.
Skip post-build audit when Project Auditor Rules package isn't installed
Fixed light baking failing when the only Global Illumination contributors in a scene had no materials assigned.
Fix crash when importing Texture2DArrays with small dimensions and many elements
Fixed the macOS Editor ignoring internal tick requests while its window was unfocused, which made async and coroutine-based execution run slower than when focused.
Fixing the scaling artifacts of the Multiplayer Center window's genre titles in Bitmap rendering mode.
MultiplayerFix
Unity Transport: Correctly recreate UDP sockets on iOS when they are closed by the OS when an application is in the background for a while. Prevents a condition when the driver seemingly stops receiving packets.
Fixed exporting a signed .unitypackage failing with "IOException: Stream was too long." when the uncompressed package content exceeded 2 GB, and reduced Editor memory usage during package export and signing.
Fix Profiler details view potentially showing info for frames that are no longer present in the timeline.
Fixed the Profiler capture rename field discarding the first click and re-selecting the whole name instead of placing the caret.
Fixed the Troubleshoot Connection Issues button in the Profiler linking to a documentation page unrelated to connection troubleshooting.
Reimplemented an aggregate draw calls counter for profiling
ProfilerFix
ArgumentException thrown when typing ! as the first character in a Search window query (UUM-141246).
Fixed a crash due to an out-of-range value being supplied to Shader global property APIs.
Fixed non-deterministic Addressables bundle hashes caused by a debug symbols pragma in the TMP mobile SDF shaders.
Fixed TextMeshPro input field not removing characters on the first backspace when the text contains variation selectors.
Fixed the "Missing signature" when importing the TMP Examples & Extras package. Both TMP resource packages are now signed by Unity.
Fixed the Editor freezing when a TextMeshPro text with a Content Size Fitter contained a hyphen preceded by a space at narrow widths.
Fixed timeline preview ownership
Fixed a "SelectorAccelerationCache: association already exists" error being logged when a style sheet is attached to a UI Document both directly and through @import.
Fixed a memory leak that grew every frame for elements using the -unity-material style and ended in an OutOfMemoryException.
Fixed a VisualElement with the DynamicTransform usage hint remaining invisible until hovered after an ancestor's scale animated up from zero, when another ancestor used the GroupTransform usage hint.
Fixed IndexOutOfRangeException errors being thrown when redoing actions after changing an element's background colour in UI Builder.
Fixed SVG import errors with nested svg tags.
Fixed text that was set with the TextElement.SetText APIs being lost when the element was removed from a panel and added back.
Fixed the Inspector help button opening a missing documentation page when multiple UI Toolkit elements were selected in the Hierarchy.
Fixed UXML changes saved in UI Builder not appearing in the Game view for a Panel Renderer after Play mode was entered and exited.
Fixed an editor crash when repeatedly adding a Visual Effect component to a GameObject and undoing the action.
Fixed bug where building a WebGL player with both WebAssembly 64 and multithreading enabled would not fail early.
Fixed WASM_SIZE, wasmFileSize that is used in memory profiler