UUM-101784
Fixed in 6000.3.0a2Mentioned in 21 Unity 6 release notes.
First fixed in 6000.3.0a2 (Jul 17, 2025); relisted in 17 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.3.0f1 | Fixes Graphics | Fix | Fixed crashes when reading Texture2D (sub)assets with a data payload larger than expected. | |
| 6000.3.0b10 | Fixes Graphics | Fix | Fixed crashes when reading Texture2D (sub)assets with a data payload larger than expected. | |
| 6000.3.0b9 | Fixes Graphics | Fix | Fixed crashes when reading Texture2D (sub)assets with a data payload larger than expected. | |
| 6000.3.0b8 | Fixes Graphics | Fix | Fixed crashes when reading Texture2D (sub)assets with a data payload larger than expected. | |
| 6000.3.0b7 | Fixes Graphics | Fix | Fixed crashes when reading Texture2D (sub)assets with a data payload larger than expected. | |
| 6000.3.0b6 | Fixes Graphics | Fix | Fixed crashes when reading Texture2D (sub)assets with a data payload larger than expected. | |
| 6000.3.0b5 | Fixes Graphics | Fix | Fixed crashes when reading Texture2D (sub)assets with a data payload larger than expected. | |
| 6000.3.0b3 | Fixes Graphics | Fix | Fixed crashes when reading Texture2D (sub)assets with a data payload larger than expected. | |
| 6000.3.0b2 | Fixes Graphics | Fix | Fixed crashes when reading Texture2D (sub)assets with a data payload larger than expected. | |
| 6000.3.0b1 | Fixes Graphics | Fix | Fixed crashes when reading Texture2D (sub)assets with a data payload larger than expected. | |
| 6000.3.0a5 | Fixes Graphics | Fix | Fixed crashes when reading Texture2D (sub)assets with a data payload larger than expected. | |
| 6000.0.56f1 | Fixes Graphics | Fix | Fixed crashes when reading Texture2D (sub)assets with a data payload larger than expected. | |
| 6000.2.0f1 | Fixes Graphics | Fix | Fixed crashes that occurred when reading Texture2D subassets with a data payload larger than expected. | |
| 6000.2.0b13 | Fixes Graphics | Fix | Fixed crashes that occurred when reading Texture2D subassets with a data payload larger than expected. | |
| 6000.2.0b13 | Fixes Graphics | Fix | Fixed crashes that occurred when reading Texture2D subassets with a data payload larger than expected. | |
| 6000.1.15f1 | Fixes Graphics | Fix | Fixed crashes when reading Texture2D (sub)assets with a data payload larger than expected. | |
| 6000.0.55f1 | Known Issues Texture | Blocker | Known issue | Crash on PersistentManager::GetSerializedFileIfObjectAvailable when opening a specific project |
| 6000.1.14f1 | Known Issues Texture | Blocker | Known issue | Crash on PersistentManager::GetSerializedFileIfObjectAvailable when opening a specific project |
| 6000.2.0b12 | Known Issues Graphics | Blocker | Known issue | Fixed crashes that occurred when reading Texture2D subassets with a data payload larger than expected. (UUM-101784) Fixed in 6000.2.0b13. |
| 6000.3.0a3 | Fixes Graphics | Fix | Fixed crashes when reading Texture2D (sub)assets with a data payload larger than expected. | |
| 6000.3.0a2 | Fixes Graphics | Fix | Fixed crashes when reading Texture2D (sub)assets with a data payload larger than expected. |