UUM-154103
Fixed in 7000.0.0a7Mentioned in 9 release notes.
First fixed in 7000.0.0a7 (Oct 6, 2026); relisted in 8 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.7.0b8 | Fixes DX12 | Fix | Fixed graphics API validation errors (invalid resource state 9:538 and resource barrier state mismatch 8:527) on depth-stencil attachments when native graphics jobs use split threading. | |
| 6000.7.0b8 | Fixes DX12 | Fix | Fixed graphics API validation errors (invalid resource state 9:538 and resource barrier state mismatch 8:527) on depth-stencil attachments when native graphics jobs use split threading. | |
| 7000.0.0a16 | Fixes DX12 | Fix | Fixed graphics API validation errors (invalid resource state 9:538 and resource barrier state mismatch 8:527) on depth-stencil attachments when native graphics jobs use split threading. | |
| 7000.0.0a12 | Fixes DX12 | Fix | Fixed graphics API validation errors (invalid resource state 9:538 and resource barrier state mismatch 8:527) on depth-stencil attachments when native graphics jobs use split threading. | |
| 7000.0.0a11 | Fixes DX12 | Fix | Fixed graphics API validation errors (invalid resource state 9:538 and resource barrier state mismatch 8:527) on depth-stencil attachments when native graphics jobs use split threading. | |
| 7000.0.0a10 | Fixes DX12 | Fix | Fixed graphics API validation errors (invalid resource state 9:538 and resource barrier state mismatch 8:527) on depth-stencil attachments when native graphics jobs use split threading. | |
| 7000.0.0a9 | Fixes DX12 | Fix | Fixed graphics API validation errors (invalid resource state 9:538 and resource barrier state mismatch 8:527) on depth-stencil attachments when native graphics jobs use split threading. | |
| 7000.0.0a8 | Fixes DX12 | Fix | Fixed graphics API validation errors (invalid resource state 9:538 and resource barrier state mismatch 8:527) on depth-stencil attachments when native graphics jobs use split threading. | |
| 7000.0.0a7 | Fixes DX12 | Fix | Fixed graphics API validation errors (invalid resource state 9:538 and resource barrier state mismatch 8:527) on depth-stencil attachments when native graphics jobs use split threading. |