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7000.0.0a16100 shown
Fixed builds added to the build history while the Build Analysis window was closed not appearing in the build list when the window was opened.
Build PipelineFix
Fixed content directory builds reusing cached scenes after the version argument of a PostProcessScene attribute changed.
Build PipelineFixUUM-156335
Fixed content directory builds reusing cached shaders after the BuildCallbackVersion of an IPreprocessShaders or IPreprocessComputeShaders callback was increased.
Build PipelineFixUUM-155222
Fixed issue where the embedded Addressables tab in the Build Analysis window copies UI elements.
Build PipelineFixUUM-155242
Fixed sequential command line builds started with -activeBuildProfile compiling scripts for the previously active platform.
Build PipelineFixUUM-150775
Fixed the Build Analysis inspector reopening on asset selection after being closed.
Linked bug report
UUM-154999: Inspector panel reopens when an Asset is selected after it was closed with the "Toggle Inspector" button in the Build Analysis window

Reproduction steps: 1. Create a new project 2. Build the project (File > Build Profiles > Build) 3. Window > Analysis > Build Analysis 4. Select the build in the left panel 5. Open the "Assets" tab 6. Select any Asset in the Asset Table 7. Close the Inspector panel with the "Toggle Inspector" button in the top-right corner 8. Select a different Asset in the Asset Table Actual result: The Inspe…

Retrieved 2026-11-11
Build PipelineFixUUM-154999
Fixed the Build Analysis window's Asset Table showing no message when a search matched no assets.
Build PipelineFixUUM-155320
Fixed the build count in the Build Analysis window footer not following the search filter. The footer now shows the number of matching builds while searching, and shows the build limit count only from 70% of the limit.
Linked bug report
UUM-150885: Build Analysis: Build count in the bottom left of the Build Analysis window does not update while searching

Steps to reproduce: Open a project on 6000.7.0a5 that has at least two completed build reports Open Window > Analysis > Build Analysis Note the build count in the bottom left of the build list - "2 of 50 builds" Type a term with no matches into the search field at the top of the build list, for example "test" Observe the build list and the count in the bottom left Actual results: The list show…

Retrieved 2026-11-11
Build PipelineFixUUM-150885
Fixed the Build Details section of the Build Analysis window not showing a build's related builds.
Build PipelineFixUUM-155781
Fixed the warning and error counts being cut off in the Build Analysis window's Build Steps list when a step had 100 or more messages.
Build PipelineFixUUM-153057
bee_backend's stale output removal should not recheck the same file indefinitely
Build SystemFixUUM-158568
Don't hang the Editor when a previous bee_backend is still running.
Linked bug report
UUM-142773: Crash on mono_log_write_logfile when more than one copy of bee_backend is running

How to reproduce: Create a new URP project In the Player settings, change the Active Input Handling setting to any other option In the following prompt about restarting the Editor, select "accept" When the Editor loading window appears, close it by clicking x at the top right corner of the window Open the Windows task manager and type "bee" in the search bar Launch the project again and let th…

Retrieved 2026-11-09
Build SystemFixUUM-142773
Strip the AMD FidelityFX DLL from player builds when AMDUnityPlugin is not enabled.
Build SystemFixUUM-156516
Fixed "Compilation was requested for method" Burst warnings appearing in the Console when a script has a compile error.
BurstFixUUM-156119
Fixed a cross-thread memory deallocation error that could occur when resolving content IDs through the Accelerator.
Cache ServerFixServerUUM-145808
Fixed connecting to a Unity Accelerator when no port is specified in the cache server IP address: the default port now follows the TLS/SSL setting (10443 with TLS enabled, 10080 without).
Cache ServerFixServer
Fixed editor hangs when using TLS connections to a Unity Accelerator. One due to always failing certificate verification, which previously made the -cacheServerIgnoreTLSVerification command line argument mandatory for TLS and the other from closing the connection without a TLS close handshake. (EAD-2537)
Cache ServerFixServer
OrbitalFollow cameras using the InheritPosition blend hint with position damping now inherit the outgoing camera's direction correctly, and jerk less on the blend back.
CinemachineFixUUM-149754
Fixed Leak Detection reporting false leaks on the first Domain Reload after switching from EnabledWithStackTrace to Enabled.
Linked bug report
UUM-108870: LeakDetection will report false leaks on the first Domain Reload after switching from EnabledWithStackTrace to Enabled

Reproduction steps: 1. Open the attached project "ReproProj" 2. Set Leak Detection Level to “Enable with StackTrace” (Edit > Preferences > Jobs > Leak Detection Level > Enable With Stack Trace) 3. Click Tools > Reload Domain 4. Set Leak Detection Level to “Enabled” (Edit > Preferences > Jobs > Leak Detection Level > Enabled) 5. Repeat step 3 6. Observe the Console Expected result: No leak dete…

Retrieved 2026-11-09
CoreFixUUM-108870
Fixed a security vulnerability (CVE-2026-111497) in the Brotli decoder used by System.IO.Compression.BrotliStream and BrotliDecoder, where decoding untrusted data could allow remote code execution.
CoreCLRSecurity
Fixed batch mode Editor invocations appearing to hang for up to 10 minutes when their output is captured by a parent process.
CoreCLRFixUUM-148363
Fixed CoreCLR native debug symbol files being included in the Mac and Linux Editor installers and in Linux Player builds, reducing installer and build size.
CoreCLRLinuxUUM-151753
Fixed CoreCLR player builds including runtime files that are never loaded, such as standalone garbage collectors, ETW message resources, import libraries, and a duplicate debugger access library.
CoreCLRFixUUM-147611
Fixed incorrect code generation when the JIT removed a BITCAST over a narrow (byte or ushort) load, which could leave garbage in the upper bits instead of correctly zero- or sign-extending the value (upstream dotnet/runtime #133597).
CoreCLRFixUUM-153231
Fixed Localization and Smart Strings links in the documentation
DocumentationFixUUM-152984
Added validation to CopyTexture fix GPU crashes that happened mismatched fallback formats while baking lightmaps for entities graphics on Windows targeting Android.
DX12FixAndroidWindowsUUM-150236
Fix regex patterns in .buginfo, which fell through to the wrong team.
DX12FixUUM-153607
Fixed a crash on DirectX 12 when a large texture, such as a big dynamic font atlas, was updated many times in a single frame.
Linked bug report
UUM-140070: Crash on CheckDeviceStatus when opening a UI Panel in Play mode on a specific project

How to reproduce: 1. Open the attached “IN-139859” project 2. Open the “0“ scene 3. Enter Play mode 4. Move the character towards the shark 5. When the shark is highlighted red, left click 6. Wait for ~1 minute 7. Observe the crash Reproducible with: 6000.0.28f1, 6000.0.73f1, 6000.3.14f1, 6000.4.4f1 Not reproducible with: 6000.5.0a6, 6000.5.0b5 Couldn’t test with: 6000.0.27f1 (could not move w…

Retrieved 2026-11-11
DX12FixUUM-140070
Fixed a crash when a native rendering plugin event configured with kUnityD3D12EventConfigFlag_FlushCommandBuffers was issued inside a render pass.
DX12FixUUM-156929
Fixed a Direct3D12 validation error caused by the Virtual Texturing GPU cache being written from the copy queue while still in a shader-read state.
DX12FixUUM-154995
Fixed a DirectX 12 validation error caused by incorrect resource-state tracking on async command lists.
DX12FixUUM-144862
Fixed a graphics validation error (category 9, id 538) at BeginRenderPass for render pass input attachments when using split-threaded native graphics jobs.
DX12FixUUM-144553
Fixed a race on DX12 where a native rendering plugin could write to a texture or buffer before its initial data upload had completed.
DX12FixUUM-137043
Fixed a race on DX12 where graphics work could change the state of a resource that async compute work was still using.
DX12FixUUM-137043
Fixed a random crash on Windows when using the Direct3D12 graphics API, caused by a use-after-free when releasing GPU buffers.
Linked bug report
UUM-150682: Crash on GfxVersionList::Impl::ReleaseFromGfxVersionList when performing various Unity operations

A recurring crash issue in the Unity Editor has been observed, affecting various workflows. These crashes have been reported to happen when: Entering Play Mode Moving GameObjects Interacting with Unity Editor Windows Reproducible with versions: 6000.0.62f1 - 6000.0.78f1, 6000.3.0b10 - 6000.3.22f1, 6000.5.0a7 - 6000.5.9f1, 6000.6.0a6, 6000.7.0a2 - 6000.7.0a4 (Sentry data) Reproducible on: Windo…

Retrieved 2026-11-10
DX12FixWindowsUUM-150682
Fixed an issue where resources used only by async compute could be evicted from GPU memory while still in use with DirectX 12.
DX12FixUUM-156116
Fixed an issue where the Editor leaked descriptor memory on every window repaint when using DirectX 12, which could crash long Editor sessions.
DX12FixUUM-159625
Fixed ArgumentOutOfRangeException errors and a malformed filter list in the Inspector when a D3D12 Device Filter asset open in multiple Inspector windows was edited in one of them.
DX12FixWindowsUUM-153941
Fixed async compute command allocators on DX12 sometimes being reused while their GPU work was still executing.
DX12FixUUM-137043
Fixed D3D12 async compute command buffers on the same queue reading a resource in the wrong state when a later command buffer in the same frame transitions it.
DX12FixUUM-156477
Fixed D3D12 validation errors when the back buffer was recreated mid-frame with split graphics jobs in fullscreen.
DX12FixUUM-156806
Fixed errors being thrown when an empty texture is displayed in the Editor while using the Direct3D12 graphics API.
Linked bug report
UUM-144444: Errors are thrown when an empty texture is selected in Object Picker on DX12

Steps to reproduce: Create and open a new project Change the Graphics API to Direct3D12 in 'Edit -> Project Settings -> Player' Create a new Script with a line "[SerializeField] private Object obj;" in it Instantiate the Script in Hierarchy Import TextMeshPro Examples and Extras Open the Object Picker in the Script instance Select any one "Font Texture" from the list in Object Picker (it's of …

Retrieved 2026-11-11
DX12FixUUM-144444
Fixed fields in the D3D12 Device Filter Inspector overflowing their section when the Inspector window was resized.
DX12FixUUM-134380
Fixed foldouts on a D3D12 Device Filter List asset collapsing when the asset was deselected and reselected in the Project window.
DX12FixUUM-141433
Fixed graphics API validation errors (invalid resource state 9:538 and resource barrier state mismatch 8:527) on depth-stencil attachments when native graphics jobs use split threading.
DX12FixUUM-154103
Fixed incorrect rendering after a native rendering plugin event that changes descriptor heaps, because Unity did not rebind its own descriptor heaps when the event was configured with kUnityD3D12EventConfigFlag_ModifiesCommandBuffersState.
DX12FixUUM-156929
Fixed IUnityGraphicsD3D12::GetNextFrameFenceValue() returning a fence value that could complete before the commands a native plugin recorded into Unity's current command list when graphics jobs are enabled.
DX12FixUUM-156768
Fixed missing depth testing in render pass subpasses that bind depth as read-only and read it as an input attachment when graphics jobs are enabled on DX12.
DX12FixUUM-137043
Fixed Player Settings showing unusable D3D12 device filtering settings for platforms that don't support Direct3D12.
DX12FixUUM-149251
Fixed RenderTargetFlags.ReadOnlyDepth and RenderTargetFlags.ReadOnlyStencil being ignored on DX12 when not using native render passes, which caused incorrect resource states when sampling the bound depth texture.
DX12FixUUM-137043
Fixed terrain ShaderGraph splatmap layers beyond the 4th failing to render on DX12 in the Deferred and Deferred+ rendering paths when Rendering Layers or Decal Layers were enabled.
DX12FixUUM-151879
Fixed the -force-d3d12-debug command line argument reporting a missing Windows "Graphics Tools" optional feature when the D3D12 debug layer library was absent from the build instead.
DX12FixWindowsUUM-137188
Handle out of memory on very large texture creations.
Linked bug report
UUM-157106: Crash on RenderSurfaceD3D12::CreateTextureD3D12Internal when creating a larger Render Texture than the maxGraphicsBufferSize

How to reproduce: Open the attached “IN-155866” project Run the test (Repro > “HugeRT - new RenderTexture(16384, 16384, 0, ARGBFloat).Create(), 4 GiB (CRASHES the Editor)”) Observe the crash Reproducible with: 6000.6.0a4 (d203f4c2ae2f), 6000.6.6f1, 6000.7.0b4, 7000.0.0a8 Not reproducible with: 6000.0.85f1, 6000.3.25f1, 6000.6.0a3 Reproducible on: Windows 11 Not reproducible on: No other enviro…

Retrieved 2026-11-10
DX12FixUUM-157106
The Editor no longer crashes with an out-of-memory failure or a GPU device reset when a single repaint renders a scene with extreme per-frame draw volume. Direct3D 12 now submits GPU work mid-frame once more than 1 GiB of upload scratch memory has accumulated; the threshold can be changed, or set to 0 to disable it, with the d3d12-scratch-flush-threshold boot config parameter. The first time a mid-frame flush runs, the Editor or Player log names that parameter.
DX12FixUUM-93272
Add copy and paste options to the hamburger menu of any settings provider that has copy and paste capabilities.
EditorFixUUM-147183
Add duospace tag support to ATG
EditorFixUUM-146098
Add inspector warning box when layout element has conflicting min and max values.
EditorFixUUM-144431
add UaaL support for Swift Project type in iOS/tvOS
EditorFixiOStvOS
Added Caption Bar support to the Android window insets API. Use AndroidWindowInsets.Type.CaptionBar to query the caption bar and control whether your application window renders behind it.
EditorFixAndroid
Added missing Apple and Android app support to the localization module.
EditorAndroid
Added Platform Define Support for Multi-Target Platform.
EditorFixUUM-151085
Added warning on "New Analysis" for imported Project Auditor reports.
EditorFixUUM-153096
AutoStaticsCleanup generator errors are now visible in console.
EditorFixUUM-155160
Avoid having multiple errors when changing the technical name of a custom package already in the project manifest.
EditorFixUUM-141424
Avoid writing to immutable materials during Render Pipeline conversion.
EditorFixUUM-155341
Change max size of grid layout group to infinite. Restores previous expected behaviour.
EditorFixUUM-158101
Confirm with a dialog before assigning URP assets on the Create URP asset step.
EditorFixUUM-154177
Derived platform defines are now available in asmdef define constraints.
EditorFixUUM-151203
Disabled Show Tutorial Window button since Universal 2D Project does not provide one.
EditorFixUUM-150083
Don't include the NET analyzers twice in Project Auditor code analysis.
EditorFixUUM-156937
Ensure some memory areas missing roots are now rooted. Editor: MonoScriptInfoScraper and some il2cpp initialisation.
EditorFixUUM-126934
Entitlements on unnecessary files in mac installers are eliminated
Linked bug report
UUM-156884: Player libraries are code signed with bespoke entitlements

Steps to reproduce: Build any project as a macOS Standalone player (IL2CPP or CoreCLR scripting backend) In Terminal, run: codesign -d --entitlements - --xml "<Build>.app/Contents/Frameworks/UnityPlayer.dylib" Run: codesign -dv "<Build>.app/Contents/Frameworks/UnityPlayer.dylib" (and on other dylib files) Actual results: The libraries carry Unity's Developer ID signature with the hardened runt…

Retrieved 2026-11-10
EditorFixUUM-156884
Fix "Start New Analysis" discard dialog shown when no report exists
EditorFixUUM-157415
Fix broken profiles when multiple build profile variants share a package
EditorFixUUM-148423
Fix EGL surface errors during URS client surface recreation
EditorFixUUM-145511
Fix for iOS/visionOS build bloat caused by including ICU data as part of the IL2CPP distribution.
EditorFixiOSVisionOSUUM-155494
Fix permissions on Burst MacOS tools, and remove chmod usages
Linked bug report
UUM-154906: Access Denied error when running chmod on llvm-lipo (Burst)

Burst package used to be installed in the Library folder which allowed non-admin user accounts to use chmod on llvm-lipo. From 6000.6, Burst is now a built-in package and is installed with the Unity Editor, which causes chmod to fail with an Access Denied error.

Retrieved 2026-11-10
EditorFixmacOSUUM-154906
Fix Project Auditor empty-state message for filtered vs. empty categories
EditorFixUUM-152980
Fix URS BuildProfile window issues
EditorFixUUM-152528
Fix use case: reparent into a layout group, then undo
EditorFixUUM-130685
FIxed a bug where the main toolbar unity logo appeared vertically stretched on mac retina display.
Linked bug report
UUM-134520: Unity logo icon in the main toolbar has incorrect proportions

Steps to reproduce: Open Unity Look at the far left of the top toolbar where the Unity logo is Actual results: Icon has incorrect proportions/ratio and looks slightly skewed Expected results: Icon appears with the correct proportions Reproducible with versions: 6000.0.7f1, 6000.5.0a8 Can’t test with versions: 6000.0.6f1 (The logo was introduced from 6000.0.7f1 onwards) Tested on (OS): Mac 15.7…

Retrieved 2026-11-09
EditorFixUUM-134520
Fixed a bug where the prefab stage header text did not update after the asset name was modified in the project browser.
EditorFixUUM-148172
Fixed a camera with Target Eye set to None rendering with the XR eye texture's size and aspect ratio instead of the window's while an XR display is active.
EditorFixXRUUM-152503
Fixed a crash in the macOS asset import worker caused by a data race between analytics event registration and saving analytics session values.
EditorFixmacOSUUM-154130
Fixed a crash on closing the Editor shortly after saving.
EditorFixUUM-143428
Fixed a crash on startup when the Unity Editor Software Terms had not been accepted and the terms file was missing, empty, or could not be read.
EditorFixUUM-154911
Fixed a crash that could occur when undoing the addition of a Visual Effect component to a GameObject.
Linked bug report
UUM-136309: Crash on ClearPerMaterialCustomProperties when undoing the addition of Visual Effects Component to the GameObject for a few times

How to reproduce: 1. Create a new Unity project and install the VFX package 2. In the Project window, right-click -> Create -> Visual Effects -> Visual Effect Graph -> Any VFX Graph 3. In the Hierarchy, create an Empty GameObject 4. Drag the created VGX Graph from the Assets to the created GameObject Inspector to add the Component 5. Press "Ctrl + Z"/"Command + Z" to undo the action 6. Repeat …

Retrieved 2026-11-09
EditorFixUUM-136309
Fixed a crash when closing the Inspector tab while an in-editor tutorial is running.
EditorFixUUM-153247
Fixed a flaky Android startup integration test (AndroidInitActivity.TestStartup_ARM64IL2CPP) and re-enabled it.
EditorFixAndroidUUM-153001
Fixed a grammatical error in the warning shown on the Install URP step of the Migrate to URP wizard.
EditorFixUUM-154221
Fixed a MissingReferenceException that the Inspector logged on Play mode exit when it was scrolled down and showed a Volume component.
Linked bug report
UUM-153587: MissingReferenceException Error is thrown after exiting Play mode if Volume component is shown in multiple Inspector windows

Steps to reproduce: Open the attached project Open the SampleScene Select the Global Volume object in the Hierarchy window Scroll the Inspector window that's docked to the right of the Game view all the way to the window's bottom Enter and exit Play mode Observe the Console window Actual results: Error is thrown after each Play mode exit if Volume component is visible on multiple Inspector win…

Retrieved 2026-11-10
EditorFixUUM-153587
Fixed a NullReferenceException thrown when selecting a GameObject in the Hierarchy while the Tool Contexts overlay was displayed but collapsed.
Linked bug report
UUM-141529: "NullReferenceException" errors are thrown when selecting a GameObject in the Hierarchy with Tool Context enabled and collapsed

How to reproduce: 1. Open the attached “IN-141840” project 2. Notice an NRE error in the Console 3. Select any GameObject in the Hierarchy 4. Observe the Console Actual result: NullReferenceErrors are thrown each time a GameObject is selected Expected result: No errors are thrown Reproducible with: 6000.3.0a4, 6000.3.15f1, 6000.4.6f1, 6000.5.0b7, 6000.6.0a4 Couldn’t test with: 6000.0.74f1, 600…

Retrieved 2026-11-09
EditorFixUUM-141529
Fixed a performance regression in the Editor when Material Variants were updated after a change to a parent Material.
EditorFixUUM-154746
Fixed account dropdown display when entering play mode
Linked bug report
UUM-150759: Username field briefly displays "Sign in" when entering Play mode

How to reproduce: Create an empty project and open it Enter Play mode Observe the result in the top-left corner of the Unity editor Actual result: The username field flickers with “Sign in” before reverting to the signed-in user’s name Expected result: The username field keeps displaying the signed-in user’s name Reproducible with: 6000.3.0a2, 6000.3.23f1, 6000.5.10f1, 6000.6.0b10, 6000.7.0a5 …

Retrieved 2026-11-10
EditorFixUUM-150759
Fixed an Editor crash when a PreviewRenderUtility was cleaned up before EndStaticPreview() was called.
EditorFixUUM-158966
Fixed an incorrect max width calculation and propagation in layout groups when there are no child elements.
Linked bug report
UUM-152498: HorizontalLayoutGroup child columns are laid out incorrectly when using LayoutElement Preferred Width

How to reproduce: 1. Open the attached “IN-152978” scene 2. Open the scene titled "Open this Scene" 3. Enter Play mode 4. Observe the Game view Actual result: First column keys are too wide, second column keys are too narrow, ignoring LayoutElement Preferred Width Expected result: Both columns should be laid out evenly, matching their Preferred Width settings Reproducible with: 6000.6.0a6, 600…

Retrieved 2026-11-10
EditorFixUUM-152498
Fixed an Inspector tracker leak that logged SerializedObjectNotCreatableException errors on domain reload after closing an Inspector window with a serialized lock state.
EditorFixUUM-131816
Fixed an issue on macOS where dropping an asset dragged from the Project window only completed after the mouse moved again, and pressing Escape sometimes didn't cancel the drag.
EditorFixmacOSUUM-157673
Fixed an issue where Build Profile Configurations in the Platform Browser could overlap the Packages section after resizing the window.
EditorFixUUM-147306
Fixed an issue where BuildPlayerOptions.previousBuildReportDirectories remained empty even though build reports should have been added.
EditorFixUUM-149360

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