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7000.0.0a16100 shown
Fix "Failed to find target with hash string android-37" when Target API Level 37 is selected.
Linked bug report
UUM-150216: Build fails with "Failed to find target with hash string 'android-37'" when Target API Level 37 is selected

How to reproduce: 1. Open the attached “IN-151630.zip” project 2. Go to Build Profiles (File → Build Profiles) 3. Build for Android 4. Observe the Console window Actual result: The build fails Expected result: The build finishes successfully Reproducible with: 6000.0.82f1, 6000.3.23f1, 6000.5.10f1, 6000.6.0b10, 6000.7.0a5 Could not test with: 6000.0.0f1 (Android API 37 not supported error) Rep…

Retrieved 2026-11-10
AndroidFixUUM-150216
fix SIGSEGV on Application.Quit() when the cursor was ever set
AndroidFixUUM-153932
Fixed a crash when an app is relaunched with FLAG_ACTIVITY_CLEAR_TASK while it is already running.
AndroidFixUUM-158675
Fixed a false-positive Java heap leak failure in the Android player-unloading integration test by excluding first-reload warmup from the baseline.
AndroidFixUUM-150246
Fixed an exception when exporting an Android project with the Visual Studio build system while the project contains Android libraries.
AndroidFix
Fixed an issue on OpenGL where Unity's render thread would attach/detach to the JVM multiple times in a frame, causing unnecessary allocations.
AndroidFixUUM-155309
Fixed an issue where pressing the Back key twice was required to fully close the touch screen keyboard and its input field on Android 17 when Predictive Back support was disabled.
AndroidFixUUM-153547
Fixed an issue where the application didn't rotate to the orientation the user locked the screen to, when Default Orientation was set to Auto Rotation and Auto Rotation Behavior was set to User.
AndroidFixUUM-158455
Fixed Android native libraries having a GNU_RELRO segment that was not aligned to 16 KB. libc++_shared.so will stay unaligned until the next NDK update.
Linked bug report
UUM-156603: Core Android libraries fail to satisfy 16-KB page alignment when building for ARM64 using the IL2CPP scripting backend

How to reproduce: Create a new empty 3D project Navigate to File -> Build Profiles and switch the platform to Android Navigate to Edit -> Project Settings -> Player -> Other Settings Set Scripting Backend to “IL2CPP” and Target Architectures to “ARM64” Build the project to generate an APK Extract the built APK (e.g., rename to .zip and unzip) and navigate into the lib/arm64-v8a/ folder to loca…

Retrieved 2026-11-11
AndroidFixUUM-156603
Fixed batch-mode builds on Windows that waited forever when the Compile API Level platform was not installed.
AndroidFixWindowsUUM-158297
Fixed CanBuildWithSymlinkSources flakiness caused by parameterized runs sharing a temp export directory.
AndroidFixUUM-149303
Fixed freeze when relaunching GameActivity immediately after unload in UaaL mode.
AndroidFixUUM-149857
Fixed mouse movement producing scroll values when the cursor is locked.
AndroidFixUUM-156720
Fixed system bars not hiding automatically on Android 11 when using GameActivity and System Bars Behavior is set to "Show Transient Bars By Swipe".
Linked bug report
UUM-155415: Android navigation bar does not hide automatically when System Bars Behavior is set to "Show Transient Bars By Swipe" and entry point is set to "GameActivity"

How to reproduce: 1. Create and open a new project 2. Navigate to Project Settings, Player tab (Edit > Project Settings > Player) 3. In the Android tab, under Resolution and Presentation, disable “Status Bars” and “Navigation Bars” 4. Set System Bars Behavior to “Show Transient Bars By Swipe” 5. Under Other Settings, make sure Application Entry Point is set to GameActivity 6. Build and Run the…

Retrieved 2026-11-11
AndroidFixUUM-155415
Fixed the build stopping with "Android SDK is missing build-tools." instead of offering to install the missing build-tools.
AndroidFixUUM-157581
Fixed the Compile SDK Version dropdown in Android Player Settings listing API levels that are lower than the minimum supported compile API level.
AndroidFixUUM-151786
Fixed touchpad input being ignored and an error being logged when the touchpad input source was not reported by the input device.
AndroidFixUUM-159337
Fixed WebCamTexture taking several seconds to resume after the app regains focus or another app releases the camera, for example in split-screen mode.
AndroidFixUUM-155066
Stop requiring minSdk/targetSdk platform SDK to be installed in CheckAndroidSDK.cs.
AndroidFixUUM-151750
Updated the bundled Android SDK cmdline-tools to 21.0, so emulators for Android 17 (API 37.0) created with its avdmanager start correctly.
AndroidFixUUM-157110
Crash when calling AnimationUtility.SetAdditiveReferencePose` with a null clip or referenceClip.
Linked bug report
UUM-150816: Crash on AnimationClip::SetAdditiveReferencePose when the AnimationClip arguments for AnimationUtility.SetAdditiveReferencePose are null

How to reproduce: Open the attached "IN-150969" project In the menu bar, select "Bug Repro" > "AnimationUtility null clips" > "1. CrashSetAdditiveReferencePose" Observe the crash Reproducible with: 6000.0.0f1, 6000.0.82f1, 6000.3.23f1, 6000.5.10f1, 6000.6.0b10, 6000.7.0a5 Reproducible on: Ubuntu 24.04 LTS, Ubuntu 26.04 LTS (by user), Windows 10 Pro Not reproducible on: No other environments te…

Retrieved 2026-11-10
AnimationFixUUM-150816
Dedicated discrete integer curve support in AnimationClip to fix support of a limited ranges of values for discrete integer properties.
AnimationFixUUM-149600
Fixed an issue where clicking in the "Edit Key" fields of the Animation Window curve view wouldn't deselect the text in the field.
Linked bug report
UUM-140166: 'Time' and a 'value' properties cannot be deselected when editing animation keys in Curves section

Steps to reproduce: Create and open a new project Select Main Camera Open Window -> Animation -> Animation Create a new clip and add the Transform properties to it Edit the Position transform in the Inspector and right-click Create a keyframe anywhere in the Animation window Change to the 'Curves' section in the Animation window Right-click on any key and press "Edit Key..." Click anywhere on …

Retrieved 2026-11-09
AnimationFixUUM-140166
Fixed Animator transitions with Bool or Int conditions evaluating incorrectly after the referenced parameter was deleted and re-created with a different type.
AnimationFixUUM-149420
Fixed methods with an AnimationEventInfo parameter not being listed in the Function dropdown of the Animation Event Inspector.
Linked bug report
UUM-155319: Methods with an AnimationEventInfo parameter are missing from the "Function" dropdown when selecting a function for an Animation Event

How to reproduce: Open the attached "IN-154327" project In the Hierarchy, select the "Test" GameObject In the menu bar, select "Window" > "Animation" > "Animation" In the Animation window, select the event marker on the "New Animation" clip In the Inspector, open the "Function" dropdown and select "Methods" > "Test" Observe the listed methods Actual result: Only "OnEvent_NoParameter()" and "On…

Retrieved 2026-11-10
AnimationFixUUM-155319
Fixed the Select Game Object window not appearing when selecting Other... from the Animation Preview Model dropdown a second time.
Linked bug report
UUM-148566: "Select Game Object" window doesn't appear when selecting "Other..." from the Animation Preview Model dropdown a second time

Reproduction steps: 1. Create a new project 2. Create Animation Controller and Animation Clip in the Project window (Create > Animation) 3. Window > Animation > Animator 4. Right-click in the Animator window and select Create State > Empty twice to create two States 5. Right-click on one of the States, select Make Transition option and connect it to another State 6. Attach Animation Clip to bo…

Retrieved 2026-11-11
AnimationFixUUM-148566
On tvOS, pressing the Menu button now exits fullscreen video playback in Full, Minimal, and CancelOnInput control modes, not just CancelOnInput.
Apple TVFixtvOSUUM-149896
Fixed a player crash when instantiating a prefab from an AssetBundle that was reached through a reference to a child object of a prefab in another AssetBundle.
Asset BundlesFixUUM-141605
Fixed an issue on Windows where an AudioClip failed to play, and errors were logged, after an AssetBundle was loaded again with AssetBundle.LoadFromStreamAsync once the Stream of the previous load was disposed.
Asset BundlesFixWindowsUUM-158933
Fixed AssetBundle build reports not recording time or log messages for pre/post-process build callbacks.
Asset BundlesFixUUM-143933
Fixed AssetBundle content hashes changing between builds of unchanged content with Addressables or the Scriptable Build Pipeline, causing players to redownload unmodified bundles. Affected bundles get a new hash on the first build after upgrading.
Linked bug report
UUM-148841: AssetBundle Hash Changes When ShaderVariantCollection Entries Are Serialized in Session Instance-ID Order

How to reproduce: 1. Download and extract the attached “IN-149802” project 2. Delete the Library folder from the project 3. In command prompt, run the command: <editor> -batchmode -nographics -projectPath <proj> -executeMethod SVCRepro.Run -logFile run1.log -quit 4. Run this command to list the shaders by ascending instance ID from run1.log: grep 'SVCREPRO ID' run1.log | sed 's#./(S[0-9])\.sha…

Retrieved 2026-11-11
Asset BundlesFixUUM-148841
Fixed a docked Import Activity window disappearing and showing as "Failed to load" after maximizing and restoring a different docked window.
Asset ImportFixUUM-148146
Fixed a movie packing error when importing multiple video clips with parallel import enabled.
Asset ImportFixUUM-159435
Fixed an Editor crash in Transform when an asset reimport unloaded objects that were still loaded.
Asset ImportFixUUM-126651
Fixed Asset Import Workers running on Direct3D12 when the Editor was started with a different forced graphics API, such as -force-d3d11. Workers now inherit the graphics API requested on the Editor command line.
Asset ImportFixUUM-147604
Fixed default presets for some importers, such as SVGImporter, no longer being applied after restarting the project.
Linked bug report
UUM-146265: SVGImporter preset added to the Preset Manager changes to a ScriptedImporter when restarting the project

How to reproduce: 1. Create a new project 2. Open the Preset Manager (Edit -> Project Settings -> Preset Manager) 3. Add the "SVGImporter" preset (press “Add Default Preset”, then search "SVG") 4. Close the project 5. Open the project again 6. Open the Preset Manager 7. Observe the Preset Manager Actual result: The "SVGImporter" has changed into a "ScriptedImporter" Expected result: "SVGImport…

Retrieved 2026-11-11
Asset ImportFixUUM-146265
Fixed ImporterGlobalSettings values silently not being synchronized to Asset Import Workers when the settings class is not declared in a script file of the same name. Unity now logs a warning, and moving the class to a correctly named file takes effect without restarting the Editor.
Asset ImportFixUUM-154025
Fixed NaN tangents in animation clips imported from FBX files whose animation curves contain NaN key values.
Asset ImportFixUUM-1070
Fixed the Linux Editor sometimes exiting while importing crunch-compressed textures, with "crn_threading_pthreads.cpp(194): Failure: semaphore: sem_wait() or sem_timedwait() failed" in the log. The crunch compressor treated an interrupted wait as a fatal error; it now retries the wait.
Linked bug report
UUM-150055: Editor aborts during asset import in the Crunch texture compressor (Linux, batch mode)

An issue has been found where the editor aborts with exit code 134 during the initial asset import. It always happens while a texture with crunched compression is being compressed. {{}} ./External/TextureCompressors/Crunch/crnlib/crn_threading_pthreads.cpp(194): Failure: "semaphore: sem_wait() or sem_timedwait() failed" Fatal error: Interrupted system call Caught fatal signal - signo:6 code:-6…

Retrieved 2026-11-11
Asset ImportFixLinuxUUM-150055
Adding warnings when users call folders anything ending in .meta
Asset PipelineFixUUM-129343
Enabled 3 Directory monitoring tests with CoreCLR
Asset PipelineFixUUM-148147
Fix ActiveRefreshImportMode not returning a valid value when Editor is launched with command line argument: -refreshImportMode OutOfProcess
Asset PipelineFix
Fix warning saying added ScriptedImporter is not running out of process when it is
Asset PipelineFixUUM-153306
Fixed "ScriptableSingleton ... already exists" warnings appearing in the Console when a package creates its settings asset, for example after installing the XR Composition Layers package.
Asset PipelineFixXRUUM-147680
Fixed a crash on Editor shutdown caused by an asset import worker timer callback running after the worker manager was destroyed.
Asset PipelineFixUUM-134447
Fixed a crash when an AssetModificationProcessor called AssetDatabase.Refresh from OnWillSaveAssets while the Editor wrote an asset's .meta file, for example during AssetDatabase.ForceReserializeAssets.
Asset PipelineFixUUM-156706
Fixed a crash when opening a project that contained a manager asset holding an object of the wrong type.
Linked bug report
UUM-153271: Crash on GameObject::Reset and "GetManagerFromContext: pointer to object of manager 'TagManager' is NULL (table index 2)" error when opening a specific project

How to reproduce: 1. Open the attached “IN-154139” project 2. Observe the "GetManagerFromContext: pointer to object of manager 'TagManager' is NULL (table index 2)" error and click “Quit” and the crash Reproducible with: 6000.0.0f1, 6000.0.84f1, 6000.3.25f1, 6000.6.2f1, 6000.7.0b2, 7000.0.0a1 Reproduced on: Windows 10 (users device), Windows 11 Not reproduced on: No other environment tested No…

Retrieved 2026-11-10
Asset PipelineFixUUM-153271
Fixed a crash when opening a project with a corrupted Library.
Linked bug report
UUM-153198: Crash on IsArtifactStillRelevant when opening a project with corrupted library

How to reproduce: Download and extract the attached “IN-153468” archive Create a new project using the “Universal 3D” template and take note of it’s location Ensure that all Unity instances are closed In a Powershell window run “reproduce-standalone.ps1 <project location> <Editor location>” Observe the crash Reproducible with: 6000.0.0f1, 6000.0.85f1, 6000.3.25f1, 6000.6.2f1, 6000.7.0b2 Reprod…

Retrieved 2026-11-10
Asset PipelineFixUUM-153198
Fixed a crash when passing a non-importer Type to ArtifactKey and other AssetDatabaseExperimental APIs that take an importer type, which now throw an ArgumentException instead.
Asset PipelineFixUUM-157001
Fixed a performance regression that added a fixed overhead to every Asset Database refresh.
Asset PipelineFixUUM-154636
Fixed a random Editor crash on shutdown caused by a data race in the asset database script artifact bookkeeping.
Asset PipelineFixUUM-142994
Fixed a regression that slowed memory snapshot capture on Windows.
Asset PipelineFixWindowsUUM-150454
Fixed a regression where AssetDatabase.Refresh took longer when project settings had unsaved changes.
Asset PipelineFixUUM-154819
Fixed a spurious error message "Failed to update AssetBundle names in the database" that can succeed on an automatic retry.
Asset PipelineFixUUM-149444
Fixed an assertion and LoadAssetAtPath returning null when reimporting an asset after it was destroyed with DestroyImmediate(asset, true).
Asset PipelineFixUUM-159082
Fixed an issue on Windows where saving ProjectSettings.asset could fail while an asset import worker process was starting in a project without a ProjectVersion.txt file.
Asset PipelineFixWindowsUUM-149390
Fixed an issue where a "File exists" error was shown when creating a project or duplicating a folder on an exFAT drive on macOS.
Asset PipelineFixmacOSUUM-150634
Fixed an issue where AssetDatabase.ForceReserializeAssets became very slow when reserializing many assets that included Prefabs.
Asset PipelineFixUUM-125054
Fixed an issue where calling AssetDatabaseExperimental.ForceProduceArtifact with a default ArtifactKey made the Editor hang.
Asset PipelineFixUUM-151271
Fixed an issue where closing an Editor started with -readonly deleted files from the Temp folder of another Editor that had the same project open.
Asset PipelineFixUUM-158283
Fixed an issue where content could fail to commit to the data store after the Editor was force-quit during an import.
Asset PipelineFixUUM-151756
Fixed an issue where handlers subscribed to AssetDatabase.importPackageCancelled were never invoked.
Asset PipelineFixUUM-155758
Fixed an issue where the Editor committed 1 GB of memory on Windows at startup, even in an empty project.
Asset PipelineFixWindowsUUM-159605
Fixed an issue where the Editor could crash during a domain reload or on quit while asset previews were loading.
Linked bug report
UUM-141036: Crash on ProtectedScopedThreadAttach::ProtectedScopedThreadAttach when performing various Unity operations

A recurring crash issue in the Unity Editor has been observed, affecting various workflows. These crashes have been reported to happen when: Leaving the Editor idle Building the project Reproducible with versions: 6000.0.62f1-6000.0.73f1, 6000.3.0b4-6000.3.14f1, 6000.4.0b2-6000.4.4f1, 6000.5.0a6 (Sentry data) Reproducible on: Windows 11 (user) Notes: Not reproduced by CQA Sentry only collects …

Retrieved 2026-11-09
Asset PipelineFixUUM-141036
Fixed an issue where the Editor could crash when loading or force-reserializing a PlayerSettings asset saved by an old version of Unity.
Asset PipelineFixUUM-138620
Fixed an issue where the editor could hang if the Unity.DataStore process was killed.
Linked bug report
UUM-149968: Editor hangs and reports assets as corrupted when the Unity DataStore service process terminates

Steps to reproduce: Create a new 3D URP Project Wait for all background processes to finish In the Task Manager, end the Unity.DataStore.exe process Interact with the Editor for 10 seconds Actual results: Every artifact read blocks for 60 seconds waiting on the dead service and then fails with "Error loading the file 'VirtualArtifacts/Primary/<hash>'. File is either empty or corrupted, please …

Retrieved 2026-11-10
Asset PipelineFixUUM-149968
Fixed an issue where the Editor crashed on launch when the project was on an exFAT drive on macOS.
Linked bug report
UUM-156738: Silent crash when launching a project from an external drive with exFAT formatting

How to reproduce: Create and open a new project on an external drive formatted as exFAT using the “Universal 3D” template Observe the crash Reproducible with: 6000.6.0a4 (d203f4c2ae2f), 6000.6.6f1, 6000.7.0b5, 7000.0.0a8 Not reproducible with: 6000.0.85f1, 6000.3.26f1, 6000.6.0a3 Reproducible on: macOS 27.0 (M4 Max) Not reproducible on: No other environments tested Notes: a “libc++abi: termina…

Retrieved 2026-11-10
Asset PipelineFixmacOSUUM-156738
Fixed asset paths with two or three leading path separators (for example ///asset) being incorrectly rejected as invalid on Windows CoreCLR Editors. Drive-relative and volume-separated asset paths (for example C:a.prefab) are now validated identically on Mono and CoreCLR Editors.
Asset PipelineFixWindowsUUM-151543
Fixed AssetDatabase.CreateFolder returning a GUID of all zeros instead of an empty string when the folder could not be created.
Asset PipelineFixUUM-154150
Fixed assets not reimporting when enum members change in a script, on the CoreCLR editor.
Asset PipelineFixUUM-149233
Fixed Editor crash when the Unity Version Control Diff window shows a modified prefab that contains nested prefab instances.
Linked bug report
UUM-155069: Crash on PrefabModificationsForSerializedObject::CachePrefabModifications when the UVC window refreshes on a modified prefab that contains nested prefab instances

How to reproduce 1. Open the attached “IN-153262” project 2. Ensure the com.unity.collab-proxy package is installed 3. Set up a new UVC Workspace 4. In the Project window, double click on the “Crash“ Prefab 5. Delete one of the nested “Capsule” Prefabs 6. In the Unity Version Control “Pending Changes“ window, right click “Assets\Crash.prefab” 7. Click “Diff” 8. Observe the crash Reproducible w…

Retrieved 2026-11-10
Asset PipelineFixUUM-155069
Fixed edits to a .meta file being overwritten when the file was changed while its asset was importing out of process.
Asset PipelineFix
Fixed IMGUI content drawn after a call to AssetPreview.GetAssetPreview being clipped away when the previewed asset had unsaved changes.
Asset PipelineFixUUM-112558
Fixed repeated out-of-process imports and repeated version control prompts when an AssetModificationProcessor declined saving a .meta file that an importer had upgraded.
Asset PipelineFix
Fixed a bug on macOS where audio playback would slow down when the microphone was being used by the system
Linked bug report
UUM-149880: Audio playback slows down when the microphone is being used by the system

Reproduction steps: 1. Open the attached “IN-149275” Project 2. Use the microphone on the system (e.g. by starting a Slack Huddle, or by recording in OBS with the microphone enabled) 3. While the microphone is still being used, do any playback of a .wav file (eg. AudioSource in the scene or use the preview under the inspector) 4. Observe the audio being played about 3x slower or 3x faster 5. I…

Retrieved 2026-11-10
AudioFixmacOSUUM-149880
Fixed a fatal error in the Editor when an audio output device was reconnected after Unity failed to resume audio output.
Linked bug report
UUM-158166: Crash with multiple stack traces when the main thread resumes after a USB audio output device is disconnected and reconnected

How to reproduce: Use a USB audio device as the only audio output Disable all other outputs in Windows Sound settings menu Open the attached “IN-158022” project Open the “Assets/AdtmRepro/AdtmRepro.unity” scene In the Menu bar, select “Repro → ADTM -> Log Audio State” Unplug the USB audio device Enter and exit Play mode several times, until the Console logs “FMOD failed to switch back to norma…

Retrieved 2026-11-10
AudioFixUUM-158166
Fixed a performance regression in audio processing caused by profiler instrumentation running when no profiler data was being captured.
AudioFixUUM-153489
Fixed AudioClips created with AudioClip.Create losing their sample data and logging "Cannot attach thread to NULL scripting domain" errors when entering Play mode with domain and scene reload disabled.
AudioFixUUM-156073
Fixed exiting Play Mode taking several seconds on Linux when the audio output device does not block, such as an ALSA null device.
AudioFixLinuxUUM-153880
Fixed Microphone.devices reporting no devices when the Editor or Player started with a Bluetooth headset connected while using the Enhanced Audio Foundation on Linux.
AudioFixLinuxUUM-148578
Fixed the Player.log location
Bug ReporterFix
Fixed the Player.log location by using the new company name / application name arguments passed to the Bug Reporter
Bug ReporterFix
Improved the resilience pipeline when fetching the Editor version for a bug report
Bug ReporterFix
Upgrade from .NET 8.0.404 to .NET 10.0.14
Bug ReporterFix
Fixed a crash when a build callback created an asset during a content directory build.
Build PipelineFixUUM-156065
Fixed a crash when ContentBuildInterface.CalculatePlayerSerializationHashForType was called with a null Type. The method now throws an ArgumentNullException.
Build PipelineFixUUM-152613
Fixed an issue in the Build Analysis window where all columns of a table could be hidden, which left an empty list that could still be scrolled and selected.
Build PipelineFixUUM-143786
Fixed an issue where a BuildFailedException thrown during AssetPostprocessor.OnProcessScene was not automatically failing the build.
Build PipelineFixUUM-153802
Fixed an issue where Build Details showed a "Content Options" row for Player builds and a "Build Options" row for Content Directory builds that always read "None".
Build PipelineFixUUM-153612
Fixed an issue where import workers would sometimes skip reloading loaded assets at the start of a build.
Build PipelineFix
Fixed an issue where incremental AssetBundle builds would ignore version change on a AssetPostprocessor.OnProcessScene when deciding to rebuild scene AssetBundles or not.
Build PipelineFixUUM-156337
Fixed an issue where incremental AssetBundle builds would ignore version change on a IProcessSceneWithReport using a BuildCallbackVersion attribute when deciding to rebuild scene AssetBundles or not.
Build PipelineFixUUM-156336
Fixed an issue where incremental Player builds would ignore version change on a AssetPostprocessor.OnProcessScene when deciding to rebuild the player data or not.
Build PipelineFixUUM-156340
Fixed an issue where incremental Player builds would ignore version change on a IProcessSceneWithReport using a BuildCallbackVersion attribute when deciding to rebuild the player data or not.
Build PipelineFixUUM-156338
Fixed an issue where incremental Player builds would ignore version change on a PostProcessSceneAttribute when deciding to rebuild the player data or not.
Build PipelineFixUUM-156339
Fixed an issue where the Build Analysis window listed a build started during another build, such as a content directory build started during a Player build, as an unrelated build instead of nesting it under the build it ran inside.
Build PipelineFixUUM-153441
Fixed an issue where the Build Steps section of the Build Analysis window showed a row from the previously selected build when the selected build had no step data.
Build PipelineFixUUM-157493
Fixed Build Analysis launching a macOS player instead of revealing its folder when Reveal in Finder was clicked in the Overview tab.
Build PipelineFixmacOSUUM-145942
Fixed Build And Run launching the player before the IPostprocessBuildWithReport and IPostprocessBuildWithContext callbacks had run.
Build PipelineFixUUM-154495
Fixed build step labels in the Build Analysis window showing internal method names instead of readable text.
Build PipelineFixUUM-150888

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